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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Feb 16 2015, 20:54
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(Colman @ Feb 16 2015, 19:32)  Use spellSpam or HoverPlay or any scripts that can help auto-rotate spell. Then, play normally. You will found your prof will hit the cap before you have find a full set of gears.
I did same way, but probably i need a bit better equip, because it req even on hell...30 turns for full wave with 1st skill? Its much better with imperil or 3rd skill (have enough prof with dark), but still a bit slow, so i decided to play ordinary 1h until collect enough credits to pay debt and buy new set. Also with dark i run out of mana very-very fast. So i ll probably keep a bit, than buy, iw, a bit forge and change style to mage. This post has been edited by nec1986: Feb 16 2015, 20:55
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Feb 16 2015, 21:38
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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QUOTE(treesloth @ Feb 16 2015, 11:31)  elemental > holy/dark in spell cost, cast speed, imperil. Comparing spell damage to holy/dark don't matter if you are strong enough, right? Overkill = Enough kill. though even with 780 prof, mob resist still happens and is a bitch. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Oh, elemental Imperil reduces mitigation significantly more than holy/dark - I see now, that can make up for monsters' significantly larger base elemental mitigation. Yes, it would be great if I had anywhere near the funds to get equipment capable of "overkill" on PF, let alone Hell (IMG:[ invalid] style_emoticons/default/biggrin.gif) QUOTE(kryori @ Feb 16 2015, 16:21)  I thought about trying something like running the schoolgirl arenas in normal using 1h/cloth to get my armor proficiency up, but ultimately I'd still need to grind elemental, deprecating, and staff, so I'd be stuck playing on pre-hell difficulties for literally dozens of hours. A little bit of armor skill wouldn't make a dent. I tried that as well, but damage was too much. Crude IW on IWBTH is much better. QUOTE(nec1986 @ Feb 16 2015, 18:54)  I did same way, but probably i need a bit better equip, because it req even on hell...30 turns for full wave with 1st skill? Its much better with imperil or 3rd skill (have enough prof with dark), but still a bit slow, so i decided to play ordinary 1h until collect enough credits to pay debt and buy new set. Also with dark i run out of mana very-very fast.
So i ll probably keep a bit, than buy, iw, a bit forge and change style to mage. What I did is I played in a Crude IW on IWBTH. There's no danger of dying even with trash-level equips(so you can gain armor prof as well if you wish), and it can take 150-700+ turns to finish a round depending on which proficiency you're trying for. Flee on the 10th round. Use Spellspam to cast or attack, and then make the HV window small (or, preferably, make another window Always on Top), so you can mindlessly gain proficiency risk-free while watching a show or movie or something. With this method you don't want imperil, more damage, or anything that increases clearing speed, since it's irrelevant to how much proficiency you gain per time (and can make things worse by requiring concentration on HV more often). Sure, it can take 10+ hours, but it's not like your mouse hand is occupied for anything else if you have a series to watch. Most of the time. (IMG:[ invalid] style_emoticons/default/tongue.gif) That said, forced proficiency-grinding like this is a game design flaw.
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Feb 16 2015, 21:50
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crute
Group: Gold Star Club
Posts: 1,599
Joined: 7-May 12

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on the topic of prof grinding I would suggest the newest spell spam with conditionals.
E.g. use this for hover - $HP>35;$MP>20; Paradise; Banish; Smite for left click - $MP<20; Godly Mana Potion
(Optional -Right click - !$Regen;Regen)
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Feb 16 2015, 22:24
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m00sey
Group: Members
Posts: 126
Joined: 7-February 15

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Feb 16 2015, 22:36
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crute
Group: Gold Star Club
Posts: 1,599
Joined: 7-May 12

