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post Jan 23 2015, 22:27
Post #61761
Uncle Stu



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QUOTE(TygerTyger @ Jan 23 2015, 23:15) *

Was it a certain pervert who wants obsoletes?


But then he would be sure about it.
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post Jan 23 2015, 22:33
Post #61762
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
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in another topic we discovered that there are at least other 3 scremaz in this forum, so i cannot be sure at all (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 23 2015, 22:50
Post #61763
TygerTyger



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QUOTE(Scremaz @ Jan 24 2015, 07:33) *

in another topic we discovered that there are at least other 3 scremaz in this forum, so i cannot be sure at all (IMG:[invalid] style_emoticons/default/laugh.gif)


One of those is me (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jan 23 2015, 22:54
Post #61764
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
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meanwhile we are at 6, i'm creating a mass of perverts! (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 23 2015, 23:36
Post #61765
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hello, im curios about forging/upgrade. Is it relatively safe or should i wait untill 0.82?

This post has been edited by Nottle: Jan 23 2015, 23:37
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post Jan 23 2015, 23:42
Post #61766
Cleavs



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QUOTE(Nottle @ Jan 23 2015, 22:36) *

hello, im curios about forging/upgrade. Is it relatively safe or should i wait untill 0.82?

if the item doesn't require special components like fragments, matrixes or actuators go on and forge the first five levels whenever you want
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post Jan 23 2015, 23:43
Post #61767
Nottle



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thanks for advice
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post Jan 23 2015, 23:55
Post #61768
nec1986



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QUOTE(showoff @ Jan 23 2015, 19:36) *

im using
should i buy the equip in the following priority?
legging>armor>hands
i have only ~200k but the training cost me a lots (IMG:[invalid] style_emoticons/default/wacko.gif)


Rapier. Actually not so bad. For me its 22% 5turns. D be a bit better 6-7, but with 30% crit its quite high chance to proc. And awesome rapier cost huge amount. Btw, first 5 upgrades cost not so much and gives additional damage. Shield decent too. Quite high block and specially with crushing mitg and 3 pab. Helmet. Very nice damage roll, high defense. This 3 is pretty. Leggins. Its quite intresting. High block roll, and phys defense. Also it gives decent magical defense because warding. Why i say so, because maybe you still need some defense. Armor is definitely not best one, because balance is useless for 1h. Hands same way, but it has a bit better damage with lower max (for me armor gives only 156 and good slaugher roll is 450+), but legs has not so bad defense roll. If you dont rly need it than change. You still can easy get 800-1000 attack with full upgrade in all 4 items.


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post Jan 24 2015, 02:48
Post #61769
clarkiest



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QUOTE(showoff @ Jan 23 2015, 18:36) *
i have only ~200k but the training cost me a lots (IMG:[invalid] style_emoticons/default/wacko.gif)

Wow, what kind of training did you underwent?
LotD 20? Wooow~
(just do packrat for now, do other training when you have excess credit)
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post Jan 24 2015, 03:09
Post #61770
mozilla browser



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For 1h/heavy, swift strike / attack speed is likely to be useless due to burden right? Does that mean that overpower is the third choice behind butcher/fatality?
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post Jan 24 2015, 04:00
Post #61771
djackallstar



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QUOTE(mozilla browser @ Jan 24 2015, 09:09) *

For 1h/heavy, swift strike / attack speed is likely to be useless due to burden right? Does that mean that overpower is the third choice behind butcher/fatality?

For x20 non-SG arenas, there is no difference btwn SS or OP in terms of clearing time.
For x20 SG arenas or x12+ GF, SS is very useful compared to OP if the player featherweight-shards the heavy armor to increase about 30% (said by some ppl) of the fighting ability.
imo, In practice, if you are not a hardcore grindfester and your rapier is less than 2m, just aim for Holy/Dark/Wind/Elec strike + a little Butcher or Fatality if you are using an ethereal rapier, or #Butcher + #Fatality >= 7 if the rapier is elemental-prefixed.

TL;NR: SS>OP

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post Jan 24 2015, 04:04
Post #61772
Superlatanium



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QUOTE(mozilla browser @ Jan 23 2015, 19:09) *

For 1h/heavy, swift strike / attack speed is likely to be useless due to burden right? Does that mean that overpower is the third choice behind butcher/fatality?

