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post Feb 5 2015, 10:28
Post #62421
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QUOTE(Superlatanium @ Feb 5 2015, 08:06) *

"Except for the Level 10 weapon unlock, there are five levels to each potency, and it is possible to get up to three different potencies."

Sorry for not clear question, so is that we can get 3+1 when IW10/2+1 when IW10?
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post Feb 5 2015, 10:39
Post #62422
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QUOTE(showoff @ Feb 5 2015, 15:54) *

Is it now we can't have more than 3 different potencies in IW of any kind of equip?


And, it is better this way for mitigations. Eg, 5 levels of a mitigation potency on one armor (effective 20% mitigation), instead of 1 level on 5 armors (= 1-(1-.04)^5)= 18.46%

However, is it the other way around for buffs? Eg, is it 10% HP buff vs 1.02^5-1 = 10.4%

QUOTE(showoff @ Feb 5 2015, 16:28) *

"Except for the Level 10 weapon unlock, there are five levels to each potency, and it is possible to get up to three different potencies."

Sorry for not clear question, so is that we can get 3+1 when IW10/2+1 when IW10?


For weapons, you get random potencies for the first 9 levels. Since patch 0.something, you may only have up to 3 types of potencies. Each potency is limited to level 5.
When the weapon reaches item world level 10, it will always get a weapon unlock instead of a random potency. This is either void strike+void damage (for non-ethereal weapons) or a random elemental strike (for ethereal weapons).


And, just for idle curiousity... In a fight Mage vs Melee with end-game equipment, who would win? Would the answer be different if the Melee dude brought a set of equipment specifically tuned for the Mage's element (eg. 30 levels of Holyproof vs a Holy mage)

This post has been edited by mozilla browser: Feb 5 2015, 11:01
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post Feb 5 2015, 11:31
Post #62423
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QUOTE(mozilla browser @ Feb 5 2015, 08:39) *

And, it is better this way for mitigations. Eg, 5 levels of a mitigation potency on one armor (effective 20% mitigation), instead of 1 level on 5 armors (= 1-(1-.04)^5)= 18.46%

However, is it the other way around for buffs? Eg, is it 10% HP buff vs 1.02^5-1 = 10.4%
For weapons, you get random potencies for the first 9 levels. Since patch 0.something, you may only have up to 3 types of potencies. Each potency is limited to level 5.
When the weapon reaches item world level 10, it will always get a weapon unlock instead of a random potency. This is either void strike+void damage (for non-ethereal weapons) or a random elemental strike (for ethereal weapons).
And, just for idle curiousity... In a fight Mage vs Melee with end-game equipment, who would win? Would the answer be different if the Melee dude brought a set of equipment specifically tuned for the Mage's element (eg. 30 levels of Holyproof vs a Holy mage)

So we can get max 3 different potencies in the first 9 lvl and 1 more on lvl 10 right?
Is it the same in armor?
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post Feb 5 2015, 11:42
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For armor, you get up to 3 types of potencies. There is no 'weapon unlock' for armor.
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post Feb 5 2015, 11:42
Post #62425
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QUOTE(mozilla browser @ Feb 5 2015, 09:42) *

For armor, you get up to 3 types of potencies. There is no 'weapon unlock' for armor.

Gotcha
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post Feb 5 2015, 11:54
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just to use this post... is there a point in raising the accuracy of a monster? we're speaking about 5% more at every upgrade, so it seems somehow valuable (IMG:[invalid] style_emoticons/default/unsure.gif)

This post has been edited by Scremaz: Feb 5 2015, 16:43
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post Feb 5 2015, 16:46
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Hello guys. I want to sell some stuff, but as I have never done it before, I have no idea how the COD stuff works.

Could someone give me some details on it, please?
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post Feb 5 2015, 16:48
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QUOTE(djackallstar @ Jan 10 2015, 09:55) *

Judging by the the current distribution of HV monsters, imo the ranking of strkes is:
Dark > Holy > Wind ~ Elec ~ Cold ~ Fire

2.5 Dark for SGs, Celestial (Akroma, Celestia Lindwurm, Kyoko Hori, Deadly Angel, Ikaros Melan, Ck Eclair, Vapr)
2.5 Holy for SGs, Undead (Ushijima 1129, Evangeline A K Mc Dowell, Patchwerk, Lance003, Fire Spirit, Aw-338) and Daimon (Heartunder Blade, Ac Milan, Laozei 9th, Sherlock Sheryl Shellingford, Brutallus, Root Of All Evil, Succubus)
2 Wind for Giant (In Memory Of Dark Mages xxx) and Dragonkin (19qun, Crosis, Bakaneko Vii, Rain Lindwurm, Chibi Ryu, Spinoza)
2 Elec for Giant and Mechanoid (Cracker Jim, Ever17 The Out Of Infinity, Xt-03, Rarafew, Mamama)
2 Cold for Arthropod (In Memory Of Dark Mages yyy) and Dragonkin
2 Fire for Undead and Beast

Derp.
The reason I gave Fire Strike 1 rather than 2 is because there is no monster with PL > 1200 on the HV server right now.
Actually not even one Beast with PL > 1000 exists. (at least in Jenga's HV Monster Database)



Strike priority aside, how about which mitigation potencies are preferred? From my past few days spent at IW @ IWBTH, I think it is currently: holy > fire >>> cold = wind > elec > dark.