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Your stats look good. IMO end and agi can be a bit lower.
As for phase since you're going electric mage, it's largely correct.
Get either a cotten of elementalist/ phase of Mjolnir to to replace the eye sore that is the cotten of protection since mages don't tend to use those (glass cannons).
Your oak staff should serve you well, until you need more fire power and can sacrifice magic accuracy for that keep using your staff.
Get EMax edb on your phase, those shouldn't cost too much.
This is my personal ranking of mage gear:
Smax 2 pab < Emax 2 pab < S max 3 pab < E max 3 pab < Mmax 2 pab <Emax radiant 3 pab (good rolls) ~ Mmax 3 pab
Even if you're poor don't consider anyhing less than E max 3 pab
This post has been edited by cirrux: Feb 16 2015, 22:39
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Feb 16 2015, 22:48
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m00sey
Group: Members
Posts: 126
Joined: 7-February 15

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So I know what Emax/Mmax mean, but is there a chart or something that tells me at what something is Emax/Mmax specifically because I'm a little clueless
Edit: nevermind, found a chart
This post has been edited by m00sey: Feb 16 2015, 22:51
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Feb 16 2015, 22:57
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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QUOTE(m00sey @ Feb 16 2015, 20:48)  So I know what Emax/Mmax mean, but is there a chart or something that tells me at what something is Emax/Mmax specifically because I'm a little clueless
Edit: nevermind, found a chart
If you download Hentaiverse Equipment Comparison script it'll make things much easier, so you can just hover over equipment pages and press W to see how close each stat is to S/E/Mmax, instead of constantly looking back to the chart.
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Feb 16 2015, 22:58
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m00sey
Group: Members
Posts: 126
Joined: 7-February 15

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when you say Emax 3pab, you mean has all 3 pab's at Emax, right?
This post has been edited by m00sey: Feb 16 2015, 23:19
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Feb 16 2015, 22:59
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m00sey
Group: Members
Posts: 126
Joined: 7-February 15

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QUOTE(Superlatanium @ Feb 16 2015, 22:57)  If you download Hentaiverse Equipment Comparison script it'll make things much easier, so you can just hover over equipment pages and press W to see how close each stat is to S/E/Mmax, instead of constantly looking back to the chart.
Oh, that is useful
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Feb 16 2015, 23:15
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(m00sey @ Feb 16 2015, 21:24)  These are my stats
END is useful for HP tank and AGI for evade, so i wouldn't lower them; rather, you *may* want to raise DEX a bit for parry: it's not that much, but every little bit helps i think. just saying... QUOTE(m00sey @ Feb 16 2015, 21:24)  and my gear
shocking oak isn't exactly the best: afaik elec strike should go with redwood or willow staffs... also, leg cotton of protection isn't so useful since mages don't (or simply can't) rely on mitigations; furthermore among the relevant stats your piece has only a good evade, so i'd rather search for another mjolnir or at least an elementalist piece QUOTE(m00sey @ Feb 16 2015, 21:58)  when you say Emax 3pab, you mean has all 3 pab's at Emax, right?
no, he means EMax EDB + 3 (decent, but not needed Emax) PABs: the reason is that WIS and INT are almost essential, while AGI is a very useful addiction. every now and then you may come across old pieces with DEX (so 4 PABs) which is used to boost parry, but nowadays they're used only by some elitists... btw, how do you plan to replace a pants with a robe? (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Feb 16 2015, 23:22
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m00sey
Group: Members
Posts: 126
Joined: 7-February 15

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QUOTE(Scremaz @ Feb 16 2015, 23:15)  btw, how do you plan to replace a pants with a robe? (IMG:[ invalid] style_emoticons/default/tongue.gif) Shh, I didn't read it correctly. now the post is edited so no one knows (IMG:[ invalid] style_emoticons/default/dry.gif) This post has been edited by m00sey: Feb 16 2015, 23:25
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Feb 17 2015, 00:19
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m00sey
Group: Members
Posts: 126
Joined: 7-February 15

