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Feb 2 2015, 15:24
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showoff
Group: Gold Star Club
Posts: 3,778
Joined: 31-December 14

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QUOTE(nec1986 @ Feb 2 2015, 13:14)  if you need exp than late arenas on high difficulty. It gives near maximum amount (i tried pf fest, so it gives even a bit more, but its much longer). After few you ll have less than half and can just farm low diff for arena clear/artifact and token chance. Also do FSM rob for noodle.
Atm you get very decent increase per each lvl with stats/scaling/proficiency, so its better dont think much about credits. As i remember i could increase diff each week just because leveling.
Even late arenas I can finish them @Hell with no difficulty, anyway I got what's you mean, thank you!
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Feb 2 2015, 16:30
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Huh. I changed few heavy to clothes with holy (lose a bit defense, mitg, 4% block and 4k hp) to get proficiency farm and now im so weak. I still have high block/parry and still can counter stun huge amount of times all mobs, but already from 5pots/80 rounds to 15 with a bit focus. So huge difference.
This post has been edited by nec1986: Feb 2 2015, 16:40
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Feb 2 2015, 16:48
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(nec1986 @ Feb 2 2015, 15:30)  Huh. I changed few heavy to clothes with holy (lose a bit defense, mitg, 4% block and 4k hp) to get proficiency farm and now im so weak. I still have high block/parry and still can counter stun huge amount of times all mobs, but already from 5pots/80 rounds to 15 with a bit focus. So huge difference.
if you only have to farm prof i suggest you to do hit-and-run GF at normal difficulty. with cloth armors (whatever kind, as long as they have high WIS. high evade is a bonus) and DW style you can farm ~5 prof points with 10 greater manas. you can reach even round 20 - not that it really matters though someone also suggested to go with low-PXP crude IW at PF difficulty: this way you should have mobs with high HP and low damage, but never tried it myself [edit]: obviously, one-shot is still possible if you forget spirit shield, even with flimsy gear (IMG:[ invalid] style_emoticons/default/heh.gif) This post has been edited by Scremaz: Feb 2 2015, 16:52
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Feb 2 2015, 17:25
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(tetron @ Feb 2 2015, 03:03)  You're playing the most efficient way (Imperil Mage), and your Stats & Set are also good. Which Hath perks do you have? You can try out the "x2 Prof Factor" build for some variation. It has more defense: namely, much lower mana cost and more cast speed than full phase build (it's good for GF, RoB and the last 3 Arenas)
I have most of the 'affordable' perks. IA3 (with Haste, Shadow Veil & Spark of Life when maging), VV/EE/SS/RR, Thinking Cap, Crystarium 2, Tokenizer 1. I'm currently saving up for a Gold Star instead of buying more perks. I must still be doing something wrong right? Maybe some of my equipment are 2 PAB, so I'm wanting for AGI. I've also been waiting for a good demon-fiend proficiency cloth to appear, but none has (IMG:[ invalid] style_emoticons/default/sad.gif) QUOTE(m118w11 @ Feb 2 2015, 17:01)  By my estimate, level 5 potencies are worth around 3% more damage for every melee (on average), estimated for ~level 400 (ie. max heartseeker, max chance for procs):
Swift Strike (non easily quantifiable strength) Butcher: ~1.5% (1H, upgraded full slaughter) ~2% (1H, other power) ~2.7% (Shade DW), ~3% (Shade Ninten/2H) Fatality: 2.9%-3.4% (little variation with minimal-maximum crit damage, and normal-really high crit chance) Overpower: 2.7%-3.1%* (estimating that the average monster has 13% parry, ie. 7 upgrades in dispersion)
Waitaminute, so Fatality > Overpower > Butcher, even for 1h/heavy? This post has been edited by mozilla browser: Feb 2 2015, 18:56
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Feb 2 2015, 18:13
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coreguy
Group: Members
Posts: 119
Joined: 15-May 12

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QUOTE(mozilla browser @ Feb 2 2015, 16:25)  Waitaminute, so Fatality > Overpower > Butcher, even for 1h/heavy?
No. 1H has overwhelming strikes which makes overpower much less useful. Also I think fatality would be more useful for DW than 1h since DW has high crit chance to take advantage of. For 1h/heavy, butcher is the king. This post has been edited by coreguy: Feb 2 2015, 18:16
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Feb 2 2015, 18:26
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Superlatanium
Group: Gold Star Club
Posts: 7,641
Joined: 27-November 13

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QUOTE(nec1986 @ Feb 2 2015, 07:14)  if you need exp than late arenas on high difficulty. It gives near maximum amount (i tried pf fest, so it gives even a bit more, but its much longer). After few you ll have less than half and can just farm low diff for arena clear/artifact and token chance. Also do FSM rob for noodle.
