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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 24 2015, 06:59
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(showoff @ Jan 24 2015, 07:49)  i didnt know i shouldnt train those at my lvl (IMG:[ invalid] style_emoticons/default/faint.gif) Oh, but of course you can. But you have to seen the training as a longterm investition. It will take a while before it really pays off.
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Jan 24 2015, 06:59
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Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

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QUOTE(n125 @ Jan 23 2015, 22:43)  Only PL. The system is biased to select monsters closer to the player's PL cap, which increases with your level and difficulty setting.
Right, I forgot about that, that would explain it - level 300+ PFUDOR means that the most frequent monsters seen will be the few near the PL cap.
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Jan 24 2015, 07:24
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Mr. Buns
Group: Gold Star Club
Posts: 499
Joined: 30-July 09

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QUOTE 1 30 You have been defeated. 1 29 Your spike shield hits Lance001 for 68 points of cold damage. 1 28 Lance001 hits you for 776 crushing damage. 1 27 Your spike shield hits Sharky for 49 points of cold damage. 1 26 Sharky hits you for 406 piercing damage. 1 25 You evade the attack from Wachi Yuri. 1 24 Your spike shield hits Need0213 for 55 points of cold damage. 1 23 Need0213 hits you for 683 crushing damage. 1 22 You gain 0.02 points of cloth armor proficiency. 1 21 You evade the attack from Iker Casilas. 1 20 Your spike shield hits Starkiller for 57 points of cold damage. 1 19 Starkiller hits you for 456 slashing damage. 1 18 Your spike shield hits Hentai Uncle for 63 points of cold damage. 1 17 Hentai Uncle hits you for 739 crushing damage. 1 16 You evade the attack from Lance001. 1 15 You evade the attack from Wachi Yuri. 1 14 You evade the attack from Giant Imp. 1 13 Your spike shield hits Need0213 for 63 points of cold damage. 1 12 Need0213 hits you for 780 crushing damage. 1 11 Slave Of December08 gains the effect Freezing Limbs. 1 10 Your spike shield hits Slave Of December08 for 37 points of cold damage. 1 9 Slave Of December08 hits you for 256 elec damage. 1 8 You evade the attack from Iker Casilas. 1 7 Your spike shield hits Fraleigh for 62 points of cold damage. 1 6 Fraleigh hits you for 507 crushing damage. 1 5 Your spike shield hits Sharky for 45 points of cold damage. 1 4 Sharky hits you for 377 piercing damage. 1 3 You gain the effect Arcane Focus. 1 2 You gain 0.01 points of supportive magic proficiency. 1 1 You cast Arcane Focus. 0 14 You gain the effect Protection. 0 13 You gain the effect Shadow Veil. 0 12 You gain the effect Hastened. 0 11 Spawned Monster J: MID=90998 (Giant Imp) LV=174 HP=31466 0 10 Spawned Monster I: MID=19284 (Need0213) LV=179 HP=61264 0 9 Spawned Monster H: MID=52473 (Sharky) LV=177 HP=26254 0 8 Spawned Monster G: MID=38079 (Starkiller) LV=174 HP=28784 0 7 Spawned Monster F: MID=49491 (Wachi Yuri) LV=174 HP=40813 0 6 Spawned Monster E: MID=70483 (Iker Casilas) LV=177 HP=46861 0 5 Spawned Monster D: MID=76718 (Fraleigh) LV=178 HP=30441.6 0 4 Spawned Monster C: MID=43318 (Hentai Uncle) LV=178 HP=60884 0 3 Spawned Monster B: MID=71230 (Slave Of December08) LV=175 HP=22953 0 2 Spawned Monster A: MID=62649 (Lance001) LV=175 HP=59876 0 1 Initializing random encounter ... 0 0 Battle Start!
Wow got 1 shotted in the 1st turn. Any advice? I'm on Battletoads btw.
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Jan 24 2015, 07:44
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Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

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QUOTE(Blake Thomson @ Jan 23 2015, 23:24)  Wow got 1 shotted in the 1st turn. Any advice? I'm on Battletoads btw.
Cast defensive before offensive. Eg Protection, Spark, Spirit Shield once you get the ability, maybe Shadow Veil, then Regen if your health is below 80%, and then *Arcane Focus* (or Heartseeker). With experience you'll be able to figure out what exactly you need to stay alive comfortably. If you can get Innate Arcana 1 and 2 that will help a lot as well.
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Jan 24 2015, 07:54
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Mr. Buns
Group: Gold Star Club
Posts: 499
Joined: 30-July 09

