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post Feb 19 2015, 15:52
Post #62961
nec1986



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Btw. Is that staff good? Its only 438 magic for me with 34.6 holy.
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post Feb 19 2015, 15:55
Post #62962
TygerTyger



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QUOTE(mozilla browser @ Feb 18 2015, 19:26) *

(IMG:[invalid] style_emoticons/default/blink.gif) @PFUDOR at my level, Konata has 900+k HP and the rest of the schoolgirls have 1.5+m HP.

What is your ADB, and does shield bash + vital strike do that much damage?

Since switching to play melee part-time at level 315, I've not used shield bash or vital strike. Mainly because the sword skills seem like a waste of overcharge and the effects appear underwhelming:
- Sword bash stuns for 5 turns (which countering already does) and does crushing damage, so crushing mitigations are effective; in particular Asahina and Asakura have high crushing mitigation.
- Vital Strike causes bleeding wound, but I've heard so much about how PA is better than BW, so I was like... meh...


Finally out of arena, had to do some stuff.

Here you go:

Attached Image

Equips are in my sig.

This post has been edited by TygerTyger: Feb 19 2015, 15:56
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post Feb 19 2015, 17:11
Post #62963
mozilla browser



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Roger, thanks.

It's true our ADB is too low. It's also true, as malkatmp put it:

QUOTE(malkatmp @ Feb 18 2015, 22:02) *

OP gear is OP. (IMG:[invalid] style_emoticons/default/duck.gif)
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post Feb 19 2015, 17:12
Post #62964
TygerTyger



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QUOTE(mozilla browser @ Feb 20 2015, 02:11) *

Roger, thanks.

It's true our ADB is too low. It's also true, as malkatmp put it:


Do you see my body and gloves? (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 19 2015, 17:33
Post #62965
nec1986



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Not so much equip as lvl. Difference between 300 and 400 prof in 1h is 400adb + additional 100 str and dex. Its...another 288 and finally Emax adb for rapier+slaugher is near 153, so its also additional 918. In total we have 1606 power only from higher lvl. For me its almost 30% boost. Even without any forge and so on.

Oh, sorry. I also forgot to count str+dex scaling with lvl. Its also some adb.

This post has been edited by nec1986: Feb 19 2015, 17:36
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post Feb 19 2015, 17:45
Post #62966
malkatmp



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QUOTE(TygerTyger @ Feb 19 2015, 15:55) *

Finally out of arena, had to do some stuff.

Here you go:

Attached Image

Equips are in my sig.


Almost over 9000 with DD! (IMG:[invalid] style_emoticons/default/faint.gif)

(IMG:[i.imgur.com] http://i.imgur.com/W3Jxad3.gif)

also, i think after a certain point where you're done with buying those necessary perks/equipment, you can save up an ungodly amount of credits, because you've basically stop spending.
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post Feb 19 2015, 18:36
Post #62967
Madprank



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QUOTE(Scremaz @ Feb 18 2015, 15:57) *

whatever. now think what would have happened if there was a kind of armor weak to slashing (IMG:[invalid] style_emoticons/default/rolleyes.gif)
yep. that's the reason because many people are training celestials, sprites or daimons, for their SP void attacks. and stony chose a sprite because they have the highest possible SP attacks, albeit they are the weakest possible enemies


I wear a 74.3% resist shade set and i pretty much always resist 75-90% of SP void hit. It is one of the least threatening attacks when going with 1h+shade.
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post Feb 19 2015, 18:52
Post #62968
Mikael_kye



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Hi, i just reached lvl 100 and i'm having a hard time with proficiencies, I get just 0.01 ~ 0.03 proficiency exp each time, is this normal? Am I doing something wrong? Is there a level, kind of battle, etc, where it gets easier to grind proficiencies? I readed somewhere that at lvl 200 you can get 200 of some proficiency in about 2 hours, but the guy haven't said how to do that...

