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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 7 2015, 13:32
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(mozilla browser @ Jan 7 2015, 11:56)  Dunno, <grins>
(IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(Dead-ed @ Jan 7 2015, 12:05)  can anybody check the breastplate & leggings please. Funny, i can upgrade those without the fragments.
Once you've upgraded one stat to lvl 1, all other stats can be upgraded to lvl 1 without additional special materials. In other words, you need only 1 special material per level: to upgrade any number of stats on a Shade breastplate to lvl 5 you need 5 Shade Fragments. Point in case, with an unforged piece: 
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Jan 7 2015, 13:53
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(nec1986 @ Jan 7 2015, 12:02)  why no one said me this is gonna be so tough? http://hentaiverse.org/pages/showequip.php...;key=c60998f672Even 0-->200 forb prof grind was much easier. And i also got very lucky start with 2F. Im not surprised about that high price for IW. Huge amount of rounds without many rewards (only 2k credits per run with some equip). So probably i ll get 5-7lvl for my armor. Its quite fast with biggest increase. Don't forget to use the Flame Spike Shield with it if it's not already the case (the proc lowers cold mit by 25%). For armor, aim for Juggernaut, Capacitor, Holyproof, Darkproof, or Fireproof.
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Jan 7 2015, 13:59
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Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

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QUOTE(n125 @ Jan 7 2015, 01:11)  The amount of credits you can earn from Arenas maxes out at about 300-400k, depending on what you do with your loot. It is possible to make a lot more from Grindfest, but not everyone can meet the hath perk and equipment requirements. That reminds me, how long does monster damage in Grindfest keep increasing? The wiki says that damage starts at 50% of base and increases at ~1% per round. This makes it seem like after round 200 or so it would be very difficult to survive, no matter your stats, unless you're playing on Normal - and I can't even imagine how someone could manage after round 500. Yet apparently there are a few people can do PFUDORfest, which makes me think there's a damage cap in there somewhere.
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Jan 7 2015, 14:05
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(p3epe @ Jan 7 2015, 19:59)  That reminds me, how long does monster damage in Grindfest keep increasing? The wiki says that damage starts at 50% of base and increases at ~1% per round. This makes it seem like after round 200 or so it would be very difficult to survive, no matter your stats, unless you're playing on Normal - and I can't even imagine how someone could manage after round 500. Yet apparently there are a few people can do PFUDORfest, which makes me think there's a damage cap in there somewhere.
The damage grow much less than 1% per rounds. However, it can still one-shot you in deep GF. You should - kill them beofre they kill you
- and/or, use a high block shield to protect yourself.
FYI, my mage set only allow me to reach ~round 500 in Hell GF. This post has been edited by Colman: Jan 7 2015, 14:05
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Jan 7 2015, 14:39
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massa
Newcomer
 Group: Members
Posts: 23
Joined: 16-December 09

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QUOTE(Dan31 @ Jan 7 2015, 07:54)  I recommend fast clear at Hell for those who don't have time to play. But the higher the difficulty, the higher the credit drops. So find a difficulty you are comfortable with (not necessarily the highest you can manage, but one that you can clear reasonably fast without problem).
QUOTE(n125 @ Jan 7 2015, 07:11)  The amount of credits you can earn from Arenas maxes out at about 300-400k, depending on what you do with your loot. It is possible to make a lot more from Grindfest, but not everyone can meet the hath perk and equipment requirements. Additionally, you pretty much need an awesome job where you can sit at the computer all day unsupervised. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Easy mode is probably getting a VPS and capping out its bandwidth with H@H clients. Really? I haven't made it to the late arenas, as you can tell from my level, but I didn't know you could make that much out them. What exactly do you mean by "depending on what you do with your loot"? My main goal is just reducing the tedium and learning the most efficient ways to do things. I'm not really a fan of games with significant grinds; I prefer to feel like I'm always making good progress without having to totally devote my life to whatever it is. Probably why I'm picky about the RPGs I like. Unfortunately, even though I've always planned to do so at some point, I can't yet invest any real resources (donations, H@H, etc.) which would provide many rewards/perks to ease the process. Thanks for your help, guys!
