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post Jan 28 2015, 13:15
Post #62001
Cleavs



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QUOTE(mozilla browser @ Jan 28 2015, 02:03) *

May I ask why you upgraded physical hit chance so much? Is accuracy so important?

can't really remember to be honest (IMG:[invalid] style_emoticons/default/heh.gif) probably i was around 150% ACC - maybe a bit lower - and had a bit of bindings of balance sitting idle. now i should be around 158%. not that it really matters so much, since overwhelming strikes gives you a +50% boost...

QUOTE(mozilla browser @ Jan 28 2015, 02:03) *

I wonder if it would be possible to get close to 100% PMI / MMI with forge upgrades and IW, and how that would be like.

in theory you should be like a ghost for those specific attacks, but nodoby can confirm it.

but i'm curious myself, how does specific mitigations work like? for example, if i take a crushing attack it will be mitigated by both my PMI (let's say 65) and crushing mit (let's say 30), so i will see only (1-0.65)*(1-0.30) = 25% of the attack, right?

QUOTE(coreguy @ Jan 28 2015, 02:32) *

Upon each round, I applied weaken and blind to boss then cleared all the other mobs first.
after that, 1vs1 is easy. Do a few hits to fill overcharge, cast focus to replenish mana.
DW's blind makes them barely be able to land a serious hit, or my evade is sufficiently high.

The result is, in the last 30 rounds I did not use a single mana potion.

so blind is actually useful, good to know oh, you're speaking about DW blind, not the spell (IMG:[invalid] style_emoticons/default/dry.gif)

QUOTE(mastaninja @ Jan 28 2015, 02:52) *

Yea I dont think this game is meant to be played with alot of focus, this was the first time I did it on nightmare I usually just cruise on hell, but I wanted to see if I could do it. I figured if I lost, I lost id already probably get more exp by doing it on nightmare and failing 90 rounds in, than just on hell.

the best difficulty is the one that lets you finish the arena and bringing home token drops/clear bonuses/trophies and so on (IMG:[invalid] style_emoticons/default/cool.gif)

QUOTE(mastaninja @ Jan 28 2015, 03:05) *

Btw quick question when do I start getting magnificent and legendary drops, ive been only really training adept learning and ability point boost and packrat with a couple loot trainings. I mostly play on nightmare except for random encounters, and ive never gotten an item better than exquisite. Do i have to train AND play on a higher difficulty?

it's all about luck. i have LotD 18 and whenever i see a crappy exq it's already a party (IMG:[invalid] style_emoticons/default/anime_cry.gif)

QUOTE(Superlatanium @ Jan 28 2015, 03:17) *

If you don't know already, the 110r and 125r schoolgirl arenas give significantly less experience (and credits) per round than the 70-100 round arenas - they also take significantly more time, especially if you don't have a super endgame set. Doing them once for the first clear bonus is nice but I wouldn't do them again for a while if your primary focus is XP (which it probably is).

you surely know already that SG trophies drop with an average 10% and dani buys them with an average price of 850c each, so altogether they are worth 35k only by trophies (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(Superlatanium @ Jan 28 2015, 03:17) *

I think 99.5% of the Legendary/Magnificent equips we see in circulation are found by the top 5% of players who do little but grind on PFUDOR all the time with loot training near maxed. Even at my level, I've only gotten a total of 3 magnificents and one legendary.

Until you start playing a few hundred rounds a day on IWBTH or PFUDOR, I don't think loot training is worth it - you'll be much better off investing funds into better equipment.

yup.


QUOTE(LazyShd @ Jan 28 2015, 03:22) *

Basically it is just about your luck, training and higher difficulties just increase the chances. For example I still waiting for my first legendary (cotton or leather (IMG:[invalid] style_emoticons/default/laugh.gif) ) drop.

i'm the fiery owner of a leg arctic katana of balance (IMG:[invalid] style_emoticons/default/cool.gif)

QUOTE(tailor64 @ Jan 28 2015, 06:01) *

I have spare tokens of blood and was thinking about doing the first clear bonus for FSM, could I do this without challenge on normal? just buff up (prot, spark, ss, haste, regen, etc) and keep silence up (seems to miss or be resisted A LOT). Is there an order to kill in?

go and get that noodly! for first time, you may want to go on normal and get rid of annoying SG first, but not that it really matters. use all the buffs you own (spark included) if you're in doubt, it's very unlikely that you run out of MP before finishing the match
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post Jan 28 2015, 13:34
Post #62002
coreguy



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QUOTE(Scremaz @ Jan 28 2015, 12:15) *

so blind is actually useful, good to know oh, you're speaking about DW blind, not the spell (IMG:[invalid] style_emoticons/default/dry.gif)


I believe it is the same effect, -20% hit chance debuff.
The good thing about DW T1 is blind lasts for 100 rounds, quite handy.

