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post Jan 29 2015, 02:42
Post #62041
Dead-ed



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QUOTE(Scremaz @ Jan 28 2015, 15:03) *

yup. those leggings...

i mean agility
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post Jan 29 2015, 03:11
Post #62042
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QUOTE(Hoheneim @ Jan 28 2015, 15:37) *

To everyone who was still unsure if PFUDOR TT&T would be worth the time/effort...

The answer is NO, the above being the usual outcome (With a twist! Loose Change Lying Around & Double Crappy Drop [LotD 20]!).


If you want to check trends, you need (at least) expected value >5, so play it ~1000 more times (heh).

QUOTE(malkatmp @ Jan 28 2015, 16:42) *

tbh, even with Lotd 25/25, you'll get something decent* from PFUDOR TT&T only ~10% of the time.

* note: decent. not good/great.


I think it is much lower that that. For example, only around 1% of heavy loot drops is power of slaughter, not even taking into account quality. However next patch might help solve this.
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post Jan 29 2015, 07:13
Post #62043
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QUOTE(m118w11 @ Jan 29 2015, 03:11) *

If you want to check trends, you need (at least) expected value >5, so play it ~1000 more times (heh).
I think it is much lower that that. For example, only around 1% of heavy loot drops is power of slaughter, not even taking into account quality. However next patch might help solve this.


again, Decent quality not good/great. imo, I consider Leg Plate/Leather of Protection decent drops. (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jan 29 2015, 11:02
Post #62044
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QUOTE(Scremaz @ Jan 29 2015, 06:45) *

uh, yeah, both vriska and m118 told me that crys perks are good investments. quite expensive though...

Crys perks are for fun only. Not for income. At least for now.
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post Jan 29 2015, 11:11
Post #62045
Closed Account



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Any script to disable this? Im just curious as clicking "prevent..." does nothing.


[attachembed=58177]
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post Jan 29 2015, 12:07
Post #62046
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http://hentaiverse.org/pages/showequip.php...;key=f58d40c90e

Quite bad even for dw right? 25% with 7 turns is awesome, but that parry and pabs.
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post Jan 29 2015, 12:11
Post #62047
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QUOTE(nec1986 @ Jan 29 2015, 11:07) *

http://hentaiverse.org/pages/showequip.php...;key=f58d40c90e

Quite bad even for dw right? 25% with 7 turns is awesome, but that parry and pabs.

ACC as well: expect 84% offhand chance
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post Jan 29 2015, 13:52
Post #62048
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QUOTE(nec1986 @ Jan 29 2015, 12:07) *
Quite bad even for dw right? 25% with 7 turns is awesome, but that parry and pabs.

Personally, I prefer maximizing damage with DW. The style only hit one monster per turn!

----
For those who blast through arena easily at higher than Hell,
if melee, what's your defense stat (PMI, MMI, parry, and such)? (no 1H pls)
if mage, what's your damage?

Currently, I'm using Niten to blast through arena.
  • at 60% PMI, no evade, I need to cast cure every now and then against 6 mobs @hell.
  • switching to shade, I got better survivability. But at 20% damage loss (5000-ish to 4000-ish), I don't feel like blasting.
  • currently, I'm at 45-ish minutes Eternal Darkness @hell (shade). My goal is to shave it down to 15-20 minutes by eliminating the need to cure.

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post Jan 29 2015, 13:53
Post #62049
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I hear super high level people like grinding PFDOR grindfests for some reason... what is that reason?

drops? exp? crystals? what?
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post Jan 29 2015, 13:57
Post #62050
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QUOTE(Scremaz @ Jan 29 2015, 00:45) *

uh, yeah, both vriska and m118 told me that crys perks are good investments. quite expensive though...


Greetings

If going only on the Mint then 1 year worth of investment ... (IMG:[invalid] style_emoticons/default/wink.gif) .

talk about lot of chewing while kicking Monters' by the (m)ass in the arena . get it (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 29 2015, 13:59
Post #62051
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QUOTE
I hear super high level people like grinding PFDOR grindfests for some reason... what is that reason?

Crystals. Those people's monsters ask too much only to cough it out to whomever killed them.
Also, token drop feel more frequent. Can't back it with statistic though...
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post Jan 29 2015, 14:43
Post #62052
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Cant rly imagine PF fest clear. Why? Monster damage starts at 50% base and increases by .4% per round. It means in late stage they stronger in 5+ times. Any sp attack gonna be...40k+? And any ordinary attack 1.5k+? So...or near cap damage or huge amount of debuffs (and here you need also huge amount of mp).

Tokens? Probably quite equal because arena clear gives pretty bonus (in 100x bigger), but at the same time fest has same drop with 1/4 credits and instead much bigger crystal drop (its much better if we compare value of both). And also its almost constant 8mobs instead 2-8 waves in arena, so you get more equip/artifact and so on drops. And as i think for high mage style there is no big difference between 2 and 10 mobs, because aoe attacks.

This post has been edited by nec1986: Jan 29 2015, 14:44
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post Jan 29 2015, 15:32
Post #62053
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I have made an easy line chart of elements mitigation values according to the database.
all levels are divided into 50 groups (x-axis) then means are plotted (y-axis).


