Welcome Guest ( Log In | Register )

5153 Pages V « < 3096 3097 3098 3099 3100 > »   
Closed TopicStart new topic
> Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions

 
post Jan 27 2015, 03:14
Post #61941
m118w11



Cool Guy
*******
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11
Level 500 (Godslayer)


QUOTE(mastaninja @ Jan 27 2015, 01:35) *

...But is shadow veil worth it?...


For NOT 1H/Heavy, it is pretty much always worth it.

For 1H/Heavy, it depends.

There is some issue with evade taking precedence over block & parry, as if you block or parry, the monster is stunned for 3 extra turns (so 4 attacks are avoided), the same is not true for evade. For me, I found that I need it past ~level 700 on grindfest (ie. the mana cost for SV is less than the heals and the SP regeneration would cost). Since I am lazy I just leave it permanently on autocast.

I made a simplified spreadsheet to simulate whether it is worth it. Evade isn't as good as block, the 25% extra evade from SV only reduces hits taken by ~13% (at my levels of parry/block), whereas it would reduce the number of hits taken by 25% for non 1h users.

If you want to see how activating Spirit Veil affects the amount of hits you take based on your block/parry use this. It is simplified and I ignored magic/physical but it is a close approximation.
Attached File  HV_1h_Block_simulator.zip ( 974.37k ) Number of downloads: 36
(note: .rar file hiding as .zip file, winrar can deal with it though)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 27 2015, 03:43
Post #61942
holy_demon



Osananajimi<3
*********
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10
Level 500 (Godslayer)


QUOTE(mastaninja @ Jan 27 2015, 10:35) *

So do you guys use shadow veil, wiki says some people put it on IA but id think that would maybe be a 4th slot haste, protection and SS occupying the first three but i suppose you could replace veil with protection because protection lasts longer.

But is shadow veil worth it? I currently use it when im getting to the upper rounds in arenas or grindfests just to try and not get one shot (casting spark constantly is such a hassle and a mana drain and I only use it for the last round or two of arenas to cement my win or in hourlies) I dont have spirit shield on IA yet.


haste has highest priority. SV/SoL/SS have similar prority, depending on style and level. For mage and low level it's SoL > SV=SS. For high level 1H, SS > SV (no need for SoL). Protection has very low mp upkeep, so it has the lowest priority

Personally, I never turn off SV even in my 1H set, its effect on arena is pretty insignificant, and it can make you last 5-10% longer in pfudorfest. In fact, if you featherweight shard your gears, you can squeeze in 5% more rounds.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 27 2015, 04:32
Post #61943
mastaninja



Casual Poster
***
Group: Members
Posts: 106
Joined: 15-July 10
Level 253 (Godslayer)


QUOTE(holy_demon @ Jan 27 2015, 03:43) *

haste has highest priority. SV/SoL/SS have similar prority, depending on style and level. For mage and low level it's SoL > SV=SS. For high level 1H, SS > SV (no need for SoL). Protection has very low mp upkeep, so it has the lowest priority

Personally, I never turn off SV even in my 1H set, its effect on arena is pretty insignificant, and it can make you last 5-10% longer in pfudorfest. In fact, if you featherweight shard your gears, you can squeeze in 5% more rounds.

Makes sense, thanks guys I was thinking protection wasent worth the IA slot if I only had two so i guess itll be haste and SS now (which means i should probably move up to nintendo instead of constantly playing high level arenas on hell, i can probably swing it at level 250 with SS on IA and my new rapier) Ill save shadow veil for later.

This post has been edited by mastaninja: Jan 27 2015, 04:32
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 27 2015, 04:42
Post #61944
Benny-boy



far ahead the known level of comfiness~
*******
Group: Gold Star Club
Posts: 1,968
Joined: 27-December 10
Level 500 (Ponyslayer)


QUOTE(Scremaz @ Jan 26 2015, 13:01) *

take this one then: it's the one i use myself, so i'm sure it works

[attachembed=57977]


doesn't work (IMG:[invalid] style_emoticons/default/sad.gif)

QUOTE(holy_demon @ Jan 27 2015, 03:43) *

haste has highest priority. SV/SoL/SS have similar prority, depending on style and level. For mage and low level it's SoL > SV=SS. For high level 1H, SS > SV (no need for SoL).


