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post May 3 2011, 09:23
Post #6101
4EverLost



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QUOTE(sonikku2009 @ May 3 2011, 05:51) *

As a personal rule of thumb I employ in RPGs, I tend to avoid the usage of items except in emergencies. Here, an emergency would denote critical HP and no mana to cast a cure. A situation which I rarely fall into since I usually wind up dying to a critical hit with a decent amount of mana left for cures. I'm also trying to save up money for the trainer so I can better my loot drop rates and quality of loot.


Trying to save your items is good but you need to use them to clear more rounds. If I haven't used up my potions when I finish a run then I should have been on a harder setting. You just need to make sure that you find a lot more then you use. Using 1 mana may let you cast a few more cures that will let you clear more rounds. More rounds cleared, more monsters killed, more changes for more drops. And right now potions sell for next to nothing, equipment, artifacts, crystals are what will get you more credits. So burn up your potions if they will help you find something that sells for 1000's of credits

oh and your Average Platinum-adorned Dragon Hide Helmet Of Warding. That is a very old item, don't ever sell it to the shop. Its worth more to someone that collects stuff like that.

oh, want a better weapon one or 2hd?
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post May 3 2011, 09:29
Post #6102
Xilleon



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What equipment should a level 70 mage get? Also my regen sucks massive horse cock does it run off a different prof?
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post May 3 2011, 09:45
Post #6103
sonikku2009



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QUOTE(4EverLost @ May 3 2011, 03:23) *

Trying to save your items is good but you need to use them to clear more rounds. If I haven't used up my potions when I finish a run then I should have been on a harder setting. You just need to make sure that you find a lot more then you use. Using 1 mana may let you cast a few more cures that will let you clear more rounds. More rounds cleared, more monsters killed, more changes for more drops. And right now potions sell for next to nothing, equipment, artifacts, crystals are what will get you more credits. So burn up your potions if they will help you find something that sells for 1000's of credits


Alright, then I'll see what I can balance out so that I have a constant stock of items. Though there have been times when I've thought of healing/using an item on the next turn and I get crit or something and die just before that. X_X

And I'll take the 1 mana comment as a hint that I should get Weaken if it'll help reduce how often I cure. I do have the AP to max it out here and now. It's just going to take a lot of time to get the proficiencies up to a decent level. But... I guess that's what I get for focusing too much on my level and not my proficiencies.

QUOTE(4EverLost @ May 3 2011, 03:23) *

oh, want a better weapon one or 2hd?

Hm... if I were looking for a better weapon, I'd be looking for a two handed weapon since that's what I use more. As for type of 2h weapon, I prefer slash over pierce and crush. Though I don't know how I'd be able to pay for it, since my credits are kinda low right now.
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post May 3 2011, 11:05
Post #6104
@43883




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QUOTE(Lorien)
How would you suggest I spend my 47 ability points for better mage?

I can only see two wrong things in your ability tree : full SP and overcharge on the first tier and no Shield. SP and overcharge are next to lowest priority to a mage build with XP boosts. Go for main spells, then ratings, then HP/MP tanks.

Put one point in Shield and use it. Keep it there. Once your supportive proficiency is high enough, it's awesome, especially when you face 9 mobs, don't have access to Haste yet, and thus fight at a very low action speed.

Take out SP/overcharge and use the points to max Elec rating, then fill your Fire tier. Weaken and Poison can wait until you have to fight bosses for credits (RoB 50+, Arena 100+), and even then, a single point in Poison will be enough until you can spare some more.

Don't get the upcoming Infusion Slot for now, that'll save you another AP (which you cannot reset).

Save some credits for Ability Boost trainings. The first 40 levels are pretty much cost-effective considering what you'd have to cough up for an artifact now.

QUOTE(Xilleon @ May 3 2011, 09:29) *

What equipment should a level 70 mage get? Also my regen sucks massive horse cock does it run off a different prof?

Regen efficiency depends on Curative proficiency and base HP.
QUOTE(Sayo Aisaka)
Amount of HP restored per turn = base HP * 3 * (1 + prof / 100 + (prof / 200) ^ 2) / 100 , rounded up.

As for equipment, Elementalist or EDB-suffixed armor for the element(s) you use. I'd value Destruction staff over Focus with the recent changes, but that's just my opinion.