This post has been edited by Mikael_kye: Feb 19 2015, 18:53
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post Feb 19 2015, 19:06
Post #62969
Kinights



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QUOTE(Mikael_kye @ Feb 19 2015, 14:52) *

Hi, i just reached lvl 100 and i'm having a hard time with proficiencies, I get just 0.01 ~ 0.03 proficiency exp each time, is this normal? Am I doing something wrong? Is there a level, kind of battle, etc, where it gets easier to grind proficiencies? I readed somewhere that at lvl 200 you can get 200 of some proficiency in about 2 hours, but the guy haven't said how to do that...

Proficiencies work in a way that when they are near the cap, which is your current level, you start getting them less often, so let's say for example that you have 50 prof in one handed and 90 prof in heavy armor.

This means you will get proficiency in one handed weapons more often that in heavy armor, because as it's almost near the prof cap(currently 100 in your case). You can get proficiency faster trainning Assimilator, but I would suggest leaving it aside if you don't have that many credits to spend.

P.S.: About the amount you are getting, yep, it's normal. The amount will always be random between 0.01, 0.02 and 0.03.

This post has been edited by Kinights: Feb 19 2015, 19:15
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post Feb 19 2015, 19:29
Post #62970
buckett



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Is it like impossible to unlock anything other than Overpower on rapiers? Are all potencies equally likely?
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post Feb 19 2015, 19:48
Post #62971
Kinights



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QUOTE(buckett @ Feb 19 2015, 15:29) *

Is it like impossible to unlock anything other than Overpower on rapiers? Are all potencies equally likely?

First of all, I wouldn't recommend IWing stuff at your level, because players still lack attack power and defense to do it on IWBTH difficulty(the most efficient way to IW), unless you have godly equipment, but it's all up to you.

You can unlock four different potencies for all melee weapons. They are:

-butcher(raises weapon damage);
-swift strike(gives the weapon some attack speed bonus);
-fatality(raises the damage of critical attacks);
-overpower(raises counter-parry chance);
-finally, when you reach the weapon's LVL 10, you won't get any other potency level. Instead, the damage type will change to void, and you will either get an ethereal strike, if it's a normal weapon, or an elemental strike, if it's an ethereal weapon.

Each potency can be raised up to level 5, and you can have up to 3 different potencies in a single weapon/armor(doesn't include LVL10 weapons additional strike, as explained above).

Also, in a discussion some pages behind, people were discussing the best potencies to have in a rapier, which ended up being butcher and fatality, with swift strike being kind of good as well and overpower being almost useless. If you are IWing just for fun, you don't have to bother reforging it(as you will spend money you could spend buying better equipment), but when you have great equipment, the potencies you should aim are probably butcher and fatality. (IMG:[invalid] style_emoticons/default/wink.gif)

This post has been edited by Kinights: Feb 19 2015, 19:50
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post Feb 19 2015, 19:52
Post #62972
Cleavs



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QUOTE(buckett @ Feb 19 2015, 18:29) *

Are all potencies equally likely?

at the start yes. then, the unlocked ones have more chances to re-appear rather than unlocking a new one. and no more than 3 potencies are possible on the same gear
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post Feb 19 2015, 20:16
Post #62973
Melez



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Hello, I just wanted to know which is better to do between two spaghetti monsters and one triple trio (both with a 10 blood token cost)... Thanks (IMG:[invalid] style_emoticons/default/smile.gif)


QUOTE(mozilla browser @ Feb 18 2015, 03:26) *

(IMG:[invalid] style_emoticons/default/blink.gif) @PFUDOR at my level, Konata has 900+k HP and the rest of the schoolgirls have 1.5+m HP.

What is your ADB, and does shield bash + vital strike do that much damage?

Since switching to play melee part-time at level 315, I've not used shield bash or vital strike. Mainly because the sword skills seem like a waste of overcharge and the effects appear underwhelming:
- Sword bash stuns for 5 turns (which countering already does) and does crushing damage, so crushing mitigations are effective; in particular Asahina and Asakura have high crushing mitigation.
- Vital Strike causes bleeding wound, but I've heard so much about how PA is better than BW, so I was like... meh...


