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post Feb 22 2015, 21:47
Post #63081
Koaen



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QUOTE(holy_demon @ Feb 22 2015, 14:37) *

I know some H@H-er would even buy crystal from item shop, rather than WTB/WTS at half price just so they could keep the economy from inflating.


The idea of your comment applies to many more parts of HV. The highest earners really do try to not influence the market much.
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post Feb 22 2015, 21:52
Post #63082
Cleavs



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QUOTE(jenga201 @ Feb 22 2015, 20:47) *

The idea of your comment applies to many more parts of HV. The highest earners really do try to not influence the market much.

woah! didn't know this. are all of you top-earners so generous or only a (big? small? whatever...) part of you?

This post has been edited by Scremaz: Feb 22 2015, 22:07
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post Feb 23 2015, 01:00
Post #63083
tempasdf



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Ohayo.. any significant changes since last summer? ^^
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post Feb 23 2015, 01:09
Post #63084
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I've been scrapping all my sups that I can't donate to the FS, everything else save items I think I can make money off of, I send to fs.
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post Feb 23 2015, 01:10
Post #63085
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QUOTE(tempasdf @ Feb 22 2015, 15:00) *

Ohayo.. any significant changes since last summer? ^^


Nope. Only patch since last Summer was 0.81 in September, which had a number of small changes. Check the patch notes.
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post Feb 23 2015, 01:50
Post #63086
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QUOTE(tempasdf @ Feb 23 2015, 01:00) *
Ohayo.. any significant changes since last summer? ^^

Avatar series ended, korasami is a hype when it happen!
About HV, mmm, none I think...
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post Feb 23 2015, 02:36
Post #63087
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Isn't there a patch coming up?
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post Feb 23 2015, 03:02
Post #63088
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Until it's announced that development on this game will cease, there is always going to be a patch coming up. No release time frame has been given for the next one. Could be tonight for all we know.
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post Feb 23 2015, 03:47
Post #63089
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I've been trying to figure out some targeting weirdness. In most games, I would expect targeting monster 1 with a spell with 5 max targets to hit monsters 1, 2, and 3 (centered around the monster I targeted). HV is different.

It seems that when X monsters were spawned at the beginning of the round, targeting any of them with a spell with at least max targets X will hit all of them - even if, for instance, a spell with 7 targets is cast on monster 1, which would ordinarily reach only monsters (1, 2, 3, 4) if a spell centered around monster 1 behaved as expected. This auto-centering doesn't seem to happen when targeting monsters near the bottom.

Also, when targeting a monster near the top, sometimes it appears that HV automatically centers your spell to do hit more targets - for instance, if monsters 1 - 7 are alive, targeting monster 1 with a max targets 5 spell will hit monsters 1 - 5.

If monster 1 is dead, this auto-centering behavior is less reliable - a max targets 3 spell cast on monster 2 when monster 1 is dead and the rest are still alive results in the spell being centered on 2 - no auto-centering. But a max targets 5 spell seems like it will still auto-center: targeting 2 when 1 is dead and the rest are alive will result in 2 through 5 being hit. (auto-centered on 3). When 1 and 2 are dead, casting a max targets 7 spell on 3 will still auto-center on 4, hitting 3-7. The same is probably true for a max targets 9 spell (only relevant for random encounter and last arena battle with possible 10 monsters) - max targets 9 spell cast on one of targets 1 through 5 will auto-center on 5, regardless of which are still alive (even if 5 is dead).

So it seems that a more general statement of what is happening is:
CODE
A spell with max targets X, if targeted on monsters 1 through [(x + 1) / 2], will be automatically centered around monster [(x + 1) / 2].
(regardless of how many monsters were spawned at the beginning, or how many are still alive)

and

A spell with max targets X, if there were X or less spawned monsters, will always hit everything.

Does that sound accurate to you guys? I'm not sure if it applies to all spells, or if certain depreciating spells are excluded, or if certain damage spells are excluded. I didn't check spells with an even number of targets either since rounding would probably make things even more troublesome.
QUOTE(m00sey @ Feb 22 2015, 23:09) *
I've been scrapping all my sups that I can't donate to the FS, everything else save items I think I can make money off of, I send to fs.
Here's hoping the FS isn't shut out of business due to level-binding once the new patch hits...

This post has been edited by Superlatanium: Feb 23 2015, 07:33
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post Feb 23 2015, 04:49
Post #63090
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QUOTE(Superlatanium @ Feb 23 2015, 09:47) *
.Here's hoping the FS isn't shut out of business due to level-binding once the new patch hits...

