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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Feb 18 2015, 00:53
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lemons007
Newcomer
  Group: Members
Posts: 55
Joined: 18-June 12

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hi can I have free stuff? Thanks
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Feb 18 2015, 01:22
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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Says who? Imperil is amazing as melee! Shave 20%-50% turn against school girl!!
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Feb 18 2015, 01:51
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(clarkiest @ Feb 17 2015, 16:22)  Says who? Imperil is amazing as melee! Shave 20%-50% turn against school girl!!
the defense?
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Feb 18 2015, 03:02
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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QUOTE(bobjoephil @ Feb 17 2015, 15:58)  Quick summary is I've been using 1H + light armor (finally full decent shade set bought with my dirty hath money) mostly in the past because I didn't know any better and now I've been sticking with it due to proficiency and the fact that I really didn't want to spend that much on power slaughter. Also the huge interference increase seems like a huge drain on mana use (I'm already using a battlecaster buckler to mitigate this, and between auto-cast slots and my high wisdom I can last quite a few rounds between pots).
In general now that I'm actually using a good rapier and fully buffed weaken this is working surprisingly well even on PFUDOR; the 30% each on dodge/parry/block goes a long way to ensure I don't get hit much. That said the hits that do get through hurt pretty bad (especially the piercings). Is there a level past which I'm really 100% going to have to switch to power if I don't want to heal every 3 turns when fighting 6+ enemies? Is the evade going cross purposes to my 65% counter chance and screwing me over? Or would just upgrading my shade (which seems much cheaper than buying/upgrading power) be able to counter some of the mitigation problems and keep this strat viable? Heavy armor interference does require more mana usage, but unless you're playing GF or PF schoolgirl arenas, 15 item slots from Pack Rat is more than enough. (And even then, the other advantages of heavy armor could arguably often outweigh the mana cost increase) You could be somewhat struggling on PFUDOR just because of your level. Even 1h/heavy players can have serious problems on PF before level ~300 - I doubt what you're experiencing is due to subpar style or equipment, but rather due to level. QUOTE(clarkiest @ Feb 17 2015, 23:22)  Says who? Imperil is amazing as melee! Shave 20%-50% turn against school girl!! Not with a rapier - physical defense is already debuffed 75%, adding Imperil on top of that does very little, especially when you consider that Overwhelming Strikes is significantly more likely to expire as a result of recasting Imperil every ~30 turns. But if you can't keep up PA for whatever reason (crappy rapier stats, too much Cure/Silence, using rapier as DW offhand instead of with 1h, etc) then go ahead and use Imperil. I just tried it against Ryouko Asakura. First time without Imperil it took 87 attacks with Overwhelming Strikes constantly up. Second time with Imperil it took 88 attacks (OS expired once) plus 3 turns of recasting Imperil. Not exactly worth it unless the RNG was quite odd during the battles. QUOTE(lemons007 @ Feb 17 2015, 22:53)  hi can I have free stuff? Thanks Not with posts like that, you can't.
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Feb 18 2015, 04:13
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(clarkiest @ Feb 18 2015, 07:22)  Says who? Imperil is amazing as melee! Shave 20%-50% turn against school girl!!
Its always nice to put holes on the skirt of their school uniform (IMG:[ invalid] style_emoticons/default/wub.gif) QUOTE(Superlatanium @ Feb 18 2015, 09:02)  Not with a rapier - physical defense is already debuffed 75%, adding Imperil on top of that does very little, especially when you consider that Overwhelming Strikes is significantly more likely to expire as a result of recasting Imperil every ~30 turns.
But if you can't keep up PA for whatever reason (crappy rapier stats, too much Cure/Silence, using rapier as DW offhand instead of with 1h, etc) then go ahead and use Imperil.
I just tried it against Ryouko Asakura. First time without Imperil it took 87 attacks with Overwhelming Strikes constantly up. Second time with Imperil it took 88 attacks (OS expired once) plus 3 turns of recasting Imperil. Not exactly worth it unless the RNG was quite odd during the battles.
