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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 30 2015, 17:46
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Koaen
Group: Catgirl Camarilla
Posts: 2,225
Joined: 7-April 12

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QUOTE(nec1986 @ Jan 30 2015, 10:39)  Should i change my set to backup one? I mean if current gonna lock to lvl or something.
Your equipment will be unequipped when the patch lands. Don't worry about it.
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Jan 30 2015, 18:09
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(tv1990 @ Jan 30 2015, 16:32)  Hello I love maths a lot and i also love prescision (IMG:[ invalid] style_emoticons/default/tongue.gif) i just wanna know how to "precisely" distribute my primary attributes if i'm one handed heavy armor player ( i want an answer like : Strengh and endurance x times your level Dex and wis y times your level ... etc) thanks in advance sadly for you i'm an engineer, so i'm happy enough with approximations (IMG:[ invalid] style_emoticons/default/tongue.gif) STR, DEX and END are the highest priorities (the first two for ADB and attack-related stats, the latter for HP tank). WIS is interesting as well, but only for MP tank, so keep it a bit behind (a dozen points?). AGI and INT are useful less or more only for SP tank, so keep them behind WIS (another dozen points less?) oh, and go as high as your global EXP tank allows you to, there's no use in keeping unassigned EXP points
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Jan 30 2015, 18:17
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tv1990
Newcomer
  Group: Members
Posts: 68
Joined: 6-March 10

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QUOTE(Scremaz @ Jan 30 2015, 19:09)  sadly for you i'm an engineer, so i'm happy enough with approximations (IMG:[ invalid] style_emoticons/default/tongue.gif) me too it's just i'm a fresh one just got my diploma QUOTE(Scremaz @ Jan 30 2015, 19:09)  STR, DEX and END are the highest priorities (the first two for ADB and attack-related stats, the latter for HP tank). WIS is interesting as well, but only for MP tank, so keep it a bit behind (a dozen points?). AGI and INT are useful less or more only for SP tank, so keep them behind WIS (another dozen points less?)
oh, and go as high as your global EXP tank allows you to, there's no use in keeping unassigned EXP points
okay so there is no point raising AGI for the attack speed (which means i have to rely on Haste spell and low burden) right ?
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Jan 30 2015, 18:24
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(tv1990 @ Jan 30 2015, 17:17)  okay so there is no point raising AGI for the attack speed (which means i have to rely on Haste spell and low burden) right ?
right. attack speed bonus will be eaten away by BUR, so it's pointless to raise AGI only for that reason. haste is computed in a different way, so it still works. there are some equations in wiki here and here, but knowing that it empirically works should be enough (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jan 30 2015, 18:27
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colosseum_guy
Group: Members
Posts: 228
Joined: 12-June 10

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nvm
This post has been edited by colosseum_guy: Jan 30 2015, 18:27
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Jan 30 2015, 18:48
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(clarkiest @ Jan 30 2015, 02:02)  Hence my request for defense stat. What I can't have with primary stat (mitigations from Endurance, parry from Dex, etc), I wish to gain them with equipments. Surely, those who run at PF have great stats require end-game equipments for me to catch up. But my goal is only smooth sailing at Hell, surely it's viable.
Of course it's viable. And for hellfest with 1h Heavy, endgame gears (except the Shield) are not necessary. QUOTE(n125 @ Jan 30 2015, 11:58)  I personally haven't heard of resistance potencies being desirable. Grindfest is the only mode where I can barely conceive them being useful.
For the last 3 Arenas, Dark and Cold Mitigations are also pretty good if you're playing PFUDOR. QUOTE(Hoheneim @ Jan 30 2015, 13:56)  Still, there' something off with that pic, though I can't put my finger on it... (IMG:[ invalid] style_emoticons/default/huh.gif) Player didn't attack, yet he won the the round. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(Scremaz @ Jan 30 2015, 20:45)  lottery prizes are already player-bounded, so i guess they already implement this mechanism...
Not happening. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jan 30 2015, 18:54
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(tv1990 @ Jan 30 2015, 09:17)  me too it's just i'm a fresh one just got my diploma okay so there is no point raising AGI for the attack speed (which means i have to rely on Haste spell and low burden) right ?
what's your playstyle btw?
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Jan 30 2015, 19:44
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Superlatanium
Group: Gold Star Club
Posts: 7,641
Joined: 27-November 13

