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Jan 27 2015, 17:13
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Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

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QUOTE(mozilla browser @ Jan 27 2015, 08:32)  Why does the level go up to 900 in the proc effect duration table in http://ehwiki.org/wiki/Fighting_Styles? Do you mean http://ehwiki.org/wiki/Equipment_Procs ? Probably because we were given the formula or exact numbers by 10b and it was figured it'd be better to have all of them in case of level limit changes / XP gain changes, even though it's not relevant now.
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Jan 27 2015, 17:20
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(coreguy @ Jan 27 2015, 14:56)  http://hentaiverse.org/pages/showequip.php...;key=9a7ee4204fa little short on attacking power. butcher gives some plus. proc duration is only 3 for me now but after level 300 when it turns 4, not much of an issue i think? i see 4, indeed. if you use haste it should be enough for it to stack. mine has 7 turns (maybe 6 for you) and i don't even know what to do with them (IMG:[ invalid] style_emoticons/default/laugh.gif) and attack power isn't too much of a bother if you have PA and void strike This post has been edited by Scremaz: Jan 27 2015, 17:22
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Jan 27 2015, 17:32
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(mozilla browser @ Jan 27 2015, 06:39)  I think that's why m118w11 mentioned turning off spirit stance for the last two monsters to rebuild overcharge. Maybe that's a good idea. Fire OFC on the first turn of new round, kill all but 2 monsters, disable spirit stance, rebuild overcharge, enable spirit stance on last turn of previous round and repeat.
you need at least 50 turns/round to do that. The cooldown.
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Jan 27 2015, 18:17
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coreguy
Group: Members
Posts: 119
Joined: 15-May 12

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QUOTE(Scremaz @ Jan 27 2015, 16:20)  i see 4, indeed. if you use haste it should be enough for it to stack. mine has 7 turns (maybe 6 for you) and i don't even know what to do with them (IMG:[ invalid] style_emoticons/default/laugh.gif) and attack power isn't too much of a bother if you have PA and void strike 4 is like a threshold. I once did a simulation of PA stack forming. 21%/4 is better than 25%/3 but there is no much difference between 21%/5 and 25%/4. An example of expected PA stack number, 10 rounds, 500k random samples QUOTE 21%/5: 0.841 25%/5: 1.000 17%/5: 0.680
21%/4: 0.715 25%/4: 0.849 17%/4: 0.577
21%/3: 0.567 25%/3: 0.675 17%/3: 0.460
======== after all it is good to have high level of fatality. Now this DW build has 37.8% crit chance and 64% damage. after level 250 DW crit unlock, the stat should get higher. I will start IWing the offhand waki. hope to get some more fatality. This post has been edited by coreguy: Jan 27 2015, 18:17
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Jan 27 2015, 18:23
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Scremaz @ Jan 27 2015, 02:45)  also, close to no mitigations, apart those from the shield
What about the Mitigations from Armors? (IMG:[ invalid] style_emoticons/default/blink.gif) QUOTE(n125 @ Jan 27 2015, 03:23)  Yes. I put it on every schoolgirl in the marathons. Considering that one successful resist roll mercilessly reduces my damage by half, taking the time to cast one spell to make sure that doesn't happen saves me a whole bunch of turns in the long-run.
I don't know if I'd bother with it if I were to use holy or dark, though.
MagNet gives Anti-Resist? (IMG:[ invalid] style_emoticons/default/ohmy.gif) WoW! Time for a few more AP training. (IMG:[ invalid] style_emoticons/default/biggrin.gif) QUOTE(n125 @ Jan 27 2015, 04:49)  The slow-down effect also makes Deprecating spells last a few turns longer.
Sorry but I didn't understand this part. (IMG:[ invalid] style_emoticons/default/huh.gif) QUOTE(holy_demon @ Jan 27 2015, 04:55)  silence is pretty much only useful for draining
You mean for Theft? (IMG:[ invalid] style_emoticons/default/huh.gif) QUOTE(holy_demon @ Jan 27 2015, 07:13)  For high level 1H, SS > SV (no need for SoL).
Even in PF-GF? (IMG:[ invalid] style_emoticons/default/huh.gif) QUOTE(Dead-ed @ Jan 27 2015, 21:02)  you need at least 50 turns/round to do that. The cooldown.
LMAO. So damn true. (IMG:[ invalid] style_emoticons/default/heh.gif)
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Jan 27 2015, 18:39
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Im doing same, but because 50 cd its one through one. Specially if its 6+ mobs.
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Jan 27 2015, 18:49
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Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

