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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Feb 4 2015, 10:31
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Superlatanium
Group: Gold Star Club
Posts: 7,641
Joined: 27-November 13

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QUOTE(4126 @ Feb 4 2015, 02:18)  I don't understand. You say that maximum block chance for magnificent force shields is 33.92, but my shield is 38.28
How is that happen?
The 33.92 is the base mmax, which is very nearly your shield's base as well. At your level, it appears to you as 38.28. At mine, it's 39.5~. To someone 400+ it's probably 41~. Since most equipment stats are scaled to level, comparisons are more sensible when we always consider them at the base value (scaled to level 0). "+20 endurance" could be amazing or terrible, depending on level, for instance, so it's better to compare from the same scale.
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Feb 4 2015, 10:56
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(4126 @ Feb 4 2015, 00:18)  I don't understand. You say that maximum block chance for magnificent force shields is 33.92, but my shield is 38.28
How is that happen?
The stats you see are scaled to your level. To see the base value of a stat, hover your mouse cursor over it and its base value will appear in a tool tip.
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Feb 4 2015, 12:03
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tv1990
Newcomer
  Group: Members
Posts: 68
Joined: 6-March 10

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now i have a question about burden (1H/power as usual): should i aim to get 70 burden ? and if so how ? by getting a full set f mythril prefixed armor getting a etheral rapier or just feed my equipement featherwights ?
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Feb 4 2015, 12:33
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(tv1990 @ Feb 4 2015, 11:03)  should i aim to get 70 burden ?
yes, if possible. otherwise your crit chance may be affected. obviously, a couple of points past this value are tolerable as well QUOTE(tv1990 @ Feb 4 2015, 11:03)  by getting a full set f mythril prefixed armor getting a etheral rapier or just feed my equipement featherwights ?
a full set of power armors with low BUR is fine enough, no need for them to be mithril. and surely an ethereal rapier can help. but since good mithril are relatively rare, keeping an eye that BUR < 40% (in average) should serve as well
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Feb 4 2015, 14:53
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qberg
Group: Members
Posts: 762
Joined: 12-September 13

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I have a question here. I'm currently dual wielding a Legendary Ethereal Axe for the main hand and a Legendary Ethereal Wakizashi for the offhand. My armor consists of different Legendary Power Armor parts, I have 94.5 interference and 58.8 burden. I keep hearing everywhere how Rapiers are the most useful weapons in the game due to Penetrate Armor, so I'm currently thinking about getting one for the offhand, yet it appears there are no Legendary Ethereal Rapiers on the market, probably due to hight demand, also I imagine those things should be ridiculously expensive every time they emerge in shops. I'm now looking at this Legendary Fiery Rapier, due to being Level 10 it has Void Damage type just as any Ethereal equivalent would have had, so the only noticeable difference is interference and burden stats. So the question is, should I care for non-Ethereal suffix and interference/burden increase, or maybe those things are not all that important in my case.
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Feb 4 2015, 14:59
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Zaesha
Group: Members
Posts: 371
Joined: 9-August 14

