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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 8 2015, 02:56
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Brofisto
Group: Members
Posts: 248
Joined: 18-February 10

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How are the Monster Lab rules enforced? A robot that detects bad words or symbols and blocks them out? Are they even enforced? Will I know if my monsters are on the no-fly list?
Not that I'm breaking any rules or anything. I just still haven't seen any monsters with two capital letters next to eachother and I'm wondering if my monsters are on some blacklist somewhere.
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Jan 8 2015, 03:30
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Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

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QUOTE(Dan31 @ Jan 7 2015, 18:55) 
Shoryuken Sure, you can. Why not still use that rapier, though? Hallowed of Slaughter is good. Also, what are you waiting for to forge the attack damage (and the PABs)?
+1% base damage on a relatively low damage weapon didn't seem great. Also I ran out of metal (IMG:[ invalid] style_emoticons/default/anime_cry.gif) But now that you reminded me, I upgraded it a bit, and damage increased a lot more than I thought it would. At my level it went from +789 (no upgrades) to +809 (one upgrade) to + 828 (two upgrades). I thought 1% base damage would have been closer to ~+7.8 damage rather than +20. I guess it's worth doing after all. QUOTE(Brofisto @ Jan 7 2015, 18:56)  How are the Monster Lab rules enforced? A robot that detects bad words or symbols and blocks them out? Are they even enforced? Will I know if my monsters are on the no-fly list?
Not that I'm breaking any rules or anything. I just still haven't seen any monsters with two capital letters next to eachother and I'm wondering if my monsters are on some blacklist somewhere.
It'll say "That name is bad and you should feel bad" or something like That name is not allowed, and prevent you from changing it in the first place. If it didn't say that then you should be good to go. If you're worried because they haven't won any battles and are wondering if they're even participating, don't worry, that's normal. My PL 240 monster won 2 battles total in a couple weeks, and even that could well have been just luck.
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Jan 8 2015, 03:48
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(nec1986 @ Jan 7 2015, 15:25)  Btw. About drop. So its 100% for each mob in final round of arena?
No, not quite. The Arena Clear Bonus equipment drop chance scales up with the arenas, reaching 100% only for The Trio and the Tree, End of Days, Eternal Darkness, and A Dance with Dragons. The standard drop roll for loot in the final round also scales up with the arenas, but it does not reach 100%, and the drops are not guaranteed to be equipment. (I just finished Eternal Darkness and excluding the Arena Clear Bonus, I only got three drops -- all potions.) It's also affected by Scavenger and the monster's PL, both to a cap. This post has been edited by n125: Jan 8 2015, 03:50
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Jan 8 2015, 03:50
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massa
Newcomer
 Group: Members
Posts: 23
Joined: 16-December 09

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QUOTE(n125 @ Jan 7 2015, 22:32)  What nec explained regarding loot, basically. What I specifically had in mind when I wrote that reply was Energy Drinks - if you get two from all the artifacts you haul in from a day's grind, that's 80-100k right there if you chose to sell them. But there are other things as well, like scrap, trophies, and miscellaneous consumables (e.g., Amnesia Shards). It's extra effort that you have to be willing to put in though...
Thanks! I agree; nec1986's post was pretty helpful for me. Umm... This is probably a dumb question, but when you say "sell", I presume that you mean sell to other players here on the forum (as opposed to the in-game shops)? <3
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Jan 8 2015, 03:54
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Dammon
Group: Catgirl Camarilla
Posts: 2,867
Joined: 7-April 07

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QUOTE(massa @ Jan 7 2015, 17:50)  Thanks! I agree; nec1986's post was pretty helpful for me. Umm... This is probably a dumb question, but when you say "sell", I presume that you mean sell to other players here on the forum (as opposed to the in-game shops)?
<3
Yes. That is more profitable than selling to the item shop.
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Jan 8 2015, 03:58
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(massa @ Jan 7 2015, 17:50)  Thanks! I agree; nec1986's post was pretty helpful for me. Umm... This is probably a dumb question, but when you say "sell", I presume that you mean sell to other players here on the forum (as opposed to the in-game shops)?
<3
Yeah, to other players. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jan 8 2015, 04:38
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colosseum_guy
Group: Members
Posts: 228
Joined: 12-June 10