Keep in mind that Overwhelming Strikes already gives +20% - +100% counter parry most of the time, and the Overpower bonus at level 5 gives +10% counter parry. I'm not too sure of its usefulness for 1h, unless you spend a significant chunk of your time healing or rebuffing instead of attacking and can't keep OS stacks up.
QUOTE(djackallstar @ Jan 23 2015, 20:00) *
For x20 SG arenas or x12+ GF, SS is very useful compared to OP if the player featherweight-shards the heavy armor to increase about 30% (said by some ppl) of the fighting ability.

This is only relevant if the weapon has a decent number of SS levels though, right? I had thought most people would aim for just butcher/fatality, and the extra couple levels of SS they might get on the way to level 10 would usually be too low to be of much importance. Or is the idea to intentionally get SS 4 or 5 and then use shards for increased efficiency in long runs?

This post has been edited by Superlatanium: Jan 24 2015, 04:17
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post Jan 24 2015, 04:29
Post #61773
m118w11



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QUOTE(uareader @ Jan 23 2015, 20:16) *

I was wondering: why are Regen, Arcane Focus and Heartseeker excluded from Auto-cast Slots?
I'm more relying on your memories than raw experience, but it should still qualify as a question for here (IMG:[invalid] style_emoticons/default/tongue.gif)

Due to botting reasons, and a lesser degree balance reasons. Sucks doesn't it? Both of them take more mana/turn then every other buff.
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post Jan 24 2015, 05:15
Post #61774
showoff



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QUOTE(nec1986 @ Jan 23 2015, 21:55) *

Rapier. Actually not so bad. For me its 22% 5turns. D be a bit better 6-7, but with 30% crit its quite high chance to proc. And awesome rapier cost huge amount. Btw, first 5 upgrades cost not so much and gives additional damage. Shield decent too. Quite high block and specially with crushing mitg and 3 pab. Helmet. Very nice damage roll, high defense. This 3 is pretty. Leggins. Its quite intresting. High block roll, and phys defense. Also it gives decent magical defense because warding. Why i say so, because maybe you still need some defense. Armor is definitely not best one, because balance is useless for 1h. Hands same way, but it has a bit better damage with lower max (for me armor gives only 156 and good slaugher roll is 450+), but legs has not so bad defense roll. If you dont rly need it than change. You still can easy get 800-1000 attack with full upgrade in all 4 items.

how much for a rapier should i aim for (maybe i should say what kind of rapier could i buy for ~100k (IMG:[invalid] style_emoticons/default/heh.gif) )
the others ~50k each?

QUOTE(clarkiest @ Jan 24 2015, 00:48) *

Wow, what kind of training did you underwent?
LotD 20? Wooow~
(just do packrat for now, do other training when you have excess credit)

Scavenger 16,Luck of the Draw 11, Quartermaster 7,Pack Rat 3(since im doing arena at low difficulty n that enough for me, maybe should i train up a little more?)
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post Jan 24 2015, 06:14
Post #61775
Superlatanium



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QUOTE(holy_demon @ Jan 21 2015, 21:44) *
chaos upgrade is what'd decided a monster's success. I generally have a bunch of low PL monster with maxed chaos to kill noobs, and high PL monster with unmaxed chaos except scavenger to get wins from grindfesters, and balance my crystal/chaos count between these 2 groups. Low PL group is cheap in credit but cost time (for chaos. Over time, you will further class them into 500, 1000, and 1500PL. Only move to next class if you have one of each type in your current class.

Also, diversify your monster type.

Is it useful to diversify because monster groups that appear in battle are limited to only a few types, and to one per player, giving your monsters a chance of appearing in any battle, increasing win chances? Or something else? I can see that being important for very high PL where there's a relatively small pool of monsters for the battle engine to draw from, but there are probably hordes of 25-500? PL monsters, so losing out on a battle due to already having a monster of the right type participating sounds like it would be quite unlikely, unless you had a whole bunch of monsters all of the same type. I'm sure some monster types generally win a little bit more than others. I don't know what they are, but I'm thinking those that understand the game well enough might be able to make educated guesses, and create those types of monsters more than the others. Then again, if new patches change things such that different styles are more popular, that could easily change things around and make other types more viable.

Do your strong level 25 monsters really help you all that much more than unupgraded 25s would? I have a lot of 25-50 PL monsters I've spent less than 3k each on (<600 crystals), and they rarely win battles, but they still each deliver gifts maybe every 1-2 days on average. I don't know if the gift-RNG just really likes me (doubt it), but given the chaos cost of all but the first few upgrades, I'd be hesitant to spend much unless I had most monster slots already unlocked, since even unupgraded low-PL monsters seem to give a decent income. Have yours acquired a whole lot of wins?