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Sometimes i see people wanting to buy/sell pieces of crude equipment for high prices, and supposedly they have a purpose, but i don't get it... someone care to explain?
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Feb 4 2015, 15:04
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(qberg @ Feb 4 2015, 13:53)  I have a question here. I'm currently dual wielding a Legendary Ethereal Axe for the main hand and a Legendary Ethereal Wakizashi for the offhand. My armor consists of different Legendary Power Armor parts, I have 94.5 interference and 58.8 burden. I keep hearing everywhere how Rapiers are the most useful weapons in the game due to Penetrate Armor, so I'm currently thinking about getting one for the offhand, yet it appears there are no Legendary Ethereal Rapiers on the market, probably due to hight demand, also I imagine those things should be ridiculously expensive every time they emerge in shops. I'm now looking at this Legendary Fiery Rapier, due to being Level 10 it has Void Damage type just as any Ethereal equivalent would have had, so the only noticeable difference is interference and burden stats. So the question is, should I care for non-Ethereal suffix and interference/burden increase, or maybe those things are not all that important in my case. DW heavy? and double bleeding wound above that. are you doing well at least? (IMG:[ invalid] style_emoticons/default/huh.gif) just FYI, heavy power is optimally paired with 1H rather than DW. nice choices for DW - which is best paired with shade - are (rapier of slaughter + wakizashi of nimble) and (club of slaughter + rapier of nimble/balance) however, just to answer you, if you really intend to go with DW i suggest you to switch that axe with a rapier (rather than doing it with the waki) and to buy a force shield to try 1H; and a few burden in your case isn't bad at all, since you're still far from either the 40 and 70 thresholds This post has been edited by Scremaz: Feb 4 2015, 15:07
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Feb 4 2015, 15:08
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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What is the fastest style for iw 50 round clear? I think it should be mage, because i can dont care much about pots and mobs isnt so strong. My current clear is near 15minutes run.
This post has been edited by nec1986: Feb 4 2015, 15:08
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Feb 4 2015, 15:08
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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The grindfest 5k credit clear bonus is pretty insignificant, and the crystal drop multiplier caps around 400+.
Is there any point in reaching very high grindfest rounds, apart from the bragging rights? Does xp, credits, loot etc scale with the round number?
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Feb 4 2015, 15:10
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(mozilla browser @ Feb 4 2015, 14:08)  The grindfest 5k credit clear bonus is pretty insignificant, and the crystal drop multiplier caps around 400+.
Is there any point in reaching very high grindfest rounds, apart from the bragging rights? Does xp, credits, loot etc scale with the round number?
keeping a high crystal multiplier is a good reason, i'd say (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Feb 4 2015, 15:19
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m118w11
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11

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QUOTE(mozilla browser @ Feb 4 2015, 15:08)  The grindfest 5k credit clear bonus is pretty insignificant, and the crystal drop multiplier caps around 400+.
Is there any point in reaching very high grindfest rounds, apart from the bragging rights? Does xp, credits, loot etc scale with the round number?
If you have high drop upgrades, you get more value per round than arena.
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Feb 4 2015, 15:22
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Yea. There is no much sense to clear fest for loot like tokens/artifacts and so on. Mostly crystals and its better to have max multiplier. I heard with good training you can also get few m grades per hellfest run, but mostly its something useless.
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Feb 4 2015, 15:25
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qberg
Group: Members
Posts: 762
Joined: 12-September 13