This post has been edited by Mika Kurogane: May 3 2011, 13:21
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post May 3 2011, 12:08
Post #6105
Vasistas



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[img823.imageshack.us] (IMG:[www.abload.de] http://www.abload.de/thumb/characterub13.png) [img28.imageshack.us] (IMG:[www.abload.de] http://www.abload.de/thumb/equipmentplf2.png) [img64.imageshack.us] (IMG:[www.abload.de] http://www.abload.de/thumb/abilitiesqbar.png) [img827.imageshack.us] (IMG:[www.abload.de] http://www.abload.de/thumb/auraskxs9.png) [img6.imageshack.us] (IMG:[www.abload.de] http://www.abload.de/thumb/trainerzxds.png)


Equip:Hi, I need some questions answered.

Fighting Style
I play a Dualwielder with an Axe in mainhand and a Rapier in offhand.
I planned on sticking to melee with Light armor or the often recommended 2 Heavy (probably Power) with 3 Cloth (Probably Phase or at least high Evasion). For now I want to spend the credits on Training and I think my armor is pretty decent for a beginner in low level.

Stats
I upgrade my stats equally.
What are the recommended max for each stat?

Auras
My Auras are Red, Orange and Green.
If I was to free more Aura Slots (Refined Aura) I'd choose Yellow and Blue.
Which I should choose before the other since I've to wait until Lvl 120 to release the other?

Trainer
About the Trainer I'm not sure what to train.
For now I don't want to waste more on Pack Rat.
Refined Aura will be the next when I know which 4th Aura to activate.
Adept Learner is bad because my proficiencies can't keep up with my level this way.
Ability Boost is pretty expensive now but it seems to be the only left training that does really help from tier to tier.
I don't think any of the drop trainers are helpfull in the early levels, when other things are more important.

Magic
For Deprecating I have Poison and plan on Weaken and Bewilder.
For Supportive I have Shield and Barrier and plan on Spark of Life.
Is that ok and what more would be advisable?

Hath-Perks
I plan on 3 atuocast slots. That will cost 350 hath.
I already run h@h at 80 KBytes/s and plan to adopt a server for one year so this is a long term thing.

Credit related / Trophies / Artifacts
I plan to keep all my trophies until Lvl 150 or higher. It's annoying to waste them on low equip or sell for 200 credits.
Until now I offered all artifacts to Snowflake - primarily for stat points. Would it be better to sell them for now and invest the credits in training Ability Boost?

This post has been edited by Vasistas: May 3 2011, 21:19
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post May 3 2011, 12:34
Post #6106
Conquest101



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QUOTE(Vasistas @ May 3 2011, 03:08) *

[img823.imageshack.us] (IMG:[www.abload.de] http://www.abload.de/thumb/characterub13.png) [img28.imageshack.us] (IMG:[www.abload.de] http://www.abload.de/thumb/equipmentplf2.png) [img64.imageshack.us] (IMG:[www.abload.de] http://www.abload.de/thumb/abilitiesqbar.png) [img827.imageshack.us] (IMG:[www.abload.de] http://www.abload.de/thumb/auraskxs9.png) [img6.imageshack.us] (IMG:[www.abload.de] http://www.abload.de/thumb/trainerzxds.png)
Equip:Hi, I need some questions answered.

Fighting Style
I play a Dualwielder with an Axe in mainhand and a Rapier in offhand.
I planned on sticking to melee with Light armor or the often recommended 2 Heavy (probably Power) with 3 Cloth (Probably Phase or at least high Evasion). For now I want to spend the credits on Training and I think my armor is pretty decent for a beginner in low level.

Stats
I upgrade my stats equally.
What are the recommended max for each stat?

Auras
My Auras are Red, Orange and Green.
If I was to free more Aura Slots (Refined Aura) I'd choose Yellow and Blue.
Which I should choose before the other since I've to wait until Lvl 120 to release the other?

Trainer
About the Trainer I'm not sure what to train.
For now I don't want to waste more on Pack Rat.
Refined Aura will be the next when I know which 4th Aura to activate.
Adept Learner is bad because my proficiencies can't keep up with my level this way.
Ability Boost is pretty expensive now but it seems to be the only left training that does really help from tier to tier.
I don't think any of the drop trainers are helpfull in the early levels, when other things are more important.