It mean your attack power is too low. When I was 1H power, it is rather often that I kill a school school before PA having 3 stack. Imperil speed thing up a lot turn-wise, but may not be time-wisely depended on your ping.
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Feb 18 2015, 05:18
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colosseum_guy
Group: Members
Posts: 228
Joined: 12-June 10

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Feb 18 2015, 08:18
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m118w11
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11

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QUOTE(buktore @ Feb 17 2015, 22:47)  When talking about Crit & ADB, there's a few more thing that should take into account...
Sometime I wish people came up with some model to compare dmg for ADB and Crit while taking ALL of these variable into account—with reasonable assumption / simplification, of course.
QUOTE(Superlatanium @ Feb 17 2015, 23:45)  I think you're looking for m118w11 (IMG:[ invalid] style_emoticons/default/cool.gif) Given what he already has, it sounds like it would be near trivial to add in those possibilities (if he hasn't already). Looks like I have been called out, it does sound interesting though. I have an idea: representing damage as an area, with the vertical being damage (affected by base damage, penetrated armor), and the horizontal being time. Since damage grows over time to a limit, it would be the shape of a trapezium, with the slope changing for crit chance. By extracting the length (time to kill mob), you can compare different crit chance/damage combinations. Since you can't read my brain this is my idea in a diagram with bad handwriting:  The hard part is finding a numerical way to derive the heights and lengths of the shape...
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Feb 18 2015, 08:26
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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QUOTE(colosseum_guy @ Feb 18 2015, 03:18)  Help: Which staffs should be salvaged/go to bazaar? Any staff usable? 6. Magnificent Redwood Staff of Mjolnir7. Magnificent Redwood Staff of SurtrMy inclination would be to say that these two are the only ones with pretty good MDB and high EDB, even though they lack a prefix. Everything else has either one or the other too low without another high stat like prof or Destruction to compensate. But I'm not a staff expert, so wait to see what others think (IMG:[ invalid] style_emoticons/default/heh.gif) High-grade wood goes for 7000+, so Magnificents are likely better salvaged than Bazaared. QUOTE(Manko-Shan @ Feb 18 2015, 03:53)  ... Do I need AGI in higher levels or should I just continue pumping STR/END? PS. Thanks arialinnoc for giving me some items, I finally defeated Konata. (IMG:[ invalid] style_emoticons/default/smile.gif) Wisdom increases base magic points, allowing you to Cure more before you have to use a potion (and when you do use a potion, they will give you more mana over time). Having good Wisdom is essential for all types of characters. Your lack of Wisdom is very likely seriously inhibiting the number of rounds you can finish before you run out of mana and die, especially since you're using heavy armor. Dexterity increases physical damage as well as Strength - ignoring one or the other results in your damage being significantly lower than it could be otherwise. So, Strength, Dexterity, Endurance, and Wisdom should all be roughly similar, at least on the same order of magnitude. Agility is worth little since heavy armor has lots of burden, and Intelligence is worthless because melee doesn't care about spell damage - so it's fine to keep those two pretty low (~70% of level) and use them just for the spirit points. Your high burden is significantly reducing your crit chance. Though at your level and with Plate armor your base crit chance is probably too low for it to matter a whole lot, you may want to be on the lookout for similar cheap gear with lower burden. Train and slot more abilities. You can get a moderate health and MP bonus in General (as well as many other nice things in other sections, if you haven't already). You might want to add a Power Slaughter or two to significantly increase your clearing speed, even though it'll reduce your defenses a bit, but that's up to you. QUOTE(Colman @ Feb 18 2015, 02:13)  your attack power is too low. When I was 1H power, it is rather often that I kill a school school before PA having 3 stack. Imperil speed thing up a lot turn-wise, but may not be time-wisely depended on your ping. Well, I was on PF with SS intentionally off. Still, even with SS and abilities, killing a schoolgirl before ~14 turns (average time for 3 PA with my rapier) on PFUDOR sounds impossible. What difficulty were you thinking of? This post has been edited by Superlatanium: Feb 18 2015, 08:34
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Feb 18 2015, 09:11
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(Scremaz @ Feb 18 2015, 00:15)  you too? cheers!
