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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 25 2015, 21:48
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wwgenesis
Group: Members
Posts: 188
Joined: 2-August 13

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I've been dead for a while. Not sure if I'll get back into the game but is the current meta still 1H rapier + forceshield?
Also, how much do DMMs go for nowadays? 45k?
This post has been edited by wwgenesis: Jan 25 2015, 21:52
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Jan 25 2015, 22:03
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Yes and yes.
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Jan 26 2015, 00:50
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TygerTyger
Group: Gold Star Club
Posts: 1,952
Joined: 6-January 11

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QUOTE(tetron @ Jan 26 2015, 00:55)  Hmm. Then what is your active shield right now? Or have you gone Mage? (IMG:[ invalid] style_emoticons/default/huh.gif) It's the one in my sig, I accidentally bought the other and then sold it to Scremaz after IWing it.
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Jan 26 2015, 01:05
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(TygerTyger @ Jan 25 2015, 14:38)  I think I bought for 2.2m and sold for 2.3m
something like that, yeah. basically IW was offered (IMG:[ invalid] style_emoticons/default/biggrin.gif) QUOTE(tetron @ Jan 25 2015, 14:55)  So that's your active shield right now I guess?
yes. i had to salvage an EMax one to retrieve some matrixes but i was able to upgrade it too. sadly i didn't re-buy it, it was quite a nice piece of my HV experience (and also the best EMax shield that was around, when EMax were still quite rare) and i let it disappear. shame on me! (IMG:[ invalid] style_emoticons/default/anime_cry.gif) QUOTE(tetron @ Jan 25 2015, 14:55)  Ever since TenB's declaration of patch 0.82, I've stopped buying high-end equipments for active use. Nowadays I'm experimenting with Superior grade equipments. (You can guess why (IMG:[ invalid] style_emoticons/default/laugh.gif) ) i'm quite tempted to do it as well... QUOTE(TygerTyger @ Jan 25 2015, 23:50)  I accidentally bought the other and then sold it to Scremaz after IWing it.
yup. maybe i overpaid it a bit because of your auction fever, but 2M isn't so much for an endgame shield (at least, endgame for me) and as i previously said, shields in that period were quite expensive so i guess it's good this way (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jan 26 2015, 01:36
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Benny-boy
Group: Gold Star Club
Posts: 1,968
Joined: 27-December 10

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Can someone give me link to nice, HoverPlay/SpellSpam like, 1H script? I'm just too lame to configure them by myself... (IMG:[ invalid] style_emoticons/default/cry.gif)
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Jan 26 2015, 01:51
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Benny-boy @ Jan 26 2015, 00:36)  Can someone give me link to nice, HoverPlay/SpellSpam like, 1H script? I'm just too lame to configure them by myself... (IMG:[ invalid] style_emoticons/default/cry.gif) hoverplay: download the script, then open it with notepad and follow the instructions on this post: basically you have to remove every spell which is inside the var Spell_list = [];string, it should be within the first 10-15 lines.
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Jan 26 2015, 01:51
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Benny-boy @ Jan 26 2015, 00:36)  Can someone give me link to nice, HoverPlay/SpellSpam like, 1H script? I'm just too lame to configure them by myself... (IMG:[ invalid] style_emoticons/default/cry.gif) You can use the mousemelee of my sig for example. The wiki has links for others. Otherwise, you may try this script I'm currently using:
Reloader.user.js.txt ( 14.98k )
Number of downloads: 41It's a script by nihilvoid that uses AJAX to reload elements on the page dynamically without reloading the entire page. As such, most battle scripts won't work properly with it, so please disable them. I added a few things like mousemelee, show gems, disable blinking. I've disabled the battlelog to speed things up, but you can easily put it back.
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Jan 26 2015, 02:26
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Benny-boy
Group: Gold Star Club
Posts: 1,968
Joined: 27-December 10

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QUOTE(Scremaz @ Jan 26 2015, 01:51)  hoverplay: download the script, then open it with notepad and follow the instructions on this post: basically you have to remove every spell which is inside the var Spell_list = [];string, it should be within the first 10-15 lines. Not sure why, but this script won't work for me (IMG:[ invalid] style_emoticons/default/sad.gif) QUOTE(Dan31 @ Jan 26 2015, 01:51)  You can use the mousemelee of my sig for example. The wiki has links for others. Otherwise, you may try this script I'm currently using:
Reloader.user.js.txt ( 14.98k )
Number of downloads: 41It's a script by nihilvoid that uses AJAX to reload elements on the page dynamically without reloading the entire page. As such, most battle scripts won't work properly with it, so please disable them. I added a few things like mousemelee, show gems, disable blinking. I've disabled the battlelog to speed things up, but you can easily put it back. Nice one, but its too heavy for my netbook actually laptop, old one (IMG:[ invalid] style_emoticons/default/wacko.gif) This post has been edited by Benny-boy: Jan 26 2015, 02:37
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Jan 26 2015, 05:17
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tailor64
Newcomer
 Group: Members
Posts: 44
Joined: 28-January 10

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Statistically what is the "Best" monster lab monster type?
I am assuming either:
Celestial
or
Something resistant to dark + piercing as that is what the metagame is at right now?
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Jan 26 2015, 06:13
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,779
Joined: 31-July 10