Magic
For Deprecating I have Poison and plan on Weaken and Bewilder.
For Supportive I have Shield and Barrier and plan on Spark of Life.
Is that ok and what more would be advisable?

Hath-Perks
I plan on 3 atuocast slots. That will cost 350 hath.
I already run h@h at 80 KBytes/s and plan to adopt a server for one year so this is a long term thing.

Credit related / Trophies / Artifacts
I plan to keep all my trophies until Lvl 150 or higher. It's annoying to waste them on low equip or sell for 200 credits.
Until now I offered all artifacts to Snowflake - primarily for stat points. Would it be better to sell them for now and invest the credits in training Ability Boost?


First off, all your equips links lead to the same piece of equip.

Not going to comment on Fighting Style/Equip since I haven't been a melee in way too long and there's been too many changes lately.

Stats: There's no ideal maximum for any stat. If you plan to stick it out as a melee, you can lag INT behind, but all 5 other stats should be kept roughly equal. In theory you could lag Dex when you near 100% base attack accuracy but that's far in the future for you.

Auras: Yellow next.

Trainer: The early levels of Scavenger/Quartermaster/Archaeologist/LotD are worth their cost in the long run, but if you're ok on credits and don't want to train Adept Learner, Ability Boost is really all that's left. Or Spelunker if you play that much.

Magic: Regen when you can get it. Barrier isn't useful. Haste, on the other hand, is very useful now.

Hath-Perks: That's up to you. Higher ranks of IA are more useful for melee though.
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post May 3 2011, 16:04
Post #6107
Frith



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Is your base action speed (before Haste) still capped at 200?

Also, am I right in thinking that action speed with Haste can go through 200?
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post May 3 2011, 16:10
Post #6108
Conquest101



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QUOTE(Frith @ May 3 2011, 07:04) *

Is your base action speed (before Haste) still capped at 200?

Also, am I right in thinking that action speed with Haste can go through 200?


No.

Yes.

Hence why I said that Haste is really useful now. Uncapped action speed + the subsequent raising of some? most? all? monster actions speeds makes Haste infinitely better than before.

This post has been edited by Conquest101: May 3 2011, 16:11
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post May 3 2011, 16:27
Post #6109
coredumperror



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QUOTE(radixius @ Apr 30 2011, 08:18) *
From,
Pissed in Pasadena

You live in Pasadena? Me, too!
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post May 3 2011, 17:04
Post #6110
Ballistic9



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Trying to decide which aura to go with: Orange or Blue.

DEX is useless to me, but there's the +1 Fire Rating which translates into a 2%+ damage boost. FoL is also my primary spam spell in Arena despite being Elec+Fire build. No Surtr gear on me atm though.

WIS is nice, but not sure if +2 Cold rating will be useful in future. Are Fire+Cold / Cold+Wind mage specs useful atm?
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post May 3 2011, 17:09
Post #6111
muaika



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cause mana elixir reduce to 10 turn
what lv i can fight flying spaghetti monster on fighting style?
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post May 3 2011, 17:30
Post #6112
Koshinator



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QUOTE(Ballistic9 @ May 4 2011, 01:04) *

Trying to decide which aura to go with: Orange or Blue.

DEX is useless to me, but there's the +1 Fire Rating which translates into a 2%+ damage boost. FoL is also my primary spam spell in Arena despite being Elec+Fire build. No Surtr gear on me atm though.

WIS is nice, but not sure if +2 Cold rating will be useful in future. Are Fire+Cold / Cold+Wind mage specs useful atm?

you could unlock another aura now.. or you can save your aura points until level 190 (where you get focused aura IV) and have 3 more useful auras upgraded to lvl 4 - depending on how high you level you'd probably be able to unlock and upgrade all your auras eventually, so it's up to you.

As for the fire/cold and cold/wind specced mages - fire/elec will always be the preferred combo, but with the influx of flame/elec resistant user mobs, the other combos can be useful too - and you'll eventually have enough AP to upgrade all your elemental ratings anyway, so it's kind of a moot point. It's also useful having high cold/wind ratings for the sisters - either that or soul.
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post May 3 2011, 18:08
Post #6113
eleeinos



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Question, I just unlocked Regen at level 70, I have 1393 HP with Magic Rating 109, Curative Proficiency at 62.50 and Regen only heals 38 HP per turn.. is this normal? 'Cause it feels like the most useless spell of all time.. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 3 2011, 18:52
Post #6114
foolboy



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QUOTE(Conquest101 @ May 3 2011, 10:10) *

No.