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QUOTE(Scremaz @ Jan 30 2015, 08:49)  yes. the higher the tier of the spell (for example, ragnaork is better than disintegrate) and the tier of ripened soul ability, the higher the chance (and shorter the duration of ripened soul, but it doesn't matter). at your level i strongly suggest you to achieve ragnarok to have it barely usable, or simply discard the whole project until lv300 and going on with SP potions
Seconding this. At your level, Disintegrate has only a 53% chance of proccing on even a single monster, even when you cast it on the max number of targets (6). (47% of the time, it will do nothing). Ragnarok is better, with 74% chance of proccing on at least one monster (assuming 6 targets), but it costs significantly more and still isn't great. If you calculate out the average SP gained per MP spent, and look at your spirit/mana potion usage, you'll probably conclude that Spirit Theft barely gets you any gains at all, due to the low proc chance. I'd wait until 300. This post has been edited by Superlatanium: Jan 30 2015, 20:40
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Jan 30 2015, 19:46
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Dead-ed @ Jan 30 2015, 17:54)  what's your playstyle btw?
1H/heavy. Read his previous message.
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Jan 30 2015, 20:51
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(Dan31 @ Jan 30 2015, 10:46)  1H/heavy. Read his previous message.
"if"
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Jan 30 2015, 21:01
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Its not something good even after 300+. Its good only as emergency help, because allows to get mana with focus and sp with sp theft, but spend...dont remember, 300 mp? to get average 100 or sometimes a bit more sp.
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Jan 30 2015, 21:22
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(nec1986 @ Jan 30 2015, 20:01)  Its good only as emergency help, because allows to get mana with focus and sp with sp theft, but spend...dont remember, 300 mp? to get average 100 or sometimes a bit more sp.
if you do it with large groups of mobs and with 'better ragnarok' ability it's quite unlikely that no one gets ripened status, so we can say 171 MP to restore 192 SP (at least at my level and with 235 prof either on forbidden and deprecating). even if we consider that 20% of times it may not proc, we are still around 1 SP restored for every MP spent, minus all what you lose eventually with special attacks (IMG:[ invalid] style_emoticons/default/rolleyes.gif) surely it's something to rely on only in case of surplus mana/channellings and not as standard tactic This post has been edited by Scremaz: Jan 30 2015, 21:27
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Jan 30 2015, 21:22
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coreguy
Group: Members
Posts: 119
Joined: 15-May 12

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I have always put AGI only behind STR and END, as I believe it could be quite a plus for light armor set-up.
But....now my effective stats are like this:
440 Strength 513 Dexterity 500 Agility 396 Endurance 180 Intelligence 236 Wisdom
STR is fairly low....
This post has been edited by coreguy: Jan 30 2015, 21:23
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Jan 30 2015, 21:28
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(coreguy @ Jan 30 2015, 20:22)  I have always put AGI only behind STR and END, as I believe it could be quite a plus for light armor set-up.
But....now my effective stats are like this:
440 Strength 513 Dexterity 500 Agility 396 Endurance 180 Intelligence 236 Wisdom
STR is fairly low....
and what about END and WIS? (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jan 30 2015, 21:34
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coreguy
Group: Members
Posts: 119
Joined: 15-May 12

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QUOTE(Scremaz @ Jan 30 2015, 20:28)  and what about END and WIS? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) No idea why END is so low. I can recall that I added a lot. Or maybe other stats are significantly boosted by equipment, like AGI and DEX I may need to put WIS in a higher priority from now on. This post has been edited by coreguy: Jan 30 2015, 21:34
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Jan 30 2015, 21:42
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Superlatanium
Group: Gold Star Club
Posts: 7,641
Joined: 27-November 13