Last time I checked, the best ones to play are DWD / To Kill A God / Eve of Death / Trio and Tree. DWD gives the most XP per stamina, but it takes an incredibly long time. The other 3 give a lot of XP, even higher than Grindfest per round. The other 2 schoolgirl arenas not only take a long time but also give less XP per round than each of these above. This is probably because of many rounds with only 2 or 3 monsters, and because schoolgirls don't give much more XP than normal PL 1000+ mobs. Exile / Sealed Power / New Wings give similar XP to Grindfest as well. After those, arena XP drops off too much and Grindfest is always better. This is independent of difficulty level, though it's best to do them on as high a difficulty as you can survive on, hopefully as least BT. This post has been edited by Superlatanium: Feb 2 2015, 18:27
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Feb 2 2015, 18:29
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(mozilla browser @ Feb 2 2015, 16:25)  I'm currently saving up for a Gold Star instead of buying more perks.
me too, but it's quite a long road. maybe i'll go for a bronze just to have some free downloads and stop (IMG:[ invalid] style_emoticons/default/dry.gif) QUOTE(mozilla browser @ Feb 2 2015, 16:25)  Waitaminute, so Fatality > Overpower > Butcher, even for 1h/heavy?
fatality is good everywhere. and as coreguy said, overwhelming strikes is much more powerful than overpower QUOTE(coreguy @ Feb 2 2015, 17:13)  Also I think fatality would be more useful for DW than 1h since DW has high crit chance to take advantage of. For 1h/heavy, butcher is the king.
it's a matter of tastes. personally i evaluate fatality over anything else (since heartseeker is quite easy to earn) - especially in 1H style, where hits are further empowered by spirit stance. also, i don't consider 2-4% of your weapon ADB vital for your performances, surely a bit less useful than 2-4% more crit damage [edit]: last but not the least, weapon ADB can be forged, crit damage not (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by Scremaz: Feb 2 2015, 18:30
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Feb 2 2015, 18:52
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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So, what went assumptions went into m118's estimates, since he figured that butcher for 1h ends up being poorer? showoff mentioned he has limited time, so DwD may not work out, depending on how limited. best xp/stamina is random encounter, if you can play for a minute every half an hour or so. Ugh. I've reforged 20 times and haven't gotten Juggernaut L1 once (IMG:[ invalid] style_emoticons/default/sad.gif) what are the odds? This post has been edited by mozilla browser: Feb 2 2015, 19:05
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Feb 2 2015, 19:16
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(coreguy @ Feb 2 2015, 09:13)  No. 1H has overwhelming strikes which makes overpower much less useful.
Also I think fatality would be more useful for DW than 1h since DW has high crit chance to take advantage of. For 1h/heavy, butcher is the king.
correct. Every damage addition in 1h will be doubled thus it gives biggest advantage since 1h has low crit chance. I picked cats lover as reference. This post has been edited by Dead-ed: Feb 2 2015, 19:22
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Feb 2 2015, 19:26
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(nec1986 @ Feb 2 2015, 00:58)  the problem with mage is low defense and high cast duration of spells, but at the same time its aoe. 1h has 2times better defense, block, up to almost 2 times faster cast duration and finally counter stuns which also reduce amount of attacks in few times. So 1h is more solid, but at the same time its much longer, because its mostly solo damage. For good mage style you need very fast clear or lower difficulty. At least as i know.
Enough said. (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(m118w11 @ Feb 2 2015, 14:31)  By my estimate, level 5 potencies are worth around 3% more damage for every melee (on average), estimated for ~level 400 (ie. max heartseeker, max chance for procs):
Swift Strike (non easily quantifiable strength) Butcher: ~1.5% (1H, upgraded full slaughter) ~2% (1H, other power) ~2.7% (Shade DW), ~3% (Shade Ninten/2H) Fatality: 2.9%-3.4% (little variation with minimal-maximum crit damage, and normal-really high crit chance) Overpower: 2.7%-3.1%* (estimating that the average monster has 13% parry, ie. 7 upgrades in dispersion)
*If you use a fighting style that utilities stun, this greatly reduces the strength of overpower (to near zero) so avoid aiming for overpower with a stunny style.
So really, it isn't a big issue which one you get (except overpower isn't so good with stuns).
Nice info. But I'm not convinced enough about the Butcher part. QUOTE(Colman @ Feb 2 2015, 16:14)  BTW, DW/2H are not useful right now. Hope thing will change in near future. Or I will stay inactive for a long while.
