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Feb 25 2015, 09:30
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(ale137 @ Feb 25 2015, 03:18)  is the dovahkiin title even remotely possible to be gained? Given that PFUDOR grindfest is possible, yes, Dovahkin is possible as well. (IMG:[ invalid] style_emoticons/default/cool.gif) With the defense that 1h provides, and with the defense, abilities, and supportive proficiency from level scaling at 300, most players can do Dance with Dragons on BT around level 300 without much trouble (though depending on gear/weapon, it may take quite a while). The schoolgirls are the real dangerous enemies, and Silence can render them mostly harmless, so if a player Focuses to regain mana and has spirit pots, finishing the battle series isn't difficult, only time consuming. (quality gear isn't required either - it's doable at PF with only gear found in Bazaar)
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Feb 25 2015, 11:11
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(nec1986 @ Feb 23 2015, 22:32)  Full slaughter set with spirit stance. Almost 5k attack power.
Slaughter?? (IMG:[ invalid] style_emoticons/default/blink.gif) I thought Shade would be better! How's the survivability rate with Slaughter? And which Difficulty? QUOTE(mozilla browser @ Feb 24 2015, 17:21)  Seriously though, avoidance of evade and crit penalty oughta be useful? I'm using an ethereal staff (IMG:[ invalid] style_emoticons/default/unsure.gif) For Staffs, Hallowed Prefix is better than Ethereal as of now. But we never know what'll happen in the future, since there IS a "Void Mitigation" area lying in the Character Stats page for some time now. QUOTE(jenga201 @ Feb 25 2015, 02:37)  And I was under the impression that it was your own drop! (IMG:[ invalid] style_emoticons/default/faint.gif) QUOTE(jenga201 @ Feb 25 2015, 02:37)  50m for a 2H weapon?? How good were they in the past? (IMG:[ invalid] style_emoticons/default/blink.gif)
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Feb 25 2015, 11:21
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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PA would drop Physical Mitigation to 0 with one proc, so estocs were highly sought-after in those days. If I remember correctly, the armor of choice to go along with an estoc was full Plate of Protection or Turtle (which boosted the Endurance PAB).
Then Dual Wield got its 15 minutes of fame (rapier and club with Shade Fleet or Shadowdancer), and now it's One Handed's turn.
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Feb 25 2015, 11:54
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(n125 @ Feb 25 2015, 14:51)  PA would drop Physical Mitigation to 0 with one proc, so estocs were highly sought-after in those days.
Whoa! That's insanely OP! (IMG:[ invalid] style_emoticons/default/ohmy.gif) QUOTE(n125 @ Feb 25 2015, 14:51)  If I remember correctly, the armor of choice to go along with an estoc was full Plate of Protection or Turtle (which boosted the Endurance PAB).
Was it because of the lack of defense in the 2H playstyle? QUOTE(n125 @ Feb 25 2015, 14:51)  now it's One Handed's turn.
Which is gonna disappear in Patch 0.83. (IMG:[ invalid] style_emoticons/default/heh.gif) This post has been edited by tetron: Feb 25 2015, 11:54
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Feb 25 2015, 11:56
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(tetron @ Feb 25 2015, 12:11)  Slaughter?? (IMG:[ invalid] style_emoticons/default/blink.gif) I thought Shade would be better! How's the survivability rate with Slaughter? And which Difficulty? Its definitely better for defense, but because im doing schoolgirls always on normal for trophies i decided to get max possible power. Light could be a bit better also with very low staff proff, because it gives accuracy. With heavy defense is ... do i have something? Once i started pf end of days by mistake and had to flee near 60-65 round, because already spend all mp for cures. So its not option, but on low diff we dont need any defense. So its almost same as 1h in power, a bit slower (my clear time for full end of days with staff on normal is near 13m and probably 2300-2400 turns), but after 8 days i got 280 prof from...as i remember 4. I think quite solid result for not so much additional clear time.