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I already have Innate Arcana 3 with all the buffs except Spark. But isn't Heartseeker useless for mage?
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Jan 24 2015, 07:58
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SPoison
Group: Gold Star Club
Posts: 4,135
Joined: 20-July 10

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QUOTE(Blake Thomson @ Jan 23 2015, 21:54)  I already have Innate Arcana 3 with all the buffs except Spark. But isn't Heartseeker useless for mage?
Yes but there is a mage equivalent named Arcane Focus.
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Jan 24 2015, 08:02
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Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

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QUOTE(Blake Thomson @ Jan 23 2015, 23:54)  I already have Innate Arcana 3 with all the buffs except Spark. But isn't Heartseeker useless for mage?
Well spark is what you need lol. Protection has such a long duration that you don't need it on autocast. If a player is mage they'll eventually cast Arcane Focus, if melee, Heartseeker.
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Jan 24 2015, 08:48
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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At lower levels, I couldn't play RE at high difficulty. Spirit shield eventually helped somewhat, but only when fully upgraded.
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Jan 24 2015, 09:15
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tailor64
Newcomer
 Group: Members
Posts: 44
Joined: 28-January 10

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What is the better protection debuff proc for a rapier/heavy armor?
-10% damage
or
10% miss rate (is this a block/parry or a flat out miss?)
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Jan 24 2015, 10:02
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showoff
Group: Gold Star Club
Posts: 3,778
Joined: 31-December 14

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QUOTE(Superlatanium @ Jan 24 2015, 05:44)  Cast defensive before offensive. Eg Protection, Spark, Spirit Shield once you get the ability, maybe Shadow Veil, then Regen if your health is below 80%, and then *Arcane Focus* (or Heartseeker). With experience you'll be able to figure out what exactly you need to stay alive comfortably.
If you can get Innate Arcana 1 and 2 that will help a lot as well.
following question: is "Spirit Shield" useful for melee since i cant balance my battle items (out of spirit)(IMG:[ invalid] style_emoticons/default/blush.gif) PS:i only know i can use a new skill-Spirit Shield until now watching the discussion here (IMG:[ invalid] style_emoticons/default/heh.gif) This post has been edited by showoff: Jan 24 2015, 10:02
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Jan 24 2015, 10:44
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mastaninja
Group: Members
Posts: 106
Joined: 15-July 10