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QUOTE(n125 @ Jan 26 2015, 17:19)  The slow-down effect also makes Deprecating spells last a few turns longer. QUOTE(tetron @ Jan 27 2015, 10:23)  Sorry but I didn't understand this part. (IMG:[ invalid] style_emoticons/default/huh.gif) I'm with tetron. It looks like buffs expire (or have their durations reduced a turn) at the end of a full battle turn, for both players and monsters, regardless of the individual time units of their actions. While Haste allows you to take more actions every battle turn (allowing you to get a couple more hits in), the enemy being Slowed or Magnet'd doesn't have an effect on when their buffs expire - on how many turns you get to hit them before Imperil or Silence goes away. Try it - I cast Imperil on both monsters, and then continuously Magnet'd and Slowed one of them while leaving the other one alone, but Imperil still expired at the exact same time for both of them some 30 turns later. This post has been edited by Superlatanium: Jan 27 2015, 18:54
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Jan 27 2015, 19:43
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(tetron @ Jan 27 2015, 17:23)  What about the Mitigations from Armors? (IMG:[ invalid] style_emoticons/default/blink.gif) my armors are a savage (of warding, meh. i may have changed it a dozen of times but i never found an affordable savage of slaughter) and maximum one elemental iirc. no IW as well
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Jan 27 2015, 21:49
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Scremaz @ Jan 27 2015, 23:13)  my armors are a savage (of warding, meh. i may have changed it a dozen of times but i never found an affordable savage of slaughter) and maximum one elemental iirc. no IW as well
Oh, so you were talking about Elemental Mitigations. Now I see. (IMG:[ invalid] style_emoticons/default/laugh.gif) P.S. - My primary heavy set consist of 3 Zircon pieces. (IMG:[ invalid] style_emoticons/default/duck.gif) This post has been edited by tetron: Jan 27 2015, 21:51
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Jan 27 2015, 21:57
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(tetron @ Jan 27 2015, 20:49)  Oh, so you were talking about Elemental Mitigations. Now I see. (IMG:[ invalid] style_emoticons/default/laugh.gif) and you of the other, ok. then roughly 60~65% for both PMI and MMI
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Jan 27 2015, 22:16
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Scremaz @ Jan 28 2015, 01:27)  and you of the other, ok. then roughly 60~65% for both PMI and MMI
With full Power-Slaughter set? My primary heavy set (4x Warding + 1x Protection) gives me ~72% PMI and ~74% MMI. (all unforged and non-IWed)
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Jan 27 2015, 22:21
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(tetron @ Jan 27 2015, 21:16)  With full Power-Slaughter set?
My primary heavy set (4x Warding + 1x Protection) gives me ~72% PMI and ~74% MMI. (all unforged and non-IWed)
65PMI and 63.5MMI with 4 slaughter and 1 warding (the latter being quite crappy, but nice crit bonus). high? low? (IMG:[ invalid] style_emoticons/default/huh.gif) meanwhile, new record: PF T&T with 3 MP, 1 SP potions and all i got was 2 artifacts, 1 ToB and a lousy [Exquisite Rapier of the Battlecaster] (IMG:[ invalid] style_emoticons/default/cool.gif)
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Jan 28 2015, 03:03
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(Scremaz @ Jan 27 2015, 23:20)  May I ask why you upgraded physical hit chance so much? Is accuracy so important? QUOTE(Dead-ed @ Jan 27 2015, 23:32)  you need at least 50 turns/round to do that. The cooldown.
Yea. Probably more for SG. QUOTE(tetron @ Jan 28 2015, 04:16)  With full Power-Slaughter set?
My primary heavy set (4x Warding + 1x Protection) gives me ~72% PMI and ~74% MMI. (all unforged and non-IWed)
Oo. I thought power-slaughter armor was recommended. Is there a point in time where getting more mitigations is better? I wonder if it would be possible to get close to 100% PMI / MMI with forge upgrades and IW, and how that would be like.
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Jan 28 2015, 03:15
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mastaninja
Group: Members
Posts: 106
Joined: 15-July 10

