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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Feb 3 2015, 02:10
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jasonp20
Group: Gold Star Club
Posts: 214
Joined: 17-December 09

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I have a question about the Scavenger training. I noticed in the wiki that it increases the item drop rate by 0.5% per level. Is that 0.5% of the base item drop rate or a raw addition of 0.5% which lead to a maximum probability of 11% or 20% respectively?
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Feb 3 2015, 02:52
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(Superlatanium @ Feb 3 2015, 01:31)  You are trying on an armor piece and not shield right? (IMG:[ invalid] style_emoticons/default/tongue.gif) I remember someone else making that mistake a few weeks ago... O:) thanks. I recall asking about this a few weeks ago, so I haven't made the same mistake. I'm currently trying to IW my mage gear, hopefully that improves my survivability. QUOTE(Hoheneim @ Feb 3 2015, 02:10)  Which slot? And how good is "good"?
Is a Robe with base Forbidden +7.61, Intelligence +3.86 and Wisdom +4.16 "good enough"?
I'm thinking of LMax proficiency. Because of the way counter-resist goes up a lot more over the 190-200% range than in the 100-110% range, I think that this build only makes sense if you go all the way to touch 200% . So, small increases in proficiency don't help, I think. QUOTE(mozilla browser @ Jan 12 2015, 22:01)  I've done some calculation. Does boosting proficiency to gain counter-resist work out well? With the above exponential factor, most of the counter-resist gains come at the higher proficiency factors. 1.25 factor leads to just ~ 6% counter-resist; 1.5 factor ~ 17%; 1.75 factor ~ 32%; 2 factor ~ 50%.
My staff with Lmax proficiency grants 0.25 factor. If upgraded to L25, it would grant ~0.31 factor. If upgraded to L50, it would be ~ .34 factor. That means I'd need 2 similar pieces of Lmax proficiency cloth + L50 upgrade to reach ~ 2.0 proficiency factor. Or 3-4 pieces of Mmax+ cloth + upgrades to do similar. The effect on EDB would be pretty large... Does this make sense, or have I done my math wrong?
QUOTE(Scremaz @ Feb 3 2015, 02:20)  both of you, are you fine enough with S prof? (IMG:[ invalid] style_emoticons/default/duck.gif) That's what Hoheneim offered (IMG:[ invalid] style_emoticons/default/wink.gif) QUOTE(Scremaz @ Feb 3 2015, 00:29)  me too, but it's quite a long road. maybe i'll go for a bronze just to have some free downloads and stop (IMG:[ invalid] style_emoticons/default/dry.gif) Maybe that's a good idea. If Gold Star is 25m (3400hath), Bronze star should be about 5m (680 hath). I already have all the Bronze star hath perks, so I should get 140 hath refunded (correct?). And we can enjoy +25% xp and 2000credits while saving for the silver star. D'ya think we can get a group buy discount? (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(Scremaz @ Feb 3 2015, 02:20)  i remember someone said that 30% is actually a rather high chance: 1 hit every 3 being a crit is nice (+ another 10% with heartseeker) and frankly speaking, if you have less than 30% at lv300+ with full power armors you have to be doing something really wrong. with light armor it should be even better
I have 29.6% at L318 (IMG:[ invalid] style_emoticons/default/happy.gif) What affects crit chance? QUOTE(Superlatanium @ Feb 3 2015, 05:29)  Any equipment should be fine - if you're grinding a lot, no need to use your real equipment that you have to repair, if you're that worried about repair costs. I can Focus every turn (no block/resist) on PFUDOR with only crude/fair armor I happened to find, and still gain significantly more HP than I lose.
I don't think I can do that. The ability to do so hinges on your block,parry right? My melee build is just 44.1% and 39.3%. What do you have? This post has been edited by mozilla browser: Feb 3 2015, 03:52
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Feb 3 2015, 03:12
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(mozilla browser @ Feb 2 2015, 17:52)  I have 29.6% at 318 (IMG:[ invalid] style_emoticons/default/happy.gif) What affects crit chance? strength (few), dexterity (much), & crit chance bonus from power armor/shadowdancer (straightforward). DW & light armor proficiency apart from 1h.
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Feb 3 2015, 03:46
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m118w11
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11