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QUOTE(Blake Thomson @ Jan 24 2015, 07:24)  Wow got 1 shotted in the 1st turn. Any advice? I'm on Battletoads btw.
Wow i play on hell and I have really good gear for my level, I say wait till you are 250-300 higher difficulties just arent worth it for the time and most importantly effort. Also @showoff who asked me a question earlier yes I play all my arenas on hell, I got 1m from first clears, selling artifacts, trophys and a couple easy to sell things but no equipment, id say i got 60-70% or so for arena and ring of blood first clears and rest from credit, artifact and other easy to sell drops. Ring of blood tokens are important. If you cant clear your arenas on hell because of time restraints (though for best efficency clear the high exp mod arenas) do them on normal, you will get pretty crappy equipment but it will be done very fast and you can get ring of blood tokens which are especially juicy for first round clears, remember if your afraid you'll lose out on your juicy first round clear just go on normal (I lost twice on ring of blood first clears and paid for my lesson) Keep in mind your times may be slower than mine because i use mousemelee (the fastest mouse script) and play on high quality college library internet (funny right?) I only use mousemelee and hv stat slim, (recently ive used spell spam too for deprecating training and occasionally vs bosses to cast silence) I only really trained pack rat 5 times and a little bit of scavenging and lotd and stuff but mostly adept trainer and ability point training. I tend to be a wiki player meaning I spend more time on the wiki and forums asking questions than actually playing the damn game, so i tend to be pretty efficent. The whole reason I play this game is because its somewhat of a theorycrafters wet dream, when that starts to bore me I will no longer be in this world lols. This post has been edited by mastaninja: Jan 24 2015, 10:48
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Jan 24 2015, 11:07
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(showoff @ Jan 24 2015, 06:15)  how much for a rapier should i aim for (maybe i should say what kind of rapier could i buy for ~100k (IMG:[ invalid] style_emoticons/default/heh.gif) ) the others ~50k each? Scavenger 16,Luck of the Draw 11, Quartermaster 7,Pack Rat 3(since im doing arena at low difficulty n that enough for me, maybe should i train up a little more?) Your rapier isnt so bad. Mine was quite close to that before forge and iw and i got it as i remember for 250k (and my first rapier until...300-310lvl was even weaker). So change armor and hands, maybe legs too. I said about turns because some small time without stacks. I mean if you have 30% crit with 22% proc chance than its near 45.4% average. With haste 5 turns probably near 7 and there is 1.5% chance to break all stacks and specially if cast something inside this time frame (any buff, pot or something), than its already 2.64%. Its not big deal, because its quite rare, its only some small frame until stack again and only against special mobs. If you clear low difficulty than you cant even stack before they die. And, btw, training is quite long-term investment. F.e. full scavenger cost 17m and gives only 2.5% additional loot rolls to 10% base with up to 15% powerlevel bonus and arena clear bonus (so if its 25% than scavenger gives only 10% increase to full amount and it only affects items loot like equip or pots).
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Jan 24 2015, 11:20
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(djackallstar @ Jan 24 2015, 10:00)  For x20 non-SG arenas, there is no difference btwn SS or OP in terms of clearing time. For x20 SG arenas or x12+ GF, SS is very useful compared to OP if the player featherweight-shards the heavy armor to increase about 30% (said by some ppl) of the fighting ability. imo, In practice, if you are not a hardcore grindfester and your rapier is less than 2m, just aim for Holy/Dark/Wind/Elec strike + a little Butcher or Fatality if you are using an ethereal rapier, or #Butcher + #Fatality >= 7 if the rapier is elemental-prefixed.
TL;NR: SS>OP
Urgh. My little Exquisite Hallowed Rapier of Slaughter is a B3, F2, OP3. But it doesn't seem to be worth reforging. Onward, I guess. And, I'm doing things in reverse. Going from mage to 1h at L310 (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by mozilla browser: Jan 24 2015, 11:23
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Jan 24 2015, 11:26
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(nec1986 @ Jan 24 2015, 10:07)  Your rapier isnt so bad.
It's not that good either, honestly. It's on par with some of my superior ethereal rapiers.
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Jan 24 2015, 11:28
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kaihc
Lurker
Group: Recruits
Posts: 2
Joined: 23-January 15

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i started with a 2 hander estoc, which is pretty sweet, it has a potential to cleave which is nice, added with the healing and heroic pots make the grinding a bit quicker, however I'm curious on what else i can do. I need to wait another few levels for arena. Is this a good way to go about it? or am i wasting precious gold on pots. Also is it ok to increase difficulty levels this early on? I'm lvl 27
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Jan 24 2015, 11:30
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(tailor64 @ Jan 24 2015, 10:15)  What is the better protection debuff proc for a rapier/heavy armor? -10% damage or 10% miss rate (is this a block/parry or a flat out miss?)
If you have no elemental hits in weapon than its quite hard to say. Because mobs has quite specific style. Their ordinary attacks is very-very weak and you want it for counter-damage-stun, their mp attacks cost 50% MP and they can regen 10%mp per turn (without haste or something similar) and its already quite painful, their sp attacks is very dangerous and they regen 5% per turn with 100% cost. So 10% reduction is stable bonus and it doesnt affect counter attacks. 10% speed reduction could be better, because it slows their attacks. I mean you can kill em faster than they regen their full sp and hits you. Its much better than 10% reduction for defense, but its also only specific situation and you overall damage also a bit lower because you have a bit less counters. 10% miss chance quite similar and 10% evade is quite useless because we have high accuracy. So mostly 10% reduction is like cut-off picks of each incoming damage. 10% slow is just take ordinary attack frame and extend it a bit. 10% miss is like completely delete some randoms incoming hits. Its very-very similar and equal, so without elemental hits take any.
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Jan 24 2015, 11:39
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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Does 10% speed reduction also cause their MP/SP recharge to be slowed down? I would have thought it works on the same basis as other per-turn effects like regen; it just happens every 100 time units.
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Jan 24 2015, 11:58
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uareader
Group: Catgirl Camarilla
Posts: 5,594
Joined: 1-September 14