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Wow i just barely squeezed out a nightmare win on the 225 arena, i used all 11 pots and had to manage my mane efficiently the entire time, i won with 50 mana left and no pots or anything left, without my infusions I would have lost for sure. Funny thing is as soon as I hit 250 the same arena will probably be cake.
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Jan 28 2015, 03:32
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coreguy
Group: Members
Posts: 119
Joined: 15-May 12

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QUOTE(mastaninja @ Jan 28 2015, 02:15)  Wow i just barely squeezed out a nightmare win on the 225 arena, i used all 11 pots and had to manage my mane efficiently the entire time, i won with 50 mana left and no pots or anything left, without my infusions I would have lost for sure. Funny thing is as soon as I hit 250 the same arena will probably be cake.
225 is a cake if you are patient enough. I entered it (nintendo) unaware of each round a boss in the last 40? rounds. Upon each round, I applied weaken and blind to boss then cleared all the other mobs first. after that, 1vs1 is easy. Do a few hits to fill overcharge, cast focus to replenish mana. DW's blind makes them barely be able to land a serious hit, or my evade is sufficiently high. The result is, in the last 30 rounds I did not use a single mana potion.
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Jan 28 2015, 03:40
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mastaninja
Group: Members
Posts: 106
Joined: 15-July 10

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QUOTE(coreguy @ Jan 28 2015, 03:32)  225 is a cake if you are patient enough. I entered it (nintendo) unaware of each round a boss in the last 40? rounds.
Upon each round, I applied weaken and blind to boss then cleared all the other mobs first. after that, 1vs1 is easy. Do a few hits to fill overcharge, cast focus to replenish mana. DW's blind makes them barely be able to land a serious hit, or my evade is sufficiently high.
The result is, in the last 30 rounds I did not use a single mana potion.
I am not patient i take 2 spirit pots and 9 mana pots and keep spirit stance on always, i only imperiled the bosses just to kill them faster with PA, i only casted regen and protection with haste on IA and heartseeker from channels. I could imagine if i shield bashed them and used focus every round to regen mana fully I could do it that way but I dont want to put that much effort into it, which is why im 1h/heavy. Id rather just listen to my music and chill out.
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Jan 28 2015, 03:47
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coreguy
Group: Members
Posts: 119
Joined: 15-May 12

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QUOTE(mastaninja @ Jan 28 2015, 02:40)  I am not patient i take 2 spirit pots and 9 mana pots and keep spirit stance on always, i only imperiled the bosses just to kill them faster with PA, i only casted regen and protection with haste on IA and heartseeker from channels. I could imagine if i shield bashed them and used focus every round to regen mana fully I could do it that way but I dont want to put that much effort into it, which is why im 1h/heavy. Id rather just listen to my music and chill out.
yep you are right. If i knew there were boss-fest in the last 1/4 part, I would rather choose a lower difficulty to cruise. The worse thing is, that day I was using shortsword not rapier....darn (IMG:[ invalid] style_emoticons/default/dry.gif)
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Jan 28 2015, 03:52
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mastaninja
Group: Members
Posts: 106
Joined: 15-July 10

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QUOTE(coreguy @ Jan 28 2015, 03:47)  yep you are right. If i knew there were boss-fest in the last 1/4 part, I would rather choose a lower difficulty to cruise. The worse thing is, that day I was using shortsword not rapier....darn (IMG:[ invalid] style_emoticons/default/dry.gif) Yea I dont think this game is meant to be played with alot of focus, this was the first time I did it on nightmare I usually just cruise on hell, but I wanted to see if I could do it. I figured if I lost, I lost id already probably get more exp by doing it on nightmare and failing 90 rounds in, than just on hell. This post has been edited by mastaninja: Jan 28 2015, 03:53
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Jan 28 2015, 04:05
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mastaninja
Group: Members
Posts: 106
Joined: 15-July 10

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Btw quick question when do I start getting magnificent and legendary drops, ive been only really training adept learning and ability point boost and packrat with a couple loot trainings. I mostly play on nightmare except for random encounters, and ive never gotten an item better than exquisite. Do i have to train AND play on a higher difficulty?
This post has been edited by mastaninja: Jan 28 2015, 04:06
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