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QUOTE(Superlatanium @ Feb 16 2015, 21:38)  Crude IW on IWBTH is much better.What I did is I played in a Crude IW on IWBTH. There's no danger of dying even with trash-level equips(so you can gain armor prof as well if you wish), and it can take 150-700+ turns to finish a round depending on which proficiency you're trying for. Flee on the 10th round. Use Spellspam to cast or attack, and then make the HV window small (or, preferably, make another window Always on Top), so you can mindlessly gain proficiency risk-free while watching a show or movie or something. With this method you don't want imperil, more damage, or anything that increases clearing speed, since it's irrelevant to how much proficiency you gain per time (and can make things worse by requiring concentration on HV more often). Sure, it can take 10+ hours, but it's not like your mouse hand is occupied for anything else if you have a series to watch. Most of the time. (IMG:[ invalid] style_emoticons/default/tongue.gif) That said, forced proficiency-grinding like this is a game design flaw. I think also you should use t2 or t3 spells, because the prof gain scales with mana used , I just reset all the associated spell abilities to reduce their potency. I compared using t1 and t2 spells and I barely gained prof after clearing rounds with t1 but I gained lots more with t2. BTW, is there a script that shows your cumulative prof gain during battle? This post has been edited by m00sey: Feb 17 2015, 00:21
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Feb 17 2015, 00:29
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Cumulative? Dont know. Hv stats shows current prof or gained in round. I also decided to test prof gain a bit.
1. Elemental 12.98. a. 168% mana cost modifier (heavy set, 1410 mp). Near 300 turns. --> 15.82 b. 100% mana cost modifier (cotton set without abilities, 1767 mp). Near 300 turns -->16.78
So. its quite big difference. Almost 3 points compare to 1. Some random and so on, but wiki says. Magic proficiency increases when casting a spell of the specific type even if it misses/is resisted. The chance of gaining proficiency when using a spell is directly tied to the cost of the spell compared to the player's base magic points. So i wanna check extreme condition again, but now with holy. Near 210 turns (because i run out mana even with pot regen). 37.13--> 40.24
So for magical its quite simple. Gain is almost equal to some amount of base mana spending (like spend 1000x base pull and get 0-->300). Perfect is very high consumption with constant regen and low base, but not very fast, because it can overlap even full pull with restoration. There is way to increase defense gain too (choose pf diff with high defense and without haste). And its better if full wave (7-9 mobs). But weapon is problem and only assimilator affects it. I got only...0.8 with only 14 staff prof for 300 moves.
This post has been edited by nec1986: Feb 17 2015, 00:57
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Feb 17 2015, 00:42
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(m00sey @ Feb 16 2015, 23:19)  BTW, is there a script that shows your cumulative prof gain during battle?
yep. take note of prof before battle, prof after battle and do the comparison on a paper: now, that's a script (IMG:[ invalid] style_emoticons/default/duck.gif)
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Feb 17 2015, 01:22
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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QUOTE(m00sey @ Feb 16 2015, 22:19)  I think also you should use t2 or t3 spells, because the prof gain scales with mana used , I just reset all the associated spell abilities to reduce their potency. I compared using t1 and t2 spells and I barely gained prof after clearing rounds with t1 but I gained lots more with t2. BTW, is there a script that shows your cumulative prof gain during battle?
Yes, the higher mana cost the better. Also, if you aren't worried about the cost of potions (you shouldn't be, time is much more valuable) then use all heavy armor (power preferrably) and DW axe/club for most interference. Also, probably don't use Haste, because then you may be spending more mana per turn than you regenerate from potion. (also you take fewer armor hits -> less armor prof, of course) But if your base proficiency is approaching your level, it'll take a very long time to upgrade - unless you're a level 300+ player who needs that extra 1/8 prof_factor to maximize counter-resist, you can probably get by with a little less proficiency without wasting many more hours. You'll reach the cap soon enough anyway just through standard play (and it'll be much less mind-numbing). I think I remember HVStat showing proficiency gain, but it also dramatically slows down turn generation, so I wouldn't recommend it. I used a spreadsheet to check my prof gain rate. QUOTE(nec1986 @ Feb 16 2015, 22:29)  But weapon is problem and only assimilator affects it. I got only...0.8 with only 14 staff prof for 300 moves. Weapon proficiency takes a very very very long time. Like I said, game design flaw.
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Feb 17 2015, 01:39
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Superlatanium @ Feb 17 2015, 00:22)  Also, if you aren't worried about the cost of potions (you shouldn't be, time is much more valuable) then use all heavy armor (power preferrably) and DW axe/club for most interference.
yup. in bazaar you can easily find cheap gears with high ITR (IMG:[ invalid] style_emoticons/default/cool.gif) but actually this is needed only when prof is already high. otherwise going with shade armors is good enough (+4 elemental prof with 10 greater potions, very similar to what high-WIS cloth gear gave me - and now i'm at 70) QUOTE(Superlatanium @ Feb 17 2015, 00:22)  Also, probably don't use Haste, because then you may be spending more mana per turn than you regenerate from potion.
confirm it. i saw it when i was casting weaken for deprecating: immediately after casting a potion if i didn't spend two-three turns focusing then hoverplay would have stopped for those very two times. also, if you're going with low difficulties you can lower MP threshold indefinitely (possibly at 0) QUOTE(Superlatanium @ Feb 17 2015, 00:22)  But if your base proficiency is approaching your level, it'll take a very long time to upgrade - unless you're a level 300+ player who needs that extra 1/8 prof_factor to maximize counter-resist, you can probably get by with a little less proficiency without wasting many more hours. You'll reach the cap soon enough anyway just through standard play (and it'll be much less mind-numbing).
second this, time-wise is the best option
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Feb 17 2015, 01:48
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treesloth
Group: Catgirl Camarilla
Posts: 3,528
Joined: 6-January 13