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Feb 25 2015, 12:17
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(tetron @ Feb 25 2015, 17:54)  Whoa! That's insanely OP! (IMG:[ invalid] style_emoticons/default/ohmy.gif) The one stack PA gave 100% PMI reduction in the past. However, mage is even stronger as their spell always hit all target. QUOTE Was it because of the lack of defense in the 2H playstyle? There are two reason: 1. Introduce of the new highest difficulty, PF. It make resist/MMI become useful. 2. Change in Protection spell. Making full plate is not a good choice even in IWBTH or lower.
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Feb 25 2015, 12:19
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(tetron @ Feb 25 2015, 16:54)  Whoa! That's insanely OP! (IMG:[ invalid] style_emoticons/default/ohmy.gif) 2H in general was very good back then; even something like a mace or longsword/scythe have its moment of OP-ness. QUOTE(tetron @ Feb 25 2015, 16:54)  Was it because of the lack of defense in the 2H playstyle?
Back then you could stack mit/def rating using plate + protection spell (which was buged) to get insanely high defense and the game become extremely easy to play. People did it so that they could play through and clear the game even if you're drunk and half asleep.
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Feb 25 2015, 12:44
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(buktore @ Feb 25 2015, 12:19)  2H in general was very good back then; even something like a mace or longsword/scythe have its moment of OP-ness. Back then you could stack mit/def rating using plate + protection spell (which was buged) to get insanely high defense and the game become extremely easy to play. People did it so that they could play through and clear the game even if you're drunk and half asleep.
didn't 308 somehow manage to get 95+% PMI/MMI?
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Feb 25 2015, 13:40
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(n125 @ Feb 25 2015, 04:00)  I wouldn't be surprised if that happens eventually, although not necessarily next patch. Maybe One-handed won't be nerfed outright; maybe something else will be made to be just as good or better and take its place. I think Ninten is the only style that hasn't been widely popular, so perhaps its turn is next.
From the first time it's introduced 10b stated that it supposed to exist along with other style, but it's buggy so he released it some patches later. I just wonder why it's the only style that got no significant nerf nor buff. Dw/2h got damage buff through proficiency & 1h: "it got enough damage & pseudo-splash, let's add counter-parry & oc gain then trololol", stun & pa got nerfed, but i found nothing about niten. I assume 10b doesn't care about this style so i doubt that. But my natural japanese samurai instinct says you're right. QUOTE(n125 @ Feb 25 2015, 04:00)  my pocket emptiness keep me sane This post has been edited by Dead-ed: Feb 25 2015, 13:44
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Feb 25 2015, 14:23
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(nec1986 @ Feb 25 2015, 15:26)  Its definitely better for defense, but because im doing schoolgirls always on normal for trophies i decided to get max possible power. Light could be a bit better also with very low staff proff, because it gives accuracy. With heavy defense is ... do i have something? Once i started pf end of days by mistake and had to flee near 60-65 round, because already spend all mp for cures. So its not option, but on low diff we dont need any defense. So its almost same as 1h in power, a bit slower (my clear time for full end of days with staff on normal is near 13m and probably 2300-2400 turns), but after 8 days i got 280 prof from...as i remember 4. I think quite solid result for not so much additional clear time.
Oh, Normal dificulty? Nowadays I do the same for trophies. (IMG:[ invalid] style_emoticons/default/duck.gif) QUOTE(Colman @ Feb 25 2015, 15:47)  However, mage is even stronger as their spell always hit all target.
Always Hit? All target?? (IMG:[ invalid] style_emoticons/default/faint.gif) I also heard that Spells didn't have Cooldown, right? QUOTE(Colman @ Feb 25 2015, 15:47)  There are two reason: 1. Introduce of the new highest difficulty, PF. It make resist/MMI become useful.
This I understand. PFUDOR has a league of it's own. QUOTE(buktore @ Feb 25 2015, 15:49)  2H in general was very good back then; even something like a mace or longsword/scythe have its moment of OP-ness. Back then you could stack mit/def rating using plate + protection spell (which was buged) to get insanely high defense and the game become extremely easy to play. People did it so that they could play through and clear the game even if you're drunk and half asleep.
I see. So it was like how 1H is today. (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(malkatmp @ Feb 25 2015, 16:14)  didn't 308 somehow manage to get 95+% PMI/MMI?
