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post Mar 4 2015, 08:11
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QUOTE(treesloth @ Mar 4 2015, 11:29) *

So based on what Esoteric is saying, proficiency is what is saving us from getting raped every time we level?

Speaking of prof, I think the best stats for me as elemental mage at lvl458 is: 1.72 prof, with a 23k score is the minimum to 'feel' strong.


And the 1.72 prof and 23k score is with 4 forged phase + Æsahættr, 1 forged proficiency cloth + proficiency perk? Or some other combination?

This post has been edited by mozilla browser: Mar 4 2015, 08:25
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post Mar 4 2015, 08:15
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post Mar 4 2015, 09:55
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QUOTE(treesloth @ Mar 4 2015, 14:29) *

So based on what Esoteric is saying, proficiency is what is saving us from getting raped every time we level?

Speaking of prof, I think the best stats for me as elemental mage at lvl458 is: 1.72 prof, with a 23k score is the minimum to 'feel' strong.

If you build 2.0 prof with 16k score, you will be faster in pretty much every types of runs (only exception is holy/dark on SG)

This post has been edited by holy_demon: Mar 4 2015, 10:19
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post Mar 4 2015, 09:57
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As you guys say "2.0 prof", is it means 2 time as the PL?
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post Mar 4 2015, 10:10
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QUOTE(showoff @ Mar 4 2015, 07:57) *

As you guys say "2.0 prof", is it means 2 time as the PL?

Look for prof_factor

http://ehwiki.org/wiki/Proficiencies#Effects
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post Mar 4 2015, 11:47
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QUOTE(Superlatanium @ Mar 4 2015, 08:10) *


That means if i want to get 2.0 prof, i need to have 5 times of PL:faint:
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post Mar 4 2015, 11:53
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QUOTE(showoff @ Mar 4 2015, 09:47) *
That means if i want to get 2.0 prof, i need to have 5 times of PL:faint:
Check again. It means you need double your level. PL has nothing to do with it.
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post Mar 4 2015, 12:34
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QUOTE(Superlatanium @ Mar 4 2015, 09:53) *

Check again. It means you need double your level. PL has nothing to do with it.

QUOTE
prof_factor = (effective_proficiency - monsterlevel) / monsterlevel

PL=Player level, am i wrong with something?
And i think it should be triple not double?
My PL as example:
2=274*3-274(max monsterlevel i will meet)/274
right?
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post Mar 4 2015, 12:44
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QUOTE(showoff @ Mar 4 2015, 19:34) *

PL=Player level, am i wrong with something?
And i think it should be triple not double?
My PL as example:
2=274*3-274(max monsterlevel i will meet)/274
right?

Hmm, there's some misunderstanding of the term "PL" and "prof_factor"

First, "PL" is usually "Monster's Power Level", not "player's level".
http://ehwiki.org/wiki/Acronyms

And "prof_factor" itself can have 0~1 value on the wiki. It is used to calculate counter-resist bonus and mitigation reduction.
QUOTE

Both effects depend on the player's proficiency factor, capped between 0 and 1:
prof_factor = (effective_proficiency - monsterlevel) / monsterlevel

Counter-resist bonus = prof_factor * 50%
Mitigation reduction = (prof_factor ^ 1.5) * 50


Here, we're saying "1.7" as "player's level * 1.7", that is 0.7 as wiki term.

This post has been edited by Cats Lover: Mar 4 2015, 12:48
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post Mar 4 2015, 12:45
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monsterlevel can be approximated by playerlevel.

The formula used in that wiki article caps proficiency factor between 0 and 1. To get maximum counter-resist & mitigation reduction, you need 1.0 prof_factor, or approximately twice your player level.

Because of that, some others think of the prof_factor as between 1 and 2. Confusing I know, but they're referring to the the same thing.
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post Mar 4 2015, 13:09
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QUOTE(Cats Lover @ Mar 4 2015, 10:44) *

Hmm, there's some misunderstanding of the term "PL" and "prof_factor"

First, "PL" is usually "Monster's Power Level", not "player's level".
http://ehwiki.org/wiki/Acronyms

And "prof_factor" itself can have 0~1 value on the wiki. It is used to calculate counter-resist bonus and mitigation reduction.
Here, we're saying "1.7" as "player's level * 1.7", that is 0.7 as wiki term.



QUOTE(mozilla browser @ Mar 4 2015, 10:45) *

monsterlevel can be approximated by playerlevel.

The formula used in that wiki article caps proficiency factor between 0 and 1. To get maximum counter-resist & mitigation reduction, you need 1.0 prof_factor, or approximately twice your player level.

Because of that, some others think of the prof_factor as between 1 and 2. Confusing I know, but they're referring to the the same thing.

Gotcha, thanks!
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post Mar 4 2015, 19:47
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QUOTE(Dammon @ Mar 4 2015, 06:59) *

QUOTE(CrimsonClown @ Mar 4 2015, 05:54) *

How do you grind weapon proficiency? I'm thinking of getting my 2H and maybe DW as well to 100 for the T2 and T3 skills. All I know so far is get into a crude item IW in IWBTH and that I should use a very low damage weapon but what armor should I use?

The monsters in a crude IW don't hit very hard so just use whatever armor.

and crappy weapons, otherwise you will end the IW too quickly (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Mar 4 2015, 21:07
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QUOTE(mozilla browser @ Mar 4 2015, 15:11) *

And the 1.72 prof and 23k score is with 4 forged phase + Æsahættr, 1 forged proficiency cloth + proficiency perk? Or some other combination?

