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post Feb 25 2015, 23:17
Post #63161
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QUOTE(tetron @ Feb 25 2015, 21:34) *

Didn't know that! (IMG:[invalid] style_emoticons/default/blink.gif)
Now I'm confused! (IMG:[invalid] style_emoticons/default/wacko.gif)

amnesia shards are reportedly not dropping on normal, all the rest *may* drop as always
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post Feb 26 2015, 00:12
Post #63162
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Amnesia Shards, Voidseeker Shards, and Aether Shards only drop on Hard and higher.
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post Feb 26 2015, 00:27
Post #63163
Cleavs



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QUOTE(n125 @ Feb 25 2015, 23:12) *

Amnesia Shards, Voidseeker Shards, and Aether Shards only drop on Hard and higher.

pretty sure i saw voidseekers and aethers on normal...
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post Feb 26 2015, 00:39
Post #63164
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A Monster Lab monster can fight other people occasionally, right?
As a bonus if the above is true, what's the hardest monster you've fought so far?The most minmaxed monster you've seen?
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post Feb 26 2015, 01:28
Post #63165
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QUOTE(DoctorDove @ Feb 25 2015, 22:39) *
A Monster Lab monster can fight other people occasionally, right?
As a bonus if the above is true, what's the hardest monster you've fought so far?The most minmaxed monster you've seen?
When a player's level + difficulty modifier is around 473 (eg. level 323 on PFUDOR), the expected PL of monsters fought will be maxed, at the PL 2250 cap. Players start running into 2250 monsters well before then though, due to random variation and the exponential curve - so anyone who's been playing efficiently for a month (or less) (which can describe many players) will be fighting the maxed-out monsters regularly enough.

Heavy armor is extremely popular right now, so for most, the toughest fights are those with Sprites and Celestials with high PL.
CODE
Tsukiko Tsutsukakushi
Ck Eclair
Akroma
Laozei 10th
I Fear Lifanruis
Ikaros Melan
Evangeline A K Mc Dowell
Gaicotu
Mercury Lampe Hime
Vriskaserket
Deadly Angel etc
Still, it's not so much that individual monsters are "hard" (everything but bosses die in only a handful of hits on PF) but that large numbers of monsters that your character is weak against over 100+ rounds can wear out your Spirit and Cure mana and kill you if you aren't careful.

Other classes have different, broader weaknesses. Leather/shade is weak to Piercing, which many monsters have, and mage is weak to everything but rare magical attacks - so the monsters one considers dangerous depend on what sort of armor you have.

On a side note, seeing Tsukiko so many times eventually prompted me to watch the show. It was all right.
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post Feb 26 2015, 02:18
Post #63166
clarkiest



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These are among the best monster people have created. Celestia Lindwurm left the deepest impression on me since it's the first monster that one-shot me from full health. I killed it first whenever I spotted it nowadays. The most boring are In Memory series, I used them to charge OC or let regen replenish my HP.
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post Feb 26 2015, 03:23
Post #63167
mozilla browser



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Also check out [hvlist.niblseed.com] jenga's monster db

The monsters that do lots of spirit damage to me are:
Mini Mechazawa (while I was going through DwD as a mage last night, 122 SP piercing!)
FSM 120SP void
Akroma 119SP void
Real Life
Invisible Pink Unicorn
Memphis Linesword 111SP holy
Forbiddenniss 109SP piercing
Tsukiko 106SP void
Deadly Angel 102SP void
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post Feb 26 2015, 03:42
Post #63168
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QUOTE(mozilla browser @ Feb 26 2015, 01:23) *

Also check out [hvlist.niblseed.com] jenga's monster db

The monsters that do lots of spirit damage to me are:
Mini Mechazawa (while I was going through DwD as a mage last night, 122 SP piercing!)
FSM 120SP void
Akroma 119SP void
Real Life
Invisible Pink Unicorn
Memphis Linesword 111SP holy
Forbiddenniss 109SP piercing
Tsukiko 106SP void
Deadly Angel 102SP void
You probably already know this, but keep in mind that physical attacks almost always hit mage for full damage (if not evaded), while magic attacks are at least 50% resisted most of the time with Cloth/Phase (if not evaded). So although those magic-SP monsters can hit you for about as much as the standard physical monsters (peak SP damage taken is similar), average damage taken from magic SP is much smaller, so one Forbiddenniss with full SP could be significantly more worrisome than one Akroma with full SP.

On a different subject: every time I try to go to Jenga's database in Firefox, it locks up for 1-5 minutes. This behavior does not occur in Chrome. Anyone else experience this as well?
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post Feb 26 2015, 04:26
Post #63169
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QUOTE(Superlatanium @ Feb 26 2015, 09:42) *

You probably already know this, but keep in mind that physical attacks almost always hit mage for full damage (if not evaded), while magic attacks are at least 50% resisted most of the time with Cloth/Phase (if not evaded). So although those magic-SP monsters can hit you for about as much as the standard physical monsters (peak SP damage taken is similar), average damage taken from magic SP is much smaller, so one Forbiddenniss with full SP could be significantly more worrisome than one Akroma with full SP.


