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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Mar 5 2015, 12:33
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crute
Group: Gold Star Club
Posts: 1,599
Joined: 7-May 12

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Light kills slower than heavy (usually slaughter). It's safer in the sense that it takes less damage on average from mobs, but mobs live longer. Conclusion: safety of light depends on your damage. What's the most cost effective way to increase my clear speed on BT/IWBTH/PFUDOR Arena/IW? My set for reference: StaffCapRobeGlovesPantsShoesProf: Max cloth + holy, Staff 330.47/342 Perks: Gold star; VV; IA III Trainings: Max pack rat (sitting at 10071 holy score (crit on) ) This post has been edited by cirrux: Mar 5 2015, 13:08
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Mar 5 2015, 12:37
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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QUOTE(Colman @ Mar 5 2015, 12:30)  1H Heavy: attack-attack-attack-attack-attack-attack-attack-attack-attack-attack-attack-attack-rebuff-...... light: attack-attack-attack-cure-attack-attack-rebuff-......
So succint! Shade is favorable because it offer better protection than power. Its evasion and resist enable players to use DW or 2H at higher difficulty than their usual. But if you can give up a good chunk of damage, plate still offer more! That leaves leather as unwanted child (except maybe it's cheaper).
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Mar 5 2015, 13:23
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(clarkiest @ Mar 5 2015, 03:37)  So succint!
Shade is favorable because it offer better protection than power. Its evasion and resist enable players to use DW or 2H at higher difficulty than their usual. But if you can give up a good chunk of damage, plate still offer more! That leaves leather as unwanted child (except maybe it's cheaper).
go dance with magic sp attacks, which hit 5~ 10x harder (iirc)
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Mar 5 2015, 13:30
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(clarkiest @ Mar 5 2015, 18:37)  So succint!
Shade is favorable because it offer better protection than power. Its evasion and resist enable players to use DW or 2H at higher difficulty than their usual. But if you can give up a good chunk of damage, plate still offer more! That leaves leather as unwanted child (except maybe it's cheaper).
Leather is much better than plate in the current patch.
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Mar 5 2015, 14:03
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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QUOTE(Dead-ed @ Mar 5 2015, 13:23)  go dance with magic sp attacks, which hit 5~ 10x harder (iirc)
That's the reason why I prefer shade to go with higher difficulty (non 1H). Its resist is so high sometimes I got 3 rolls and spirit attack only as hurt as regular attack. In case when the resist failed, spirit shield does the job. I still can't do PF with shade tho.., too risky. -- QUOTE(Colman @ Mar 5 2015, 13:30)  Leather is much better than plate in the current patch.
If we talk about long rounds, yeah, mana conservation will outweigh greater PMI (from what I've read, haven't tested it: no spare credit). But for me who only do more than 3 arenas a day on weekend, leather can't give mindless slash-slash-slash I want. Or I have to play at lower difficulty.
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Mar 5 2015, 14:07
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(clarkiest @ Mar 5 2015, 20:03)  That's the reason why I prefer shade to go with higher difficulty (non 1H). Its resist is so high sometimes I got 3 rolls and spirit attack only as hurt as regular attack. In case when the resist failed, spirit shield does the job. I still can't do PF with shade tho.., too risky.
--
If we talk about long rounds, yeah, mana conservation will outweigh greater PMI (from what I've read, haven't tested it: no spare credit). But for me who only do more than 3 arenas a day on weekend, leather can't give mindless slash-slash-slash I want. Or I have to play at lower difficulty.
Leather have much better protection than plate, from both physical and magical attacks. And also have better mana consumption rate. I would say the only usage of plate is to mix with power when the PMI/block is not enough to keep you alive.
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Mar 5 2015, 14:44
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(cirrux @ Mar 5 2015, 12:33)  What's the most cost effective way to increase my clear speed on BT/IWBTH/PFUDOR Arena/IW? My set for reference: StaffCapRobeGlovesPantsShoesProf: Max cloth + holy, Staff 330.47/342 Perks: Gold star; VV; IA III Trainings: Max pack rat (sitting at 10071 holy score (crit on) ) imo, for BT or maybe even IWTBH, you can always raise your EBD/MBD/holy prof to up your clear speed. maybe even get that 1000Hath 10% prof perk or DD. for PF, because there's a somewhat huge difficulty spike, I'd imagine you pretty much have to go full-phase (maybe 4+1). Imperil =>T3/T2/T1 ps. i think 15+lvs of Juggernaut will be good for survival, but I'm hate IW too much. pps. i'll forge your cloths a bit more. take advantage of those "free" first 5lvls. slightly more PMI/MMI/PAB/Evade/Resist/etc can mean slightly less healing & more killing. This post has been edited by malkatmp: Mar 5 2015, 14:49
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Mar 5 2015, 14:53
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Echofinder
Newcomer
 Group: Recruits
Posts: 11
Joined: 4-May 11