Tennent's?? TENNENT'S?!? Oh god... QUOTE(m118w11 @ Feb 18 2015, 07:18)  Since you can't read my brain this is my idea in a diagram with bad handwriting:  The hard part is finding a numerical way to derive the heights and lengths of the shape... Maybe its just because I'm half-asleep, but wouldn't that be the easy part? You've already figured it out...
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Feb 18 2015, 09:58
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TygerTyger
Group: Gold Star Club
Posts: 1,952
Joined: 6-January 11

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QUOTE(Superlatanium @ Feb 18 2015, 17:26)  Well, I was on PF with SS intentionally off. Still, even with SS and abilities, killing a schoolgirl before ~14 turns (average time for 3 PA with my rapier) on PFUDOR sounds impossible. What difficulty were you thinking of?
SS, Imperil Shield bash, Vital Strike, Smack him a few times, repeat.
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Feb 18 2015, 10:20
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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QUOTE(Superlatanium @ Feb 18 2015, 08:26)  Well, I was on PF with SS intentionally off. Still, even with SS and abilities, killing a schoolgirl before ~14 turns (average time for 3 PA with my rapier) on PFUDOR sounds impossible. What difficulty were you thinking of?
Tested on nintendo at the highest (or I'll died since my best armor is still a crap) for a whole week, only casted when SS is on (or it'll be boring), and had AP spent on to fill all available imperil slot (or it won't be noticeable), imperil still reliably gives 20% more damage to main hit even after full PA (after skyward). The method is few hits as reference -> skyward -> imperil -> some more hits until it died. No new buff or debuff introduced or removed while hitting at that same monster (SG, since they're buff on HP). This is important: It need few reference hits as damage dealt is never fixed value of normal and critical, but more of gradation which can confidently classified into 4 grade: your lowest registered as normal hit, almost halfway to critical but still registered as normal hit, big damage registered as critical, and lucky critical dealing even higher damage. The effect of imperil then ascertained by comparing damage before and after according to it's grade. Full benefit of imperil is achieved by using dual weapon such as dual-wielding or niten-ichi. That way, you can have as many as 4 elemental strikes. Damage from main strikes from two weapons are magnified by mitigation reduction of imperil, while damage from elemental strikes is further magnified by specific mitigation reduction of that same imperil. With four elemental strike (you need dark/holy imperil slotted if you use dark/holy strike), up to 50% turn can be shaved doing SG, but usually only 20% to 30%.
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Feb 18 2015, 10:26
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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(IMG:[ invalid] style_emoticons/default/blink.gif) @PFUDOR at my level, Konata has 900+k HP and the rest of the schoolgirls have 1.5+m HP. What is your ADB, and does shield bash + vital strike do that much damage? Since switching to play melee part-time at level 315, I've not used shield bash or vital strike. Mainly because the sword skills seem like a waste of overcharge and the effects appear underwhelming: - Sword bash stuns for 5 turns (which countering already does) and does crushing damage, so crushing mitigations are effective; in particular Asahina and Asakura have high crushing mitigation. - Vital Strike causes bleeding wound, but I've heard so much about how PA is better than BW, so I was like... meh...