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QUOTE(Brofisto @ Jan 7 2015, 14:24)  Just curious because I haven't seen any monsters with more than one capital letter per word. (IMG:[ invalid] style_emoticons/default/huh.gif) If anyone finds a monster with two capital letters next to eachother that aren't separated by spaces, let me know. It's curious, to say the least. Well, at least my monster's name is in full capital letters, won 5 battles and got 2 killing blows (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jan 8 2015, 05:31
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(p3epe @ Jan 8 2015, 08:20)  It sounds like the most desired type of weapon for melee is usually a Rapier of Slaughter. But, if someone goes the 1h/heavy Slaughter armor route, they'll already probably have a ton of added damage. The average base damage added by a Slaughter rapier is around 12 (standard range 12 to 24.5 -> slaughter range 20.5 to 41); the base damage added by 5 heavy Slaughter pieces is around 16*5 = 80. (Then of course there's more passive base damage from attributes and abilities.) The crit/accuracy bonuses of a weapon Balance suffix will be a useful multiplier to your total damage rather than Slaughter's boost to base damage. (Assume burden is close enough to 70 that crit reduction isn't significant. Not true for me, but still.)
So, might a Rapier of Balance be a worthwhile alternative for someone on a budget with 1h slaughter armor already, since Slaughter rapiers are rare and incredibly expensive? Or are Balance rapiers extremely costly as well?
There are two reasons that making people prefer rapier of slaughter instead of rapier of balance - The crit rate for mid+ level players are usually 35+, with Heartseeker, the additional critical chance from balance weapon may not be significant.
- Good power slaughter is more expensive than good rapier of slaughter. So, more people prefer mixing a power balance instead of using balance rapier.
If balance weapon can also increase critical damage then it would be another story. This post has been edited by Colman: Jan 8 2015, 05:51
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Jan 8 2015, 06:11
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m118w11
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11

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QUOTE(p3epe @ Jan 8 2015, 02:20)  So, might a Rapier of Balance be a worthwhile alternative for someone on a budget with 1h slaughter armor already, since Slaughter rapiers are rare and incredibly expensive? Or are Balance rapiers extremely costly as well?
The problem with balance is that they are always inferior (except in price). Looking at the best possible equipment: 5x Peerless Savage of Slaughter with Peerless Rapier of balance/slaughter, @ level 500, with 1200 every stat fully forged, perfect 5/4 item world etc. This puts extra weight on the rapier of balance as the higher damage from the impossibly rare gear negates part of the bonus that the slaughter weapon would have over the balance weapon (the higher damage), but doesn't really affect the critical bonus part. Theoretical maximums are: Slaughter set: 12161 damage 45.8% Crit Chance 92.6% Crit Bonus 17322 Effective DamageBalance set: 11022 damage 50.9% Crit Chance 92.6% Crit Bonus 16220 Effective Damage(For fun) Balance of balance set (peerless savage power of balance) 7230 damage 66.5% Crit Chance 92.6% Crit Bonus 11682 Effective Damage picture containing values.
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Jan 8 2015, 06:13
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sicxer
Newcomer
 Group: Members
Posts: 20
Joined: 24-July 08

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Looking for some advice on whether or not to change my play style for better time efficiency. I'm currently playing DW & Heavy armor. I'd say I'm using decent equip (Mag Club & Legen Wakashi, Power of slaughter/protection mix). Daily routine is to clear T&TT arena on BT difficulty, and randoms at PFUDOR, which is quite easily done. But it does take me a little over an hour to clear that one arena, and I've been hearing about how much faster mages can clear arenas. So, before I break lvl 300, I'm considering if I should continue with this current play style or change.
My questions, in respect to how much real world time I can spend in this game:
1) Is it much more efficient at higher levels to play as a mage to clear arenas faster? Or are DW builds still relevant at high levels? I only have about an hour to waste on HV daily. 2) I have 0 prof magic profs (except for depreciative & supportive). Is it a little too late now to start a mage build? Will it cost me a lot to reassign my stats and skills so drastically? 3) Should I skip out on elementals and go straight to building a dark/holy mage?
Thanks for your time. Let me know if posting my stats/equip will help you help me decide.
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Jan 8 2015, 06:28
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Brofisto
Group: Members
Posts: 248
Joined: 18-February 10

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QUOTE(p3epe @ Jan 8 2015, 03:30)  If you're worried because they haven't won any battles and are wondering if they're even participating, don't worry, that's normal. My PL 240 monster won 2 battles total in a couple weeks, and even that could well have been just luck.
I'm worried because I have never seen a monster with a name in all caps, or anything even close to that.
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Jan 8 2015, 08:48
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hariaku
Group: Members
Posts: 235
Joined: 20-May 08