My problem with SS is that I get killed with over 60% hp from time to time (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by Benny-boy: Jan 27 2015, 04:43
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 27 2015, 04:57
Post #61945
Benny-boy



far ahead the known level of comfiness~
*******
Group: Gold Star Club
Posts: 1,968
Joined: 27-December 10
Level 500 (Ponyslayer)


QUOTE(Dan31 @ Jan 26 2015, 01:51) *

Otherwise, you may try this script I'm currently using:
Attached File  Reloader.user.js.txt ( 14.98k ) Number of downloads: 41

It's a script by nihilvoid that uses AJAX to reload elements on the page dynamically without reloading the entire page. As such, most battle scripts won't work properly with it, so please disable them. I added a few things like mousemelee, show gems, disable blinking. I've disabled the battlelog to speed things up, but you can easily put it back.


trying chrome now, works better, but auto-attack doesn't work (IMG:[invalid] style_emoticons/default/wacko.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 27 2015, 05:31
Post #61946
Superlatanium



Dreaming of optimizing the system
**********
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13
Level 500 (Godslayer)


QUOTE(mastaninja @ Jan 26 2015, 17:35) *
I currently use it when im getting to the upper rounds in arenas or grindfests just to try and not get one shot (casting spark constantly is such a hassle and a mana drain and I only use it for the last round or two of arenas to cement my win or in hourlies) I dont have spirit shield on IA yet.

If you put Spark on IA, things will probably be easier. Not only do you not have to pause to recast Spark when in a tight situation - which is very worthwhile - but (as I recently learned) you can also sometimes take a few fatal hits in a row while not paying attention and without curing, and lose Spirit instead of the battle series. Spark will automatically reactivate as soon as it's used, and Regen will give you a few hundred health, allowing Spark to proc again if needed. This has saved me a few times when I wasn't paying as close enough attention as I should have. (The fewer battle units your turn takes, the less this works, because Regen only gives health when full battle turns finish. One of the very few downsides of using Haste...)

Don't worry much about the cost of recasting buffs - most except Shadow Veil are plenty worth it for everyone, and if you use Spark continuously you can probably move up a difficulty or two safely, which is more than worth having to press a couple rebuff hotkeys every hundred turns. I'd been casting everything manually with no problem until a few weeks ago when I got IA. IA is nice, but not essential.

(Manually casting at least a few buffs also gives you a better chance of Channeling to cast the costly Heartseeker or Regen)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 27 2015, 10:36
Post #61947
mozilla browser



Nutscrape Navigator
*******
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11
Level 500 (Godslayer)


QUOTE(Scremaz @ Jan 27 2015, 08:53) *
it's also a bit hard to keep perma-spirit stance


With 1h/heavy, do you
- try to keep perma-spirit stance?
- Or build up to 200 and use OFC without using spirit stance
- or build up to 250 while using spirit stance, and use OFC hopefully without falling out of spirit stance?
- or build up to 150+ while using spirit stance and use FRD?

I'm finding it hard to keep perma spirit stance on its own, nevermind OFC/FRD. Maybe because I'm still grinding 1h proficiency.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 27 2015, 10:43
Post #61948
m118w11



Cool Guy
*******
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11
Level 500 (Godslayer)


QUOTE(mozilla browser @ Jan 27 2015, 10:36) *

With 1h/heavy, do you
- try to keep perma-spirit stance?
- Or build up to 200 and use OFC without using spirit stance
- or build up to 250 while using spirit stance, and use OFC hopefully without falling out of spirit stance?
- or build up to 150+ while using spirit stance and use FRD?

I'm finding it hard to keep perma spirit stance on its own, nevermind OFC/FRD. Maybe because I'm still grinding 1h proficiency.


It's much easier when you play PFUDOR since they attack more often, you counter attack more often. The problem will go away when you get more block (levels/forging).

In Grindfest I usually turn off SS for the last 2-3 monsters to get enough for OFC, except when there are too few monsters.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 27 2015, 10:43
Post #61949
Dammon



♡(✿ˇ◡ˇ)人(ˇ◡ˇ✿)♡ Moe Bros
********
Group: Catgirl Camarilla
Posts: 2,867
Joined: 7-April 07
Level 500 (Godslayer)


QUOTE(mozilla browser @ Jan 27 2015, 00:36) *

With 1h/heavy, do you
- try to keep perma-spirit stance?
- Or build up to 200 and use OFC without using spirit stance
- or build up to 250 while using spirit stance, and use OFC hopefully without falling out of spirit stance?
- or build up to 150+ while using spirit stance and use FRD?