Yes.

Hence why I said that Haste is really useful now. Uncapped action speed + the subsequent raising of some? most? all? monster actions speeds makes Haste infinitely better than before.

Really? I am hesitant to put more points into it before this post.
Anyway, where is the bar showing the turn by turn? Is it gone after the new version? If the speed is unlimited, I would love to see my character runs past all the mobs.

Why the monster name turns red when they are down to 10% of the life bar? Are they agitated?

I do not have my pet (customed mob), so I do not know how it work. When people put more crystals into their monsters, they become stronger. Do they yield more experience than their weaker counter part?
The customed mobs will become miniboss or even boss eventually, if there is no cap. In this case, it would be great to put them into the respective category just to let people know you cannot kill them easily.

eleeinos: Regen is useful to me. However, the grandmasters(for example 101) should have a better idea.
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post May 3 2011, 19:41
Post #6115
Ballistic9



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QUOTE(Koshinator @ May 3 2011, 23:30) *

you could unlock another aura now.. or you can save your aura points until level 190 (where you get focused aura IV) and have 3 more useful auras upgraded to lvl 4 - depending on how high you level you'd probably be able to unlock and upgrade all your auras eventually, so it's up to you.


Initially I was planning to do that, but I'm wary of losing out on the free EXP bonus for those levels. Might not be needed with that recent custom mob EXP boost, but I haven't played a lot since the last patch.

QUOTE(Koshinator @ May 3 2011, 23:30) *

As for the fire/cold and cold/wind specced mages - fire/elec will always be the preferred combo, but with the influx of flame/elec resistant user mobs, the other combos can be useful too - and you'll eventually have enough AP to upgrade all your elemental ratings anyway, so it's kind of a moot point. It's also useful having high cold/wind ratings for the sisters - either that or soul.


I have enough extra AP to purchase the T3 cold+wind spell set (minus the ratings), I was just wondering whether buying some phase Niflheim/Freyr and switching to a cold/wind build now would be effective or not with all the customs. Non-Mjolnir/Surtr phase also has the added bonus of not being as expensive.
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post May 3 2011, 19:49
Post #6116
marcho



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Regen becomes increasing useful as you level up.

My curative prof has lagged (only 120, 60 levels behind) but Regen II still gives me 170 hp per turn for 55 turns. Over the duration that gives me ~2.5x times my total hp. Cure II, while instant, only gives about 60% of my total hp, and doesnt cost much less. For protracted battles, regen is many times more mana efficient for healing than cure is.
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post May 3 2011, 20:17
Post #6117
eleeinos



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QUOTE(marcho @ May 3 2011, 20:49) *

Regen becomes increasing useful as you level up.

My curative prof has lagged (only 120, 60 levels behind) but Regen II still gives me 170 hp per turn for 55 turns. Over the duration that gives me ~2.5x times my total hp. Cure II, while instant, only gives about 60% of my total hp, and doesnt cost much less. For protracted battles, regen is many times more mana efficient for healing than cure is.

So.. keep it unlocked and use it after 15-20 levels? All right, I'll try that, thanks. Because at this point, Cure I instantly heals 20% of my HP for 14 MP, while Regen only heals 3% per turn.. It does heal a total of 42% over 15 turns, but you don't really feel any healing when you get hit for 300 HP each turn. (IMG:[invalid] style_emoticons/default/dry.gif) It feels more like a "+5% damage mitigation".. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 3 2011, 21:20
Post #6118
Vasistas



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QUOTE(Vasistas @ May 3 2011, 12:08) *

[img823.imageshack.us] (IMG:[www.abload.de] http://www.abload.de/thumb/characterub13.png) [img28.imageshack.us] (IMG:[www.abload.de] http://www.abload.de/thumb/equipmentplf2.png) [img64.imageshack.us] (IMG:[www.abload.de] http://www.abload.de/thumb/abilitiesqbar.png) [img827.imageshack.us] (IMG:[www.abload.de] http://www.abload.de/thumb/auraskxs9.png) [img6.imageshack.us] (IMG:[www.abload.de] http://www.abload.de/thumb/trainerzxds.png)
Equip:Hi, I need some questions answered.

