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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Feb 26 2015, 11:03
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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QUOTE(Superlatanium @ Feb 26 2015, 06:23)  What style are you using? 1h/heavy or something else? Either way...
Niten/light, for balance of speed and defense. Would use 1H if my armor gives good enough speed, which unfortunately doesn't. --- QUOTE(malkatmp @ Feb 26 2015, 10:54)  ..., but I'm too scared to blow all my budget on a new staff and end up wasting my credits on something that's useless in 0.83.
0.82 isn't even out yet! (which remind me when PF first available; mobs so aggressive, very evasive, parry masterfully, and hit hard!)
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Feb 26 2015, 11:15
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Superlatanium @ Feb 26 2015, 02:42)  On a different subject: every time I try to go to Jenga's database in Firefox, it locks up for 1-5 minutes. This behavior does not occur in Chrome. Anyone else experience this as well?
not noted with firefox. on the other hand, when i have to deal with names with upper cases (don't remember how to translate into english, but we're basically speaking of A letter against a letter) i can't find a certain name/class until i type it correctly. i know i'm terribly lazy, but it will be a nice feature should jenga think about it (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(malkatmp @ Feb 26 2015, 09:54)  imo, there's a huge difficulty spike between IWTBH & PF. most of the time @PF, i'll just imperil once then start blasting kill the mobs off. less monsters = less damage taken. however, i still die quite easy with SS&SOL, if not, i'll just run out of mana.
there really is. apart from more HP, i think the aggressiveness of the monsters is boosted more than linearly as well
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Feb 26 2015, 11:17
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(clarkiest @ Feb 26 2015, 10:03)  Niten/light, for balance of speed and defense. Would use 1H if my armor gives good enough speed, which unfortunately doesn't.
mind you, too much attack speed + high evade may mean too much actions, thus not enough time to recharge OC
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Feb 26 2015, 13:52
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(clarkiest @ Feb 26 2015, 17:03)  (which remind me when PF first available; mobs so aggressive, very evasive, parry masterfully, and hit hard!)
Imagine if monsters could use their MP to cast supportive spells (cure, regen, full-cure), or deprecating spells (imperil, weaken, gasp! silence!) on players. Or if they used the heroic HP/Mana/Spirit pots that they're carrying instead of so kindly dropping it for us. Don't get any funny ideas, now. This post has been edited by mozilla browser: Feb 26 2015, 13:53
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Feb 26 2015, 13:57
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Zaesha
Group: Members
Posts: 371
Joined: 9-August 14

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QUOTE(mozilla browser @ Feb 26 2015, 14:52)  Imagine if monsters could use their MP to cast supportive spells (cure, regen, full-cure), or deprecating spells (imperil, weaken, gasp! silence!) on players. Or if they used the heroic HP/Mana/Spirit pots that they're carrying instead of so kindly dropping it for us. Don't get any funny ideas, now.
Too late. Now they know.
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Feb 26 2015, 14:39
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Zaesha @ Feb 26 2015, 12:57)  Too late. Now they know.
they already knew. just FYI, here in forum or in wikia (don't really remember where) it exists a page with all possible features to add to the site, including HV. you will be surprised to know what tenboro said it's possible and what not (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Feb 26 2015, 15:18
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Zaesha
Group: Members
Posts: 371
Joined: 9-August 14

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QUOTE(Scremaz @ Feb 26 2015, 15:39)  they already knew. just FYI, here in forum or in wikia (don't really remember where) it exists a page with all possible features to add to the site, including HV. you will be surprised to know what tenboro said it's possible and what not (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I have enough trouble trying to be a bit competitive as it is, i'm better off ignoring what else could be possible (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by Zaesha: Feb 26 2015, 15:18
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Feb 26 2015, 17:26
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DoctorDove
Group: Members
Posts: 121
Joined: 28-November 13

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And also, im having problems with my current heavy/2h build.Screenshot: I have noticed the 100.1% burden and that's the next thing to fix on my list. Other than that, any help? Should i stop spending/Spend more points on certain stat?Not sure why i spent points on Intelligence in first place.
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Feb 26 2015, 17:46
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(DoctorDove @ Feb 26 2015, 16:26)  And also, im having problems with my current heavy/2h build.Screenshot: I have noticed the 100.1% burden and that's the next thing to fix on my list. Other than that, any help? Should i stop spending/Spend more points on certain stat?Not sure why i spent points on Intelligence in first place. raise DEX, pretty much like STR. but apart from this they seem good it would be better if weapon and gears have the maximum possible number of PABs (which in your case is 3 for every piece) as for weapon, an elemental strike would be useful - i don't think it's a big matter which one at your level, so go for a mace of slaughter with nice ADB, 3 PABs and a prefix as for armors, well, protection should be the best suffix for now since physical attacks are very frequent at your level. if you want to reduce BUR (which effect is to lower evade and a bit of crit chance) you can either consider to go for mithril plate or leather armors, the latter option being not-so-bad afterall
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Feb 26 2015, 21:41
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(DoctorDove @ Feb 26 2015, 15:26)  And also, im having problems with my current heavy/2h build.Screenshot: I have noticed the 100.1% burden and that's the next thing to fix on my list. Other than that, any help? Should i stop spending/Spend more points on certain stat?Not sure why i spent points on Intelligence in first place. It's all right, even though intel/agility does little, they'll still give you spirit points, letting you Spirit Stance more - so when they cost very little compared to the other stats, go ahead and upgrade them a bit. Heavy plate armor gives you lots of burden (kills your crit chance, evade, attack speed bonus if any) and lots of interference (can cast fewer Cures from your mana pool before you run out - also, buffs like Protection cost more). Until you're at a higher level and can tolerate those disadvantages better, I'd use leather armor instead. Anything basic with the maximum number of PABs is fine. If you can handle it, go ahead and raise the difficulty. You'll get a lot more experience and credits.
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Feb 26 2015, 22:29
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Koaen
Group: Catgirl Camarilla
Posts: 2,225
Joined: 7-April 12