(edit: For my Elemental gears)
I have 1.7 prof (0.7 prof factor), and a bit over 22k score with 1prof cotton, but I don't feel strong, hence I think I need 23k.


QUOTE(holy_demon @ Mar 4 2015, 16:55) *

If you build 2.0 prof with 16k score, you will be faster in pretty much every types of runs (only exception is holy/dark on SG)


not quite; we've discussed this before; a good balance of magic score to prof is somewhere inbetween. it really just depends on what gear you have. if you are referring to holy, 2.0+16k is okay for pfudor, I prefer to use 1.7prof (0.7 prof factor), with a much higher score.

This post has been edited by treesloth: Mar 4 2015, 22:22
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post Mar 4 2015, 22:13
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Hi, a quick question if anyone can give some advice. As elemental mage is this worth my time, or better just get staff? Or even better so use high mana conservation one-hander instead?

Sword + Buckler
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post Mar 4 2015, 22:41
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QUOTE(newone69 @ Mar 4 2015, 20:13) *

Hi, a quick question if anyone can give some advice. As elemental mage is this worth my time, or better just get staff? Or even better so use high mana conservation one-hander instead?

Sword + Buckler

As an elemental mage you should use a staff, not a sword/shield. [Bonus magic damage / magic crit chance / magic accuracy / intel and wisdom / magic proficiency / magic spell damage] is worth much more than anything else you could be using as mage.

Also, don't bother upgrading or IWing equipment below base pxp ~310 - the materials spent will be worth a whole lot more than the equipment itself. (your stuff has base pxp 230 and 251 (IMG:[invalid] style_emoticons/default/sad.gif) )
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post Mar 4 2015, 22:58
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QUOTE(newone69 @ Mar 4 2015, 21:13) *

Hi, a quick question if anyone can give some advice. As elemental mage is this worth my time, or better just get staff? Or even better so use high mana conservation one-hander instead?

i agree, if you want to play mage, you should go with cloth armor (whether to go for phase or cotton it's up to you though) + staff to benefit of its abilities. btw, which element did you choose, provided that you did it?
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post Mar 4 2015, 23:25
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I mostly use fire+cold but i make use of debuffs a lot. I use this sword and shield because of quite high magic damage (compared to staves i can obtain) and additional defences from buckler. Only reason to use a staff I see is ether tap + coalesced mana and stats. Im not really getting into game mechanics, it simply feels more reliable, but considering staves were designed as mages weapon I asked.
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post Mar 4 2015, 23:32
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QUOTE(newone69 @ Mar 4 2015, 22:25) *

I mostly use fire+cold but i make use of debuffs a lot. I use this sword and shield because of quite high magic damage (compared to staves i can obtain) and additional defences from buckler. Only reason to use a staff I see is ether tap + coalesced mana and stats. Im not really getting into game mechanics, it simply feels more reliable, but considering staves were designed as mages weapon I asked.

afaik you'd better choose only one element, since rotation doesn't give you that much of an advantage, so you may want to stick with the one related to your best armors, for example.
also, you have a PM, check it (IMG:[invalid] style_emoticons/default/wink.gif)
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post Mar 5 2015, 00:25
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QUOTE(newone69 @ Mar 4 2015, 21:25) *
I mostly use fire+cold but i make use of debuffs a lot. I use this sword and shield because of quite high magic damage (compared to staves i can obtain) and additional defences from buckler. Only reason to use a staff I see is ether tap + coalesced mana and stats. Im not really getting into game mechanics, it simply feels more reliable, but considering staves were designed as mages weapon I asked.
As Screamaz said, better to just use one element. Constant output of +200% damage, for instance, is better than alternating outputs of +100% damage.

It would be pretty simple to find a staff with at least 1.5x more mdb than your combined battlecasters. With the other bonuses of a staff (including a significant boost to elemental spell damage of the element you choose), it's more than worth it. Staff proficiency abilities also significantly increase your base spell damage and magic accuracy. If you're maging, staff is essential - your clear speed will increase dramatically.
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post Mar 5 2015, 01:03
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QUOTE(treesloth @ Mar 4 2015, 19:07) *
a good balance of magic score to prof is somewhere inbetween. it really just depends on what gear you have. if you are referring to holy, 2.0+16k is okay for pfudor, I prefer to use 1.7prof (0.7 prof factor), with a much higher score.
Moderate proficiency gives counter-resist bonus, slightly reduced mana costs, and a tiny bit of mitigation reduction, but is that really worth giving up a phase slot?

https://forums.e-hentai.org/index.php?s=&am...t&p=3810444
https://forums.e-hentai.org/index.php?s=&am...t&p=3810625
https://forums.e-hentai.org/index.php?s=&am...t&p=3810845

From those posts, I had been convinced that the deciding factor was difficulty (low difficulty? Imperil less useful, so 2.0 prof for innate mit redu is nice. high difficulty? need Imperil, so don't need prof mit redu, and need damage, so use all Phase).

Also, for staffs: Willow vs Redwood and suffixes? Since I'm hoping to be able to eventually do PF GF, I've heard that the depreciating prof and counter-resist of Willow is great to ensure Imperil works, which probably means I should use also use Elec or Wind if I'm going elemental - even though that means less Ether Tap and elemental prof bonus I'd get from Redwood.

The choice is either Redwood of (element/Elementalist/Destruction) or Willow of Destruction - would Willow of Destruction be best?

I'm going to be spending a few months' income on mage gear pretty soon so I want to make sure I'm making the right choices.
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