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Jan 7 2015, 14:55
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m118w11
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11

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QUOTE(clarkiest @ Jan 7 2015, 13:18)  Oh, I'm asking about your (answerer's) case. The answer will serve as some sort of benchmark since I don't have credits to buy good mag weapon, let alone leg. Leg leather is rested case though... (IMG:[ invalid] style_emoticons/default/smile.gif) There isn't a simple answer, but at around 300, you might want to upgrade from common tier to rare tier, ie. plate/leather into power/shade. When you do that, you can probably jump to magnificent if you are using light, or exquisite if you are using heavy (into power of slaughter). QUOTE(p3epe @ Jan 7 2015, 13:59)  That reminds me, how long does monster damage in Grindfest keep increasing? The wiki says that damage starts at 50% of base and increases at ~1% per round. This makes it seem like after round 200 or so it would be very difficult to survive, no matter your stats, unless you're playing on Normal - and I can't even imagine how someone could manage after round 500. Yet apparently there are a few people can do PFUDORfest, which makes me think there's a damage cap in there somewhere.
There is no limit to the damage. If you are using mage (and spent 99,999,999 credits) everything dies very fast. Or if you are using heavy 1H, at high level you get extremely high mitigation/aversion stats. For example if you have 70% block instead of 40%, you actually take half the damage on average. This is multiplied up for every other stat: phys/magic mitigation (another 80-90%), parry, resist. All these things result in very high effective HP. QUOTE(Colman @ Jan 7 2015, 14:05)  The damage grow much less than 1% per rounds. However, it can still one-shot you in deep GF. ...
I'm not sure about this, it seems to be a reasonable approximation. I'm not sure about how the damage stacks on. It could possibly be: a ) Fully multiplicative ie. 50%*1.01^x - very unlikely as that would be a 38x damage multiplier at round 900. or much more likely b ) Base multiplicative ie. 50%*(1+0.01x) - 5 damage multiplier @ 900 c ) Additive ie. 50% +1 %*x - 9.5 damage multiplier @900 x is the round number.It could likely be either of them. If you do some analysis on how the damage grows there isn't much of a difference between them: at round 300, there would be a 2x multiplier under b ) and a 3.5 multiplier under c ). Comparing round 900 to these, the damage would be 2.5x higher and 2.71x higher respectively. The difference between these two numbers isn't that big.
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Jan 7 2015, 15:36
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(m118w11 @ Jan 7 2015, 20:55)  I'm not sure about this, it seems to be a reasonable approximation. I'm not sure about how the damage stacks on. It could possibly be:
a ) Fully multiplicative ie. 50%*1.01^x - very unlikely as that would be a 38x damage multiplier at round 900. or much more likely b ) Base multiplicative ie. 50%*(1+0.01x) - 5 damage multiplier @ 900 c ) Additive ie. 50% +1 %*x - 9.5 damage multiplier @900 x is the round number.
It could likely be either of them. If you do some analysis on how the damage grows there isn't much of a difference between them: at round 300, there would be a 2x multiplier under b ) and a 3.5 multiplier under c ). Comparing round 900 to these, the damage would be 2.5x higher and 2.71x higher respectively. The difference between these two numbers isn't that big.
- It should be closer to ( c ), but the 1% should be replaced by a smaller number. It is because 10B never said the equation was changed.
