QUOTE(mysticks @ Feb 15 2015, 10:56)

So while at it, I should look for Power Armors and 1H + Force Shield huh
1h + shield, probably, but if you aren't having problems surviving yet then it isn't a huge priority.
I'm not entirely certain about this, but I wouldn't look for power armor at your level. It has very high interference (even higher than Plate) and your supportive proficiency (and level and Pack Rat) is probably still too low - you'll still be recasting buffs pretty frequently, but it'll take a ton of mana, so you probably won't be able to progress many rounds. Even normal Plate heavy armor is probably too much - stick to leather, especially if you're already using leather at the moment.
When you do have enough to use heavy armor, use a mix of defensive-oriented plate and Power Slaughter (but not non-Slaughter Power), since just surviving at your level will still be a big issue. As you level up you can gradually replace all the Plate with other Power Slaughter when you think you can sacrifice toughness for power. All power-slaughter is popular with level ~275+ players because survivability ceases to be an issue, but before then, players might be better off mixing in a few ordinary Plate as well.
QUOTE(mozilla browser @ Feb 15 2015, 15:05)

Higher difficulty lets us get a higher crystal drop multiplier and so we use less xp and less time. So, why do people play Grindfest at Hell instead of higher difficulty? (I'm assuming that clearing GF is out of the question. Or even if it were, that the 5k clear bonus is insignificant compared to the time and stamina cost of doing so)
Also, which token is better? A blood token or a chaos token? Currently the market values a blood token at ~ 5k (5 tokens to fight FSM and get a noodly worth 25k). No idea about chaos token.
No idea when this dropped - Is
Legendary Zircon Leather Breastplate Of Dampening worth anything?
Apparently Hell GF is popular because the lesser difficulties have loot drop penalties after many rounds, and it can be played much more quickly than the higher difficulties (and with less worry about surviving). GF is more for drops (items/equips/crystals/tokens) and less about experience. That's my guess. Clearing GF is not out of the question for high-level players with top-tier equipment - even PFUDOR-fest is completable.
I usually only play 5 arenas a day but I still almost always have enough blood tokens to play FSM every day as well. The more serious players probably get even more blood tokens, especially with the lottery and GF, and have many more than they can spend, so I'd guess they'd just care about chaos tokens.
Legendary leather is depressingly common. Even the Freeshop has too much of it.
QUOTE(buckett @ Feb 15 2015, 15:54)

Is the estoc's Penetrated Armor effect meaningless if your estoc is ethereal?
Not at all. Both PA and Void Damage are great to have - even better with both.
QUOTE(jasonp20 @ Feb 15 2015, 16:07)

I just noticed I have enough hath to actually get some perks. Is it better to:
A: Get two levels of Innate Arcana now
B: Wait until I can get Resplendent Regeneration
C: Sell it
If you don't have the first two levels of IA, I'd get them first, since they're relatively cheap and significantly cut down on turns wasted recasting buffs. (Spark on IA also has amazing utility) You have a gold star, so you already have increased regeneration. I don't think RR is important enough for 500 hath unless you want to play PF DWD with a bit less stress, or want to play very long GF.
If your equipment is halfway decent then you probably don't need to sell your hath to get upgrades; I'd value IA more.
QUOTE(malkatmp @ Feb 15 2015, 16:11)

iirc, Void damage is still a bit better than Penetrated Armor (PA). since PA only reduce mitigation by 25% per stack, 3 stacks max or 75% max; and Void avoid (?!) mitigation totally?
imo, Get first 2 levels of Innate Arcana and slot haste & shadow veil.
Having Spark on IA has much more utility - you can even take a few fatal hits in a row while not paying attention and Spark will re-activate automatically, and you'll survive if Regen also gives you health that turn. It also gives you an extra turn after Spark activates and you're in trouble - so you can Cure/Fullcure/potion/T3 spell earlier than if you would have had to waste a turn recasting Spark. When you're in a bit of trouble, IMO that extra turn is really worth a lot on top of the ordinary benefits of IA.
QUOTE(eepmeep @ Feb 15 2015, 17:51)

Thank you for the replies and the link. I will try to add some dexterity and wisdom and as well. How do you get credits if you don't use grind?
Grindfest only gives 1/4th of the normal credits dropped. Play Arena/RE and you'll get a whole lot more credits.
This post has been edited by Superlatanium: Feb 15 2015, 22:40