Yeah, I probably do know this, but had't played with this in mind...

When maging, I don't particularly care which monster I'm targeting since I'm carpet bombing them all. Maybe I should...

When playing melee, I do try to take a bit of time to prioritise those that hit me hard

QUOTE

On a different subject: every time I try to go to Jenga's database in Firefox, it locks up for 1-5 minutes. This behavior does not occur in Chrome. Anyone else experience this as well?


Sorry, not currently using a mozilla browser (IMG:[invalid] style_emoticons/default/heh.gif)
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post Feb 26 2015, 04:28
Post #63170
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so you can do Dance with Dragons on BT without some full legendary gear (IMG:[invalid] style_emoticons/default/ohmy.gif)

Then i dont have to worry about leveling up without getting better gear and having the high level monsters kick my ass?
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post Feb 26 2015, 04:43
Post #63171
clarkiest



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QUOTE(ale137 @ Feb 26 2015, 04:28) *
so you can do Dance with Dragons on BT without some full legendary gear (IMG:[invalid] style_emoticons/default/ohmy.gif)

Then i dont have to worry about leveling up without getting better gear and having the high level monsters kick my ass?

This is the advice, "Keep sparing some credit to buy equipments from other players until the cost become prohibitive. Meaning, the gained stat too small to allow such expense. Eventually, the cost will no longer prohibitive once you're thinking about forging your equipments; but it's still many levels ahead."

The rest of your credit can be spent on packrat, AP boost, or other meaningful training. Or better yet, some says, on galleries (IMG:[invalid] style_emoticons/default/cool.gif)
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post Feb 26 2015, 04:50
Post #63172
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I did it at BT as a mage the moment I reached the level requirements with this gear: staff Cap Robe Gloves Pants Shoes
Did a bit of upgrading and item world since then. It's not full legendary gear, but still not cheap. Also, it took nearly 3 hrs to do so!

Nowadays, I do DwD@IWBTH only when I have time and few stamina. With less time, I'd melee the arenas @PFUDOR from 100-rounds and down, until I reach 80 stamina.

It's always nice to get better gear. But, there's also "good enough". What are you using?

This post has been edited by mozilla browser: Feb 26 2015, 08:17
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post Feb 26 2015, 04:58
Post #63173
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QUOTE(ale137 @ Feb 26 2015, 02:28) *
so you can do Dance with Dragons on BT without some full legendary gear (IMG:[invalid] style_emoticons/default/ohmy.gif)

Then i dont have to worry about leveling up without getting better gear and having the high level monsters kick my ass?
Easily. Most of your benefits will come just from leveling up - higher Supportive proficiency for significantly higher buff durations, higher level for better abilities and more leveled abilities, and maxed Pack Rat. And, maybe, more time spent playing to get to that level means better gear, though that isn't extremely important if all you want is to be able to clear DwD just once at BT (or PF).

Of course, the worse your gear is, the more you'll have to defend/focus/cure and the longer it'll take, but if all you want to do is clear DwD once (to start with) that's not a big deal.
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post Feb 26 2015, 05:31
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QUOTE
Of course, the worse your gear is, the more you'll have to defend/focus/cure and the longer it'll take, but if all you want to do is clear DwD once (to start with) that's not a big deal.

Yep. Been preparing by doing grindfest at BT, fight become more desperate as it goes: full buff starting from round 40, good challenge from round 50, cannot go on without one or two cure every round from 60, definitely spam weaken starting from 70, out of mana afterwards. Still a good improvement since lvl 180. However, I need strategy advice to last longer.
(IMG:[invalid] style_emoticons/default/cry.gif)

--
QUOTE
I did it at BT as a mage the moment I reached the level requirements with this gear: staff Cap Robe Gloves Pants Shoes

That's sweet gear for lvl 300, but why returning to melee? Is it still faster with your current level?

This post has been edited by clarkiest: Feb 26 2015, 05:54
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post Feb 26 2015, 06:23
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QUOTE(clarkiest @ Feb 26 2015, 03:31) *
Yep. Been preparing by doing grindfest at BT, fight become more desperate as it goes: full buff starting from round 40, good challenge from round 50, cannot go on without one or two cure every round from 60, definitely spam weaken starting from 70, out of mana afterwards. Still a good improvement since lvl 180. However, I need strategy advice to last longer.
What style are you using? 1h/heavy or something else? Either way...

If you don't already, you can Focus when there are only one or two monsters left and both are stunned, if you don't have OFC or if you have OFC but it's on cooldown. This works great in PF arenas before your defenses are high enough to withstand ~100 rounds of monsters whacking at you without running out of potions, though it's less effective in GF because there tend to be 7-9 monsters every round instead of 4-6 (killing time / focus time ratio is much higher).