- 10b once said that the grow in damage become more gentle (see this page - Battle/Stat Balance Changes)
- My experience told me that the damage @ 900+ round should be around 3x (do not have much data at the moment)
This post has been edited by Colman: Jan 7 2015, 16:25
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Jan 7 2015, 15:57
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(m118w11 @ Jan 7 2015, 13:55)  I'm not sure about this, it seems to be a reasonable approximation. I'm not sure about how the damage stacks on. It could possibly be:
a ) Fully multiplicative ie. 50%*1.01^x - very unlikely as that would be a 38x damage multiplier at round 900. or much more likely b ) Base multiplicative ie. 50%*(1+0.01x) - 5 damage multiplier @ 900 c ) Additive ie. 50% +1 %*x - 9.5 damage multiplier @900 x is the round number.
If other HV game mechanics can be any indication of a general trend then it's most likely the option "b".
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Jan 7 2015, 20:09
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(massa @ Jan 7 2015, 15:39)  Really? I haven't made it to the late arenas, as you can tell from my level, but I didn't know you could make that much out them. What exactly do you mean by "depending on what you do with your loot"?
My main goal is just reducing the tedium and learning the most efficient ways to do things.
Than you maybe should do normal or near that difficulte. So i d divided into 3 categories: 1. Reward for clear. Mostly its 1000 credits. 2. Credits from mobs. On normal its 1x, on hell its 1.75x and iwbth and pf gives 3x. Average value as i remember near 22 credits from mob on PF. So something like 40 round arena with 202 mobs can give 1000+202x22=5444 or 2481 on normal. But also each pf mob for me its average 2.8s for killing and only 1s on normal. You can see its much better time/credit on low difficulte. 2481/202 = 12.3 credits each sec, while pf only 9.6 and perfect middle is probably near hell, because its not much harder than normal and at the same time it gives 3592 gold instead 2481. 3. Loot. It can be low grade equip (on pf i mostly get superior and higher and each cost 300-400). Difficulte only affect grade, so PF loot is much better than normal, but at the same time its rly-rly rare to get something special. In can be artifact. F.e. precursor artifact cost near 14k credits. It can be token/pot/scroll or crystals/food/shard, but mostly its not so big price. A bit harder to count, but also possible. F.e. artifact roll chanse is only 0.1%, and probably only if drop chance had success. So overall its 1 per 10000 mobs or 1.4 additional credits per each mob. Later u ll also get access to shcool girls arena`s. Each has additional gold and trophies chanse. Overall its near 40 for all and each cost near 400-800 credits. So its up to 32k only from it.
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Jan 7 2015, 21:11
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Brofisto
Group: Members
Posts: 248
Joined: 18-February 10

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If one of my monsters has a name in all caps, what happens? Does the game automatically make it regular caps? Does my monster just not appear?
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Jan 7 2015, 22:00
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Brofisto @ Jan 7 2015, 20:11)  If one of my monsters has a name in all caps, what happens? Does the game automatically make it regular caps? Does my monster just not appear?
If it has a name in all caps, then it has a name in all caps, that's it. Just rename the monster if that bothers you (unless you already leveled it up past PL 250). This post has been edited by Dan31: Jan 7 2015, 22:01
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Jan 7 2015, 22:24
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Brofisto
Group: Members
Posts: 248
Joined: 18-February 10

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QUOTE(Dan31 @ Jan 7 2015, 22:00)  If it has a name in all caps, then it has a name in all caps, that's it. Just rename the monster if that bothers you (unless you already leveled it up past PL 250).
Just curious because I haven't seen any monsters with more than one capital letter per word. (IMG:[ invalid] style_emoticons/default/huh.gif) If anyone finds a monster with two capital letters next to eachother that aren't separated by spaces, let me know. It's curious, to say the least.
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Jan 7 2015, 23:12
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Btw. What is the best style for fast arena clear? Probably mage?
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Jan 8 2015, 00:07
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(nec1986 @ Jan 7 2015, 22:12)  Btw. What is the best style for fast arena clear? Probably mage?
low difficulty, go 2H. high difficulty but want to go berserk, go 1H. otherwise go mage.
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Jan 8 2015, 00:12
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(nec1986 @ Jan 7 2015, 22:12)  Btw. What is the best style for fast arena clear? Probably mage?
