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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 11 2015, 17:06
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(Colman @ Jan 11 2015, 22:51)  I dunno what's your gear so I cannot tell.
My gear: Staff Cap Robe Gloves Pants ShoesQUOTE I like to use prof gears and it work very well at Hell. You may try.
To make IW fast, I always use holy for IW. Even if it need 100 rounds per run.
I'm still looking for decent forbidden proficiency gear :/ Holy for IW, why? Better healing? I'm not sure if having more holy EDB would help me. As is, I cast Cure when my HP is down to ~ 50%. Any lower, and I run a pretty high risk of Spark proc'ing. QUOTE(Scremaz @ Jan 11 2015, 22:58)  i'm pretty sure there's some lv400 that does it. or at least did while he was trying to IW a good mage set.
Ooo. IW is inherently harder for mages, even high level ones? What make this so? This post has been edited by mozilla browser: Jan 11 2015, 17:09
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Jan 11 2015, 17:11
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(mozilla browser @ Jan 11 2015, 23:06)  My gear: Staff Cap Robe Gloves Pants ShoesI'm still looking for decent forbidden proficiency gear :/ It should be easy to buy some mag cotton for dark mage. You may need 3 to reach 200% QUOTE Holy for IW, why? Better healing?
I'm not sure if having more holy EDB would help. As is, I cast Cure when my HP is down to ~ 50%. Any lower, and I run a pretty high risk of Spark proc'ing. Ooo. IW is inherently harder for mages, even high level ones? What make this so?
Holy kill fast. May be slower than dark, but the healing bonus is good. And IW is not harder for mage. It's just that mage need to IW at lower difficulty without the right equipment, with 3x speed.
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Jan 11 2015, 17:11
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(mozilla browser @ Jan 11 2015, 16:06)  I'm still looking for decent forbidden proficiency gear :/
what do you mean by 'decent' ? if S or E prog is good enough, i may have a couple of things in my inventory (IMG:[ invalid] style_emoticons/default/cool.gif)
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Jan 11 2015, 17:21
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(Colman @ Jan 11 2015, 23:11)  It should be easy to buy some mag cotton for dark mage. You may need 3 to reach 200% Holy kill fast. May be slower than dark, but the healing bonus is good. And IW is not harder for mage. It's just that mage need to IW at lower difficulty without the right equipment, with 3x speed.
Is 200% of level required in the matching proficiency to get maximum counter-resist bonus? Is there a formula somewhere? QUOTE(Scremaz @ Jan 11 2015, 23:11)  what do you mean by 'decent' ? if S or E prog is good enough, i may have a couple of things in my inventory (IMG:[ invalid] style_emoticons/default/cool.gif) I'm looking for something that can replace one of my phase of fenrir gear, forge and IW and last till I'm Lvl 400+. (IMG:[ invalid] style_emoticons/default/smile.gif) Preferably just one item so that I don't loose too much damage.
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Jan 11 2015, 17:29
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Probably you ll change gear even before 350-380lvl. Exp per lvl increases dramatically while gain stays same. 360 already req 10 billions and 310 only 1. So you ll get much credits and gear before that and 400 is so long (72 billions). It means you can earn something like 10kk credits or even more per each lvl.
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Jan 11 2015, 17:43
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(mozilla browser @ Jan 11 2015, 23:21)  Is 200% of level required in the matching proficiency to get maximum counter-resist bonus? Is there a formula somewhere? I'm looking for something that can replace one of my phase of fenrir gear, forge and IW and last till I'm Lvl 400+. (IMG:[ invalid] style_emoticons/default/smile.gif) Preferably just one item so that I don't loose too much damage. Counter resist = 50% * (prof factor-1)^1.5 Specific mitigation reduction should be the same. But I am not sure, as 10B didn't mention about its change. It was linear when it just introduced i.e.: 50% * (prof factor-1). BTW, my connection to This forum and HV is very bad during the past few hours. Is it just me or the e-hentai server got some problem?
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Jan 11 2015, 17:47
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Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