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QUOTE(mozilla browser @ Feb 2 2015, 17:25)  Waitaminute, so Fatality > Overpower > Butcher, even for 1h/heavy?
It's not, not because of Overwhelming strikes, but actually because of the constant stuns. Doing some similation, with attackspeed of 1.5 (haste), 1.75 (haste + high featherweight), Overpower would increase damage by ~2.3%, (lower than the other styles 3%+ but still good). When stunned, a monster can't dodge or parry, which reduces the benefit to 0.6% or lower. For 1h imo, Fatality > Butcher =? Swift Strike >> Overpower. Swift strike is pretty bad if you don't featherweight, otherwise it is decent. QUOTE(tetron @ Feb 2 2015, 19:26)  Nice info. But I'm not convinced enough about the Butcher part.
If you give me your specific stats (mainly total damage and weapon damage) I can calculate exactly how much you would get. Normalising to level 350 (admittingly this level of gear is hard to afford at 350). A 'moderately' forged 1H, Full slaughter (let's say up to 25), would have about 7150 Attack, 1400 in the weapon. So with 5 butcher you would gain 135 damage, or about ~1.9%. This bonus drops as you get better forged armor and your proficiency bonus gets higher.
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Feb 3 2015, 04:10
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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QUOTE(jasonp20 @ Feb 3 2015, 02:10)  I have a question about the Scavenger training. I noticed in the wiki that it increases the item drop rate by 0.5% per level. Is that 0.5% of the base item drop rate or a raw addition of 0.5% which lead to a maximum probability of 11% or 20% respectively?
Please read the wiki
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Feb 3 2015, 04:17
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Superlatanium
Group: Gold Star Club
Posts: 7,641
Joined: 27-November 13

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QUOTE(mozilla browser @ Feb 2 2015, 18:52)  I don't think I can do that. The ability to do so hinges on your block,parry right? My melee build is just 44.1% and 39.3%. What do you have?
When I'm Focusing, 0% and 0%, and I can still continuously take hits from 4 PFUDOR monsters at once and gain net health via Regen, while wearing nothing but crappy armor. Item world monsters do very little damage on low PXP. Don't worry, if you want to gain fighting style proficiency, it's a very easy way to do so (though better to play on IWBTH than PFUDOR anyway). Probably anyone 200+ could do it, and even below that it's probably still doable by dropping down a difficulty or two. QUOTE(m118w11 @ Feb 2 2015, 19:46)  It's not, not because of Overwhelming strikes, but actually because of the constant stuns. Doing some similation, with attackspeed of 1.5 (haste), 1.75 (haste + high featherweight), Overpower would increase damage by ~2.3%, (lower than the other styles 3%+ but still good). When stunned, a monster can't dodge or parry, which reduces the benefit to 0.6% or lower.
If you give me your specific stats (mainly total damage and weapon damage) I can calculate exactly how much you would get. Normalising to level 350 (admittingly this level of gear is hard to afford at 350).
A 'moderately' forged 1H, Full slaughter (let's say up to 25), would have about 7150 Attack, 1400 in the weapon. So with 5 butcher you would gain 135 damage, or about ~1.9%. This bonus drops as you get better forged armor and your proficiency bonus gets higher.
Do you use anything special to run numbers, or do you just type everything each time and see what whatever calculator you're using says? Simulating to get exact values for the worth of some style / equipment / attack pattern is an extremely attractive idea to me. It feels much better being able to point to concrete numbers as justification for something than just relying on "Everyone says X is best" or something like "X benefits from A so X is better than Y" etc, which a lot of the chat on HV topics seems to be.
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Feb 3 2015, 04:25
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jasonp20
Group: Gold Star Club
Posts: 214
Joined: 17-December 09

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QUOTE(clarkiest @ Feb 3 2015, 04:10)  I did, but I missed that page. Thanks.
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Feb 3 2015, 04:41
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kryori
Group: Gold Star Club
Posts: 109
Joined: 9-September 08