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QUOTE(nec1986 @ Jan 30 2015, 13:01)  Its not something good even after 300+. Its good only as emergency help, because allows to get mana with focus and sp with sp theft, but spend...dont remember, 300 mp? to get average 100 or sometimes a bit more sp.
It can be worth it, even more so if one has low interference. I'm 1h with high interference, but it is still useful. Disintegrate/Drain costs me 172 mana (12% of max) and has an 81% chance of returning 29 * 7 = 203 spirit. Focus allows for limitless mana regen: get the monsters down to one or two Stunned monsters, and Focus can get you 5% base mana * 10+ turns of Focus. Repeat every round that you need mana and can't spare the potion. But Spirit is gone forever, unless you use a spirit potion (limited uses)... or you use Spirit Theft. When I was 300, the only reason I was able to do DWD was because of Spirit Theft - without it, I ran out around round 80~, even with 13 spirit potions. Spirit Theft can be essential in long battle series if your equipment isn't great and your level is low (but above 300). QUOTE(Scremaz @ Jan 30 2015, 13:22)  we are still around 1 SP restored for every MP spent, minus all what you lose eventually with special attacks (IMG:[ invalid] style_emoticons/default/rolleyes.gif) surely it's something to rely on only in case of surplus mana/channellings and not as standard tactic Without spirit theft, mana is infinite, but spirit is not. Run out of spirit and you die, end of story. With spirit theft, both mana and spirit are (potentially) infinite, and your number of spirit potions is no longer the limiting factor in very long battle series like DWD and GF. If you have meh equipment and frequently take significant spirit damage (like me), it's worth it! (in PFUDOR DWD and GF, and maybe IWBTH IW 80+ rounds)
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Jan 30 2015, 21:42
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(coreguy @ Jan 30 2015, 20:34)  No idea why END is so low. I can recall that I added a lot. Or maybe other stats are significantly boosted by equipment, like AGI and DEX
are they 2/3 PABs? it's not good for your health. may i see your stat page and gear links? This post has been edited by Scremaz: Jan 30 2015, 21:43
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Jan 30 2015, 21:49
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coreguy
Group: Members
Posts: 119
Joined: 15-May 12

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Jan 30 2015, 21:58
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Mostly i cast spirit theft only with mana overflow. Its better than rebuff. Maybe in fest its better...shcoolgirls? Is it worth? I mean normal is near 30-40m with 15k credits loot. On hell its near 1hour or a bit more, but pf is 2hours+. And reward is mostly same 45k credits loot + something from equip. 30k for almost additional 1.5h farm?
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Jan 30 2015, 22:03
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(coreguy @ Jan 30 2015, 20:49)  nice rapier, but personally i suggest you a waki of nimble: BW isn't so strong nowadays (in particular waki's BW), and it's not that 8% more offhand means so much; on the contrary, you may benefit of the bonus parry - but actually it has not to be easy to find an affordable leg waki of nimble. also, butcher on offhand isn't exactly a big result... your armors don't seem bad, but overall the amount of END they give you is half of DEX/AGI, thus that lacking. didn't note it before but my shade set is that way too, so i guess it's alright: 603 Strength 660 Dexterity 671 Agility 544 Endurance 361 Intelligence 393 Wisdom surely you should raise WIS, personally i keep it as high as END and all other stats (apart INT, which is 30 points behind) QUOTE(nec1986 @ Jan 30 2015, 20:58)  Mostly i cast spirit theft only with mana overflow. Its better than rebuff. Maybe in fest its better...shcoolgirls? Is it worth? I mean normal is near 30-40m with 15k credits loot. On hell its near 1hour or a bit more, but pf is 2hours+. And reward is mostly same 45k credits loot + something from equip. 30k for almost additional 1.5h farm?
personally i do them only to farm tokens and trophies, at the minimum possible level i feel to do that day (which means hell or hard for the first, but surely hard for the last two) This post has been edited by Scremaz: Jan 30 2015, 22:06
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