I'm finding it hard to keep perma spirit stance on its own, nevermind OFC/FRD. Maybe because I'm still grinding 1h proficiency.


I use both OFC and spirit stance. Overcharge fills up really quickly with 1h so even if you use it on OFC you'll be able to go into spirit stance again right away.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 27 2015, 11:37
Post #61950
showoff



Veteran Poster
********
Group: Gold Star Club
Posts: 3,778
Joined: 31-December 14
Level 500 (Ponyslayer)


QUOTE(m118w11 @ Jan 27 2015, 08:43) *

It's much easier when you play PFUDOR since they attack more often, you counter attack more often. The problem will go away when you get more block (levels/forging).

In Grindfest I usually turn off SS for the last 2-3 monsters to get enough for OFC, except when there are too few monsters.



QUOTE(Dammon @ Jan 27 2015, 08:43) *

I use both OFC and spirit stance. Overcharge fills up really quickly with 1h so even if you use it on OFC you'll be able to go into spirit stance again right away.


I think it's only happen in very high difficulty?
Since I just clear arena in Hell lvl and I will be out of Overcharge one or two time in 100 rounds battle...
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 27 2015, 12:59
Post #61951
coreguy



Casual Poster
***
Group: Members
Posts: 119
Joined: 15-May 12
Level 355 (Godslayer)


is it worth to re-do IW because of the elements?

Got butcher 4 and fatality 5 then finally a fire strike (darn!)
I guess all the luck has been poured into potency. (IMG:[invalid] style_emoticons/default/anime_cry.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 27 2015, 13:00
Post #61952
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07
Level 500 (Ponyslayer)


QUOTE(Benny-boy @ Jan 27 2015, 03:42) *

doesn't work (IMG:[invalid] style_emoticons/default/sad.gif)

are you using firefox + greasemonkey? i don't really know if it can go with chrome tbh, surely not with opera

QUOTE(mozilla browser @ Jan 27 2015, 09:36) *

With 1h/heavy, do you
- try to keep perma-spirit stance?
- Or build up to 200 and use OFC without using spirit stance
- or build up to 250 while using spirit stance, and use OFC hopefully without falling out of spirit stance?
- or build up to 150+ while using spirit stance and use FRD?

Haste and Spirit Shield on IA + 1H prof at 332, so 3 counter-hits achieved;
usually i build OC up to ~100, use Spirit Stance to cast some basic spells like Regen (+ Heartseeker if i get a channelling) and Protection on high difficulties, then go berserk. if Spirit Stance fails i re-build it up until 200 before re-cast it. otherwise it usually go on within a 50~100 range for 20 or so rounds.
nowadays i rarely use OFC (except for REs and last rounds of arenas to finish a bit quickly), maybe i will sell it sooner or later...
and never used FRD if not to try it and saying 'what? all this ruckus for nothing? (IMG:[invalid] style_emoticons/default/huh.gif) '

This post has been edited by Scremaz: Jan 27 2015, 13:01
User is online!Profile CardPM
Go to the top of the page
+Quote Post

 
post Jan 27 2015, 13:17
Post #61953
nec1986



Veteran Poster
********
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14
Level 500 (Godslayer)


Successfully hitting an enemy with a physical attack fills the player's Overcharge bar by a 5-10%. A successful Counter-Attack will give 5-10% of overcharge. And with 200+ prof we can counter up to 3 times.

So probably its near 7.5% average in both cases. And each turn cost 10%, so we can hold or increase only if we dont miss and counter attacks at least once per 3 turns. Also notice any spell gonna decrease 10% overcharge without hit increase and each counter also stun target for 4-6 turns with haste (average probably 5). Mostly on PF i have same level overcharge only with 4-5 mobs in round. I get increase at start and decrease at the end.

Actually maybe its possible to change tactic. I mean keep 5% hp monsters instead killing and finish all at the end. But its additional risk, because incoming damage and benefits is only overcharge (for what? ofc?).
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 27 2015, 13:41
Post #61954
Dammon



♡(✿ˇ◡ˇ)人(ˇ◡ˇ✿)♡ Moe Bros
********
Group: Catgirl Camarilla
Posts: 2,867
Joined: 7-April 07
Level 500 (Godslayer)


QUOTE(coreguy @ Jan 27 2015, 02:59) *

is it worth to re-do IW because of the elements?