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I hit 100 and now I have a new problem: repair costs. This had led me to think about credits in general and I'm feeling pretty screwed, so I'm probably looking at this wrong.
Is there anything I can do to mitigate my costs or increase my income? I feel like I'm already scraping by compared to all the numbers I see posted on the forums - breaking 20k credits is a good day for me, and that's only possible because of first-time completion bonuses on battle arenas. Now that I'm level 100 I can run the first 10 battle arenas daily, but that's still only 10k per day - I can't imagine how I'd save up 2.5m for Gentleman, 1.5m for Culinarian, etc. That's 100+ days at 10k per day! Those aren't my first priorities, granted, but I still feel like I need a lot more money than I can possibly earn by playing the game. What am I missing?
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Feb 3 2015, 05:02
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(Superlatanium @ Feb 2 2015, 19:17)  Do you use anything special to run numbers, or do you just type everything each time and see what whatever calculator you're using says? Simulating to get exact values for the worth of some style / equipment / attack pattern is an extremely attractive idea to me. It feels much better being able to point to concrete numbers as justification for something than just relying on "Everyone says X is best" or something like "X benefits from A so X is better than Y" etc, which a lot of the chat on HV topics seems to be.
glad that someone finally say this ^ because i mostly trust my feeling in battle.
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Feb 3 2015, 05:07
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Superlatanium
Group: Gold Star Club
Posts: 7,641
Joined: 27-November 13

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QUOTE(kryori @ Feb 2 2015, 20:41)  I hit 100 and now I have a new problem: repair costs. This had led me to think about credits in general and I'm feeling pretty screwed, so I'm probably looking at this wrong.
Is there anything I can do to mitigate my costs or increase my income? I feel like I'm already scraping by compared to all the numbers I see posted on the forums - breaking 20k credits is a good day for me, and that's only possible because of first-time completion bonuses on battle arenas. Now that I'm level 100 I can run the first 10 battle arenas daily, but that's still only 10k per day - I can't imagine how I'd save up 2.5m for Gentleman, 1.5m for Culinarian, etc. That's 100+ days at 10k per day! Those aren't my first priorities, granted, but I still feel like I need a lot more money than I can possibly earn by playing the game. What am I missing? From 100-200 you do occasionally have to repair, but equipment still degrades at half of what 200+ players have to deal with, so it's not a major problem. Still, you can mitigate it by playing on a higher difficulty: gain more experience and credits per monster killed - though you have to play more carefully, it's worth it if you can do it and survive. If you're playing a whole lot on Normal - Hell just for 1k clear bonuses then you're probably running through monsters very quickly, degrading equipment, but not getting many credits for it. To play on a higher difficulty safely, make sure your equipment is at least halfway decent (310+ PXP hopefully, max PABs). Use the Freeshop if you want. Once you've gained enough levels/power, you'll be able to gain 100k+/day with the 60-100 round arenas on high difficulty (which are much better for experience and credits than anything else). You just have to play a bit more to get access to them. Don't train (except Pack Rat) unless you have a lot of spare credits - lots of training takes a long time to pay off, and is useful for the 350+ players who grind 500+ rounds every day, but is not worthwhile for anyone else.
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Feb 3 2015, 05:18
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(Dead-ed @ Feb 3 2015, 09:12)  strength (few), dexterity (much), & crit chance bonus from power armor/shadowdancer (straightforward). DW & light armor proficiency apart from 1h.
Righto. So my low crit chance is due to balanced melee/mage stats, thanks. QUOTE(Superlatanium @ Feb 3 2015, 10:17)  When I'm Focusing, 0% and 0%, and I can still continuously take hits from 4 PFUDOR monsters at once and gain net health via Regen, while wearing nothing but crappy armor. Item world monsters do very little damage on low PXP.
Don't worry, if you want to gain fighting style proficiency, it's a very easy way to do so (though better to play on IWBTH than PFUDOR anyway). Probably anyone 200+ could do it, and even below that it's probably still doable by dropping down a difficulty or two.
Ah. You were referring to crude item Item World @ PFUDOR, I see. I've maxed my 1h/heavy proficiencies already. Initially tried using crap weapon and decent armor (to minimise damage dealt to/by monsters) in crude Item World @ PFUDOR. But I found that to be a real chore, and I wasn't getting any real benefit since IW has low credits and crystals. So I switched to doing the very first page of Arenas at the highest level I could handle. I switched to melee at L312 and managed to maximize my proficiency (initially 0) by around L314. It was pretty painful initially when the proficiency was contributing nothing to attack or defense, but it got easier and easier as proficiency went up, especially past 100 and 200. QUOTE(Superlatanium @ Feb 3 2015, 10:17)  Do you use anything special to run numbers, or do you just type everything each time and see what whatever calculator you're using says? Simulating to get exact values for the worth of some style / equipment / attack pattern is an extremely attractive idea to me. It feels much better being able to point to concrete numbers as justification for something than just relying on "Everyone says X is best" or something like "X benefits from A so X is better than Y" etc, which a lot of the chat on HV topics seems to be.
+1 I'd love to have figures backing up "X is better". QUOTE(Superlatanium @ Feb 3 2015, 11:07)  Don't train (except Pack Rat) unless you have a lot of spare credits - lots of training takes a long time to pay off, and is useful for the 350+ players who grind 500+ rounds every day, but is not worthwhile for anyone else.
I think the lower levels of Adept Learner are a decent investment as long as they're affordable. This post has been edited by mozilla browser: Feb 3 2015, 05:21
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Feb 3 2015, 07:01
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m118w11
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11