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QUOTE(Scremaz @ Feb 4 2015, 15:04)  DW heavy? and double bleeding wound above that. are you doing well at least? (IMG:[ invalid] style_emoticons/default/huh.gif) Well, the idea is to have a maximum damage output, so I thought getting two weapons instead of one was a good idea, Axe for the main hand (the biggest damage, also I believe I should at some point switch to Axe of Slaughter for maximum effect), something of Balance for the offhand (in order to have hight offhand strike on hit in order for the offhand to count every time). Power Armor in order to get more damage from the armor as well (not to mention Power Armor sounds cool, I love those things in Fallout games (IMG:[ invalid] style_emoticons/default/smile.gif)). Also heavy armor have the most mitigation so I thought that should protect me the best. I always go for the thickest, heaviest armors in RPGs for the walking tank look and feel. As for how I am doing, I'm level 288, First Blood to Rolling Stone arena challenges complete on PFUDOR, Fresh Meat to Longest Journey complete on IWBTH, Dreamfall to Ethernal Darkness complete on Battletoads, A dance with Dragons is unavailible before level 300. I'm not sure if that is considered well or not. QUOTE(Scremaz @ Feb 4 2015, 15:04)  however, just to answer you, if you really intend to go with DW i suggest you to switch that axe with a rapier (rather than doing it with the waki) Can you please detail why? QUOTE(Scremaz @ Feb 4 2015, 15:04)  and a few burden in your case isn't bad at all, since you're still far from either the 40 and 70 thresholds That's good to know. Thanks! This post has been edited by qberg: Feb 4 2015, 15:31
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Feb 4 2015, 15:50
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(m118w11 @ Feb 4 2015, 21:19)  If you have high drop upgrades, you get more value per round than arena.
So, Scavenger, LotD etc are useful.. Wait, shouldn't those be useful everywhere - not just in GF? Are they especially useful in GF? Eg, if there is a loot multiplier that scales with number of rounds, GF would have the most, followed by DwD. QUOTE(nec1986 @ Feb 4 2015, 21:22)  Yea. There is no much sense to clear fest for loot like tokens/artifacts and so on. Mostly crystals and its better to have max multiplier. I heard with good training you can also get few m grades per hellfest run, but mostly its something useless.
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Feb 4 2015, 16:09
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(qberg @ Feb 4 2015, 14:25)  Well, the idea is to have a maximum damage output, so I thought getting two weapons instead of one was a good idea, Axe for the main hand (the biggest damage, also I believe I should at some point switch to Axe of Slaughter for maximum effect), something of Balance for the offhand (in order to have hight offhand strike on hit in order for the offhand to count every time). Power Armor in order to get more damage from the armor as well (not to mention Power Armor sounds cool, I love those things in Fallout games (IMG:[ invalid] style_emoticons/default/smile.gif)). Also heavy armor have the most mitigation so I thought that should protect me the best. I always go for the thickest, heaviest armors in RPGs for the walking tank look and feel. oh, i guess you wanted to have a maximum output, but consider that DW is a style that can hit only one target (skills apart) and relies on evade/attack speed rather than brute force, so it's not an optimal choice afaik. furthermore it's currently a bit broken (IMG:[ invalid] style_emoticons/default/heh.gif) 1H is a style that can still hit only one target at time, but has solid defense (thanks to shield's block) and a big area of effect, since with high prof you can counter up to 3 mobs at once - which means they become stunned for some turns and are also hit by a blow more powerful than your current ADB. plus, it allows you to go berserk without caring too much about health. atm, it's the only viable melee style and since evade is a bit dangerous for it, it's better paired with power armors. QUOTE(qberg @ Feb 4 2015, 14:25)  As for how I am doing, I'm level 288, First Blood to Rolling Stone arena challenges complete on PFUDOR, Fresh Meat to Longest Journey complete on IWBTH, Dreamfall to Ethernal Darkness complete on Battletoads, A dance with Dragons is unavailible before level 300. I'm not sure if that is considered well or not.
it doesn't seem too bad (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(qberg @ Feb 4 2015, 14:25)  Can you please detail why?
as soon as your level and the difficulty raise, mobs became more powerful and tankier. penetrated armor is almost a must to clear challenges in reasonable time, so your style should implement it: - 1H: you can only bring only one weapon, so no choice - rapier is the way; shortsword is viable too, but only for starters start. slaughter suffix preferred, but other are viable too as long as they aren't vampire
- 2H: again, you can bring only one weapon but you don't have counter-stuns, so you can decide either mace or estoc. it's quite suicidal nowadays though, so better to wait for further patches.
- DW: you can bring two weapons; remember that offhand will have its parry doubled and its damage halved, so best choices are:
- high safety: rapier of slaughter + waki of nimble: decent damage due to the suffix of rapier and high parry due to suffix of waki; since waki has really low BUR you may think about hallowed prefix for cure bonus; rapier would be better if ethereal, but there are always shards if needed
- high damage: club of slaughter + rapier of balance: high damage due to both the suffix of club and high chance to have PA. this time rapier has less BUR, so better to choose hallowed prefix on offhand
- intermediate: club of slaughter + rapier of nimble: quite nice damage and safety due to rapier suffix
QUOTE(qberg @ Feb 4 2015, 14:25)  That's good to know. Thanks!
also, consider the effect of those thresholds: at 40 attack speed bonus start to decrease (which is a problem for DW/shade users, but not so much for 1H/heavy), while at 70 also crit chance start to decrease (which is a problem for 1H as well), all this summed to every BUR point penalty. long story short, DW/shade users should search for a BUR as low as possible (<10? not sure) via ethereal weapons/shards, while 1H/heavy should search for BUR~70 (impossible to reach for plate, not so difficult for power)
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Feb 4 2015, 16:32
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(mozilla browser @ Feb 4 2015, 16:50)  So, Scavenger, LotD etc are useful.. Wait, shouldn't those be useful everywhere - not just in GF? Are they especially useful in GF? Eg, if there is a loot multiplier that scales with number of rounds, GF would have the most, followed by DwD.
It is. But arena has average more like 4-5 mobs in round and in fest its static...8-9? So full fest has more drop rolls than all arenas together. But in arena you also has 4x credits drop, arena clear drop, trophies, additional token`s chance and you can easy do it on high diff. You can see its mostly credits advantage, because tokens drop should be more or less equal per round (more mobs - more chance.). Fest has more equip/scroll/crystal rolls and of course artifacts. This post has been edited by nec1986: Feb 4 2015, 16:34
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Feb 4 2015, 16:52
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qberg
Group: Members
Posts: 762
Joined: 12-September 13