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QUOTE(Superlatanium @ Mar 5 2015, 10:54)  Wisdom and Endurance are nearly as important as Strength and Dexterity. Sure, it's nice to hit hard, but you also want to be able to last longer before you run out of health/mana on long or difficult battle series. Agility and Intel are the stats to leave behind when heavy armor melee.
It looks like you've spent more than a million credits on training, but mostly on training that doesn't pay off until you're level 350+ and playing hundreds of rounds a day. Assimilator is useless, but max Pack Rat ASAP. (more mana potions = more rounds completable before you run out of mana and die)
What difficulty do you play on / what's your gear like? If you have hundreds of thousands of credits, you should be able to get the gear to clear fast at least on Battletoads.
Drain is just Regen with similar cost (per turn), lower hp gained / turn, and expires if the monster dies (which it probably will). Very rarely useful, and not at all useful on lower levels before Spirit Theft.
Weapon: [ i.imgur.com] http://i.imgur.com/HIWWGIw.pngHead: [ i.imgur.com] http://i.imgur.com/iLWYG9C.pngBody: [ i.imgur.com] http://i.imgur.com/sEpFqYv.pngHands: [ i.imgur.com] http://i.imgur.com/Nj39pS1.pngLegs: [ i.imgur.com] http://i.imgur.com/K4J2uOC.pngFeet: [ i.imgur.com] http://i.imgur.com/nk0Tmfd.pngTo be honest I haven't even gone above Nintendo yet, I'll see what it's like on Baattletoads.
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Mar 5 2015, 15:08
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(Echofinder @ Mar 5 2015, 12:53)  Weapon: [ i.imgur.com] http://i.imgur.com/HIWWGIw.pngHead: [ i.imgur.com] http://i.imgur.com/iLWYG9C.pngBody: [ i.imgur.com] http://i.imgur.com/sEpFqYv.pngHands: [ i.imgur.com] http://i.imgur.com/Nj39pS1.pngLegs: [ i.imgur.com] http://i.imgur.com/K4J2uOC.pngFeet: [ i.imgur.com] http://i.imgur.com/nk0Tmfd.pngTo be honest I haven't even gone above Nintendo yet, I'll see what it's like on Baattletoads. Actual equipment links are generally easier to work with and analyze. (hover over equip, press C) Your armor isn't bad, though I imagine it might feel like it's slowing you down - but if it works for you that's fine. Nearly all non-offhand melee weapons need to have a Slaughter suffix - it can increase damage by 1.5x over a non-Slaughter weapon (like Balance). Ethereal is also very useful - no interference/burden, and you get Void damage, which helps a lot since you can't IW yet. The 2h style is pretty broken (bad). You might try for 1h or dual-wield instead, or 2h's lack of defense will get you in serious trouble pretty soon. I'd go for 1h because you'll probably wind up using 1h anyway after ~175.
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Mar 5 2015, 16:28
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(clarkiest @ Mar 5 2015, 13:03)  That's the reason why I prefer shade to go with higher difficulty (non 1H). Its resist is so high sometimes I got 3 rolls and spirit attack only as hurt as regular attack. In case when the resist failed, spirit shield does the job. I still can't do PF with shade tho.., too risky.
Shade + Ethereal Mace gives you a certain degree of protection thanks to the stun, but it's slow. And I mean slooooooow.
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Mar 5 2015, 19:44
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(CrimsonClown @ Mar 5 2015, 10:07)  Weapon - http://hentaiverse.org/pages/showequip.php...;key=9405980c5aHelmet - http://hentaiverse.org/pages/showequip.php...;key=468c3995d6Breastplate - http://hentaiverse.org/pages/showequip.php...;key=666eb5f327Gauntlets - http://hentaiverse.org/pages/showequip.php...;key=f008506a71Leggings - http://hentaiverse.org/pages/showequip.php...;key=7cb4a5dfc9Boots - http://hentaiverse.org/pages/showequip.php...;key=a1eecd7e31Yeah, I've experienced those sudden deaths while trying out PFUDOR, haven't had any in IWBTH so far though all I'm playing right now are arenas and a bit of grindfest. Not in IWBTH though, I only go that high when I want to see how many rounds I can go.  Updated stats since using DW. Really liking it so far, I even went a few rounds without needing to cast regen just with protection and haste on in Nintendo. The parry really helps and I like how the resist kicks in quite often. Equipments are still the same as before. EstocAxeRapierHelmetBreastplateGauntletsLeggingsBootsUpgraded my rapier once, I had enough materials available anyways and the increase in parry is worth it even if only by 1% for now. Still quite a long way to go until Spirit Shield is available for me but how do you use it exactly? I mean do you use it alongside protection or just spirit shield is enough and protection becomes useless? full shadowdancer has to be nice to have. but some savage piece may be useful as well (IMG:[ invalid] style_emoticons/default/ph34r.gif) also, spirit shield is a must at high difficulties. protection is a must if you want to inflict spike shield effects to mobs. at high difficulties both of them are mandatory, at low difficulties i'd say protection is enough QUOTE(mozilla browser @ Mar 5 2015, 11:06)  Just curious. Does a shade user play different from a heavy armor user?
It's still attack-attack-attack-cure-attack-attack-OFC etc right?
unlike power (assuming you're speaking about 1H power), shade doesn't regenerate OC, so you cannot cast OFC very often This post has been edited by Scremaz: Mar 5 2015, 19:46
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Mar 6 2015, 01:53
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treesloth
Group: Catgirl Camarilla
Posts: 3,528
Joined: 6-January 13