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post Jan 28 2015, 14:29
Post #62003
nyuue



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QUOTE(mastaninja @ Jan 28 2015, 02:40) *

I am not patient i take 2 spirit pots and 9 mana pots and keep spirit stance on always, i only imperiled the bosses just to kill them faster with PA, i only casted regen and protection with haste on IA and heartseeker from channels. I could imagine if i shield bashed them and used focus every round to regen mana fully I could do it that way but I dont want to put that much effort into it, which is why im 1h/heavy. Id rather just listen to my music and chill out.


Last time I did that arena on Hell I used my OC for Shield Bash+Vital Strike instead of SS, seemed to be faster. It needed some more attention though (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 28 2015, 14:45
Post #62004
Cleavs



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QUOTE(coreguy @ Jan 28 2015, 12:34) *

I believe it is the same effect, -20% hit chance debuff.
The good thing about DW T1 is blind lasts for 100 rounds, quite handy.

and it doesn't require mana (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jan 28 2015, 14:53
Post #62005
nec1986



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Btw, how much credits gives 1 gallery?
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post Jan 28 2015, 14:55
Post #62006
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QUOTE(treesloth @ Jan 28 2015, 03:12) *

b]I probably won't forge beyond the first 5-10[/b], since it appears that gears will/should be replaced constantly. LOL at monster trainers. (IMG:[invalid] style_emoticons/default/laugh.gif)


... Wow, it all adds up now that I think about it.

We thought Tenboro was just being generous when he made the forge front-heavy and taper off as you approach 50 or 100, and again when he made the first 5 upgrades no longer need bindings. But there's always a catch! Sure these seemingly unrelated changes occurred across the span of a few years, but they were in preparation for what is to come in 0.82. (IMG:[invalid] style_emoticons/default/faint.gif)

Gonna put my conspiracy hat away now... (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Jan 28 2015, 15:15
Post #62007
Cleavs



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QUOTE(n125 @ Jan 28 2015, 13:55) *

We thought Tenboro was just being generous when he made the forge front-heavy and taper off as you approach 50 or 100

eh? don't understand it (IMG:[invalid] style_emoticons/default/huh.gif)
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post Jan 28 2015, 15:28
Post #62008
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QUOTE(Scremaz @ Jan 28 2015, 05:15) *

eh? don't understand it (IMG:[invalid] style_emoticons/default/huh.gif)


Forge upgrades are logarithmic and give the greatest return early on. This is more conducive to the concept of changing equipment on a more frequent basis, as opposed to the old forge upgrade formula, where each upgrade just increased the base stat by 1%.

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post Jan 28 2015, 15:31
Post #62009
Cleavs



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QUOTE(n125 @ Jan 28 2015, 14:28) *

Forge upgrades are logarithmic and give the greatest return early on. This is more conducive to the concept of changing equipment on a more frequent basis, as opposed to the old forge upgrade formula, where each upgrade just increased the base stat by 1%.

uh ok, thanks. now at least i know why description says that way, there actually was a time in which upgrades had a linear effect
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post Jan 28 2015, 15:37
Post #62010
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You gain 1000 Credits!
You gain 8635224 EXP!
Arena Token Bonus! [Chaos Token]
Arena Clear Bonus! [Superior Axe of the Illithid]
Real Life dropped [Black T-Shirt]
Flying Spaghetti Monster dropped [Noodly Appendage]
Urd dropped [Heroic Mana Potion]
Invisible Pink Unicorn dropped [Unicorn Horn]
Viserion dropped [32 Credits]
Drogon dropped [Heroic Mana Potion]
Yggdrasil dropped [Sapling]
Rhaegal dropped [Superior Leather Gauntlets of Warding]
Verdandi dropped [Heroic Mana Potion]
You are Victorious!


- - -

To everyone who was still unsure if PFUDOR TT&T would be worth the time/effort...

The answer is NO, the above being the usual outcome (With a twist! Loose Change Lying Around & Double Crappy Drop [LotD 20]!).
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post Jan 28 2015, 15:55
Post #62011
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QUOTE(Scremaz @ Jan 28 2015, 12:15) *

so blind is actually useful, good to know oh, you're speaking about DW blind, not the spell (IMG:[invalid] style_emoticons/default/dry.gif)
By the way, "Better Blind" ability work on DW blind.
The sure thing, the fact that 100 turns become 200 when maxed, may not be that useful (most monsters are not left to live for that long), but it probably means that the loss of accuracy also apply.
So if you have some unused ability points and a green slot...
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post Jan 28 2015, 16:42
Post #62012
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QUOTE(Hoheneim @ Jan 28 2015, 15:37) *

To everyone who was still unsure if PFUDOR TT&T would be worth the time/effort...

The answer is NO, the above being the usual outcome (With a twist! Loose Change Lying Around & Double Crappy Drop [LotD 20]!).


tbh, even with Lotd 25/25, you'll get something decent* from PFUDOR TT&T only ~10% of the time.

