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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Feb 22 2015, 01:32
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Superlatanium @ Feb 21 2015, 23:04)  that's not worth getting a new equipment set and training proficiencies for.
it's still worth if you want to have a set ready for every evenience in case of patches/nerfs but again it's not something that low-levels can afford. and most likely, you'll end up with a series of mid~high-level sets rather than a very good one
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Feb 22 2015, 02:11
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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Some questions:
-how do I make that custom thingy under my profile picture?
-does the AP in the formula of the regeneration spell(base_health * (AP / 100)) mean the AP invested in the specific ability, or the amount of AP left to spend?
-does anyone know the way stamina work with the dawn of a new day? For example, if I play 24 rounds with stamina>80, and then wait for the dawn and then play 1 round, will I lose a stamina point, or will the number of rounds be reseted on the dawn?
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Feb 22 2015, 02:59
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Kinights @ Feb 21 2015, 17:11)  -how do I make that custom thingy under my profile picture?
You need a higher post count. QUOTE -does the AP in the formula of the regeneration spell(base_health * (AP / 100)) mean the AP invested in the specific ability, or the amount of AP left to spend? The former. Why the hell would it ever be the latter? QUOTE -does anyone know the way stamina work with the dawn of a new day? For example, if I play 24 rounds with stamina>80, and then wait for the dawn and then play 1 round, will I lose a stamina point, or will the number of rounds be reseted on the dawn? Stamina isn't affected by the dawn.
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Feb 22 2015, 03:09
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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QUOTE(Maximum_Joe @ Feb 21 2015, 22:59)  Why the hell would it ever be the latter?
The final cost of Ability Boost training made me wonder if it would give me insane restorative powers. .-.
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Feb 22 2015, 03:27
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ale137
Group: Members
Posts: 104
Joined: 26-February 13

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Then i will stay with 1h until i cap tat proficency.
Thank for your answers.
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Feb 22 2015, 06:03
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Kinights @ Feb 22 2015, 09:09)  The final cost of Ability Boost training made me wonder if it would give me insane restorative powers. .-.
Ability Boost training is mainly for lazy players. And low level mage.
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Feb 22 2015, 06:50
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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QUOTE(Colman @ Feb 22 2015, 04:03)  Ability Boost training is mainly for lazy players. And low level mage. I remember I had to train AB to at least 50 to fill out all available useful abilities around level 300. Sure, the impact was marginal for the most part, but every little bit is useful before [high level and decent equipment]. Maybe lazy, but if the alternative was waiting a month or two before having enough AP to afford a nice looking ability improvement, I think it's not a bad idea - especially for other players who level up more slowly. Oh, and if someone wants to use Spirit Theft at 300, that's another 17 or 29 AP needed that they won't have without even more Ability Boost.
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Feb 22 2015, 06:59
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Superlatanium @ Feb 22 2015, 12:50)  I remember I had to train AB to at least 50 to fill out all available useful abilities around level 300. Sure, the impact was marginal for the most part, but every little bit is useful before [high level and decent equipment]. Maybe lazy, but if the alternative was waiting a month or two before having enough AP to afford a nice looking ability improvement, I think it's not a bad idea - especially for other players who level up more slowly.
Oh, and if someone wants to use Spirit Theft at 300, that's another 17 or 29 AP needed that they won't have without even more Ability Boost.
That's strange. I do not think melee player need to train Ability Boost at all. Just skip out Better Health Pots and all deprecating spell beside imperil. Melee don't need them anyways. Absorb is useless as well. One may also use level one "Spike Shield" only, as addition level only increase specific mitigation. However, AP should be enough for all melee players. I remember I only started training Ability Boost after I switch back to holy mage in the current patch. And level 100 is more than enough. The first ~150 levels is cheap, but take some time. This post has been edited by Colman: Feb 22 2015, 07:06
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Feb 22 2015, 08:09
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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QUOTE(Colman @ Feb 22 2015, 04:59)  That's strange. I do not think melee player need to train Ability Boost at all. Just skip out Better Health Pots and all deprecating spell beside imperil. Melee don't need them anyways. Absorb is useless as well. One may also use level one "Spike Shield" only, as addition level only increase specific mitigation. However, AP should be enough for all melee players. I remember I only started training Ability Boost after I switch back to holy mage in the current patch. And level 100 is more than enough. The first ~150 levels is cheap, but take some time.
