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Dec 26 2014, 16:51
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Dan31 @ Dec 26 2014, 15:27)  With MMax PMI. MMI is below SMax.
dang, the attack speed line moved it, my bad (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(Dan31 @ Dec 26 2014, 15:27)  Unfortunately, it's the 2 PABs that weight the least on leather (AGI and END).
never understood this. i mean, obviously boosting parry is important, but why isn't important too to raise evade and HP? what's so important in STR that DEX already doesn't, maybe even better?
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Dec 26 2014, 16:55
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kainord
Group: Gold Star Club
Posts: 2,198
Joined: 10-July 10

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QUOTE(EsotericSatire @ Dec 26 2014, 14:31)  In the first week with the new changes I did quite a few 5 + 4s but my luck or the mechanics make it pretty hard now. I am not sure if it was luck before or there was a 'fix'.
There was a fix. And some confiscated items if i remember right (IMG:[ invalid] style_emoticons/default/smile.gif)
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Dec 26 2014, 16:57
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Scremaz @ Dec 26 2014, 15:51)  never understood this. i mean, obviously boosting parry is important, but why isn't important too to raise evade and HP? what's so important in STR that DEX already doesn't, maybe even better?
What I mean is, on leather, STR and DEX values are higher than AGI and END. So a good roll on one of the first two is better than a good roll on one of the last two. Example here with an unforged peerless leather.
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Dec 26 2014, 17:04
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Dan31 @ Dec 26 2014, 15:57)  What I mean is, on leather, STR and DEX values are higher than AGI and END. So a good roll on one of the first two is better than a good roll on one of the last two. Example here with an unforged peerless leather.alright, now it does make a bit more sense. but still, all this thinking about SP tank, right? or am i particularly dumb today? (IMG:[ invalid] style_emoticons/default/huh.gif)
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Dec 26 2014, 17:06
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(colosseum_guy @ Dec 26 2014, 21:39)  some calculation Headache (IMG:[ invalid] style_emoticons/default/wink.gif) Your calculation is wrong. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Let A be the first potency you unlock @ level 1. The chance of getting A in the next level is 50%. In case you have unlock 2 pontency, let say, A and B. The chance for you to get A is 37.5%, which is same as B. You can only unlock up to 3 potency in the current patch. To obtain lv5 + lv 4 on weapon, here are some example case. (only 2 potency, A and B are considered in the following example) Let assume C_A as the chance of getting the A when A,B > 0 and A,B < 5, which is 0.375. C_A_1 as the chance of getting A when A = 0, B = 0, which is 1/number of possible pontency; C_A_2 as the chance of getting A when A > 0, B = 0, which is 0.5; C_B as the chance of getting the B when A,B > 0 and A,B < 5, which is 0.375. C_B_1 as the chance of getting B when B = 0, A > 0 and A < 5, which is 0.5 * 1/(number of possible pontency-1). ; C_B_2 as the chance of getting B when B = 0 and A = 5, which is 1/(number of possible pontency-1); C_B_3 as the chance of getting B when A = 5, B >0 , which is 0.75; For melee weapon, there is only 4 pontency. So, C_A = 0.375 C_A_1 = 0.25 C_A_2 = 0.5 C_B= 0.375 C_B_1 = 0.5 * 1/3 ~= 0.16667 C_B_2 ~= 0.33333 C_B_3 = 0.75 - AAAAABBBB (straight 5 levels then 4 levels)
The chance = C_A_1 x C_A_2^4 x C_B_2 x C_B_3^3 = 0.25 * 0.5^4 * 0.33333 * 0.75^3 = 0.0022 = 0.22%
- A + (3xA+4xB in random order) + A
The chance = C_A_1 x 7!/(3!4!) x C_B_1 x C_A^3 x C_B^3 x C_A = 0.25 * 7!/(3!4!) * 0.16667 * 0.375^3 * 0.375^3 * 0.375 = 0.25 * 7!/(3!4!) * 0.16667 * 0.375^7 = 0.25 * 35 * 0.375^7 = 0.009125 = 0.91% - A + (3xA+4xB in random order) + B
The chance = C_A_1 x 7!/(3!4!) x C_B_1 x C_A^3 x C_B^3 x C_B = 0.91% - lazy to do other cases (IMG:[invalid] style_emoticons/default/tongue.gif) . Not hard, just lazy to type long paragraphs.
This post has been edited by Colman: Dec 26 2014, 17:55
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Dec 26 2014, 17:21
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colosseum_guy
Group: Members
Posts: 228
Joined: 12-June 10

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QUOTE(Colman @ Dec 26 2014, 09:06)  Your calculation is wrong. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Let A be the first potency you unlock @ level 1. The chance of getting A in the next level is 50%. In case you have unlock 2 pontecy, let say, A and B. The chance for you to get A is 37.5%, which is same as B. You can only unlock up to 3 potency in the current patch. Calculating the actual chance now...... will be updated soon (IMG:[ invalid] style_emoticons/default/cool.gif) Good to know that my core assumption (uniformly 25%) is wrong (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Dec 26 2014, 17:37
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(colosseum_guy @ Dec 26 2014, 16:21)  Good to know that my core assumption (uniformly 25%) is wrong (IMG:[ invalid] style_emoticons/default/laugh.gif) it's right, but only at the first level
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Dec 26 2014, 21:32
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Mantra64
Group: Catgirl Camarilla
Posts: 5,600
Joined: 23-March 12