Wait, you're a DW/2H user? (IMG:[ invalid] style_emoticons/default/blink.gif) QUOTE(Scremaz @ Feb 2 2015, 17:20)  doh, i wanted to write 'mobs' but i was also thinking about a nice girl i saw yesterday evening, so maybe we can see it as a mob with boobs (IMG:[ invalid] style_emoticons/default/biggrin.gif) Make a Humanoid... (IMG:[ invalid] style_emoticons/default/duck.gif) QUOTE(nec1986 @ Feb 2 2015, 20:00)  Huh. I changed few heavy to clothes with holy (lose a bit defense, mitg, 4% block and 4k hp) to get proficiency farm and now im so weak. I still have high block/parry and still can counter stun huge amount of times all mobs, but already from 5pots/80 rounds to 15 with a bit focus. So huge difference.
A little advise: DON'T EVER PLAY WITH MIXED ARMORS IN HV. (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(mozilla browser @ Feb 2 2015, 20:55)  I have most of the 'affordable' perks. IA3 (with Haste, Shadow Veil & Spark of Life when maging), VV/EE/SS/RR, Thinking Cap, Crystarium 2, Tokenizer 1. I'm currently saving up for a Gold Star instead of buying more perks.
I must still be doing something wrong right? Maybe some of my equipment are 2 PAB, so I'm wanting for AGI.
Don't worry. You're doing it absolutely perfect way.  QUOTE(mozilla browser @ Feb 2 2015, 20:55)  I've also been waiting for a good demon-fiend proficiency cloth to appear, but none has (IMG:[ invalid] style_emoticons/default/sad.gif) Yeah, they are rare. QUOTE(mozilla browser @ Feb 2 2015, 20:55)  Waitaminute, so Fatality > Overpower > Butcher, even for 1h/heavy?
Nope. For 1H/Heavy: Fatality > Butcher > Overpower. Swift Strike is totally useless. For 1H/Light: Swift Strike > Fatality > Butcher > Overpower. For 1H/Cloth: You must be a full retard. (IMG:[ invalid] style_emoticons/default/duck.gif) QUOTE(Scremaz @ Feb 2 2015, 21:59)  me too, but it's quite a long road. maybe i'll go for a bronze just to have some free downloads and stop (IMG:[ invalid] style_emoticons/default/dry.gif) Funny I am considering the same thing nowadays. (IMG:[ invalid] style_emoticons/default/laugh.gif) Bronze also passively generates some GP every day. QUOTE(mozilla browser @ Feb 2 2015, 22:22)  Ugh. I've reforged 20 times and haven't gotten Juggernaut L1 once (IMG:[ invalid] style_emoticons/default/sad.gif) what are the odds? It's just your bad luck. Nothing else. QUOTE(Dead-ed @ Feb 2 2015, 22:46)  correct. Every damage addition in 1h will be doubled thus it gives biggest advantage since 1h has low crit chance. I picked cats lover as reference.
Have you tried Power-Balance? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by tetron: Feb 2 2015, 19:38
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Feb 2 2015, 19:31
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Superlatanium
Group: Gold Star Club
Posts: 7,641
Joined: 27-November 13

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QUOTE(mozilla browser @ Feb 2 2015, 10:52)  Ugh. I've reforged 20 times and haven't gotten Juggernaut L1 once (IMG:[ invalid] style_emoticons/default/sad.gif) what are the odds? 7% chance of not getting Juggernaut by 20th retry You are trying on an armor piece and not shield right? (IMG:[ invalid] style_emoticons/default/tongue.gif) I remember someone else making that mistake a few weeks ago...
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Feb 2 2015, 20:10
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(mozilla browser @ Feb 2 2015, 16:25)  I've also been waiting for a good demon-fiend proficiency cloth to appear, but none has (IMG:[ invalid] style_emoticons/default/sad.gif) Which slot? And how good is "good"? Is a Robe with base Forbidden +7.61, Intelligence +3.86 and Wisdom +4.16 "good enough"?
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Feb 2 2015, 20:20
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(tetron @ Feb 2 2015, 18:26)  Make a Humanoid... (IMG:[ invalid] style_emoticons/default/duck.gif) already did. i named it after eva kerekes, so it has boobies for sure. [ blog.daum.net] some hints here, just in case (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(tetron @ Feb 2 2015, 18:26)  Yeah, they are rare.
both of you, are you fine enough with S prof? (IMG:[ invalid] style_emoticons/default/duck.gif) QUOTE(tetron @ Feb 2 2015, 18:26)  For 1H/Light: Swift Strike > Fatality > Butcher > Overpower.