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QUOTE(Scremaz @ Feb 26 2015, 04:15)  not noted with firefox. on the other hand, when i have to deal with names with upper cases (don't remember how to translate into english, but we're basically speaking of A letter against a letter) i can't find a certain name/class until i type it correctly. i know i'm terribly lazy, but it will be a nice feature should jenga think about it (IMG:[ invalid] style_emoticons/default/smile.gif) If there are any qualms with the monster db, you should notify me directly. I only saw this randomly cause I lurk so often. Edit: Searching now accepts any kind of camel case you want to give it. This post has been edited by jenga201: Feb 26 2015, 22:49
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Feb 27 2015, 00:08
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thepessimistguy
Lurker
Group: Recruits
Posts: 7
Joined: 24-February 15

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Hi all, newbie here. Couple of questions for you illustrious players:
1. I am somewhat familiar with stat spawns on equipment, but are there any rough guidelines for what makes a piece worth selling? I get the impression that only Magnificent or higher is valuable, and PABs are very important. I know about the equipment ranges page on the wiki, but I'm wondering what the thresholds for calling a piece "good" are. Are some types more sought after than others?
2. I know Monster Lab is for later on, but I've seen a reference to bad player monsters. How does one make a strong monster? Is there a set of preferred types? What stats should you focus on?
Thanks for the help!
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Feb 27 2015, 00:26
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(thepessimistguy @ Feb 26 2015, 22:08)  Hi all, newbie here. Couple of questions for you illustrious players:
1. I am somewhat familiar with stat spawns on equipment, but are there any rough guidelines for what makes a piece worth selling? I get the impression that only Magnificent or higher is valuable, and PABs are very important. I know about the equipment ranges page on the wiki, but I'm wondering what the thresholds for calling a piece "good" are. Are some types more sought after than others? Some Exquisites are also worth selling. For instance, Phase with high EDB and good PABs/evade can go for a few hundred thousand. Same for prefixed Rapiers of Slaughter, Power Slaughter heavy armor, and staffs with the correct matching attributes. Shade/Shadowdancer too, maybe, but I'm less familiar with them. These are pretty worthwhile because they're useful, of course, and because it takes a lot of luck to get the right rare type of equip and to get the right suffix. On the other hand, there are many Magnificent and Legendary items that are worth next to nothing, such as ordinary Heavy, Leather, cloth (without great proficiency/evade/pab), and most non-Slaughter weapons. Reason is, all of those ordinary magnificent/legendaries drop relatively often for those that play a lot, and they're not that useful either. At my level, I've only found maybe 2 or 3 things that might be worth 50k, if that - so don't expect to ever find anything useful on your own for quite a while. (though if the patch hits and you can't buy from other players, all bets are off). QUOTE(thepessimistguy @ Feb 26 2015, 22:08)  2. I know Monster Lab is for later on, but I've seen a reference to bad player monsters. How does one make a strong monster? Is there a set of preferred types? What stats should you focus on? Before PL 500 or so (which costs many hundreds of thousands of credits) it doesn't matter, because your monster won't be fighting in enough battles - the vast majority of gifts will come from the automatic 3-day period rather than from battles won. Past that though... I'd guess that primary attributes like Str/Intel/End are important, more so than specific mitigation, and to choose Crushing/Piercing attacks rather than Slashing because nothing is weak to Slashing. Still, due to the exponential cost of crystals, you'll likely be investing in similar upgrades to all stats all around in order to maximize PL. This post has been edited by Superlatanium: Feb 27 2015, 00:28
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Feb 27 2015, 00:42
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(jenga201 @ Feb 26 2015, 21:29)  If there are any qualms with the monster db, you should notify me directly. I only saw this randomly cause I lurk so often.
Edit: Searching now accepts any kind of camel case you want to give it.
uhu, alright. i posted here only because i see you write here every now and then. anyways, thanks for your work (IMG:[ invalid] style_emoticons/default/smile.gif)
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Feb 27 2015, 01:26
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thepessimistguy
Lurker
Group: Recruits
Posts: 7
Joined: 24-February 15