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QUOTE(Superlatanium @ Feb 3 2015, 04:17)  Do you use anything special to run numbers, or do you just type everything each time and see what whatever calculator you're using says? Simulating to get exact values for the worth of some style / equipment / attack pattern is an extremely attractive idea to me. It feels much better being able to point to concrete numbers as justification for something than just relying on "Everyone says X is best" or something like "X benefits from A so X is better than Y" etc, which a lot of the chat on HV topics seems to be.
Personally I use excel because I like the visual representation (my mind works the same way where I rearrange numbers visually), and I can easily save and update my work (error checking). Pretty much any math/programming software could be used, whatever you like to program with. I am a big fan of simulation. Some things are easily done mathematically, such as if you have 40% evasion, how many out of 1000 attacks would you evade: 400 (± 15.5, with 95% accuracy). But if you want to check complicated things, such as, what is the average stack level of Overwhelming Strikes with differing levels of action speed, it would take either very convoluted math, or ~100^100 calculations (if you take every possible case, which is very accurate, but not recommended). Instead, generated 10,000 random rolls, and take them to be whether overwhelming strikes procs or not. If the random rolls look bad, you can just re-roll them. QUOTE(mozilla browser @ Feb 3 2015, 05:18)  +1 I'd love to have figures backing up "X is better".
HV_Potency_potential.zip ( 568.42k )
Number of downloads: 34 (.rar file hiding as .zip, winrar can handle the unzipping) I made a UI, and cleaned up the data. Instructions in workbook. Report any errors.Also gives theoretical values for every melee fighting style.
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Feb 3 2015, 07:25
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tailor64
Newcomer
 Group: Members
Posts: 44
Joined: 28-January 10

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When a weapon has an elemental attack (or void or holy) do you get a regular swing in addition to the elemental swing or does it just turn 100% of your ADB into that elemental?
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Feb 3 2015, 07:41
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Superlatanium
Group: Gold Star Club
Posts: 7,641
Joined: 27-November 13

