QUOTE(clarkiest @ Jan 29 2015, 05:52)

For those who blast through arena easily at higher than Hell,
if melee, what's your defense stat (PMI, MMI, parry, and such)? (no 1H pls)
if mage, what's your damage?
A non-1h melee makes things significantly tougher than they need to be (without top-tier gear), with the main benefit just being bragging rights (IMG:[
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I've heard that mage can clear 2x or 3x faster than melee, but they also need an extraordinary set of equipment plus full IW to survive at the highest difficulty. High level is also required for lower T3 cooldowns and 0 CD Imperil. Without all of those, melee is significantly more effective - so I've heard.
QUOTE(clarkiest @ Jan 29 2015, 05:52)

currently, I'm at 45-ish minutes Eternal Darkness @hell (shade). My goal is to shave it down to 15-20 minutes by eliminating the need to cure.
Have you tried infusions? Adding holy or dark strike on your katana for 30? min is a great help in taking down schoolgirls faster.
QUOTE(coreguy @ Jan 29 2015, 07:32)

I have made an easy line chart of elements mitigation values according to the database.
Which database are you using?
QUOTE(nec1986 @ Jan 29 2015, 06:43)

Cant rly imagine PF fest clear. Why? Monster damage starts at 50% base and increases by .4% per round. It means in late stage they stronger in 5+ times. Any sp attack gonna be...40k+? And any ordinary attack 1.5k+? So...or near cap damage or huge amount of debuffs (and here you need also huge amount of mp).
Well, it used to say 1%. Unfortunately it seems we don't have a decent idea of what the actual formula for damage increase is. Some said earlier in this thread that 2x-4x damage past round 900 sounded about right.
A way to test would be to play on normal or something low enough to deal with, isolate a single common mob a few rounds in (one of GC's? or a 2250?), and note average damage from basic attacks, MP 1 attacks, MP 2 attacks, and SP attacks over 100 or 200 turns. If 1h, Focus to avoid counter-attacking and killing it. Do the same thing around round 100? if you get lucky enough to run into them again, and keep repeating for as many round milestones as you want. (Pay close attention to when Protection is active) (For more accuracy, factor in the monster's level as well) (try to have capped defensive proficiency first, and don't level up during the run)
Then, with regression analysis on each type of attack, we can come up with a pretty accurate equation for how much (and how) GF's damage increases over time.
If no one else does it I'll probably do it sometime once I have enough disposable credits for an energy drink.
QUOTE
And any ordinary attack 1.5k+?
I've seen GC's monsters' basic attacks do 1.6k at our level (IMG:[
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