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QUOTE(cirrux @ Mar 5 2015, 19:33)  Light kills slower than heavy (usually slaughter). It's safer in the sense that it takes less damage on average from mobs, but mobs live longer. Conclusion: safety of light depends on your damage. What's the most cost effective way to increase my clear speed on BT/IWBTH/PFUDOR Arena/IW? My set for reference: StaffCapRobeGlovesPantsShoesProf: Max cloth + holy, Staff 330.47/342 Perks: Gold star; VV; IA III Trainings: Max pack rat (sitting at 10071 holy score (crit on) ) If you want to keep the exq radiants, forge 5x each for each radiant piece you have now, for MDB, EDB, INT, WIS, EVD, AGI. That's 11x phazons, not including all the MG cloth you'll need. Next, need to do only one of these 3 things: 1. Find a Mag prefix+suffix holy Oak staff or Mag EDB/Destr Katalox staff, 2. replace robe with good phase. 3. replace pants with good phase. If you would like to see how a proficiency Katalox works, you can borrow the one I am selling @50m. If you choose to go with a prof kat staff, you'll most likely want 5 phases, which may incur more costs.
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Mar 6 2015, 03:48
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CrimsonClown
Group: Members
Posts: 125
Joined: 26-August 11

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QUOTE(Scremaz @ Mar 6 2015, 01:44)  full shadowdancer has to be nice to have. but some savage piece may be useful as well (IMG:[ invalid] style_emoticons/default/ph34r.gif) also, spirit shield is a must at high difficulties. protection is a must if you want to inflict spike shield effects to mobs. at high difficulties both of them are mandatory, at low difficulties i'd say protection is enough Yeah but the prefixed ones are so expensive. I don't have enough resources to get those right now but I sure would like both agile and savage when I do have enough.
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Mar 6 2015, 05:06
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crute
Group: Gold Star Club
Posts: 1,599
Joined: 7-May 12

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QUOTE(treesloth @ Mar 6 2015, 07:53)  If you want to keep the exq radiants, forge 5x each for each radiant piece you have now, for MDB, EDB, INT, WIS, EVD, AGI. That's 11x phazons, not including all the MG cloth you'll need. Next, need to do only one of these 3 things: 1. Find a Mag prefix+suffix holy Oak staff or Mag EDB/Destr Katalox staff, 2. replace robe with good phase. 3. replace pants with good phase.
If you would like to see how a proficiency Katalox works, you can borrow the one I am selling @50m. If you choose to go with a prof kat staff, you'll most likely want 5 phases, which may incur more costs.
I'll work on forging the radiant phases. I haven't found a mag hallowed oak of heimdall that's better than my current staff QAQ. I doubt I'll ever have enough money to buy your staff unfortunately... Assuming I don't ever want to use imperil, would your advice be different?
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Mar 6 2015, 05:55
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treesloth
Group: Catgirl Camarilla
Posts: 3,528
Joined: 6-January 13