YOU JUST GAVE ME A HEART ATTACK!! (IMG:[ invalid] style_emoticons/default/faint.gif) QUOTE(n125 @ Feb 25 2015, 16:30)  I wouldn't be surprised if that happens eventually, although not necessarily next patch. Maybe One-handed won't be nerfed outright; maybe something else will be made to be just as good or better and take its place.
Tenboro has declared that he's gonna "Balance things about 1H in Patch 0.83". And I'm not convinced enough that it won't be a Nerf. QUOTE(n125 @ Feb 25 2015, 16:30)  No thanks. Even something like that will be useless after Patch 0.82. (IMG:[ invalid] style_emoticons/default/duck.gif)
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Feb 25 2015, 14:54
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(tetron @ Feb 25 2015, 10:11)  For Staffs, Hallowed Prefix is better than Ethereal as of now. But we never know what'll happen in the future, since there IS a "Void Mitigation" area lying in the Character Stats page for some time now.
mind you, it's merely for esthetic reasons (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(tetron @ Feb 25 2015, 10:11)  And I was under the impression that it was your own drop! (IMG:[ invalid] style_emoticons/default/faint.gif) me too. or better, one of lottery prizes: there actually was a peerless ethereal estoc of slaughtwer once, but too lazy to check who actually won it QUOTE(n125 @ Feb 25 2015, 10:21)  Then Dual Wield got its 15 minutes of fame (rapier and club with Shade Fleet or Shadowdancer)
with the only difference that DW it's still playable nowadays. surely, it's not OP like 1H but surely better than 2H QUOTE(tetron @ Feb 25 2015, 10:54)  Which is gonna disappear in Patch 0.83. (IMG:[ invalid] style_emoticons/default/heh.gif) i don't think so. or maybe, it may happen but surely another style will be buffed QUOTE(n125 @ Feb 25 2015, 12:00)  speak with jenga (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(tetron @ Feb 25 2015, 13:23)  Oh, Normal dificulty? Nowadays I do the same for trophies. (IMG:[ invalid] style_emoticons/default/duck.gif) i do at hard to not miss the chance of amnesia drops (IMG:[ invalid] style_emoticons/default/cool.gif) QUOTE(tetron @ Feb 25 2015, 13:23)  I also heard that Spells didn't have Cooldown, right?
right. T1 don't have cooldowns (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(tetron @ Feb 25 2015, 13:23)  Tenboro has declared that he's gonna "Balance things about 1H in Patch 0.83". And I'm not convinced enough that it won't be a Nerf.
at this rate, he may forget it before releasing 0.82. but i'd really like to see a useful niten style
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Feb 25 2015, 15:19
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(tetron @ Feb 25 2015, 04:23)  Tenboro has declared that he's gonna "Balance things about 1H in Patch 0.83". And I'm not convinced enough that it won't be a Nerf.
Hm, I can't recall that. Did he mention it on IRC? In any case, then yeah, "balance" is PR-speak for "nerf". (IMG:[ invalid] style_emoticons/default/tongue.gif) I'm guessing that One-handed will be totally unplayable when 0.83 is first rolled out, but once the volume of tears in the patch thread reaches critical mass, Tenboro will be summoned forth and One-handed will be made better, but not quite up to its former glory. ... Or that's usually how things go.
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Feb 25 2015, 15:55
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Scremaz @ Feb 25 2015, 18:24)  mind you, it's merely for esthetic reasons (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Maybe...or Maybe not! (IMG:[ invalid] style_emoticons/default/duck.gif) QUOTE(Scremaz @ Feb 25 2015, 18:24)  me too. or better, one of lottery prizes: there actually was a peerless ethereal estoc of slaughter once, but too lazy to check who actually won it
Found it: Peerless Ethereal Estoc of SlaughterWait a minute! Isn't that Jenga's Estoc? I mean, the even the Potencies are exactly the same! QUOTE(Scremaz @ Feb 25 2015, 18:24)  right. T1 don't have cooldowns (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I was talking about T3 Spells. QUOTE(n125 @ Feb 25 2015, 18:49)  Hm, I can't recall that. Did he mention it on IRC?
