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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 31 2015, 15:10
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VriskaSerket
Group: Catgirl Camarilla
Posts: 4,118
Joined: 27-December 08

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QUOTE(treesloth @ Jan 31 2015, 12:49)  uhhh... so you are telling me that his credits are real? if so, my mind is blown. I don't know what to believe anymore. (IMG:[ invalid] style_emoticons/default/wacko.gif) hm, even with 10m daily income (not possible) that still ~10m years to get that amount. i thought that obvious fake. "oh, look, im rich!! who want 10t?" (IMG:[ invalid] style_emoticons/default/laugh.gif) 
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Jan 31 2015, 15:15
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treesloth
Group: Catgirl Camarilla
Posts: 3,528
Joined: 6-January 13

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QUOTE(Scremaz @ Jan 31 2015, 22:03)  don't know if any of you noted that the pattern if his amount is somewhat periodic. but surely i won't be the one to crush your dreams (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(Dammon @ Jan 31 2015, 22:04)  QUOTE(VriskaSerket @ Jan 31 2015, 22:10)  hm, even with 10m daily income (not possible) that still ~10m years to get that amount. i thought that obvious fake. "oh, look, im rich!! who want 10t?" (IMG:[ invalid] style_emoticons/default/laugh.gif) (IMG:[ invalid] style_emoticons/default/laugh.gif) I was about to quit my job and join a monastery. just didn't figure m118ww118 was one to do such things. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jan 31 2015, 15:16
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desu.nano
Group: Members
Posts: 242
Joined: 13-January 13

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just edit the source code of the page, and done.
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Jan 31 2015, 15:28
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(tetron @ Jan 29 2015, 04:33)  Max amount of PMI/MMI that anyone can have is capped at 80%. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) 80% PMI / MMI still seems to be a pretty good amount right? Monsters can have anti-block/evade/parry/resist chaos upgrades. But there doesn't seem to be anti-PMI/MMI.
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Jan 31 2015, 15:43
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Scremaz @ Jan 31 2015, 21:03)  which script to change colors in log lines? still hvstat doing?
It is hv stat. You can see the "tool" icon in the top-right corner.
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Jan 31 2015, 15:44
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(VriskaSerket @ Jan 31 2015, 14:40)  right. with trillions of trillions you can just buy an unspecified amount of EDs (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(Colman @ Jan 31 2015, 14:43)  It is hv stat. You can see the "tool" icon in the top-right corner.
yup. thanks! This post has been edited by Scremaz: Jan 31 2015, 15:45
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Jan 31 2015, 15:52
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(VriskaSerket @ Jan 31 2015, 21:10)  hm, even with 10m daily income (not possible) that still ~10m years to get that amount. i thought that obvious fake. "oh, look, im rich!! who want 10t?" (IMG:[ invalid] style_emoticons/default/laugh.gif)  FYI, the "Credits" label is on the left panel. It will never cross the broader. As it is aligned to right, the number will go to the left hand side. (IMG:[ invalid] style_emoticons/default/cool.gif)
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Jan 31 2015, 16:14
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VriskaSerket
Group: Catgirl Camarilla
Posts: 4,118
Joined: 27-December 08

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QUOTE(Colman @ Jan 31 2015, 13:52)  FYI, the "Credits" label is on the left panel. It will never cross the broader. As it is aligned to right, the number will go to the left hand side. (IMG:[ invalid] style_emoticons/default/cool.gif) not sure about that. at least in chrome they in separate table and "Credits" always aligned to right side of amount. im just edited source code, chrome done all work after that. This post has been edited by VriskaSerket: Jan 31 2015, 16:15
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Jan 31 2015, 16:20
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(VriskaSerket @ Jan 31 2015, 22:14)  not sure about that. at least in chrome they in separate table and "Credits" always aligned to right side of amount. im just edited source code, chrome done all work after that.
The credits is in <div> for the whole HV screen, used to fix the size. --<div> for the left panel ----<table> for the credit. BTW, 10b did not add label for each section. would it be hard for debugging? This post has been edited by Colman: Jan 31 2015, 16:21
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Jan 31 2015, 16:43
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VriskaSerket
Group: Catgirl Camarilla
Posts: 4,118
Joined: 27-December 08

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QUOTE(Colman @ Jan 31 2015, 14:20)  The credits is in <div> for the whole HV screen, used to fix the size. --<div> for the left panel ----<table> for the credit.
nope: table for "Credits" and amount, tr,td,div after that. not sure why not works "width" in style, im not good in web design.  QUOTE(Colman @ Jan 31 2015, 14:20)  BTW, 10b did not add label for each section. would it be hard for debugging?
i wrote only 1 script ( this), hadnt any problem with debugging constructions like this works fine. "document.getElementById("bonus_stats").children[1].children[1].children[0].children[0]" probably before obfuscation there was more labels, so no problem for Tenboro at all.
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Jan 31 2015, 16:49
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(VriskaSerket @ Jan 31 2015, 22:43)  nope: table for "Credits" and amount, tr,td,div after that. not sure why not works "width" in style, im not good in web design.  i wrote only 1 script ( this), hadnt any problem with debugging constructions like this works fine. "document.getElementById("bonus_stats").children[1].children[1].children[0].children[0]" probably before obfuscation there was more labels, so no problem for Tenboro at all. Didn't know the table is not a sub-member of the left pane <div>. So the left panel <div> is rather pointless.
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Jan 31 2015, 16:56
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VriskaSerket
Group: Catgirl Camarilla
Posts: 4,118
Joined: 27-December 08