Assuming a player is level 310 (when most abilities are mostly maxed out - probably the peak of ability point demand for non-mage), they can fill out the following: General - 122 AP (including Better Mana and Better Spirit) 1h - 16 AP heavy - 58 AP Imperil - 25 AP Silence - 15 AP (pretty sure it's worth it if on schoolgirls or if one can't kill all sprites/celestials quite fast enough) Supportive 1 - 83 AP (all but SV, absorb, Arcane Focus) Spark and Protection - 25 AP Spike shield + 25 mitigation - 13 AP (or just level 1 for 3 AP) All of the above is 357 AP, plus optional SV and Spirit Theft if player wants to do high difficulty DwD or survive Grindfest as long as possible or do very difficult item world: Shadow Veil - 18 AP (also useful anywhere if player is not using shield) Spirit Theft - 5 AP Ripened - 17 AP Disintegrate - 12 AP (makes conversion significantly more efficient) Level 310 player is either 47 AP in the red, or up to 99 AP in the red, depending on how long/difficult the battles they're in are, assuming no Ability Boost. Sure, some of those above are more optional than others, but if someone wants to do long high difficulty runs (like me) and wants as many benefits as possible, it looks like they'll need to spend quite a lot on Ability Boost - unless they're already level 400+. The longer someone is willing to wait (more levels) before training AB, the fewer AB needed, of course. Still I know some are happy to do less than PF and don't have to maximize their power/toughness, and can easily skip out on quite a few more expensive abilities because they're not necessary to complete the battle series. But for others, 10b's scheme to get people to throw more credits at training has worked (IMG:[ invalid] style_emoticons/default/duck.gif)
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Feb 22 2015, 08:36
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Superlatanium @ Feb 22 2015, 14:09)  alot of things
OK, I may have mistake. But 50~100 level is more than enough for 99% of the players. And it is pretty cheap compare to the arena clear bonus. BTW, I do not use silent and SoL when I was melee. 1H is too tough to be hurt. Dark spell.......I would say it is only necessary for clearing PF Grindfest. For First time DwD clear, bring 15 SP pots and use focus is in fact faster and safer. I have also tried once with 1H leather, even safer.....but very boring. This post has been edited by Colman: Feb 22 2015, 08:39
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Feb 22 2015, 08:45
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forneus_zero
Group: Members
Posts: 235
Joined: 4-June 12

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noobs here, want to ask some question. what is resist chance and what it does? http://ehwiki.org/wiki/Character_Stats#Resist wiki doesnt help I'm playing DW+light armor, should I stick with this or is there better style for noobs like me? last question is what supportive spell should I keep up during battle? My MP pool drains so fast I just stick with protection all this time thanks
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Feb 22 2015, 09:04
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(forneus_zero @ Feb 22 2015, 14:45)  noobs here, want to ask some question. what is resist chance and what it does? http://ehwiki.org/wiki/Character_Stats#Resist wiki doesnt help Resist represents the chance that you receive reduced damage from monster's spell (you can find in the battle log something like: xxx cast yyy on you). The formulation is not straight forward. When monster cast spell on you, there will have 3 resist rolls. If one roll success, you reduce 50% damage. For 2 rolls success, you receive 25% damage. 10% damage for 3 successful rolls. And it also applied on monsters. e.g.: If you have 30% resist. The chance of receiving 10% spell damage = 0.3^3 The chance of receiving 25% spell damage = 3 x (0.3 x 0.3 x 0.7) The chance of receiving 50% spell damage = 3 x (0.3 x 0.7 x 0.7) The chance of receiving full damage = 0.7^3 QUOTE I'm playing DW+light armor, should I stick with this or is there better style for noobs like me?