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QUOTE(Scremaz @ Jan 11 2015, 06:55)  imo you should get rid of those shieldings (especially gauntlets) and go for some powers: your firepower will grow, your BUR will lower and your block wouldn't be affected so much. I'm sure I will, once I get enough credits. HV is a pay-to-win game after all, and right now I'm broke. 10b sure has created a nice little scheme here for getting others to pay for server costs (IMG:[ invalid] style_emoticons/default/duck.gif) QUOTE(Scremaz @ Jan 11 2015, 06:55)  on the other side, you mentioned you use disintegrate to proc spirit theft, is it right? why not ragnarok? didn't you achieve it yet or disintegrate is already good enough? Disintegrate: 102 mp for 79% chance of a proc (at my level) Ragnarok: 152 mp for 98% chance of a proc Disintegrate is more efficient, assuming I'm targeting a large number of mobs. But if there are only 1 to 3 mobs when I want to Spirit Theft, as is often the case in Schoolgirl arenas, Ragnarok is better: Disintegrate: 102 mp for .2 / .36 / .488 chance of a proc (1 / 2 / 3 mobs) Ragnarok: 152 mp for .4 / .64 / .784 chance of a proc QUOTE(nec1986 @ Jan 11 2015, 08:35)  Hm...it was quite tough to iw even 59 rounds e-grade with 1h (dont remember, near 310-315lvl) on iwbth. Probably legendary is much harder...80 rounds?
60-70 round IWBTH shouldn't be all that difficult after 300, I can do it with my crappy gear with no problem at all as long as I constantly Focus and Spirit Theft to pot depletion and death.
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Jan 11 2015, 17:53
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(p3epe @ Jan 11 2015, 16:47)  Disintegrate: 102 mp for 79% chance of a proc (at my level) Ragnarok: 152 mp for 98% chance of a proc
Disintegrate is more efficient, assuming I'm targeting a large number of mobs.
But if there are only 1 to 3 mobs when I want to Spirit Theft, as is often the case in Schoolgirl arenas, Ragnarok is better:
Disintegrate: 102 mp for .2 / .36 / .488 chance of a proc (1 / 2 / 3 mobs) Ragnarok: 152 mp for .4 / .64 / .784 chance of a proc
how did you calculate those chances? (IMG:[ invalid] style_emoticons/default/huh.gif)
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Jan 11 2015, 18:23
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Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

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QUOTE(Scremaz @ Jan 11 2015, 09:53)  how did you calculate those chances? (IMG:[ invalid] style_emoticons/default/huh.gif) chance of at least 1 proc = 1 - (chance of 0 total procs) = 1 - ((individual chance of not proccing on a mob) ^ number of mobs) At level 2 Spirit/Ether theft ability, the chance of a proc is 20% for Disintegate, 40% for Ragnarok, so the (individual) chance of not proccing is .8 and .6 respectively Disintegrate, 3 mobs: 1 - (.8 ^ 3) = .488 Ragnarok, 2 mobs: 1 - (.6 ^ 2) = .64 Disintegrate, 7 mobs: 1 - (.8 ^ 7) = .7902848 etc
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Jan 11 2015, 18:24
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TygerTyger
Group: Gold Star Club
Posts: 1,952
Joined: 6-January 11

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QUOTE(mozilla browser @ Jan 12 2015, 01:47)  What do you mean by 'normal'?
But I guess your answer is that it is expected to have difficulty IW'ing Legendary stuff at my current level 286. I actually did the Lvl 0-10 run for atomicpuppy's 73-IW-round Leg equipment a week ago. Did it partway at Hell, then found I had to do the rest at Nightmare. For my own 86-IW-round equipment, even Nightmare is deadly challenging. Yeah, but I skipped the melee part and have played mage all the way. Against advice, I'd agree.
There are normal average mages like you and other who mage from the beginning, even me then there is Danixx and other 400-450+ mages. This post has been edited by TygerTyger: Jan 11 2015, 18:24
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Jan 11 2015, 18:55
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(TygerTyger @ Jan 11 2015, 17:24)  There are normal average mages like you and other who mage from the beginning, even me then there is Danixx and other 400-450+ mages.
mozilla_browser has been maging from the beginning.
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Jan 11 2015, 19:44
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-Hiiro-
Group: Gold Star Club
Posts: 2,470
Joined: 24-November 14

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QUOTE(Colman @ Jan 11 2015, 19:43)  BTW, my connection to This forum and HV is very bad during the past few hours. Is it just me or the e-hentai server got some problem?
I've got no connection problem with the forum but with HV its kinda laggy for me (more laggy than usual)...
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Jan 11 2015, 20:14
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reinz springfield
Group: Members
Posts: 592
Joined: 18-June 10