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QUOTE(Scremaz @ Feb 4 2015, 16:09)  [*]high damage: club of slaughter + rapier of balance: high damage due to both the suffix of club and high chance to have PA. this time rapier has less BUR, so better to choose hallowed prefix on offhand That one seem in line with what I'm doing. So basically I get it offhand Rapier is fine, yet main hand Club is better from Axe because Stun beats Bleeding Wound, right? QUOTE(Scremaz @ Feb 4 2015, 16:09)  you may think about hallowed prefix for cure bonus That is something new actually and I can't get a definitive answer from the wiki. There are Supportive and Divine spells in Abilities section, also hallowed gives Holy spell bonuses as far as I understand. So does Holy = Dupportive + Divine?
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Feb 4 2015, 16:56
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Base health restored by cure = (base_health * AP / 100) * (1 + holy EDB / 100). So it gives a bit more with some holy element. I dont know how much it can be (probably 20-30%).
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Feb 4 2015, 17:07
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(qberg @ Feb 4 2015, 15:52)  That one seem in line with what I'm doing. So basically I get it offhand Rapier is fine, yet main hand Club is better from Axe because Stun beats Bleeding Wound, right?
stun can prevent an enemy from attacking for 4 turns, so the only disadvantage that you'll have compared with BW is that if that mob still has a 1% health left you still have to hit it to end the tale. also, consider that stunned enemies continue to grow MP and SP bar, and they will receive a free action when stun effect ends, so stun basically is only a mean to earn some time QUOTE(qberg @ Feb 4 2015, 15:52)  That is something new actually and I can't get a definitive answer from the wiki. There are Supportive and Divine spells in Abilities section, also hallowed gives Holy spell bonuses as far as I understand. So does Holy = Dupportive + Divine?
there used to be different supportive and curative prof back then, with supportive prof being related to divine spells. but at some point, curative prof was merged with supportive (check this item for reference), so now holy EDB affects cure spell. this is something on its own since there aren't any other effects for melee related to various EDB kinds, but why not taking advantage of it? this basically means that if your cure covers 6k and holy EDB is 15~18 the spell will be boosted by other 1k HP. not half bad, i'd say (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(nec1986 @ Feb 4 2015, 15:56)  Base health restored by cure = (base_health * AP / 100) * (1 + holy EDB / 100). So it gives a bit more with some holy element. I dont know how much it can be (probably 20-30%).
the surplus is given exactly by holy_EDB/100, referred to your base health. for example, my base is ~7k, so: EDB = 10 means +10% -> +700 HP EDB = 15 means +15% -> +1050 HP EDB = 20 means +20% -> +1400 HP (quite high though) and so on... This post has been edited by Scremaz: Feb 4 2015, 17:11
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Feb 4 2015, 17:36
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qberg
Group: Members
Posts: 762
Joined: 12-September 13

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Oh, that's pretty cool, I'll take note and look for Hallowed weapons in the future. Legendary Hallowed Club of Slaughter would be ideal for the main hand then, the only problem is to find one for an accessible price (IMG:[ invalid] style_emoticons/default/smile.gif). For now, I'll buy the Legendary Fiery Rapier in question, there will be no advantages for me in its fire spell bonus, yet there clearly are advantages in Penetrated Armor proc, of Balance Suffix, Void Damage and a damage output higher from the one on my current Wakizashi. I think for a reasonable price of 1M it should be worth it to put up with certain imperfections. It's not 20M expensive or something after all (IMG:[ invalid] style_emoticons/default/smile.gif). ScremazThanks for your help!
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