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What is the preferred potencies for an Ethereal Estoc of Slaughter?
Butcher and Fatality?
This post has been edited by Mantra64: Dec 26 2014, 21:33
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Dec 26 2014, 21:35
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Mantra64 @ Dec 26 2014, 20:32)  What is the preferred potencies for an Ethereal Estoc of Slaughter?
Butcher and Fatality?
I would say Butcher and Overpower.
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Dec 26 2014, 21:42
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Dan31 @ Dec 26 2014, 20:35)  QUOTE(Mantra64 @ Dec 26 2014, 20:32)  What is the preferred potencies for an Ethereal Estoc of Slaughter?
Butcher and Fatality?
I would say Butcher and Overpower. i'd say overpower and fatality, but i don't know what to prioritize among those two. butcher tolerable but those two should be preferred. if you think about jenga's estoc, personally i don't know why he went for butcher 5 if he had all those BoS available
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Dec 26 2014, 21:44
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treesloth
Group: Catgirl Camarilla
Posts: 3,528
Joined: 6-January 13

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QUOTE(Mantra64 @ Dec 27 2014, 04:32)  What is the preferred potencies for an Ethereal Estoc of Slaughter?
Butcher and Fatality?
Overpowerx5 is most important. SS is okay if using with light armor, bad with heavy. If you have shadowdancer, Fatality is ok also. Butcher is good with either heavy or light.
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Dec 26 2014, 22:50
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Mantra64
Group: Catgirl Camarilla
Posts: 5,600
Joined: 23-March 12

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Dec 26 2014, 22:50
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(Mantra64 @ Dec 26 2014, 12:32)  What is the preferred potencies for an Ethereal Estoc of Slaughter?
Butcher and Fatality?
30+% speed bonus is required to gain 100 oc before the frd stun expire (usually). It's tough for 2h to gain such speed even with full agile armor, so i recommend ss. Nowadays, if people use 2h without frd, just go to hell... difficulty
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Dec 26 2014, 23:05
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Mantra64
Group: Catgirl Camarilla
Posts: 5,600
Joined: 23-March 12

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QUOTE(Dead-ed @ Dec 26 2014, 21:50)  30+% speed bonus is required to gain 100 oc before the frd stun expire (usually). It's tough for 2h to gain such speed even with full agile armor, so i recommend ss.
Nowadays, if people use 2h without frd, just go to hell...
difficulty
So owerpower and swift strike would be what I should look for?
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Dec 26 2014, 23:23
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treesloth
Group: Catgirl Camarilla
Posts: 3,528
Joined: 6-January 13

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QUOTE(Mantra64 @ Dec 27 2014, 06:05)  So owerpower and swift strike would be what I should look for?
I would go for Overpowerx5, then some combination of fatality and butcher bc you can use it with light and heavy.
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Dec 26 2014, 23:25
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(Mantra64 @ Dec 26 2014, 14:05)  So owerpower and swift strike would be what I should look for?
please put into consideration that i never used estoc other than feeding proficiency at normal difficulty, but that's my experience with frd.
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Dec 26 2014, 23:25
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Mantra64
Group: Catgirl Camarilla
Posts: 5,600
Joined: 23-March 12

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QUOTE(treesloth @ Dec 26 2014, 22:23)  I would go for Overpowerx5, then some combination of fatality and butcher bc you can use it with light and heavy.
Ok, will try that. Thank you (IMG:[ invalid] style_emoticons/default/smile.gif)
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Dec 26 2014, 23:44
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Dead-ed @ Dec 26 2014, 21:50)  30+% speed bonus is required to gain 100 oc before the frd stun expire (usually). It's tough for 2h to gain such speed even with full agile armor, so i recommend ss.
Nowadays, if people use 2h without frd, just go to hell...
difficulty
30% speed bonus can be reached also with stats and agile-prefixed gears, isn't it? at my level and with only one agile armor i have 17%, so i guess he should be already near that 30%...
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Dec 27 2014, 00:26
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(Scremaz @ Dec 26 2014, 14:44)  30% speed bonus can be reached also with stats and agile-prefixed gears, isn't it? at my level and with only one agile armor i have 17%, so i guess he should be already near that 30%...
ss = about 10% (rounded) prof bonus at lv 500 (the cap) = 12.5% 2x level agility = 10% (the cap) full agile armor = 10% (by taking 2% average for each piece, imo it's good enough bc armors with good speed are rare) i hope i didn't miss anything. He will reach 30ish in near 500 lv with near full agile armor without ss QUOTE(Mantra64 @ Dec 26 2014, 14:25) 
better to ask directly, your speed bonus please. This post has been edited by Dead-ed: Dec 27 2014, 00:33
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Dec 27 2014, 01:51
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Mantra64
Group: Catgirl Camarilla
Posts: 5,600
Joined: 23-March 12

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QUOTE(Dead-ed @ Dec 26 2014, 23:26)  ss = about 10% (rounded) prof bonus at lv 500 (the cap) = 12.5% 2x level agility = 10% (the cap) full agile armor = 10% (by taking 2% average for each piece, imo it's good enough bc armors with good speed are rare)
i hope i didn't miss anything. He will reach 30ish in near 500 lv with near full agile armor without ss better to ask directly, your speed bonus please.
Here are my Physical attacks stats with light armor Physical Attack 6588 attack base damage 190.5 % hit chance 47.1 % crit chance / +53 % damage 20.8 % attack speed bonus
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