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Hi,i wanted to ask,with spirit stance active,does >35 to <70 turn per round(the one with schoolgirl in it) for end of days at hell difficulity is considered normal or underpowered for 1 handed at my level ? Im doing "somewhat fine" until round 101 when featherweight and infusion lost its effect(i already spent 6 of 10 mana pot,3 of 4 spirit pot).It become obvious that im not dishing enough damage to dispose the school girl quickly. Its already take 30 to 50+ turn with void + wind + fire strike and imperil (better imperil 3) and penetrated armor every now and then + weapon skill whenever possible.Soaring to 40 to 60+ turn without additional elemental strike and near zero critical chance.i did manage to clear it,but spent all mana and spirit pot. I should have take the screenshot of school girl hp and my damage,but i forgot to take it,ill see if i can take it tommorow. rapier Shield Helmet Armor Gauntlets Greaves Sabaton IA 1 = haste IA 2 = protection Should i switch to some power armor and get better rapier? or it is just me taking the difficulity too high (compared to my current condition) ?
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Jan 11 2015, 20:25
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(reinz springfield @ Jan 12 2015, 02:14)  Hi,i wanted to ask,with spirit stance active,does >35 to <70 turn per round(the one with schoolgirl in it) for end of days at hell difficulity is considered normal or underpowered for 1 handed at my level ? Im doing "somewhat fine" until round 101 when featherweight and infusion lost its effect(i already spent 6 of 10 mana pot,3 of 4 spirit pot).It become obvious that im not dishing enough damage to dispose the school girl quickly. Its already take 30 to 50+ turn with void + wind + fire strike and imperil (better imperil 3) and penetrated armor every now and then + weapon skill whenever possible.Soaring to 40 to 60+ turn without additional elemental strike and near zero critical chance.i did manage to clear it,but spent all mana and spirit pot. I should have take the screenshot of school girl hp and my damage,but i forgot to take it,ill see if i can take it tommorow. rapier Shield Helmet Armor Gauntlets Greaves Sabaton IA 1 = haste IA 2 = protection Should i switch to some power armor and get better rapier? or it is just me taking the difficulity too high (compared to my current condition) ? Switch to force shield + power armor. Limit the plate armor to 2-
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Jan 11 2015, 20:29
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(reinz springfield @ Jan 11 2015, 11:14)  Hi,i wanted to ask,with spirit stance active,does >35 to <70 turn per round(the one with schoolgirl in it) for end of days at hell difficulity is considered normal or underpowered for 1 handed at my level ? Im doing "somewhat fine" until round 101 when featherweight and infusion lost its effect(i already spent 6 of 10 mana pot,3 of 4 spirit pot).It become obvious that im not dishing enough damage to dispose the school girl quickly. Its already take 30 to 50+ turn with void + wind + fire strike and imperil (better imperil 3) and penetrated armor every now and then + weapon skill whenever possible.Soaring to 40 to 60+ turn without additional elemental strike and near zero critical chance.i did manage to clear it,but spent all mana and spirit pot. I should have take the screenshot of school girl hp and my damage,but i forgot to take it,ill see if i can take it tommorow. rapier Shield Helmet Armor Gauntlets Greaves Sabaton IA 1 = haste IA 2 = protection Should i switch to some power armor and get better rapier? or it is just me taking the difficulity too high (compared to my current condition) ? that block that damage dat avatar
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Jan 11 2015, 20:34
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Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

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It looks like you're spending a whole ton of resources on upgrading obsolete average/fine/superior equipment. Material costs aren't cheap, especially past level 5 - if I were you and I really wanted block more than Power, I'd get Plate shielding instead, with significantly better PAB and mitigation stats. The increased defenses and killing speed will be more than worth the block reduction, especially if you get a few pieces of Power as well.
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Jan 11 2015, 20:37
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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How you get so pretty equip/upgrade on 200+ lvl? I mean i was 300 and half of my equip was sup (a bit weak, but with some good roll) and still its almost full e-grade. Hath exchange?
This post has been edited by nec1986: Jan 11 2015, 20:38
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Jan 11 2015, 20:41
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coreguy
Group: Members
Posts: 119
Joined: 15-May 12

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is there anything rapier is better over shortsword?
people always recommend rapier. but from what i have learned, shortsword tends to have higher damage. Also the bleed wound effect seems to be better than penetrated armor, i.e. merciful blow's instant kill requires bleeding to work.
do i understand correctly?
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