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QUOTE(Superlatanium @ Feb 26 2015, 17:26)  -snip-
I see, thanks for the reply! So the prefixes and suffixes of the equipment largely determine its worth. A couple of follow up questions, if you don't mind. Are cotton equips the only common tier that potentially could be valuable? I understand rapier of slaughter, power of slaughter, and maybe shade of shadowdancer are sought after. Can you give me a few other noteworthy combinations to keep an eye out for? I read that the monster PL cap is 2250, at least I think that's right. Do individual stats also cap? What I mean is, for instance if you had unlimited money, you could afford to buff strength and endurance very high while keeping, say, int very low (for a non-magical monster). Wouldn't such a monster be stronger at PL cap than another that was raised more evenly? I know that's somewhat hypothetical, but I like to understand the mechanics. Thanks again!
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Feb 27 2015, 01:58
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(thepessimistguy @ Feb 26 2015, 23:26)  Are cotton equips the only common tier that potentially could be valuable? I understand rapier of slaughter, power of slaughter, and maybe shade of shadowdancer are sought after. Can you give me a few other noteworthy combinations to keep an eye out for? It's also good to understand which stats are most important - for instance, there might be a Magnificent or Legendary force shield, but if it only has Smax block it's probably not very useful. Phase should have at least Smax EDB, more for it to be worth more than 50k. For power slaughter, ADB is the most important stat, and for shade, Evade and ADB is most important. Few players DW, so there's less demand, but for those that do I think Ethereal clubs of Slaughter are most popular (mainhand) and a Rapier or Waki of Nimble or Balance. Prefixes are absolutely necessary for mainhand weapon, and Ethereal and Hallowed are better than others. 2h is trash for the foreseeable future, but some might want Estoc/Mace/Katana if its stats are excellent. Shielding Plate could be worthwhile if it's Mag/Leg and has good block. For staffs: https://forums.e-hentai.org/index.php?s=&am...t&p=3746774QUOTE(thepessimistguy @ Feb 26 2015, 23:26)  I read that the monster PL cap is 2250, at least I think that's right. Do individual stats also cap? What I mean is, for instance if you had unlimited money, you could afford to buff strength and endurance very high while keeping, say, int very low (for a non-magical monster). Wouldn't such a monster be stronger at PL cap than another that was raised more evenly? I know that's somewhat hypothetical, but I like to understand the mechanics. http://ehwiki.org/wiki/Monster_Lab#Monster....26_Power_LevelCap of +25% for primary, +50% for mitigation
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Feb 27 2015, 03:37
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ale137
Group: Members
Posts: 104
Joined: 26-February 13

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Feb 27 2015, 03:52
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(ale137 @ Feb 27 2015, 01:37)  Power armor is good for players at high level (250+) and have enough abilities/mitigation from level that they don't have to worry much about defense. For lower level players, standard Plate (probably of Protection) may be better in most slots. If you really want to go get power armor, look for Power Slaughter (or Balance if you're cheap) - those both add a significant amount to your damage potential - otherwise, I'd get standard Plate instead for the extra defense. I don't think Power without Slaughter/Balance is worth it, at least at your level. Wisdom can be on the same level as Str/dex/end, since it directly correlates with how many Cures you can cast before you run out and have to use a potion or die. Keep in mind that very soon (less than 30 levels) the PL of the monsters you fight is going to begin to skyrocket, and defense is going to become much more important - that's one reason why you might prefer Plate. If you can get a cheap Buckler of the Barrier or a good force shield with good block, that will help you a lot - block is the most important stat for 1h. Non-ethereal axes/clubs have quite a lot of burden. I'd recommend either getting a nice prefixed rapier of Slaughter that can last you a while (rapiers have lower burden, so Ethereal is less important), or a cheaper Ethereal axe with high ADB if you don't want to play on high difficulty. (Rapier with PA will help kill tough mobs faster, but rapiers have less ADB and so are less useful if most die in 4 hits or less) This post has been edited by Superlatanium: Feb 27 2015, 03:58
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Feb 27 2015, 04:49
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ale137
Group: Members
Posts: 104
Joined: 26-February 13

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Perfect timing then, last nigth i found in the bazar a superior ethereal rapier of slaugther.
Is the 22% block of my current shield not enougth? how much should i aim for?
And i have all those power armor of warding im using now, i guess i ll save them for later.
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Feb 27 2015, 05:34
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(ale137 @ Feb 27 2015, 10:49)  Perfect timing then, last nigth i found in the bazar a superior ethereal rapier of slaugther.
Is the 22% block of my current shield not enougth? how much should i aim for?
And i have all those power armor of warding im using now, i guess i ll save them for later.
Get a force shield with ~33.8 base block chance. It should be cheap.
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