You mentioned the 500, 1000, and 1500 thresholds - why are those important? I know the wiki says this, but it's very uncertain about it and the wiki is sometimes wrong:
QUOTE
Whenever a player receives a graded material, its quality is determined as such:
CODE
(crossed out) Gift Quality Roll = random(1..1000) + Power_Level (crossed out)
A roll of 500?+ is needed for medium-grade and 1500?+ for high-grade. At PL 750? low-grades will no longer be received and the chance to receive a high-grade starts at 500?. At PL 1499? the chance to receive a high-grade maxes out.

Does anyone know if certain upgrades increase a monster's chance to appear in battle? There are some monsters many of us see frequently and know by name (Kodou Yuki, many many more), and others I don't recognize, though that could well be me not remembering the less memorable ones.
QUOTE(showoff @ Jan 23 2015, 21:15) *
Scavenger 16,Luck of the Draw 11, Quartermaster 7,Pack Rat 3(since im doing arena at low difficulty n that enough for me, maybe should i train up a little more?)

If training is even moderately cutting into your funds for equipment, you're almost certainly training too much. Getting a good starting set lets you play on higher difficulties faster, and gives you significantly more income. The ones who actually benefit from training are the level 350+ players who grind a whole lot (and so can utilize the increased chances significantly more).

The only things that are somewhat useful to train before level 300 something are Pack Rat (essential), enough Ability Boost to fill out your more useful abilities, and then Adept Learner if you feel like it.
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post Jan 24 2015, 06:28
Post #61776
tailor64



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I have a throw away 1h / heavy test set I found (my normal exq plate of prot and a garbage non ethereal exq rapier).

My mitigation is horrible compared to 2hand(mace)/heavy.

Is this due to my low 1 hand proficiency or was I just spoiled with cascading stuns on maces?

even normal arenas take large chunks of my HP pool every turn (all abilities are reassigned 1h of course).

Is there something I am missing with the playstyle or does it come with good PAB exq power slaughter / Exq+ ethereal rapiers?
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post Jan 24 2015, 06:39
Post #61777
Superlatanium



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QUOTE(tailor64 @ Jan 23 2015, 22:28) *

I have a throw away 1h / heavy test set I found (my normal exq plate of prot and a garbage non ethereal exq rapier).

My mitigation is horrible compared to 2hand(mace)/heavy.

Is this due to my low 1 hand proficiency or was I just spoiled with cascading stuns on maces?

even normal arenas take large chunks of my HP pool every turn (all abilities are reassigned 1h of course).

Is there something I am missing with the playstyle or does it come with good PAB exq power slaughter / Exq+ ethereal rapiers?

What's the shield you're using? Shield might be the most important equip slot for 1h. For best results, use a Force Shield with as high a block chance as you can get it, hopefully at least Smax.

1h proficiency is very important as well. At 100, you get one additional counter attack, and at 200, you get 2 additional counter attacks. Also, the base chance of a counter attack are most closely tied to your 1h proficiency. Try to get at least 200 proficiency and a good shield, and you'll probably find the style much easier, probably even better than your previous 2h-style.
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post Jan 24 2015, 06:43
Post #61778
n125



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QUOTE(Superlatanium @ Jan 23 2015, 20:14) *
Does anyone know if certain upgrades increase a monster's chance to appear in battle? There are some monsters many of us see frequently and know by name (Kodou Yuki, many many more), and others I don't recognize, though that could well be me not remembering the less memorable ones.


Only PL. The system is biased to select monsters closer to the player's PL cap, which increases with your level and difficulty setting.
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post Jan 24 2015, 06:48
Post #61779
tailor64



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QUOTE(Superlatanium @ Jan 24 2015, 06:39) *

What's the shield you're using? Shield might be the most important equip slot for 1h. For best results, use a Force Shield with as high a block chance as you can get it, hopefully at least Smax.


Garbage AFAIK just had it laying around:

Shield
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post Jan 24 2015, 06:49
Post #61780
showoff



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QUOTE(Superlatanium @ Jan 24 2015, 04:14) *

If training is even moderately cutting into your funds for equipment, you're almost certainly training too much. Getting a good starting set lets you play on higher difficulties faster, and gives you significantly more income. The ones who actually benefit from training are the level 350+ players who grind a whole lot (and so can utilize the increased chances significantly more).

The only things that are somewhat useful to train before level 300 something are Pack Rat (essential), enough Ability Boost to fill out your more useful abilities, and then Adept Learner if you feel like it.


i didnt know i shouldnt train those at my lvl (IMG:[invalid] style_emoticons/default/faint.gif)
i know i need to save credits for my set now (IMG:[invalid] style_emoticons/default/heh.gif)
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