I'm no expert but as someone said before shield bash is mainly used so you can use vital strike afterwards... its damage is really high, sometimes like 20 times higher than a regular hit.. also bleeding wound stacks with penetrated armor so it doesn't really matter if one is prefered over the other right?
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post Feb 19 2015, 20:17
Post #62974
Cleavs



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QUOTE(Melez @ Feb 19 2015, 19:16) *

Hello, I just wanted to know which is better to do between two spaghetti monsters and one triple trio (both with a 10 blood token cost)... Thanks (IMG:[invalid] style_emoticons/default/smile.gif)

TTT the first time for the bonus clear, then 2x FSM
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post Feb 19 2015, 21:32
Post #62975
Mikael_kye



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Thanks for the answer about proficiencies, I have another one, I reached lvl 100 with a superior shade set and a 2h superior ethereal mace, should i move now to 1h + force shield + heavy armor or continue with 2h and shade? Also, at what lvl can i switch to mage?
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post Feb 19 2015, 21:47
Post #62976
Kinights



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QUOTE(Mikael_kye @ Feb 19 2015, 17:32) *

Thanks for the answer about proficiencies, I have another one, I reached lvl 100 with a superior shade set and a 2h superior ethereal mace, should i move now to 1h + force shield + heavy armor or continue with 2h and shade? Also, at what lvl can i switch to mage?
2H will be good until around level 200, but if you fell like it, you can actually switch to 1H+shield+power to start getting used to it and getting proficiencies as well.

Mage is more of a late game playstyle, around lvl 300, as that's where you'll unlock the abilities necessary to cast tier 2 and 3 spells faster. It also requires really good equipment to have a good start, so only switch to mage when you feel you want to try something new and are ready to spend some money on good gear.
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post Feb 19 2015, 22:25
Post #62977
Superlatanium



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QUOTE(Kinights @ Feb 19 2015, 19:47) *
2H will be good until around level 200, but if you fell like it, you can actually switch to 1H+shield+power to start getting used to it and getting proficiencies as well.
I would say it's better to switch off of 2h as soon as possible, since any other option will perform significantly better - it's just the threshold that monster difficulty makes 2h unplayable as well as inefficient is 150-200.
QUOTE(Kinights @ Feb 19 2015, 19:47) *
Mage is more of a late game playstyle, around lvl 300, as that's where you'll unlock the abilities necessary to cast tier 2 and 3 spells faster.

Or 400 or 430 (IMG:[invalid] style_emoticons/default/tongue.gif)
QUOTE(TygerTyger @ Feb 19 2015, 13:55) *

Finally out of arena, had to do some stuff.

Here you go:
Int and Agi equal to other stats as 1h? That's interesting.

Then again, it's unfortunate that the higher level we are, the less our increased knowledge about the game helps us distribute stats, due to the exponential experience cost. Maybe at level 100 we have the flexibility to choose stats between around +40 and -30 of our level (can increase or decrease attributes by ~35% of level), but at level 400 the absolute range of reasonable attribute costs is not all that much different, so we can only adjust somewhere around +- 10% of our level (before costs become too high for experience gained, or costs become so low they should be gotten regardless for spirit points)
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post Feb 19 2015, 23:18
Post #62978
Cleavs



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QUOTE(Superlatanium @ Feb 19 2015, 21:25) *

Int and Agi equal to other stats as 1h? That's interesting.

he also go maging, so it's not a choice: past a certain level, when you use many gears it's best to keep everything even. and besides, it's not that at our point you'll lose so much with 10 STR less or more...
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post Feb 20 2015, 00:10
Post #62979
Superlatanium



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QUOTE(Scremaz @ Feb 19 2015, 21:18) *
he also go maging, so it's not a choice: past a certain level, when you use many gears it's best to keep everything even. and besides, it's not that at our point you'll lose so much with 10 STR less or more...
Ah ok. I just saw <20 magic/staff prof so I assumed no maging. (I usually disable signature display)
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post Feb 20 2015, 01:30
Post #62980
Cleavs



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butcher 4 and overpower 2 on an ethereal club of slaughter. should i reforge it?
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