If you don't have OFC yet, it's extremely useful for 1h to extend the number of GF rounds one can play. Without OFC I think I can get to around round 140, but with OFC I can get to 185.

Schoolgirl arenas are easier than high-level GF. With the schoolgirls, you can kill everything else pretty quickly and then use the last schoolgirl as an OC tank to recover ~30% of your total mana. At least for me, the only difficult part is when there are 7-9 monsters each round, including 3 schoolgirls - but if you have OFC you can kill all the non-schoolgirls at once at the beginning, and you'll be in much less danger.

I prefer Silence over Weaken against schoolgirls and most enemies. Base Weaken costs half, but 3-target Weaken is more expensive - 3-target Silence costs just a bit more, but nearly eliminates (instead of halving) damage taken, especially from schoolgirls (their basic attacks are very weak).

A problem is when Silence is resisted when schoolgirls have full SP, there's a chance of taking a whole lot of spirit damage. You can hope that your spirit pots are enough for 150 rounds, and for BT they might be, but not for PF (unless you get Spirit Theft like I did). (if Silence fails, 1h can immediately try Shield Bash to stun schoolgirl until Silence comes back off of CD, lowering chances of taking damaging attack)
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post Feb 26 2015, 06:55
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[snag.gy] http://snag.gy/ftSv7.jpg

So, I am kind of stuck here unsure what to do or what to pick. I am so new, I am not sure what I should ask. Suggestions?

Also, do you guys know anyone does video or streams hentaiverse? I am a person who learns by doing and watching other do things.
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post Feb 26 2015, 07:05
Post #63177
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QUOTE(hidden123 @ Feb 26 2015, 04:55) *

[snag.gy] http://snag.gy/ftSv7.jpg

So, I am kind of stuck here unsure what to do or what to pick. I am so new, I am not sure what I should ask. Suggestions?
If you aren't going to play HV, then it doesn't matter (IMG:[invalid] style_emoticons/default/tongue.gif) (doesn't look like you've ever done anything)

For a beginner, pick anything but Intelligence (unless Intel becomes 100x cheaper than all other stats) - unless you plan on maging, which is not recommended until a very high level. You can try to keep non-intel stats mostly balanced, but the exact ratios don't matter a whole lot until you gain at least a couple hundred levels, because you'll be leveling up so frequently before then.

Play some to get a feel for the game and you'll have a better idea of what you understand or don't.
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post Feb 26 2015, 08:37
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QUOTE(clarkiest @ Feb 26 2015, 11:31) *

That's sweet gear for lvl 300, but why returning to melee? Is it still faster with your current level?


Actually, I played mage against advice from level 1 - 314. After that, I decided to diversify to melee due to news of patch 0.82. 1h+force shield certainly isn't faster, but it's safer. With my maging style, till now, I still can't do the higher arenas at PF. Perhaps its because I'm not prioritizing the high SP physical mobs, as Superlatanium suggested.

QUOTE(Superlatanium @ Feb 26 2015, 12:23) *

(if Silence fails, 1h can immediately try Shield Bash to stun schoolgirl until Silence comes back off of CD, lowering chances of taking damaging attack)


Another good idea, thanks!
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post Feb 26 2015, 09:48
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QUOTE(mozilla browser @ Feb 26 2015, 06:37) *
Actually, I played mage against advice from level 1 - 314. After that, I decided to diversify to melee due to news of patch 0.82. 1h+force shield certainly isn't faster, but it's safer. With my maging style, till now, I still can't do the higher arenas at PF. Perhaps its because I'm not prioritizing the high SP physical mobs, as Superlatanium suggested.
Meh, I doubt it would make much difference, since you're AOEing everything anyway, and since nearly every nonmagical monster has the potential to do a ton of damage with SP attack... even with information on the most dangerous monsters, the best a mage can do is to make sure that one gets Imperil before T3, but if you do that, that means one extra turn that all the other (likely dangerous) monsters get to hit you...
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post Feb 26 2015, 10:54
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QUOTE(mozilla browser @ Feb 26 2015, 08:37) *

Actually, I played mage against advice from level 1 - 314. After that, I decided to diversify to melee due to news of patch 0.82. 1h+force shield certainly isn't faster, but it's safer. With my maging style, till now, I still can't do the higher arenas at PF. Perhaps its because I'm not prioritizing the high SP physical mobs, as Superlatanium suggested.
Another good idea, thanks!


i can't do most 2nd page Arena @PF either. (lvl70+). i guess i really need a decent destruction staff. (IMG:[invalid] style_emoticons/default/heh.gif)

imo, there's a huge difficulty spike between IWTBH & PF. most of the time @PF, i'll just imperil once then start blasting kill the mobs off. less monsters = less damage taken. however, i still die quite easy with SS&SOL, if not, i'll just run out of mana. I guess that's why I should focus on getting Eco5 than Pen 5, but I'm too scared to blow all my budget on a new staff and end up wasting my credits on something that's useless in 0.83.

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