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post Jan 26 2015, 21:28
Post #61921
tetron



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QUOTE(mastaninja @ Jan 27 2015, 00:34) *

You know its interesting ive seen some pfudor runs where a guy is 1h heavy and doesnt have really good gear (not THAT much better than what I have) and does arenas runs easily just because hes 300+ whereas im still playing on hell or nintendo, level is the most important as you guys have said. I think next thing im going to go for is my 2nd IA slot, since my gear can probably carry me for the next 80 or something levels

Yes, that precisely the reason why so many people use 1h. Top notch armors are not necessary for 1h to play in PFUDOR, but proper Level (Lv.250 to be specific), High Block Chance from Shield, and OFC (a must for 1h) is highly recommended.
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post Jan 26 2015, 21:28
Post #61922
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QUOTE(mastaninja @ Jan 26 2015, 18:05) *

the amount of boost to cure spell directly depends on holy EDB, bindings of heimdall are quite cheap and you won't need HG metal at least until lv20 upgrade. just FYI (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(Superlatanium @ Jan 26 2015, 18:07) *

Take Stonycat's 2250 Tsukiko Tsutsukakushi, I'm sure we've all seen it. Maybe it appears every 1/50 rounds for high level players. Now, if he had another 100 PL 2250 sprites, one of them would still only appear every 1/3 rounds or so, given that there can only be a few monster types per battle - there are diminishing returns, contrary to what you seem to be saying.

pretty sure i saw it more than ten times (15? 20? not sure...) in T&T

QUOTE(mastaninja @ Jan 26 2015, 20:04) *

You know its interesting ive seen some pfudor runs where a guy is 1h heavy and doesnt have really good gear (not THAT much better than what I have) and does arenas runs easily just because hes 300+ whereas im still playing on hell or nintendo, level is the most important as you guys have said. I think next thing im going to go for is my 2nd IA slot, since my gear can probably carry me for the next 80 or something levels

at lv250 you will unlock 'better block' ability which will give you other 5% block chance, it will be even a bit easier
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post Jan 26 2015, 21:30
Post #61923
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QUOTE(tetron @ Jan 26 2015, 20:28) *

OFC (a must for 1h) is highly recommended.

to think that i use it only on REs to end them quickly (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jan 26 2015, 21:43
Post #61924
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QUOTE(Scremaz @ Jan 27 2015, 00:58) *

pretty sure i saw it more than ten times (15? 20? not sure...) in T&T

I can write another paragraph based on this point, but I'm too sleepy right now. (It's already 1 a.m. here (IMG:[invalid] style_emoticons/default/heh.gif) )

QUOTE(Scremaz @ Jan 27 2015, 01:00) *

to think that i use it only on REs to end them quickly (IMG:[invalid] style_emoticons/default/heh.gif)

I'm curious, how many seconds do you take to clear RE? With OFC and 1H-Heavy, mine was around 20 seconds as far as I can remember. I Haven't done RE with 1H in a while though (IMG:[invalid] style_emoticons/default/tongue.gif) . As Elec Mage, I can clear PFUDOR-RE in around 10 seconds. (Yep, the same old time rate (IMG:[invalid] style_emoticons/default/laugh.gif) )
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post Jan 26 2015, 21:49
Post #61925
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QUOTE(Scremaz @ Jan 26 2015, 13:30) *

to think that i use it only on REs to end them quickly (IMG:[invalid] style_emoticons/default/heh.gif)

I imagine OFC is near essential with schoolgirls and 6+ other mobs, at the start of the round? Then you build OC again killing the schoolgirls and repeat, without ever having to endure 3 or 4 special attacks every turn? I imagine it cuts down on mana use a whole lot.
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post Jan 26 2015, 21:51
Post #61926
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QUOTE(Superlatanium @ Jan 27 2015, 01:19) *

I imagine OFC is near essential with schoolgirls and 6+ other mobs, at the start of the round? Then you build OC again killing the schoolgirls and repeat, without ever having to endure 3 or 4 special attacks every turn? I imagine it cuts down on mana use a whole lot.