Nope. He mentioned it in the Suggestion Thread: While answering this: QUOTE(m118w11 @ Feb 18 2015, 10:14)  Rapier/Estoc: It is too good/everything else is too bad, the penetrated armor gives you ~250% more damage (pretty much every mob has 70%+ mitigation). Other games have given monsters excessively high hp and zero mitigation. This doesn’t have to be changed. Tenboro wrote: QUOTE(Tenboro @ Feb 22 2015, 18:11)  Yeah, I am planning a major balance pass for 0.83 (that is, the patch after the upcoming one), and changes on mitigation versus HP will likely happen. Which isn't saying that monsters won't have mitigation, but it would be less, or be monster class dependent. Now you guess what's coming. (IMG:[ invalid] style_emoticons/default/duck.gif) This post has been edited by tetron: Feb 25 2015, 16:02
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Feb 25 2015, 16:16
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(n125 @ Feb 25 2015, 14:19)  In any case, then yeah, "balance" is PR-speak for "nerf". (IMG:[ invalid] style_emoticons/default/tongue.gif) I'm guessing that One-handed will be totally unplayable when 0.83 is first rolled out, but once the volume of tears in the patch thread reaches critical mass, Tenboro will be summoned forth and One-handed will be made better, but not quite up to its former glory. ... Or that's usually how things go. as dani says: patch day - no play. (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(tetron @ Feb 25 2015, 14:55)  Found it: Peerless Ethereal Estoc of SlaughterWait a minute! Isn't that Jenga's Estoc? I mean, the even the Potencies are exactly the same! yes. so peerlesspoi won it at lottery and sold it to jenga. nice way to raise your funds (IMG:[ invalid] style_emoticons/default/biggrin.gif) QUOTE(tetron @ Feb 25 2015, 14:55)  I was talking about T3 Spells.
they still have cooldown, even with maxed ability (let's say 4-5 turns, iirc)
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Feb 25 2015, 16:27
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(Scremaz @ Feb 25 2015, 12:54)  i do at hard to not miss the chance of amnesia drops (IMG:[ invalid] style_emoticons/default/cool.gif) Is there really that much of a difference for shards (and other stuff?) between Hard and Normal? I'm not seeing anything to that effect on the wiki.
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Feb 25 2015, 16:33
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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QUOTE(Superlatanium @ Feb 25 2015, 11:27)  Is there really that much of a difference for shards (and other stuff?) between Hard and Normal? I'm not seeing anything to that effect on the wiki.
Well, shard actually never drop on normal. They only start appearing at hard+.
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Feb 25 2015, 17:13
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(tetron @ Feb 25 2015, 21:55)  I was talking about T3 Spells. QUOTE(Scremaz @ Feb 25 2015, 22:16)  they still have cooldown, even with maxed ability (let's say 4-5 turns, iirc) Spells have no cool down in the old days. Even the T4 dark spell. T4 with no cool down is what make dark the fastest element.
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Feb 25 2015, 17:26
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Superlatanium @ Feb 25 2015, 15:27)  Is there really that much of a difference for shards (and other stuff?) between Hard and Normal? I'm not seeing anything to that effect on the wiki.
i'm actually pretty sure featherweight and aether can drop at normal. but never seen an amnesia, so... QUOTE(Colman @ Feb 25 2015, 16:13)  Spells have no cool down in the old days. Even the T4 dark spell. T4 with no cool down is what make dark the fastest element.
then a certain newbie named G arrived with a gun, and shoot directly in his feet (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Feb 25 2015, 22:34
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Kinights @ Feb 25 2015, 20:03)  Well, shard actually never drop on normal. They only start appearing at hard+.
Didn't know that! (IMG:[ invalid] style_emoticons/default/blink.gif) QUOTE(Colman @ Feb 25 2015, 20:43)  Spells have no cool down in the old days. Even the T4 dark spell. T4 with no cool down is what make dark the fastest element.
Yup. That's what I heard. QUOTE(Scremaz @ Feb 25 2015, 20:56)  i'm actually pretty sure featherweight and aether can drop at normal. but never seen an amnesia, so...
Now I'm confused! (IMG:[ invalid] style_emoticons/default/wacko.gif)
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