Anyone has any opinions or hard numbers? I haven't played GF but I guess the monsters and distribution oughta be similar to IW. Ditto for non-schoolgirl arenas.

How about for schoolgirl arenas? Some of them have Dark and Cold SP attacks, but it seems to me that a few levels of mitigation wouldn't take a huge amount off a powerful SP attack. ie, Spirit Shield would still be triggered.
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post Feb 5 2015, 16:51
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QUOTE(Kinights @ Feb 5 2015, 15:46) *

Hello guys. I want to sell some stuff, but as I have never done it before, I have no idea how the COD stuff works.

Could someone give me some details on it, please?

you send item via MM and when attach something click 'set COD', which is the amount of credits you're selling that item.
if you don't own the 'postage paid' hath perk yet you will spend 10c for every message +10% of the credit amount for every COD set, up to 1000c.
the user receiving the message will automatically be deducted the amount of credits specified on your COD whenever he accepts it, so it's a safety measure for both the seller and the buyer

QUOTE(mozilla browser @ Feb 5 2015, 15:48) *

Strike priority aside, how about which mitigation potencies are preferred? From my past few days spent at IW @ IWBTH, I think it is currently: holy > fire >>> cold = wind > elec > dark.

Anyone has any opinions or hard numbers? I haven't played GF but I guess the monsters and distribution oughta be similar to IW. Ditto for non-schoolgirl arenas.

How about for schoolgirl arenas? Some of them have Dark and Cold SP attacks, but it seems to me that a few levels of mitigation wouldn't take a huge amount off a powerful SP attack. ie, Spirit Shield would still be triggered.

be careful that undeads or daimons (with dark attacks) are quite frequent; also, SG's dark attacks can hurt you a lot (something like 80 SP), so i'd say something like
holy > fire ~ dark > cold ~ wind ~ elec

i'm not quite sure about the elemental strikes though, since they are used by both sprites and elementals (which are both raising), but jenga's db doesn't have info about MP/SP attacks

This post has been edited by Scremaz: Feb 5 2015, 17:03
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post Feb 5 2015, 16:59
Post #62430
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Thanks for the answer. About your accuracy question, personally, it's the first thing I raise when it becomes available, as it's better to have a monster with decent damage that can hit a lot other than a monster with high damage that often misses.
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post Feb 5 2015, 17:05
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QUOTE(mozilla browser @ Feb 5 2015, 22:48) *

Strike priority aside, how about which mitigation potencies are preferred? From my past few days spent at IW @ IWBTH, I think it is currently: holy > fire >>> cold = wind > elec > dark.

Anyone has any opinions or hard numbers? I haven't played GF but I guess the monsters and distribution oughta be similar to IW. Ditto for non-schoolgirl arenas.

How about for schoolgirl arenas? Some of them have Dark and Cold SP attacks, but it seems to me that a few levels of mitigation wouldn't take a huge amount off a powerful SP attack. ie, Spirit Shield would still be triggered.

I would say holy > fire >>> cold = wind = elec = dark
All boss monster will eat a full amount of SP. Specific Mitigation have no use.
Elemental are too weak. All will die in the first few turns. And their attack damage is not that high.
Holy attack is the only thing that can hurt you.
Fire attack is not strong, however, their hp are high so they have more chance to cast.
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post Feb 5 2015, 17:10
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QUOTE(Colman @ Feb 5 2015, 16:05) *

Elemental are too weak. All will die in the first few turns. And their attack damage is not that high.

not agree. while it's true they are quite weak, some of them have attacks that can eat ~80 SP or more
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post Feb 5 2015, 17:11
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nvm



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post Feb 5 2015, 17:31
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I have actually been collecting stats about MP/SP attacks. At least, I think they are MP/SP attacks. And I hope I'm not double-counting or something.

According to my stats, I've seen 60+ unique holy and fire attacks over the past few days. 28 cold and wind attacks, 21 elec, and just 14 dark. Oh, and 27 void.