Speaking of SG, anyone uses MagNet there? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Jan 26 2015, 21:58
Post #61927
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QUOTE(tetron @ Jan 26 2015, 20:43) *

I'm curious, how many seconds do you take to clear RE? With OFC and 1H-Heavy, mine was around 20 seconds as far as I can remember. I Haven't done RE with 1H in a while though (IMG:[invalid] style_emoticons/default/tongue.gif) . As Elec Mage, I can clear PFUDOR-RE in around 10 seconds. (Yep, the same old time rate (IMG:[invalid] style_emoticons/default/laugh.gif) )

CODE

You are victorious!
You gain 8190068 exp
21 turns (2.1 t/s)    10 s
8,190,068 EXP         0 credits

only 6 mobs though. also, note that i could've spared a couple of seconds if i didn't cast regen and protection at the start

QUOTE(Superlatanium @ Jan 26 2015, 20:49) *

I imagine OFC is near essential with schoolgirls and 6+ other mobs, at the start of the round? Then you build OC again killing the schoolgirls and repeat, without ever having to endure 3 or 4 special attacks every turn? I imagine it cuts down on mana use a whole lot.

really? (IMG:[invalid] style_emoticons/default/huh.gif)
usually i take down eventual tsukiko/celestials at the start, then go to with the SG; at the end, all (or almost) the other mobs are killed with counters. also, ryouko doesn't give too much damage and konata is not even worth to be called a problem. one of the other two though is quite hard to beat without taking at least 2/3 dark SPs...

QUOTE(tetron @ Jan 26 2015, 20:51) *

Speaking of SG, anyone uses MagNet there? (IMG:[invalid] style_emoticons/default/huh.gif)

nope, not even with FSM. should i? (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by Scremaz: Jan 26 2015, 21:58
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post Jan 26 2015, 22:12
Post #61928
tetron



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QUOTE(Scremaz @ Jan 27 2015, 01:28) *

CODE

You are victorious!
You gain 8190068 exp
21 turns (2.1 t/s)    10 s
8,190,068 EXP         0 credits


Err...I was talking about 10 mob situation. (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(Scremaz @ Jan 27 2015, 01:28) *

nope, not even with FSM. should i? (IMG:[invalid] style_emoticons/default/tongue.gif)

Nope, I was just curious, since MagNet seems almost useless. (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by tetron: Jan 26 2015, 22:13
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post Jan 26 2015, 22:29
Post #61929
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QUOTE(tetron @ Jan 26 2015, 21:12) *

Err...I was talking about 10 mob situation. (IMG:[invalid] style_emoticons/default/tongue.gif)

i guessed so, but 6 was triggered (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(tetron @ Jan 26 2015, 21:12) *

Nope, I was just curious, since MagNet seems almost useless. (IMG:[invalid] style_emoticons/default/heh.gif)

they say it's quite useful against dragons...
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post Jan 26 2015, 22:36
Post #61930
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QUOTE(Scremaz @ Jan 26 2015, 13:58) *

usually i take down eventual tsukiko/celestials at the start, then go to with the SG; at the end, all (or almost) the other mobs are killed with counters. also, ryouko doesn't give too much damage and konata is not even worth to be called a problem. one of the other two though is quite hard to beat without taking at least 2/3 dark SPs...

Mmm... probably just an issue of you having significantly better stats than me (IMG:[invalid] style_emoticons/default/tongue.gif) On the 3-schoolgirl + 5~6 custom monsters in DwD I've been having to use a mana or spirit potion every couple of rounds since everyone hits so hard - unless I use Shadow Veil, which feels kinda stupid, even though it means fewer Cure/potions used. I was thinking OFC would help me a lot at the beginning, but if your mitigation/block is high enough that you don't have to worry about hits taken anyway then it's not an issue.
QUOTE(tetron @ Jan 26 2015, 14:12) *
Nope, I was just curious, since MagNet seems almost useless.

I was wondering about that as well...
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post Jan 26 2015, 23:15
Post #61931
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QUOTE(Superlatanium @ Jan 26 2015, 21:36) *

Mmm... probably just an issue of you having significantly better stats than me (IMG:[invalid] style_emoticons/default/tongue.gif) On the 3-schoolgirl + 5~6 custom monsters in DwD I've been having to use a mana or spirit potion every couple of rounds since everyone hits so hard - unless I use Shadow Veil, which feels kinda stupid, even though it means fewer Cure/potions used. I was thinking OFC would help me a lot at the beginning, but if your mitigation/block is high enough that you don't have to worry about hits taken anyway then it's not an issue.