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QUOTE(Superlatanium @ Feb 17 2015, 04:38)  Oh, elemental Imperil reduces mitigation significantly more than holy/dark - I see now, that can make up for monsters' significantly larger base elemental mitigation.
yes, elemental imperil is pretty useful on BT+ gfests. QUOTE(Superlatanium @ Feb 17 2015, 04:38)  Yes, it would be great if I had anywhere near the funds to get equipment capable of "overkill" on PF, let alone Hell
l yeah, when I first started maging (properly) I could only muster Battletoads; this was before the advent of pfudor. I had Exquisite Ethereal Kat Staff of Destruction, and shitty Smax-Exmax gear. I played both holy and dark, and tried to mix phases for explosions. but still wasn't proper with a dumb ethereal prefix. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(cirrux @ Feb 17 2015, 05:36)  Even if you're poor don't consider anyhing less than E max 3 pab
I concur, and try for Exmax EDB, with >Smax int/wis. Though BTs might be the highest diff you can do with that gear. This post has been edited by treesloth: Feb 17 2015, 01:49
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Feb 17 2015, 02:56
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m00sey
Group: Members
Posts: 126
Joined: 7-February 15

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yeah, atm i can only manage the first 5 arenas with bt, then the next 11 nintendo and hell after that. I do pf for crude iw for prof, only place it really works unfortunately.
I guess this is the bane of me choosing to start out a mage.
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Feb 17 2015, 03:34
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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QUOTE(m00sey @ Feb 17 2015, 00:56)  yeah, atm i can only manage the first 5 arenas with bt, then the next 11 nintendo and hell after that. I do pf for crude iw for prof, only place it really works unfortunately.
I guess this is the bane of me choosing to start out a mage. If you're below level 300 and ordinary play isn't enough to cap a proficiency you play all the time, don't worry about it, since you'll gain more levels quickly enough (raise proficiency cap and rate). If you want to be able to play on harder difficulties more than you want to continue playing a mage, then there's no problem with switching to 1h for the next 100 levels or so - as you can see from this thread, mage can be difficult to impossible on high difficulty without top-tier gear and a high level.
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Feb 17 2015, 03:37
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Amalyne
Group: Members
Posts: 1,291
Joined: 2-August 12

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It is the dawn of a new day! Reflecting on your journey so far, you find that you are a little wiser. You gain 46,143,942 EXP! You gain 319 Credits and 2 Hath
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