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What does one look for as "Good/Great" phase equipment and a staff? I'm looking through the auctions/shops and prices feel like they're all over the place. thx.
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Jan 8 2015, 08:54
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(hariaku @ Jan 8 2015, 14:48)  What does one look for as "Good/Great" phase equipment and a staff? I'm looking through the auctions/shops and prices feel like they're all over the place. thx.
Prepare 10m+ credits before looking for decent staff/phase is necessary. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) At your level, look for phase with high elemental damage bonus of your element. For staff, look for something with suitable suffix + of destrustion/EDB bonus of your element.
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Jan 8 2015, 09:26
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djackallstar
Group: Gold Star Club
Posts: 8,220
Joined: 23-July 14

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QUOTE(hariaku @ Jan 8 2015, 14:48)  What does one look for as "Good/Great" phase equipment and a staff? I'm looking through the auctions/shops and prices feel like they're all over the place. thx.
Elemental PhaseIf you are poor (budget ~ 300k per piece) - Emax+ EDB - 3PAB (4PAB for old phase) If you are not that poor (budget ~ 1m per piece) - Mmax+ EDB, Smax+ Evade - Either or both of INT and WIS are Emax+ - 3PAB (4PAB for old phase) If you are kinda rich (budget ~ 4m per piece) - Mmax+ EDB, Emax+ Evade - Either or both of INT and WIS are Mmax+ - Prefixed - 3PAB (4PAB for old phase) If you are rich (budget >= 10m per piece) - Lmax EDB, Emax+ Evade - Either or both of INT and WIS are Mmax+ - Prefixed - 3PAB (4PAB for old phase) QUOTE(colosseum_guy @ Jan 8 2015, 15:10)  http://hentaiverse.org/pages/showequip.php...;key=6d4a2e057d Haven't seen a drop that doesn't look bad for a long time...... I hope I'm right about not throwing it into bazaar? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) The critical stats of a katana are WD and STR. Unfortunately, It has Smax-6.82 WD and Smax-0.29 STR, so basically it's a Superior-minus disguised as an Exquisite. This post has been edited by djackallstar: Jan 8 2015, 09:56
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Jan 8 2015, 11:39
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(sicxer @ Jan 8 2015, 05:13)  Looking for some advice on whether or not to change my play style for better time efficiency. I'm currently playing DW & Heavy armor. I'd say I'm using decent equip (Mag Club & Legen Wakashi, Power of slaughter/protection mix). Daily routine is to clear T&TT arena on BT difficulty, and randoms at PFUDOR, which is quite easily done. But it does take me a little over an hour to clear that one arena, and I've been hearing about how much faster mages can clear arenas. So, before I break lvl 300, I'm considering if I should continue with this current play style or change.
My questions, in respect to how much real world time I can spend in this game:
1) Is it much more efficient at higher levels to play as a mage to clear arenas faster? Or are DW builds still relevant at high levels? I only have about an hour to waste on HV daily. 2) I have 0 prof magic profs (except for depreciative & supportive). Is it a little too late now to start a mage build? Will it cost me a lot to reassign my stats and skills so drastically? 3) Should I skip out on elementals and go straight to building a dark/holy mage?
Thanks for your time. Let me know if posting my stats/equip will help you help me decide.
1. lvl 310 gives a great boost to maging, because you can max Faster Imperil at that level, which allows you to spam a 3-target, 0-cooldown Imperil. You then just need to Imperil all monsters, then blast them all away with your spells. 2. It's never too late to start anything. Profs raise faster the less you have. Regarding stats, you can begin with a balanced build. Regarding skills, you will probably have to reassign, you need a lot of APs otherwise to have enough for both mage and melee. 3. Choose any, depending on the gear you can find. Preferably Holy, Wind or Dark, though the gear may be more expensive. (I roll with Cold for now, mainly because I found a nice leg phase of niflheim.) QUOTE(hariaku @ Jan 8 2015, 07:48)  What does one look for as "Good/Great" phase equipment and a staff? I'm looking through the auctions/shops and prices feel like they're all over the place. thx.
First, install the Equipment Comparison script. It allows you to compare the stats of an equipment with the maximum values. Use QWERTFB when looking at a piece of equipment for various functions. In particular, W lets you compare the stats with the max values (S = SMax, E = EMax, etc.). For a staff, you first need matching prefix/ type/ suffix: Fiery/Arctic/Hallowed Oak Staff of Focus Hallowed Oak Staff of Heimdall Fiery/Arctic/Shocking/Tempestuous Redwood Staff of Destruction/Elementalist/Focus Fiery Redwood Staff of Surtr Arctic Redwood Staff of Niflheim Shocking Redwood Staff of Mjolnir Tempestuous Redwood Staff of Freyr Shocking/Tempestuous/Demonic Willow Staff of Destruction/Focus Hallowed/Demonic Katalox Staff of Destruction/Focus Hallowed Katalox Staff of Heimdall/the Heaven-Sent Demonic Katalox Staff of Fenrir/the Demon-Fiend You can also use Hallowed with anything, just for the boost to Cure. Willow staffs may be used with Fiery/Arctic for the Destruction suffix + Counter-resist + Deprecating prof, albeit with a reduced efficiency compared to Shocking/Tempestuous/Demonic. Focus is recommended for beginners. Destruction and element-boosting suffixes (Surtr, Niflheim, etc.) are the best for raw damage. Elementalist/Heaven-Sent/Demon-Fiend is great for the counter-resist they give, allowing you to not use Imperil (Grindfest for example). Important stats are EDB, Magic Damage, INT/WIS. Recommended IW potencies are Economizer, Penetrator, Archmage. For phase, use phase of one element, with 3 PABS, nice EDB, Evade, INT/WIS.
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Jan 8 2015, 13:04
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crute
Group: Gold Star Club
Posts: 1,599
Joined: 7-May 12