oh, i think it should be worth nothing that until this point i was only able to do EoD @ PF (with one infusion), Eternal Darkness @ BT (never trie IW though) and DwD@BT at lv305 to earn dovahkiin rank due to my lack of time/pack rat training/laziness (IMG:[invalid] style_emoticons/default/rolleyes.gif)

[edit]: also, close to no mitigations, apart those from the shield

This post has been edited by Scremaz: Jan 26 2015, 23:18
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post Jan 26 2015, 23:53
Post #61932
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QUOTE(tetron @ Jan 26 2015, 11:51) *

Speaking of SG, anyone uses MagNet there? (IMG:[invalid] style_emoticons/default/huh.gif)


Yes. I put it on every schoolgirl in the marathons. Considering that one successful resist roll mercilessly reduces my damage by half, taking the time to cast one spell to make sure that doesn't happen saves me a whole bunch of turns in the long-run.

I don't know if I'd bother with it if I were to use holy or dark, though.
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post Jan 27 2015, 00:01
Post #61933
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QUOTE(n125 @ Jan 26 2015, 22:53) *

Yes. I put it on every schoolgirl in the marathons. Considering that one successful resist roll mercilessly reduces my damage by half, taking the time to cast one spell to make sure that doesn't happen saves me a whole bunch of turns in the long-run.

I don't know if I'd bother with it if I were to use holy or dark, though.

speaking about resist, how much of an important stat is it in general for a shade user? and especially for a shade of fleet/shadowdancer?
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post Jan 27 2015, 00:19
Post #61934
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QUOTE(n125 @ Jan 26 2015, 15:53) *

Yes. I put it on every schoolgirl in the marathons. Considering that one successful resist roll mercilessly reduces my damage by half, taking the time to cast one spell to make sure that doesn't happen saves me a whole bunch of turns in the long-run.

I don't know if I'd bother with it if I were to use holy or dark, though.

So MagNet not only
CODE
"A net of pure energy ensnares the target, (slowing it by 25%) and making it unable to evade attacks or spells."

but also negates the target's resist?
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post Jan 27 2015, 01:19
Post #61935
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QUOTE(Superlatanium @ Jan 26 2015, 14:19) *

So MagNet not only
CODE
"A net of pure energy ensnares the target, (slowing it by 25%) and making it unable to evade attacks or spells."

but also negates the target's resist?


Yep. That description isn't very accurate. Monsters can't evade or resist attacks or spells under MagNet. The slow-down effect also makes Deprecating spells last a few turns longer. For me it's up there with Imperil and Silence in terms of importance.
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post Jan 27 2015, 01:25
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QUOTE(n125 @ Jan 27 2015, 10:19) *

Yep. That description isn't very accurate. Monsters can't evade or resist attacks or spells under MagNet. The slow-down effect also makes Deprecating spells last a few turns longer. For me it's up there with Imperil and Silence in terms of importance.


when you're tough enough that spirit isn't an issue, silence is pretty much only useful for draining
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post Jan 27 2015, 01:35
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So do you guys use shadow veil, wiki says some people put it on IA but id think that would maybe be a 4th slot haste, protection and SS occupying the first three but i suppose you could replace veil with protection because protection lasts longer.

But is shadow veil worth it? I currently use it when im getting to the upper rounds in arenas or grindfests just to try and not get one shot (casting spark constantly is such a hassle and a mana drain and I only use it for the last round or two of arenas to cement my win or in hourlies) I dont have spirit shield on IA yet.

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post Jan 27 2015, 02:00
Post #61938
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aren't you 1h heavy?
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post Jan 27 2015, 02:31
Post #61939
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QUOTE(Scremaz @ Jan 27 2015, 02:00) *

aren't you 1h heavy?

yeah, but doesn't the evade still help, just not as much, shadow veil is pretty cheap too if during its duration is saves you a cure or two its worth it i think.

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post Jan 27 2015, 02:53
Post #61940
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QUOTE(mastaninja @ Jan 27 2015, 01:31) *

yeah, but doesn't the evade still help, just not as much, shadow veil is pretty cheap too if during its duration is saves you a cure or two its worth it i think.

yes, but evade processes before block, which processes before parry: your character can counter on blocked/parried hits, but if he evades before they hit the shield you have no counters and no OC gain. you should use it only as a last resort

[edit]: btw, you can note that a 1H/shade of fleet build is quite safe but it's also a bit hard to keep perma-spirit stance. i can't say anything about an arcanist/negation build because i can't close a set, but it may be interesting...

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