Got butcher 4 and fatality 5 then finally a fire strike (darn!)
I guess all the luck has been poured into potency. (IMG:[invalid] style_emoticons/default/anime_cry.gif)


I think that outside the schoolgirl arenas the difference between the elemental strikes is negligible.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 27 2015, 13:42
Post #61955
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07
Level 500 (Ponyslayer)


QUOTE(nec1986 @ Jan 27 2015, 12:17) *

Actually maybe its possible to change tactic. I mean keep 5% hp monsters instead killing and finish all at the end. But its additional risk, because incoming damage and benefits is only overcharge (for what? ofc?).

yes. every now and then i do this. but be careful to keep alive only small fry and not tsukiko (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(coreguy @ Jan 27 2015, 11:59) *

is it worth to re-do IW because of the elements?

Got butcher 4 and fatality 5 then finally a fire strike (darn!)
I guess all the luck has been poured into potency. (IMG:[invalid] style_emoticons/default/anime_cry.gif)

keep it, there are always infusions to change an element. i wouldn't waste such nice (perfect?) potencies just for the feeble chance of achieving a different strike. or better, feel free do it if you have 50~100 spare amnesias (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by Scremaz: Jan 27 2015, 13:44
User is online!Profile CardPM
Go to the top of the page
+Quote Post

 
post Jan 27 2015, 15:26
Post #61956
coreguy



Casual Poster
***
Group: Members
Posts: 119
Joined: 15-May 12
Level 355 (Godslayer)


QUOTE(Dammon @ Jan 27 2015, 12:41) *

I think that outside the schoolgirl arenas the difference between the elemental strikes is negligible.



QUOTE(Scremaz @ Jan 27 2015, 12:42) *

keep it, there are always infusions to change an element. i wouldn't waste such nice (perfect?) potencies just for the feeble chance of achieving a different strike. or better, feel free do it if you have 50~100 spare amnesias (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Thanks. I think i have no option but keep it.
It always makes you feel gutted when good thing ends up in a mediocre fashion.

User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 27 2015, 15:39
Post #61957
mozilla browser



Nutscrape Navigator
*******
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11
Level 500 (Godslayer)


QUOTE(nec1986 @ Jan 27 2015, 19:17) *

Actually maybe its possible to change tactic. I mean keep 5% hp monsters instead killing and finish all at the end. But its additional risk, because incoming damage and benefits is only overcharge (for what? ofc?).


I think that's why m118w11 mentioned turning off spirit stance for the last two monsters to rebuild overcharge. Maybe that's a good idea. Fire OFC on the first turn of new round, kill all but 2 monsters, disable spirit stance, rebuild overcharge, enable spirit stance on last turn of previous round and repeat.

QUOTE(coreguy @ Jan 27 2015, 21:26) *

Thanks. I think i have no option but keep it.
It always makes you feel gutted when good thing ends up in a mediocre fashion.


It's hardly a mediocre result! I wonder how many amnesia shards will be used on average to achieve desired B4/F5 potency in this manner.

This post has been edited by mozilla browser: Jan 27 2015, 15:56
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 27 2015, 15:51
Post #61958
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07
Level 500 (Ponyslayer)


QUOTE(coreguy @ Jan 27 2015, 14:26) *

Thanks. I think i have no option but keep it.
It always makes you feel gutted when good thing ends up in a mediocre fashion.

can i see it?
User is online!Profile CardPM
Go to the top of the page
+Quote Post

 
post Jan 27 2015, 15:56
Post #61959
coreguy



Casual Poster
***
Group: Members
Posts: 119
Joined: 15-May 12
Level 355 (Godslayer)


QUOTE(Scremaz @ Jan 27 2015, 14:51) *

can i see it?



http://hentaiverse.org/pages/showequip.php...;key=9a7ee4204f

a little short on attacking power. butcher gives some plus.
proc duration is only 3 for me now but after level 300 when it turns 4, not much of an issue i think?

User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 27 2015, 16:32
Post #61960
mozilla browser



Nutscrape Navigator
*******
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11
Level 500 (Godslayer)


Why does the level go up to 900 in the proc effect duration table in http://ehwiki.org/wiki/Fighting_Styles?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


5153 Pages V « < 3096 3097 3098 3099 3100 > » 
Closed TopicStart new topic
3 User(s) are reading this topic (3 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 28th August 2025 - 16:18