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I think matching prefix and suffix is not a strict requirement. You're better off simply using magescore since it outputs the actual battle stats. For example, my staff http://hentaiverse.org/pages/showequip.php...;key=df42fdc388 will most likely outclass most or not all mag holy staves (before forge). Hallowed staves is only useful for drawn out instances where mp is of concern i.e. GF This post has been edited by cirrux: Jan 8 2015, 13:05
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Jan 8 2015, 13:05
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(m118w11 @ Jan 8 2015, 09:11)  The problem with balance is that they are always inferior (except in price). Looking at the best possible equipment: 5x Peerless Savage of Slaughter with Peerless Rapier of balance/slaughter, @ level 500, with 1200 every stat fully forged, perfect 5/4 item world etc. This puts extra weight on the rapier of balance as the higher damage from the impossibly rare gear negates part of the bonus that the slaughter weapon would have over the balance weapon (the higher damage), but doesn't really affect the critical bonus part. Theoretical maximums are: Slaughter set: 12161 damage 45.8% Crit Chance 92.6% Crit Bonus 17322 Effective DamageBalance set: 11022 damage 50.9% Crit Chance 92.6% Crit Bonus 16220 Effective Damage(For fun) Balance of balance set (peerless savage power of balance) 7230 damage 66.5% Crit Chance 92.6% Crit Bonus 11682 Effective Damage picture containing values. Thanks, that was interesting. I tried similar comparisons myself, when I was starting 1H (had good forged balance rap and shitty slaughter rap). And god, slaughter one was much-much better. Slaughter is OP (IMG:[ invalid] style_emoticons/default/dry.gif) or maybe other suffixes are just too weak.
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Jan 8 2015, 13:37
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(m118w11 @ Jan 8 2015, 05:11)  The problem with balance is that they are always inferior (except in price). Looking at the best possible equipment: 5x Peerless Savage of Slaughter with Peerless Rapier of balance/slaughter, @ level 500, with 1200 every stat fully forged, perfect 5/4 item world etc.
This puts extra weight on the rapier of balance as the higher damage from the impossibly rare gear negates part of the bonus that the slaughter weapon would have over the balance weapon (the higher damage), but doesn't really affect the critical bonus part.
Theoretical maximums are: Slaughter set: 12161 damage 45.8% Crit Chance 92.6% Crit Bonus 17322 Effective Damage
Balance set: 11022 damage 50.9% Crit Chance 92.6% Crit Bonus 16220 Effective Damage
The difference between Slaughter and Balance isn't that great, especially when you consider that you didn't include the fact that you can proc Penetrated Armor more easily with the balance set in your reasonning. The Savage prefixes probably help tying Balance with Slaughter though.
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Jan 8 2015, 14:49
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colosseum_guy
Group: Members
Posts: 228
Joined: 12-June 10

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IW potencies: level up existing ones rather than give new ones (50% chance when you have one, 75% when you have two) How about three?
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