Mage is really fast, yeah.
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Jan 8 2015, 00:32
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(massa @ Jan 7 2015, 04:39)  Really? I haven't made it to the late arenas, as you can tell from my level, but I didn't know you could make that much out them. What exactly do you mean by "depending on what you do with your loot"?
My main goal is just reducing the tedium and learning the most efficient ways to do things. I'm not really a fan of games with significant grinds; I prefer to feel like I'm always making good progress without having to totally devote my life to whatever it is. Probably why I'm picky about the RPGs I like. Unfortunately, even though I've always planned to do so at some point, I can't yet invest any real resources (donations, H@H, etc.) which would provide many rewards/perks to ease the process.
Thanks for your help, guys!
What nec explained regarding loot, basically. What I specifically had in mind when I wrote that reply was Energy Drinks - if you get two from all the artifacts you haul in from a day's grind, that's 80-100k right there if you chose to sell them. But there are other things as well, like scrap, trophies, and miscellaneous consumables (e.g., Amnesia Shards). It's extra effort that you have to be willing to put in though...
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Jan 8 2015, 01:25
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Btw. About drop. So its 100% for each mob in final round of arena? F.e. i have 100 1250PL mobs and final round is 5, my scavenger is full. This way i have 12.5%+15% for 95 mobs and it gives average 95x0,275=26.125 loot root and additional 5 in final round. Overall 31.125. Right?
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Jan 8 2015, 02:20
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Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

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It sounds like the most desired type of weapon for melee is usually a Rapier of Slaughter. But, if someone goes the 1h/heavy Slaughter armor route, they'll already probably have a ton of added damage. The average base damage added by a Slaughter rapier is around 12 (standard range 12 to 24.5 -> slaughter range 20.5 to 41); the base damage added by 5 heavy Slaughter pieces is around 16*5 = 80. (Then of course there's more passive base damage from attributes and abilities.) The crit/accuracy bonuses of a weapon Balance suffix will be a useful multiplier to your total damage rather than Slaughter's boost to base damage. (Assume burden is close enough to 70 that crit reduction isn't significant. Not true for me, but still.) So, might a Rapier of Balance be a worthwhile alternative for someone on a budget with 1h slaughter armor already, since Slaughter rapiers are rare and incredibly expensive? Or are Balance rapiers extremely costly as well? I've been using this. I don't need an upgrade but I'm still curious what you guys think.
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Jan 8 2015, 02:39
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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~~ ignore this, it's still morning, my mind's still quite dull
This post has been edited by clarkiest: Jan 8 2015, 02:43
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Jan 8 2015, 02:55
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(p3epe @ Jan 8 2015, 01:20)  It sounds like the most desired type of weapon for melee is usually a Rapier of Slaughter. But, if someone goes the 1h/heavy Slaughter armor route, they'll already probably have a ton of added damage. The average base damage added by a Slaughter rapier is around 12 (standard range 12 to 24.5 -> slaughter range 20.5 to 41); the base damage added by 5 heavy Slaughter pieces is around 16*5 = 80. (Then of course there's more passive base damage from attributes and abilities.) The crit/accuracy bonuses of a weapon Balance suffix will be a useful multiplier to your total damage rather than Slaughter's boost to base damage. (Assume burden is close enough to 70 that crit reduction isn't significant. Not true for me, but still.) So, might a Rapier of Balance be a worthwhile alternative for someone on a budget with 1h slaughter armor already, since Slaughter rapiers are rare and incredibly expensive? Or are Balance rapiers extremely costly as well? I've been using this. I don't need an upgrade but I'm still curious what you guys think. Shoryuken Sure, you can. Why not still use that rapier, though? Hallowed of Slaughter is good. Also, what are you waiting for to forge the attack damage (and the PABs)? This post has been edited by Dan31: Jan 8 2015, 03:10
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