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Feb 18 2015, 10:54
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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QUOTE(clarkiest @ Feb 18 2015, 08:20)  Tested on nintendo at the highest (or I'll died since my best armor is still a crap) for a whole week, only casted when SS is on (or it'll be boring), and had AP spent on to fill all available imperil slot (or it won't be noticeable), imperil still reliably gives 20% more damage to main hit even after full PA (after skyward). Well sure, if you aren't using a rapier, might as well use Imperil. My post was saying that with a rapier (as most seem to use), Imperil doesn't add much additional value if the schoolgirl has a lot of HP (PA almost always at 3 stacks). I'm skeptical that Imperil is worth the marginal increased damage from the extra strike - with rapier, of course. QUOTE(mozilla browser @ Feb 18 2015, 08:26)  (IMG:[ invalid] style_emoticons/default/blink.gif) @PFUDOR at my level, Konata has 900+k HP and the rest of the schoolgirls have 1.5+m HP. Yeah, I don't get how we can be expected to kill in <15 turns. Maybe we're supposed to have Peerless power slaughter and all the damage hath perks as well? QUOTE(mozilla browser @ Feb 18 2015, 08:26)  Since switching to play melee part-time at level 315, I've not used shield bash or vital strike. Mainly because the sword skills seem like a waste of overcharge and the effects appear underwhelming: - Sword bash stuns for 5 turns (which countering already does) and does crushing damage, so crushing mitigations are effective; in particular Asahina and Asakura have high crushing mitigation. - Vital Strike causes bleeding wound, but I've heard so much about how PA is better than BW, so I was like... meh... SB is not for damage, it's just for stun (usually unimportant since most monsters will already be stunned to to counters), and for setting up for VS (the real reason to use SB). VS is for damage (but not for BW). Use SB and VS, and compare how much damage VS does in comparison to your normal attack. In a test I just did, VS did 10x damage compared to normal attack (including standard + 2 extra strikes) - enough to justify the OC cost when you feel like using it, especially given how quickly 1h gains OC.
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Feb 18 2015, 11:02
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(mozilla browser @ Feb 18 2015, 09:26)  - Sword bash stuns for 5 turns (which countering already does) and does crushing damage, so crushing mitigations are effective; in particular Asahina and Asakura have high crushing mitigation. - Vital Strike causes bleeding wound, but I've heard so much about how PA is better than BW, so I was like... meh...
1) it doesn't matter: if your weapon is ethereal/hollowforged then shield bash and vital strike will deal void damage 2) true, but BW from vital strike is exceptionally powerful if compared with the standard one: it always stack to 5x and last 10 turns, even though i don't know the amount of DOT
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Feb 18 2015, 12:06
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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QUOTE(Superlatanium @ Feb 18 2015, 10:54)  Well sure, if you aren't using a rapier, might as well use Imperil. My post was saying that with a rapier (as most seem to use), Imperil doesn't add much additional value if the schoolgirl has a lot of HP (PA almost always at 3 stacks). I'm skeptical that Imperil is worth the marginal increased damage from the extra strike - with rapier, of course.
You don't get it, do you? I used skyward. That's 3 stack PA in a single turn. More chance to see the difference between before and after.
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Feb 18 2015, 13:06
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m118w11
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11

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QUOTE(clarkiest @ Feb 18 2015, 12:06)  You don't get it, do you? I used skyward. That's 3 stack PA in a single turn. More chance to see the difference between before and after.
Well with PA, using imperil also adds: 18% damage if the mob has 60% mitigation 21% damage if the mob has 70% mitigation (my estimate for most mobs) 25% damage if the mob has 80% mitigation (max) So if it takes more than 6 turns to kill a mob, you aren't losing any time (less so if you hit more than one mob with imperil).
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Feb 18 2015, 14:16
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TygerTyger
Group: Gold Star Club
Posts: 1,952
Joined: 6-January 11

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QUOTE(mozilla browser @ Feb 18 2015, 19:26)  (IMG:[ invalid] style_emoticons/default/blink.gif) @PFUDOR at my level, Konata has 900+k HP and the rest of the schoolgirls have 1.5+m HP. What is your ADB, and does shield bash + vital strike do that much damage? Since switching to play melee part-time at level 315, I've not used shield bash or vital strike. Mainly because the sword skills seem like a waste of overcharge and the effects appear underwhelming: - Sword bash stuns for 5 turns (which countering already does) and does crushing damage, so crushing mitigations are effective; in particular Asahina and Asakura have high crushing mitigation. - Vital Strike causes bleeding wound, but I've heard so much about how PA is better than BW, so I was like... meh... In Arena and about to go to sleep maybe tomorrow (IMG:[ invalid] style_emoticons/default/wink.gif)
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