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QUOTE(Blake Thomson @ Jan 24 2015, 06:24)  Wow got 1 shotted in the 1st turn. Any advice? I'm on Battletoads btw. Sometimes, on a first round with lots of monsters, I cast a Sleep spell (with Mind Control ability maxed to hit 3 targets), so I can buff with less danger coming my way. We're not in a Magical Girl show, monsters don't respect our transformation sequence (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jan 24 2015, 12:28
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Blake Thomson @ Jan 24 2015, 06:24)  Wow got 1 shotted in the 1st turn. Any advice? I'm on Battletoads btw.
Arcane Focus has a very long cast time, if you want to cast it at high difficulty without trouble, use Spark of Life. QUOTE(tailor64 @ Jan 24 2015, 08:15)  What is the better protection debuff proc for a rapier/heavy armor?
-10% damage
or
10% miss rate (is this a block/parry or a flat out miss?)
-10% damage. -10% speed is okay too. This post has been edited by Dan31: Jan 24 2015, 12:32
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Jan 24 2015, 12:53
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showoff
Group: Gold Star Club
Posts: 3,778
Joined: 31-December 14

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QUOTE(mastaninja @ Jan 24 2015, 08:44)  Wow i play on hell and I have really good gear for my level, I say wait till you are 250-300 higher difficulties just arent worth it for the time and most importantly effort.
Also @showoff who asked me a question earlier yes I play all my arenas on hell, I got 1m from first clears, selling artifacts, trophys and a couple easy to sell things but no equipment, id say i got 60-70% or so for arena and ring of blood first clears and rest from credit, artifact and other easy to sell drops. Ring of blood tokens are important. If you cant clear your arenas on hell because of time restraints (though for best efficency clear the high exp mod arenas) do them on normal, you will get pretty crappy equipment but it will be done very fast and you can get ring of blood tokens which are especially juicy for first round clears, remember if your afraid you'll lose out on your juicy first round clear just go on normal (I lost twice on ring of blood first clears and paid for my lesson)
Keep in mind your times may be slower than mine because i use mousemelee (the fastest mouse script) and play on high quality college library internet (funny right?) I only use mousemelee and hv stat slim, (recently ive used spell spam too for deprecating training and occasionally vs bosses to cast silence)
I only really trained pack rat 5 times and a little bit of scavenging and lotd and stuff but mostly adept trainer and ability point training. I tend to be a wiki player meaning I spend more time on the wiki and forums asking questions than actually playing the damn game, so i tend to be pretty efficent. The whole reason I play this game is because its somewhat of a theorycrafters wet dream, when that starts to bore me I will no longer be in this world lols.
Woo... but thats really awesome upgrading and earning so fast! QUOTE(nec1986 @ Jan 24 2015, 09:07)  Your rapier isnt so bad. Mine was quite close to that before forge and iw and i got it as i remember for 250k (and my first rapier until...300-310lvl was even weaker). So change armor and hands, maybe legs too. I said about turns because some small time without stacks. I mean if you have 30% crit with 22% proc chance than its near 45.4% average. With haste 5 turns probably near 7 and there is 1.5% chance to break all stacks and specially if cast something inside this time frame (any buff, pot or something), than its already 2.64%. Its not big deal, because its quite rare, its only some small frame until stack again and only against special mobs. If you clear low difficulty than you cant even stack before they die.
And, btw, training is quite long-term investment. F.e. full scavenger cost 17m and gives only 2.5% additional loot rolls to 10% base with up to 15% powerlevel bonus and arena clear bonus (so if its 25% than scavenger gives only 10% increase to full amount and it only affects items loot like equip or pots).
Ya... i know i shouldnt spend so much on the term investment now, but cant go back, sigh QUOTE(Hoheneim @ Jan 24 2015, 09:26)  It's not that good either, honestly. It's on par with some of my superior ethereal rapiers. (IMG:[ invalid] style_emoticons/default/heh.gif)
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