* note: decent. not good/great.
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post Jan 28 2015, 16:43
Post #62013
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QUOTE(Hoheneim @ Jan 28 2015, 14:37) *

You gain 1000 Credits!
You gain 8635224 EXP!
Arena Token Bonus! [Chaos Token]
Arena Clear Bonus! [Superior Axe of the Illithid]
Real Life dropped [Black T-Shirt]
Flying Spaghetti Monster dropped [Noodly Appendage]
Urd dropped [Heroic Mana Potion]
Invisible Pink Unicorn dropped [Unicorn Horn]
Viserion dropped [32 Credits]
Drogon dropped [Heroic Mana Potion]
Yggdrasil dropped [Sapling]
Rhaegal dropped [Superior Leather Gauntlets of Warding]
Verdandi dropped [Heroic Mana Potion]
You are Victorious!


- - -

To everyone who was still unsure if PFUDOR TT&T would be worth the time/effort...

The answer is NO, the above being the usual outcome (With a twist! Loose Change Lying Around & Double Crappy Drop [LotD 20]!).

I guess it will be worth it if your LotD is high enough + boost of tier chance with higher quality drops from the next patch.
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post Jan 28 2015, 17:51
Post #62014
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QUOTE(Superlatanium @ Jan 28 2015, 13:04) *

DW usually benefits from attack speed (offhand waki) which heavy armor renders mostly useless. A heavy armor user's best defensive mechanic is almost always a shield with block; a light armor user uses evade (and occasionally resist) instead, almost always with Shade armor and close to 0 total burden. If you use DW/Heavy, you have neither of those defensive capabilities.

You probably like the high single-target damage of DW/Heavy, but once you start running into PL 400-1000+ monsters, you'll probably find that you need a more balanced style to play on high difficulties. (1h/shield/heavy armor is by far the most effective melee style in the current version of the game)


Interesting advise, I'll try a 1h/shield combo for awhile to see how it goes.
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post Jan 28 2015, 18:06
Post #62015
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QUOTE(Hoheneim @ Jan 28 2015, 06:37) *

You gain 1000 Credits!
You gain 8635224 EXP!
Arena Token Bonus! [Chaos Token]
Arena Clear Bonus! [Superior Axe of the Illithid]
Real Life dropped [Black T-Shirt]
Flying Spaghetti Monster dropped [Noodly Appendage]
Urd dropped [Heroic Mana Potion]
Invisible Pink Unicorn dropped [Unicorn Horn]
Viserion dropped [32 Credits]
Drogon dropped [Heroic Mana Potion]
Yggdrasil dropped [Sapling]
Rhaegal dropped [Superior Leather Gauntlets of Warding]
Verdandi dropped [Heroic Mana Potion]
You are Victorious!


- - -

To everyone who was still unsure if PFUDOR TT&T would be worth the time/effort...

The answer is NO, the above being the usual outcome (With a twist! Loose Change Lying Around & Double Crappy Drop [LotD 20]!).

chance. & you lost this time. 1000 tries as sample then make a thread please. (IMG:[invalid] style_emoticons/default/smile.gif)

The first time (& only) i cleared pf3t i got exq heimdall phase with 2 pabs.
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post Jan 28 2015, 18:22
Post #62016
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QUOTE(uareader @ Jan 28 2015, 14:55) *

By the way, "Better Blind" ability work on DW blind.
The sure thing, the fact that 100 turns become 200 when maxed, may not be that useful (most monsters are not left to live for that long), but it probably means that the loss of accuracy also apply.
So if you have some unused ability points and a green slot...



Thanks for providing a tip. I have totally overlooked better blind.
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post Jan 28 2015, 19:03
Post #62017
Cleavs



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QUOTE(coreguy @ Jan 28 2015, 17:22) *

QUOTE(uareader @ Jan 28 2015, 14:55) *

By the way, "Better Blind" ability work on DW blind.
The sure thing, the fact that 100 turns become 200 when maxed, may not be that useful (most monsters are not left to live for that long), but it probably means that the loss of accuracy also apply.
So if you have some unused ability points and a green slot...
Thanks for providing a tip. I have totally overlooked better blind.

me too. btw, it should be something like a +20 turns boost per level.

may be useful to go DW against FSM, i may try it next time...
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post Jan 28 2015, 19:42
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Do peerless drops sell well just for being peerless or do they have to actually be good?

I'm now probably out of luck for the rest of my life
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post Jan 28 2015, 19:44
Post #62019
Cleavs



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QUOTE(nanimoshiranai @ Jan 28 2015, 18:42) *

Do peerless drops sell well just for being peerless or do they have to actually be good?

I'm now probably out of luck for the rest of my life

they sell well because peerless usually, i can't find another reason for someone buying a cotton robe of protection or a plate of stoneskin otherwise. but if they are also good, all the better (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by Scremaz: Jan 28 2015, 19:45
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post Jan 28 2015, 20:01
Post #62020
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QUOTE(Scremaz @ Jan 28 2015, 18:03) *


me too. btw, it should be something like a +20 turns boost per level.

may be useful to go DW against FSM, i may try it next time...


turns number aside, it also increases the hit penalty, with up to 30% accuracy reduction.

This post has been edited by coreguy: Jan 28 2015, 20:02
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