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QUOTE(tailor64 @ Jan 25 2015, 17:17)  Statistically what is the "Best" monster lab monster type?
I am assuming either:
Celestial
or
Something resistant to dark + piercing as that is what the metagame is at right now?
holy and piercing resist + endurance. However building all of the same monsters at the same level and they won't appear as often. Monsters with good endurance and magical attack are good too like dragons. Resist to piercing is one of the best. Agility based monsters are only good at low levels because they are pointless at high level as evade does nothing.
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Jan 26 2015, 07:39
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(EsotericSatire @ Jan 26 2015, 09:43)  building all of the same monsters at the same level and they won't appear as often.
What do you mean by that? (IMG:[ invalid] style_emoticons/default/huh.gif)
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Jan 26 2015, 10:27
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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OFC vs FRD - which, when, and why?
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Jan 26 2015, 11:04
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TygerTyger
Group: Gold Star Club
Posts: 1,952
Joined: 6-January 11

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QUOTE(Scremaz @ Jan 26 2015, 10:05)  yup. maybe i overpaid it a bit because of your auction fever, but 2M isn't so much for an endgame shield (at least, endgame for me) and as i previously said, shields in that period were quite expensive so i guess it's good this way (IMG:[ invalid] style_emoticons/default/biggrin.gif) Not really when most MMAX shields were going for 2m back then, then extra 100k was just to cover my energy drinks to IW it. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jan 26 2015, 11:27
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(mozilla browser @ Jan 26 2015, 11:27)  OFC vs FRD - which, when, and why?
FRD. Dont rly like it. Instead +10% constant damage it req 100 overcharge once per 10 turns and hits only 20-40k per target. My ordinary hit is near 23-25k and average a bit more like 30k. So i have to spend f.e. 10 moves without spirit stance (-150k+), i have to lose also 10% of overall damage (-30k), also spend some time to turn-turn off stance and get? It should be average more like 6 targets and its impossible. But it has interesting effect (stun all targets for 5 turns) and imagine high speed type with it. It could be near constant stun to all mobs. Perfect defense. OFC. It req only credits and seems a bit better. Hits for 100k+ each target (sometimes even 300k) and i dont rly know why (probably different defense). Also its more like 20 turns with 1h to get overcharge, so its already -300k, but even 3 targets get more damage. Works much better with high amount of mobs and 1h, because this way you gain some overcharge even in spitit stance. F.e. if you kill mob in 5 turns and face 7 targets, than you need ~35x2=70 turns for clearing 2 waves. With ofc you can hit 25-30 times, turn off spirit, get full overcharge (10-20 turns) and kill whole next wave in few hits. And its very useful in schoolgirls, because you dont rly wanna face 2-3 bosses and additional 2-5 mobs. Get a bit charge, 1 click and its already only bosses.
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Jan 26 2015, 13:01
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Benny-boy @ Jan 26 2015, 01:26)  Not sure why, but this script won't work for me (IMG:[ invalid] style_emoticons/default/sad.gif) take this one then: it's the one i use myself, so i'm sure it works [attachembed=57977] QUOTE(TygerTyger @ Jan 26 2015, 10:04)  Not really when most MMAX shields were going for 2m back then, then extra 100k was just to cover my energy drinks to IW it. (IMG:[ invalid] style_emoticons/default/laugh.gif) whatever, it's a good shield and we agreed for that price back then, so i guess it's all ok. plus, i don't want it seems like i'm complaining or other... (IMG:[ invalid] style_emoticons/default/unsure.gif) QUOTE(nec1986 @ Jan 26 2015, 11:17)  What??!! I had this one quite long time and thought its my current equipped shield. What a fail. http://hentaiverse.org/pages/showequip.php...;key=d492cb8c5ba bit low END, but nice piece. forgeable, i'd say This post has been edited by Scremaz: Jan 26 2015, 13:02
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Jan 26 2015, 13:21
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,779
Joined: 31-July 10

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QUOTE(tetron @ Jan 25 2015, 19:39)  What do you mean by that? (IMG:[ invalid] style_emoticons/default/huh.gif) Now you can only have one monster of each type appear per round. If you had 100 level 1000 giants they would all by competing with each other to appear in the same rounds.
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Jan 26 2015, 13:55
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(EsotericSatire @ Jan 26 2015, 14:21)  Now you can only have one monster of each type appear per round. If you had 100 level 1000 giants they would all by competing with each other to appear in the same rounds.
As i remember only 1 mob from player is available in 1 round isnt?
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Jan 26 2015, 14:09
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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QUOTE As i remember only 1 mob from player is available in 1 round isnt? Yes, hence the fallacy in the logic You have many players, and they're fighting many rounds each day. Add that to even many more monsters at roughly same PL, won't it make monster appearance only redistributed? The permutation/combination (which is it?) is still high! It is indeed possible the sum of appearance getting lower, but it only affect player who has large army of monster.
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Jan 26 2015, 14:11
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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is it only my impression or the number of tickets for those leg shade in lottery more than doubled in the last 20 minutes? (IMG:[ invalid] style_emoticons/default/huh.gif)
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