FS will become freePOTIONShop anyway . (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Feb 23 2015, 05:34
Post #63091
mozilla browser



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QUOTE(Superlatanium @ Feb 23 2015, 09:47) *

So it seems that a more general statement of what is happening is:
CODE
A spell with max targets X, if targeted on monsters 1 through [(x + 1) / 2], will be automatically centered around monster [(x + 1) / 2].

(regardless of how many monsters were spawned at the beginning, or how many are still alive)


I think that's correct. Another way of looking at it is: if the lowest monster in the splash zone is below number one (above first monster), the splash zone is shifted till it starts at monster one.

I wish we could target dead monsters.

This post has been edited by mozilla browser: Feb 23 2015, 05:35
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post Feb 23 2015, 10:13
Post #63092
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31 2 Void Strike hits Ryouko Asakura for 4968 void damage.
31 1 Arcane Blow hits Ryouko Asakura for 12165 void damage.

Its not 1h, but already quite solid damage and i can easy use imperil because ether tap. So probably to start do schoolgirls with staff was not so bad idea for prof farming + trophies.
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post Feb 23 2015, 17:08
Post #63093
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QUOTE(holy_demon @ Feb 23 2015, 01:07) *

I know some H@H-er would even buy crystal from item shop, rather than WTB/WTS at half price just so they could keep the economy from inflating.

You included? (IMG:[invalid] style_emoticons/default/duck.gif)

QUOTE(nec1986 @ Feb 23 2015, 13:43) *

31 2 Void Strike hits Ryouko Asakura for 4968 void damage.
31 1 Arcane Blow hits Ryouko Asakura for 12165 void damage.

Its not 1h, but already quite solid damage and i can easy use imperil because ether tap. So probably to start do schoolgirls with staff was not so bad idea for prof farming + trophies.

How come something like this never occurred to me? (IMG:[invalid] style_emoticons/default/ohmy.gif)
I'll surely give this a try. Thanks. (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Feb 23 2015, 18:01
Post #63094
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Has anyone tested/verified how the crit chance bonus of Heartseeker/Arcane Focus was applied, addictively or multiplicatively?
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post Feb 23 2015, 18:34
Post #63095
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QUOTE(nec1986 @ Feb 23 2015, 16:13) *

31 2 Void Strike hits Ryouko Asakura for 4968 void damage.
31 1 Arcane Blow hits Ryouko Asakura for 12165 void damage.

Its not 1h, but already quite solid damage and i can easy use imperil because ether tap. So probably to start do schoolgirls with staff was not so bad idea for prof farming + trophies.


How? Was this with spirit stance?
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post Feb 23 2015, 19:02
Post #63096
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Full slaughter set with spirit stance. Almost 5k attack power.
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post Feb 23 2015, 19:46
Post #63097
Cleavs



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QUOTE(nec1986 @ Feb 23 2015, 18:02) *

Full slaughter set with spirit stance. Almost 5k attack power.

not to be a showoff, but isn't it a bit low? we are at same level, i have average armors (including a warding piece) and still 5700 ADB... (IMG:[invalid] style_emoticons/default/huh.gif)

This post has been edited by Scremaz: Feb 23 2015, 19:47
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post Feb 23 2015, 20:04
Post #63098
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Its with staff (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Feb 23 2015, 20:09
Post #63099
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QUOTE(nec1986 @ Feb 23 2015, 19:04) *

Its with staff (IMG:[invalid] style_emoticons/default/biggrin.gif)

oh, i didn't understand why there was arcane blow actually. my bad (IMG:[invalid] style_emoticons/default/heh.gif)

[edit]: i hate overpower (IMG:[invalid] style_emoticons/default/dry.gif) i only wanted some fatality (IMG:[invalid] style_emoticons/default/anime_cry.gif)

This post has been edited by Scremaz: Feb 23 2015, 21:05
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post Feb 24 2015, 00:10
Post #63100
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QUOTE(Scremaz @ Feb 23 2015, 13:09) *

oh, i didn't understand why there was arcane blow actually. my bad (IMG:[invalid] style_emoticons/default/heh.gif)

[edit]: i hate overpower (IMG:[invalid] style_emoticons/default/dry.gif) i only wanted some fatality (IMG:[invalid] style_emoticons/default/anime_cry.gif)

I thought OP was the best ability for high difficulty.
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