Most of the melee player went for 1H power (heavy) now. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE last question is what supportive spell should I keep up during battle? My MP pool drains so fast I just stick with protection all this time I normally keep all of them, including protection, haste, shadow Veil, Spirit Shield (SoL for mage) and heartseeker (AF for mage). If you find your mp run out fast, there are a few reasons. - Your WIS is lower than other stat.
- Your supportive proficiency is too low. One way to train the proficiency automatically is to get Innate Arcana (hath perk, 50 haths for level 1) and put one of the supportive spell there.
- You kill too slow so the mp gem cannot keep up. You may need to lower the difficulty for more efficient grinding.
edit: a lot of typo (IMG:[ invalid] style_emoticons/default/heh.gif) This post has been edited by Colman: Feb 22 2015, 09:14
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Feb 22 2015, 09:15
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forneus_zero
Group: Members
Posts: 235
Joined: 4-June 12

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QUOTE(Colman @ Feb 22 2015, 14:04)  Resist represents the chance that you receive reduced damage from monster's spell (you can find in the battle log something like: xxx cast yyy on you). The formulation is not straight forward. When monster cast spell on you, there will have 3 resist rolls. If one roll success, you reduce 50% damage. For 2 rolls success, you receive 25% damage. 10% damage for 3 successful rolls. And it also applied on monsters. e.g.: If you have 30% resist. The chance of receiving 10% spell damage = 0.3^3 The chance of receiving 25% spell damage = 3 x (0.3 x 0.3 x 0.7) The chance of receiving 10% spell damage = 3 x (0.3 x 0.7 x 0.7) The chance of receiving full damage = 0.7^3 Most of the melee player went for 1H power (heavy) now. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I normally keep all of them, including protection, haste, shadow Veil, Spirit Shield (Sol for mage) and heartseeker (AF for mage). If you find your mp run run fast, there are a few reasons. - Your WIS is lower than other stat.
- Your supportive proficiency is too low. One way to train the proficiency automatically is to get Innate Arcana (hath perk, 50 haths for level 1) and put one of the supportive spell there.
- You kill too slow so the mp gem cannot keep up. You may need to lower the difficulty for more efficient grinding.
oh thanks, I've tried 1H+heavy but maybe because my equipment sucks ass I cant even make proper damage in arena and get rekt. If I'm going to switch to 1H+power should I change my stats? 
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Feb 22 2015, 09:24
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(forneus_zero @ Feb 22 2015, 15:15)  oh thanks, I've tried 1H+heavy but maybe because my equipment sucks ass I cant even make proper damage in arena and get rekt. If I'm going to switch to 1H+power should I change my stats?  I normally make all stat besides Int same. BTW, 1H power require the following to work well: 1: A good force shield. Even a common Exq force shield work very well at your level. You only need to care its block chance. If possilbe, get one with max block chance for exq force shield (base block ~= 32.87). 2: 1H proficiency (100+ for 2 counter; 200+ for 3 counter) 3. A rapier of slaughter, or a very high damage axe of slaughter. Top gears are expensive, but exq grade is sufficient for your level.