really? so basically 1H/light relies on a humonguous number of hits per turn, right? QUOTE(tetron @ Feb 2 2015, 18:26)  Funny I am considering the same thing nowadays. (IMG:[ invalid] style_emoticons/default/laugh.gif) Bronze also passively generates some GP every day. yup. i wanted also double monster slots but there's no point if you don't play anymore... (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(tetron @ Feb 2 2015, 18:26)  It's just your bad luck. Nothing else.
having elemental prefixed armors slightly helps, since this way you subtract one potency from the pool. but i had quite bad luck with juggernaut as well, to be honest QUOTE(Dead-ed @ Feb 2 2015, 18:16)  Every damage addition in 1h will be doubled thus it gives biggest advantage since 1h has low crit chance. I picked cats lover as reference.
i remember someone said that 30% is actually a rather high chance: 1 hit every 3 being a crit is nice (+ another 10% with heartseeker) and frankly speaking, if you have less than 30% at lv300+ with full power armors you have to be doing something really wrong. with light armor it should be even better
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Feb 2 2015, 21:29
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Colman @ Feb 2 2015, 20:22)  FYI, I have brought a L_max divine prof glove with 300k in auction
mmm. not bad, i may still hope in 100k then...
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Feb 2 2015, 21:34
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derp-z2
Group: Members
Posts: 455
Joined: 17-September 14

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QUOTE(Scremaz @ Feb 2 2015, 16:48)  if you only have to farm prof i suggest you to do hit-and-run GF at normal difficulty. with cloth armors (whatever kind, as long as they have high WIS. high evade is a bonus) and DW style you can farm ~5 prof points with 10 greater manas. you can reach even round 20 - not that it really matters though someone also suggested to go with low-PXP crude IW at PF difficulty: this way you should have mobs with high HP and low damage, but never tried it myself [edit]: obviously, one-shot is still possible if you forget spirit shield, even with flimsy gear (IMG:[ invalid] style_emoticons/default/heh.gif) Just tried the 3rd option all this evening for 1H style it is effective for nightmare difficulty almost gained 15 - 25 prof points after 10 repeats on crude estoc of balance but at the same time am down on armor rust by 10% This post has been edited by derp-z2: Feb 2 2015, 21:37
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Feb 2 2015, 21:57
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(derp-z2 @ Feb 2 2015, 20:34)  Just tried the 3rd option all this evening for 1H style it is effective for nightmare difficulty almost gained 15 - 25 prof points after 10 repeats on crude estoc of balance but at the same time am down on armor rust by 10%
go with the best exq armors/gears you can find, so repair fees won't be that high. maybe even sup...
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Feb 2 2015, 22:26
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(Scremaz @ Feb 2 2015, 11:20)  already did. i named it after eva kerekes, so it has boobies for sure. [ blog.daum.net] some hints here, just in case (IMG:[ invalid] style_emoticons/default/rolleyes.gif) both of you, are you fine enough with S prof? (IMG:[ invalid] style_emoticons/default/duck.gif) really? so basically 1H/light relies on a humonguous number of hits per turn, right? yup. i wanted also double monster slots but there's no point if you don't play anymore... (IMG:[ invalid] style_emoticons/default/tongue.gif) having elemental prefixed armors slightly helps, since this way you subtract one potency from the pool. but i had quite bad luck with juggernaut as well, to be honest i remember someone said that 30% is actually a rather high chance: 1 hit every 3 being a crit is nice (+ another 10% with heartseeker) and frankly speaking, if you have less than 30% at lv300+ with full power armors you have to be doing something really wrong. with light armor it should be even better 47ish with leather & so much the same with power warding, i asked cats lover once & surprised that at such high level he didn't pass 50. That's why i put fatality in 2nd position after butcher that applied on every hit. Planning to afford shadowdancer in di~stant future for more crit. Edit: 34ish for my 1h crit This post has been edited by Dead-ed: Feb 2 2015, 22:44
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Feb 2 2015, 23:29
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Superlatanium
Group: Gold Star Club
Posts: 7,641
Joined: 27-November 13

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QUOTE(derp-z2 @ Feb 2 2015, 13:34)  Just tried the 3rd option all this evening for 1H style it is effective for nightmare difficulty almost gained 15 - 25 prof points after 10 repeats on crude estoc of balance but at the same time am down on armor rust by 10%
QUOTE(Scremaz @ Feb 2 2015, 13:57)  go with the best exq armors/gears you can find, so repair fees won't be that high. maybe even sup...
Given your level you'll probably be able to handle 180 PXP IW on at least BT - less stamina/equipment degradation. Any equipment should be fine - if you're grinding a lot, no need to use your real equipment that you have to repair, if you're that worried about repair costs. I can Focus every turn (no block/resist) on PFUDOR with only crude/fair armor I happened to find, and still gain significantly more HP than I lose.
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