Both holy and fire types have plenty of attacks which were heavy enough to trigger sprit shield. I didn't keep track of how many SP points were consumed though.
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post Feb 5 2015, 17:53
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QUOTE(mozilla browser @ Feb 5 2015, 16:31) *

I have actually been collecting stats about MP/SP attacks. At least, I think they are MP/SP attacks. And I hope I'm not double-counting or something.

interesting. keep it up and skillchip may thank you (IMG:[invalid] style_emoticons/default/cool.gif)

QUOTE(mozilla browser @ Feb 5 2015, 16:31) *

According to my stats, I've seen 60+ unique holy and fire attacks over the past few days. 28 cold and wind attacks, 21 elec, and just 14 dark. Oh, and 27 void.

which is quite reasonable, since celestials are everywhere and usually they (and other dangerous like sprites/daimons) are killed before they can trigger void attacks. i'm quite surprised by the low amount of dark though (IMG:[invalid] style_emoticons/default/huh.gif)

QUOTE(mozilla browser @ Feb 5 2015, 16:31) *

Both holy and fire types have plenty of attacks which were heavy enough to trigger sprit shield. I didn't keep track of how many SP points were consumed though.

it's quite subjective, but if i have to take a guess we may be around 40 SP/attack in average

[edit]: with some dangerous peaks:
QUOTE
Kyoko Hori casts Void, and hits you for 3289 void damage
Your spirit shield absorbs 11043 points of damage from the attack into 131 points of spirit damage.

the SP of a decently-high PL celestial is on par with FSM'puff of logic

This post has been edited by Scremaz: Feb 5 2015, 17:59
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post Feb 5 2015, 18:41
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want ask for advice.
i plan to buy crystal set for leveling my monster.
better buy full set or primary set or resistance set?
thanks.
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post Feb 5 2015, 18:43
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Once i absorbed 45k damage (IMG:[invalid] style_emoticons/default/biggrin.gif)
But that was pf rob without weaken. Btw, there is sense to play pf diff? Its not very long or hard, but maybe its kinda useless.
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post Feb 5 2015, 19:30
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QUOTE(k1r4y4m4t0 @ Feb 5 2015, 17:41) *

want ask for advice.
i plan to buy crystal set for leveling my monster.
better buy full set or primary set or resistance set?
thanks.

i'd say primary have better effects

QUOTE(nec1986 @ Feb 5 2015, 17:43) *

Once i absorbed 45k damage (IMG:[invalid] style_emoticons/default/biggrin.gif)
But that was pf rob without weaken. Btw, there is sense to play pf diff? Its not very long or hard, but maybe its kinda useless.

better drops/credits/pxp, in theory. in practice, drops will remain trolly as well, credits are pretty much the same and the only advantage is pxp afaik

[edit]: for those interested, i just completed endgame @ IWTBH with shade DW with one and half mana potion (second potion at round 45). no OFC and close to zero focus tap (IMG:[invalid] style_emoticons/default/tongue.gif)
killzone with heavy required one potion. same difficulty, same spells used (apart for shadow veil) and no OFC

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post Feb 5 2015, 20:45
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QUOTE(mozilla browser @ Feb 5 2015, 08:48) *
How about for schoolgirl arenas? Some of them have Dark and Cold SP attacks, but it seems to me that a few levels of mitigation wouldn't take a huge amount off a powerful SP attack. ie, Spirit Shield would still be triggered.

I have an Onyx armor and Darkproof 5 on one equip, giving me 31% Dark mitigation. Total schoolgirl damage goes from around 13k to around 10k, so health converted to spirit goes from 10k to 7k. I can take around 1.5x more Schoolgirl Dark SP hits for the same spirit loss.

If you're don't use Spirit Theft, that would help a whole lot if you're playing on high difficulty in long arena. Even if you do use Spirit Theft, it's still a nice help. Considering that I wasn't really thinking about Dark mitigation before I got them, I think it's great.

But if you never find yourself short on spirit / spirit pots, then it's unimportant.
QUOTE(k1r4y4m4t0 @ Feb 5 2015, 10:41) *

want ask for advice.
i plan to buy crystal set for leveling my monster.
better buy full set or primary set or resistance set?
thanks.

I recommend against investing anything significant into monsters until your equipment is top-notch. Monsters take quite a while to pay off, and you need to invest many millions for it to start appearing in battle regularly - otherwise, your gift rate will remain about where it is now. You might be better off spending your funds on upgrading to better equipment, unless it's already amazing. Still, it's your choice.
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post Feb 5 2015, 20:52
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For monsters upgrading, should I just upgrade all the stats just as I get enough crystals or should I be selective of what I update? I just want to know if there's like a cap for total stats, otherwise I'll just upgrade as I get them. Thanks
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