(IMG:[i.imgur.com] http://i.imgur.com/lIRt0P1.png)

0-10: 505-716
11-20: 717-786
21-30: 787-866
31-40: 867-1016
41-50: 1017-2250

This post has been edited by coreguy: Jan 29 2015, 15:44
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post Jan 29 2015, 15:36
Post #62054
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Nice work. Dark is quite low, but at the end only fire. All other is more or less same. Btw, how strong is 30-40 range?
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post Jan 29 2015, 15:43
Post #62055
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QUOTE(coreguy @ Jan 29 2015, 15:32) *

I have made an easy line chart of elements mitigation values according to the database.
all levels are divided into 50 groups (x-axis) then means are plotted (y-axis).
-snip-


(IMG:[i.imgur.com] http://i.imgur.com/BoDSi7i.jpg)
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post Jan 29 2015, 15:44
Post #62056
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QUOTE(nec1986 @ Jan 29 2015, 14:36) *

Nice work. Dark is quite low, but at the end only fire. All other is more or less same. Btw, how strong is 30-40 range?


31-40: 867-1016

I have added the levels range of groups.
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post Jan 29 2015, 15:56
Post #62057
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QUOTE(malkatmp @ Jan 29 2015, 14:43) *

(IMG:[i.imgur.com] http://i.imgur.com/BoDSi7i.jpg)

it seems a chart made with matlab. i would've done it with excel but i guess it's fine anyways (IMG:[invalid] style_emoticons/default/biggrin.gif)

people at our levels have to look at 41-50 block (which is related to PL1000+ monsters), so you can ignore all the rest.
i guess it's the various kinds of mitigation of the mobs (which depends on the class), thus a sort of hint of which strike you should have/earn on your weapon. if it's that way, it seems that apart from fire is all the same, so whenever your strike isn't fire you should still earn an upper hand against something.

though i can't really understand why, with all those celestials around i expected that dark would be quite disconnected from the others as well...

This post has been edited by Scremaz: Jan 29 2015, 15:59
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post Jan 29 2015, 16:28
Post #62058
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QUOTE(Scremaz @ Jan 29 2015, 14:56) *

it seems a chart made with matlab. i would've done it with excel but i guess it's fine anyways (IMG:[invalid] style_emoticons/default/biggrin.gif)

people at our levels have to look at 41-50 block (which is related to PL1000+ monsters), so you can ignore all the rest.
i guess it's the various kinds of mitigation of the mobs (which depends on the class), thus a sort of hint of which strike you should have/earn on your weapon. if it's that way, it seems that apart from fire is all the same, so whenever your strike isn't fire you should still earn an upper hand against something.

though i can't really understand why, with all those celestials around i expected that dark would be quite disconnected from the others as well...


5 minutes' work in python.

it is always interesting to see some data visualization. (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jan 29 2015, 16:48
Post #62059
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QUOTE(coreguy @ Jan 29 2015, 17:28) *

5 minutes' work in python.

it is always interesting to see some data visualization. (IMG:[invalid] style_emoticons/default/biggrin.gif)

Nice. I d spend 1hour+ to rewrite data in excel. Dunno about dark (as i remember it has longer cast time and mana price), but something like wind can be better than any other elemental.
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post Jan 29 2015, 17:17
Post #62060
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QUOTE(clarkiest @ Jan 29 2015, 05:52) *
For those who blast through arena easily at higher than Hell,
if melee, what's your defense stat (PMI, MMI, parry, and such)? (no 1H pls)
if mage, what's your damage?

A non-1h melee makes things significantly tougher than they need to be (without top-tier gear), with the main benefit just being bragging rights (IMG:[invalid] style_emoticons/default/tongue.gif)

I've heard that mage can clear 2x or 3x faster than melee, but they also need an extraordinary set of equipment plus full IW to survive at the highest difficulty. High level is also required for lower T3 cooldowns and 0 CD Imperil. Without all of those, melee is significantly more effective - so I've heard.
QUOTE(clarkiest @ Jan 29 2015, 05:52) *
currently, I'm at 45-ish minutes Eternal Darkness @hell (shade). My goal is to shave it down to 15-20 minutes by eliminating the need to cure.

Have you tried infusions? Adding holy or dark strike on your katana for 30? min is a great help in taking down schoolgirls faster.
QUOTE(coreguy @ Jan 29 2015, 07:32) *

I have made an easy line chart of elements mitigation values according to the database.

Which database are you using?
QUOTE(nec1986 @ Jan 29 2015, 06:43) *

Cant rly imagine PF fest clear. Why? Monster damage starts at 50% base and increases by .4% per round. It means in late stage they stronger in 5+ times. Any sp attack gonna be...40k+? And any ordinary attack 1.5k+? So...or near cap damage or huge amount of debuffs (and here you need also huge amount of mp).

Well, it used to say 1%. Unfortunately it seems we don't have a decent idea of what the actual formula for damage increase is. Some said earlier in this thread that 2x-4x damage past round 900 sounded about right.

A way to test would be to play on normal or something low enough to deal with, isolate a single common mob a few rounds in (one of GC's? or a 2250?), and note average damage from basic attacks, MP 1 attacks, MP 2 attacks, and SP attacks over 100 or 200 turns. If 1h, Focus to avoid counter-attacking and killing it. Do the same thing around round 100? if you get lucky enough to run into them again, and keep repeating for as many round milestones as you want. (Pay close attention to when Protection is active) (For more accuracy, factor in the monster's level as well) (try to have capped defensive proficiency first, and don't level up during the run)

Then, with regression analysis on each type of attack, we can come up with a pretty accurate equation for how much (and how) GF's damage increases over time.

If no one else does it I'll probably do it sometime once I have enough disposable credits for an energy drink.
QUOTE
And any ordinary attack 1.5k+?

I've seen GC's monsters' basic attacks do 1.6k at our level (IMG:[invalid] style_emoticons/default/cool.gif)
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