Fighting Style
I play a Dualwielder with an Axe in mainhand and a Rapier in offhand.
I planned on sticking to melee with Light armor or the often recommended 2 Heavy (probably Power) with 3 Cloth (Probably Phase or at least high Evasion). For now I want to spend the credits on Training and I think my armor is pretty decent for a beginner in low level.

Stats
I upgrade my stats equally.
What are the recommended max for each stat?

Auras
My Auras are Red, Orange and Green.
If I was to free more Aura Slots (Refined Aura) I'd choose Yellow and Blue.
Which I should choose before the other since I've to wait until Lvl 120 to release the other?

Trainer
About the Trainer I'm not sure what to train.
For now I don't want to waste more on Pack Rat.
Refined Aura will be the next when I know which 4th Aura to activate.
Adept Learner is bad because my proficiencies can't keep up with my level this way.
Ability Boost is pretty expensive now but it seems to be the only left training that does really help from tier to tier.
I don't think any of the drop trainers are helpfull in the early levels, when other things are more important.

Magic
For Deprecating I have Poison and plan on Weaken and Bewilder.
For Supportive I have Shield and Barrier and plan on Spark of Life.
Is that ok and what more would be advisable?

Hath-Perks
I plan on 3 atuocast slots. That will cost 350 hath.
I already run h@h at 80 KBytes/s and plan to adopt a server for one year so this is a long term thing.

Credit related / Trophies / Artifacts
I plan to keep all my trophies until Lvl 150 or higher. It's annoying to waste them on low equip or sell for 200 credits.
Until now I offered all artifacts to Snowflake - primarily for stat points. Would it be better to sell them for now and invest the credits in training Ability Boost?



@Conquest101

Thx, edited the Post, now the links for equip works.
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post May 3 2011, 21:54
Post #6119
@43883




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QUOTE(foolboy)
Really? I am hesitant to put more points into it before this post.

1 AP Haste is enough if you can't afford more points, but 5 AP Haste means twice the duration or half the upkeep cost as an Innate Arcana. You need to work on your supportive proficiency for it to be effective, just like with everything else.

QUOTE
Why the monster name turns red when they are down to 10% of the life bar? Are they agitated?

Monsters currently do 25% less damage at 80% HP or more, and 50% more damage at 20% HP or less (agitated status).

QUOTE
When people put more crystals into their monsters, they become stronger. Do they yield more experience than their weaker counter part?

Yes, 1% extra XP per PL, and the ones you encounter are at least PL 1.

QUOTE
it would be great to put them into the respective category just to let people know you cannot kill them easily.

But then the Scan command would become even less useful than it already is. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
dkplee's 70+ Power Level Bestiary.
HV Questions thread.

This post has been edited by Mika Kurogane: May 3 2011, 22:03
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post May 3 2011, 23:05
Post #6120
xano727



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here's two parts of the text from epic fail vs yuki

293 4 Spreading Poison hits Yuki Nagato for 19 damage.
293 3 Yuki Nagato is stunned.
293 2 Scanning Yuki Nagato...
HP: 45477/61455 MP: 256/256 SP: 303/303
Monster Class: Legendary
Melee Attack: Crushing
Weak against: Holy, Dark, Crushing
Resistant to: Physical, Fire, Cold, Elec, Wind, Slashing, Piercing
Impervious to: Nothing
293 1 You use Scan.

............


827 4 You have been defeated.
827 3 Yuki Nagato hits you for 265 crushing damage.
827 2 You hit Yuki Nagato for 81 crushing damage.
827 1 You drain 42 HP from Yuki Nagato
826 3 The effect Stunned on Yuki Nagato has expired.
826 2 Yuki Nagato is stunned.
826 1 Yuki Nagato evades your attack.
825 3 Yuki Nagato is stunned.
825 2 Yuki Nagato is stunned.
825 1 You hit Yuki Nagato for 52 crushing damage.
824 3 Yuki Nagato is stunned.
824 2 Yuki Nagato gains the effect Stunned.
824 1 You crit Yuki Nagato for 71 crushing damage.
823 3 Yuki Nagato is stunned.

FUCKING 800 Rounds!!!!! obviously i chose the wrong 2h crushing weapon

what should i do? i was able to beat ryo last night, yuki is my last of the 75 level bosses
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