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QUOTE(cirrux @ Mar 6 2015, 12:06)  I'll work on forging the radiant phases.
I haven't found a mag hallowed oak of heimdall that's better than my current staff QAQ.
I doubt I'll ever have enough money to buy your staff unfortunately...
Assuming I don't ever want to use imperil, would your advice be different?
sent you a PM
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Mar 6 2015, 09:20
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thraycount
Group: Members
Posts: 120
Joined: 27-April 13

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Overwhelming Strikes. It caps at 30% chance to proc, lasts for 4 turns. Can it proc off a counter attack?
With haste and a modest amount of action speed, I can swing up to 9 times before its duration ends. My own proc chance is around 18%, and it's only active about half the time, seems like.
Anyone with a better proc chance on it know if it's reasonable to keep it maxed out in most battles, or is it not feasible?
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Mar 6 2015, 09:47
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(thraycount @ Mar 6 2015, 07:20)  Overwhelming Strikes. It caps at 30% chance to proc, lasts for 4 turns. Can it proc off a counter attack?
With haste and a modest amount of action speed, I can swing up to 9 times before its duration ends. My own proc chance is around 18%, and it's only active about half the time, seems like.
Anyone with a better proc chance on it know if it's reasonable to keep it maxed out in most battles, or is it not feasible?
It can only be re-procced with a standard attack. Once you reach the cap of 30%, you have a pretty good chance of renewing it if all you're doing is attacking, but there's still a ~12% chance of it expiring before being renewed again with heavy armor. If you take other actions besides attacking during those ~6 turns (cure, rebuff, spirit stance, Silence), the chances of it expiring are higher. You can expect at least one stack to be in effect most of the time. With attack speed bonuses (light armor instead of heavy), you take more turns before it expires, so it's significantly easier to keep active while also casting a spell every so often. It's a bit unfortunate that when we need its bonuses the most (PFUDOR) we're less able to keep it active due to cure/silence/etc.
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Mar 6 2015, 12:23
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Why at least one? Its almost constant x5, because chance to increase/refresh is much bigger. I did something like small simulation in excel and result is (maybe wrong, im not very good in this):
12.5% without stacks. 15.5% 1stack 12.8% 2 stacks 10.5% 3 stacks 8.6% 4 stacks 40% 5 stacks
UPD. Sure its with constant attacks. Something like cure/buff has not so long casting time, but at the same time it can be as full attack, because we cant place additional hit before disappearance. With average 5 hits i got 17.7/20.6/15.4/11.6/8.7/26. This way 5stacks still more common, but already without any 17.7 and with one 20.6. Its very high amount.
This post has been edited by nec1986: Mar 6 2015, 12:30
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Mar 6 2015, 13:01
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(Superlatanium @ Mar 6 2015, 07:47)  You can expect at least one stack to be in effect most of the time. QUOTE(nec1986 @ Mar 6 2015, 10:23)  Why at least one? Its almost constant x5, because chance to increase/refresh is much bigger.
12.5% without stacks. 15.5% 1stack 12.8% 2 stacks 10.5% 3 stacks 8.6% 4 stacks 40% 5 stacks That sure looks like "at least one stack to be in effect most of the time" to me. And I dunno if something that's happening less than half the time is "almost constant". (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Another thing thraycount could consider is that at higher levels, not only do players have higher proc chance, they're also likely to have Innate Arcana 1 or 2+, as well as significantly higher buff durations due to supportive prof, as well as higher defense (less Cure frequency). So instead of casting 5-6 rebuffs + 5 cures every 50~ turns, it's more like 3-4 rebuffs + 6 cures every 130~ turns. (guesstimate) So maintaining OS seems difficult right now, but it'll get significantly easier.
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Mar 6 2015, 15:13
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CrimsonClown
Group: Members
Posts: 125
Joined: 26-August 11

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I can sort of see now why heavy 1H is popular right now, so much advantage with it and with less stats focused on (int and agi) the other stats can be a lot higher.
How fast could you kill a monster at high diffculties with power + 1H, say around hell or higher? Is it possible to 1 hit them? Also for mages, can their aoe 1 hit multiple monsters?
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