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QUOTE(Colman @ Jan 31 2015, 14:49)  Didn't know the table is not a sub-member of the left pane <div>. So the left panel <div> is rather pointless.
its still a sub-member of left pane <div>, idk why that works how it works. (IMG:[ invalid] style_emoticons/default/unsure.gif) but there still no bugs until you have 20+ digits credits.) so that div does it work. This post has been edited by VriskaSerket: Jan 31 2015, 16:58
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Jan 31 2015, 17:05
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Nottle
Group: Gold Star Club
Posts: 313
Joined: 2-October 12

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finishing grindfest on pfudor is still impressive
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Jan 31 2015, 20:54
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DamienCash
Group: Gold Star Club
Posts: 241
Joined: 14-October 13

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Without going into the specifics (hard numbers), my current build is full Heavy Power armour and a 2h Ethereal Mace of the Vampire with an eye towards tanking. I rely heavily on my Mace's Stun proc, Regen, Protection, and the occasional Cure to get me through most fights. I generally buff up, build up Overcharge through basic attacks, then turn that Overcharge into MP through Focus (before buffing up and starting the process again). Wisdom is my highest stat to facilitate this playstyle, while Agility and Intelligence are virtually ignored (they are both raised to 100 to contribute to the Spirit formulas).
I'm considering switching from Power to Plate armour to lower my Interference, but I'm not sure how much that will affect my Action Speed or damage output. As well, I am wondering if a Battlecaster or Illthid Mace will generate more HP (through more affordable Cures/Regen) than my current Vampire Mace. I have no particular Stat goals other than raising my main stats to 200. I have a slow drip of 1 Hath/Dawn that I half-want to dedicate to a Haste-flavoured Innate Arcana perk.
I am fairly well-versed in how HV's mechanics work. I typically play on Hell or Nintendo difficulty to balance the rewards with how many consumables I end up using. Using consumables/maging is against my mindset, so Domino Strike'ing for sustainable AoE (and widespread hard CC through 4-turn Stuns) instead seemed like a perfect fit. I figured that I can recoup the Agility/Burden hit from my equipment choices with defense and healing. However, I'm wondering how viable my approach is in the late®-game, especially when up against 9 or 10 monsters. Where do I stand in grand scheme of things?
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Jan 31 2015, 20:54
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(VriskaSerket @ Jan 31 2015, 15:56)  its still a sub-member of left pane <div>, idk why that works how it works. (IMG:[ invalid] style_emoticons/default/unsure.gif) but there still no bugs until you have 20+ digits credits.) so that div does it work. That's because Tables and Divs don't mix really well. If Tenboro (or whoever designed the interface in his place) had specified a Width property for that Table the "Credits" text wouldn't slide all the way to the right when the row below (which too lacks a Width parameter) houses a way-too-long number. And if the number Row had Overflow set to Hidden, the digits in excess too wouldn't wander all over the page. Anyways, an interface that still relies on tables makes me cringe. It's way easier, cleaner and lighter to code the same fixed structure making use of divs only.
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Jan 31 2015, 21:01
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(DamienCash @ Jan 31 2015, 19:54)  Without going into the specifics (hard numbers), my current build is full Heavy Power armour and a 2h Ethereal Mace of the Vampire with an eye towards tanking. I rely heavily on my Mace's Stun proc, Regen, Protection, and the occasional Cure to get me through most fights. I generally buff up, build up Overcharge through basic attacks, then turn that Overcharge into MP through Focus (before buffing up and starting the process again). Wisdom is my highest stat to facilitate this playstyle, while Agility and Intelligence are virtually ignored (they are both raised to 100 to contribute to the Spirit formulas).
I'm considering switching from Power to Plate armour to lower my Interference, but I'm not sure how much that will affect my Action Speed or damage output. As well, I am wondering if a Battlecaster or Illthid Mace will generate more HP (through more affordable Cures/Regen) than my current Vampire Mace. I have no particular Stat goals other than raising my main stats to 200. I have a slow drip of 1 Hath/Dawn that I half-want to dedicate to a Haste-flavoured Innate Arcana perk.
I am fairly well-versed in how HV's mechanics work. I typically play on Hell or Nintendo difficulty to balance the rewards with how many consumables I end up using. Using consumables/maging is against my mindset, so Domino Strike'ing for sustainable AoE (and widespread hard CC through 4-turn Stuns) instead seemed like a perfect fit. I figured that I can recoup the Agility/Burden hit from my equipment choices with defense and healing. However, I'm wondering how viable my approach is in the late®-game, especially when up against 9 or 10 monsters. Where do I stand in grand scheme of things?
if your build is already heavy power you shouldn't have big problems. start looking for a rapier of slaughter (whatever prefixed) and a force shield, and you should be good to go. optional for when you'll have higher funds switch powers to power of slaughter (sup/exq grade is good enough due to their prices)
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