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Feb 22 2015, 09:35
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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QUOTE(forneus_zero @ Feb 22 2015, 07:15)  oh thanks, I've tried 1H+heavy but maybe because my equipment sucks ass I cant even make proper damage in arena and get rekt. If I'm going to switch to 1H+power should I change my stats? If you go the 1h + heavy route, I wouldn't get much Power (expensive) until you're sure you have enough defense. Players ~250+ love Power because they have so much supportive proficiency and abilities and max HP and block that survivability just stops being a significant issue - but below that you'll very likely benefit from more Plate armor. Sure, your damage output will be pretty low, especially before you get proficiency up, but at 160-~250 you'll probably be very thankful of the extra defense - if your experience at those levels is like mine. Heavy armor has lots of burden, so attack speed bonuses are reduced or eliminated, so Agility becomes a much less worthwhile stat - only a little better than Intel. (unless you're rich and Featherweight all the time) Aside from that, your stats look fine. You might be having trouble with light armor currently because you don't have much endurance bonuses on gear - if you had similar gear but with all 4 PABs you could probably multiply your HP pool by 1.5x or more. (but I wouldn't recommend leather much anyway past 150 or so)
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Feb 22 2015, 09:37
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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just my two cents, but if one wants to play with two different sets (let's say rH power and DW shade) 50 AB is quite a low amount
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Feb 22 2015, 09:40
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forneus_zero
Group: Members
Posts: 235
Joined: 4-June 12

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QUOTE(Colman @ Feb 22 2015, 14:24)  I normally make all stat besides Int same. BTW, 1H power require the following to work well: 1: A good force shield. Even a common Exq force shield work very well at your level. You only need to care its block chance. If possilbe, get one with max block chance for exq force shield (base block ~= 32.87). 2: 1H proficiency (100+ for 2 counter; 200+ for 3 counter) 3. A rapier of slaughter, or a very high damage axe of slaughter.
Top gears are expensive, but exq grade is sufficient for your level.
appreciated the help. Now I need to save up some credits to buy rapier and power set. How I wish there is an in-game auction house/markets aside from bazaar, I'm too lazy to browse wts forums and interact with people (IMG:[ invalid] style_emoticons/default/tongue.gif) (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Feb 22 2015, 09:48
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(forneus_zero @ Feb 22 2015, 15:40)  appreciated the help. Now I need to save up some credits to buy rapier and power set. How I wish there is an in-game auction house/markets aside from bazaar, I'm too lazy to browse wts forums and interact with people (IMG:[ invalid] style_emoticons/default/tongue.gif) (IMG:[ invalid] style_emoticons/default/laugh.gif) Starting set do not require auction. You can look around the shop in WTS and find some exq gears. Should all be in range of ~50k. For armor, do not looked for power armor of slaughter at your level. If you really want power armor of slaughter, you need to mix some plate of protection. If you do not plan to play at PFUDOR in near future, I suggest you to use 5 power armor of protection, all with str/dex/end. If you are lucky, you can find some mag piece with <100k each For weapon.....it is hard. It is because you need the void damage type. IW one weapon to level 10 is not realistic for your level. You better find an ethereal rapier. Due to its price, you may need to look for rapier of balance/nimble suffix and/or missing some PABs. Edit: This shop may give you some idea about equipments' price. This post has been edited by Colman: Feb 22 2015, 09:53
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Feb 22 2015, 10:00
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forneus_zero
Group: Members
Posts: 235
Joined: 4-June 12

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QUOTE(Colman @ Feb 22 2015, 14:48)  Starting set do not require auction. You can look around the shop in WTS and find some exq gears. Should all be in range of ~50k. For armor, do not looked for power armor of slaughter at your level. If you really want power armor of slaughter, you need to mix some plate of protection. If you do not plan to play at PFUDOR in near future, I suggest you to use 5 power armor of protection, all with str/dex/end. If you are lucky, you can find some mag piece with <100k each For weapon.....it is hard. It is because you need the void damage type. IW one weapon to level 10 is not realistic for your level. You better find an ethereal rapier. Due to its price, you may need to look for rapier of balance/nimble suffix and/or missing some PABs. Edit: This shop may give you some idea about equipments' price. nah I dont really mean "auction". Its more like automated selling features with set price e.g vending skills like in Ragnarok Online, Auction House in Dragon Nest etc etc. not in literal sense of bidding and such, this way I can search gears in game and buy them off from people without having to post/interact with people (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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