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QUOTE(m118w11 @ Feb 2 2015, 23:01)  Also gives theoretical values for every melee fighting style. Looks like it's time for me to figure out how spreadsheets work! QUOTE(tailor64 @ Feb 2 2015, 23:25)  When a weapon has an elemental attack (or void or holy) do you get a regular swing in addition to the elemental swing or does it just turn 100% of your ADB into that elemental?
http://ehwiki.org/wiki/Equipment#Elemental_StrikeThis post has been edited by Superlatanium: Feb 3 2015, 07:41
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Feb 3 2015, 11:28
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(mozilla browser @ Feb 3 2015, 01:52)  I'm thinking of LMax proficiency. Because of the way counter-resist goes up a lot more over the 190-200% range than in the 100-110% range, I think that this build only makes sense if you go all the way to touch 200% . So, small increases in proficiency don't help, I think.
be careful that bindings to forge prof are really cheap, but leg-grade requires HG cloth/expensive catalysts quite soon, while for mag-grade they are shifted on quite higher levels. just saying... QUOTE(mozilla browser @ Feb 3 2015, 01:52)  Maybe that's a good idea. If Gold Star is 25m (3400hath), Bronze star should be about 5m (680 hath). I already have all the Bronze star hath perks, so I should get 140 hath refunded (correct?). And we can enjoy +25% xp and 2000credits while saving for the silver star.
correct. albeit my goal was to buy a gold star and then retiring but still having the chance to download a nice amount of hentais for free and unlocking 8 free mobs slots, now it happens a bit harder. let's see... QUOTE(mozilla browser @ Feb 3 2015, 01:52)  D'ya think we can get a group buy discount? (IMG:[ invalid] style_emoticons/default/laugh.gif) asking doesn't hurt (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(mozilla browser @ Feb 3 2015, 01:52)  I don't think I can do that. The ability to do so hinges on your block,parry right? My melee build is just 44.1% and 39.3%. What do you have?
52.9 and 42.9 here. but sadly my rapier had a low parry to begin with (IMG:[ invalid] style_emoticons/default/dry.gif) QUOTE(tailor64 @ Feb 3 2015, 06:25)  When a weapon has an elemental attack (or void or holy) do you get a regular swing in addition to the elemental swing or does it just turn 100% of your ADB into that elemental?
regular swing + additional elemental strike. in particular case of ethereals you have void swing + additional void stike. IW10 weapons (whichever kind you started with) will have void swing + void strike + a certain elemental swing QUOTE(Superlatanium @ Feb 3 2015, 06:41)  Looks like it's time for me to figure out how spreadsheets work!
didn't you know it already? they are very useful and not-so-difficult to use. i made two bachelor thesis with excel - it's an underrated tool imo just FYI, [ en.wikipedia.org] there are also free alternatives (like openoffice), but export formats differ a bit and you won't find as much online support as excel
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Feb 3 2015, 11:45
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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I like excel too. F.e. average damage per turns with 1h style, pf diff and 7 mobs. (IMG:[ s017.radikal.ru] http://s017.radikal.ru/i440/1502/45/7392632d219b.jpg) Upd. You can see it has peaks every 7-8 turns. First few turns we have high amount of mobs, so even low damage gonna be decent, after that mobs get stuns for 5 turns (actually it should be 4.5, but we face only full frame) and they deal highest amount of damage after that, because they all got near full mp bar and ready to attack. Again got stuns and very low income, again gain mp and ready for attack. 21turn damage already isnt so high, because its only half of all monsters. You can also notice there is no much downgrade in 25-30 area (and it should be), but the reason for that is sp attacks. With 1h its time when you get it. This post has been edited by nec1986: Feb 3 2015, 12:03
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Feb 3 2015, 13:44
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Yep. I also checked how important hp is for cure amount. My current hp is 16176. With 19k i can reduce from 14 to 10. Its quite significant reduction, so i gonna collect a bit juggernaut, because i dont like cure.
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Feb 3 2015, 15:17
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(nec1986 @ Feb 3 2015, 12:44)  Yep. I also checked how important hp is for cure amount. My current hp is 16176. With 19k i can reduce from 14 to 10. Its quite significant reduction, so i gonna collect a bit juggernaut, because i dont like cure.
19k, which means... 20 jug? am i right?
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Feb 3 2015, 15:19
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(Scremaz @ Feb 3 2015, 16:17)  19k, which means... 20 jug? am i right?
Should be near it. Actually d be better to have 20k+, but its very hard. Maybe i ll buy hp perk after crystals. Btw. How to get 9k+ attack with 1h? The only way is awesome roll with many forge upgrades? This post has been edited by nec1986: Feb 3 2015, 15:22
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