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post Dec 22 2014, 00:53
Post #60361
Shinko.Aelith



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QUOTE(Dan31 @ Dec 21 2014, 22:30) *

http://ehwiki.org/wiki/Fighting_Styles#Dual_Wielding

Switching those two weapons would already give better result since the weapon placed in offhand gets +50% parry and -50% damage. Axes have a high attack damage and no parry, so it doesn't make sense to wield one in offhand. Besides, the offhand weapon's accuracy boosts offhand strike chance rather than accuracy.

The recommended setup is a Club of Slaughter in main hand (Stun is great for defense) and a Rapier (for penetrated armor, very useful to kill monsters quicker) of Balance (for crit and offhand strike chance) or Nimble (for parry). You can also use an Axe of Slaughter in main hand if you want to go for pure damage.

Another viable setup would be to use a Rapier of Slaughter in main hand and Wakizashi of Balance/Nimble/Swiftness in offhand to benefit from the high parry of waki while still have penetrated armor for damage, but that's more expensive.

If possible, use ethereal weapons to get less burden and thus more evade.

Regarding armor, use gear with the Protection suffix when available. While magic attacks are highly damaging, they are much rarer than melee attacks, so Warding isn't as useful. You can try to buy some shade from auctions, you may see interesting magnificent for as low as 50k nowadays. Shade has no burden at all, and is best used with ethereal to get no penalty at all from burden.

Wow, sorry I didn't saw your message immediatly !
Thank you very much !

This post has been edited by Shinko.Aelith: Dec 22 2014, 00:53
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post Dec 22 2014, 00:57
Post #60362
-Hiiro-



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QUOTE(Dan31 @ Dec 22 2014, 01:41) *

You need to download the html (right click > save target as), then use it with the options you want to generate the script. Then open the script with a text editor (it should say "UserScript" in the header at the very top), select all the text (Ctrl+A), copy it (Ctrl+C), then go to Tampermonkey and create a new script, delete the default header/text, and paste the script (Ctrl+V).

Mine doesn't have that, it's directly the script itself. You can copy it and follow the same steps to install it in Tampermonkey. I don't think it works with Chrome, hence why I dubbed it "for Firefox".


By trial and error, I finally got it to work with your script.

To help people like me in the future, i post this here:

I only had to go to your script, copy it, then paste it directly into the EDITOR page of Tampermonkey. (Had to delete the default header of Tampermonkey which is:

// ==UserScript==
// @name My Fancy New Userscript
// @namespace [your.homepage] http://your.homepage/
// @version 0.1
// @description enter something useful
// @author You
// @match http://*/*
// @grant none
// ==/UserScript==

Then only have to PASTE yours, saved it and then to my great surprise it worked so thanks Dan31 for your simplified script.

I tried the script of Lement with same method but didn't work. I think its cause there are many things I need to change and delete with his script but I don't know exactly what to change or delete so thats why I took your version which is already in same format as most of my running scripts.

P.S IT WORKS ON CHROME (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by The Magi: Dec 22 2014, 01:00
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post Dec 22 2014, 01:31
Post #60363
Dan31



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QUOTE(Shinko.Aelith @ Dec 21 2014, 23:53) *

Wow, sorry I didn't saw your message immediatly !
Thank you very much !

QUOTE(The Magi @ Dec 21 2014, 23:57) *

thanks Dan31 for your simplified script.

Always glad to help. (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(The Magi @ Dec 21 2014, 23:57) *

I tried the script of Lement with same method but didn't work. I think its cause there are many things I need to change and delete with his script but I don't know exactly what to change or delete so thats why I took your version which is already in same format as most of my running scripts.

As I said, you first have to download that html file, open it with a browser, and generate the script. But if mine works, everything is fine, though Lement's script may have more options (I don't remember).

QUOTE(The Magi @ Dec 21 2014, 23:57) *

P.S IT WORKS ON CHROME (IMG:[invalid] style_emoticons/default/smile.gif)

Good to know. Thanks for telling me.
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post Dec 22 2014, 02:30
Post #60364
Hoheneim



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QUOTE(Dan31 @ Dec 21 2014, 23:03) *

Well, crazy3d was wondering if there was a way for example to have the second skill active and not the first, so that the strong second skill would always be picked over the weaker first. And the answer is no.


Not that I'm ever gonna try, 'cos it's diagonally above and beyond pointless not to say near impossible to test for the average user...

But just for argument's sake: if you delete the name of a skill that given skill won't be available in battle, thus deleting Skill_1's name will effectively make Skill_2 the only one usable by the system.

So the answer should be "yes". (IMG:[invalid] style_emoticons/default/huh.gif)
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post Dec 22 2014, 03:44
Post #60365
Closed Account



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QUOTE(Hoheneim @ Dec 21 2014, 12:30) *

Not that I'm ever gonna try, 'cos it's diagonally above and beyond pointless not to say near impossible to test for the average user...

But just for argument's sake: if you delete the name of a skill that given skill won't be available in battle, thus deleting Skill_1's name will effectively make Skill_2 the only one usable by the system.

So the answer should be "yes". (IMG:[invalid] style_emoticons/default/huh.gif)


Funny. So the answer is yes... Skills are used in order or randomly ¿? And I guess it's a good idea to keep them if the most powerful skills possess 100% SP consumption so the mob has more chances (deployed no attack right?)
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post Dec 22 2014, 08:30
Post #60366
Hoheneim



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QUOTE(crazy3d @ Dec 22 2014, 02:44) *

Funny. So the answer is yes... Skills are used in order or randomly ¿? And I guess it's a good idea to keep them if the most powerful skills possess 100% SP consumption so the mob has more chances (deployed no attack right?)


Skills are used according to the strongest available at the time, that's why it's pointless to "disable" the weaker ones.
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post Dec 22 2014, 12:21
Post #60367
Dan31



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QUOTE(Hoheneim @ Dec 22 2014, 01:30) *

Not that I'm ever gonna try, 'cos it's diagonally above and beyond pointless not to say near impossible to test for the average user...

But just for argument's sake: if you delete the name of a skill that given skill won't be available in battle, thus deleting Skill_1's name will effectively make Skill_2 the only one usable by the system.

So the answer should be "yes". (IMG:[invalid] style_emoticons/default/huh.gif)

Try deleting a skill name (easy enough to test for the average user, isn't it?). You get an error message. The answer is no.
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post Dec 22 2014, 15:06
Post #60368
n125



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I actually had a monster with only two skills. I deliberately avoided activating its skills until it was over PL 400 and all three skill slots were available. I only named the second (stronger) MP attack and the SP attack, leaving the first (weaker) MP attack blank. It worked, and the monster was able to participate in battle and everything.

I haven't taken care to know if it's still possible to get away with this, nor did I ever bother trying to find out if it really was advantageous.

This post has been edited by n125: Dec 22 2014, 15:08
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post Dec 22 2014, 15:25
Post #60369
Hoheneim



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QUOTE(n125 @ Dec 22 2014, 14:06) *

I actually had a monster with only two skills. I deliberately avoided activating its skills until it was over PL 400 and all three skill slots were available. I only named the second (stronger) MP attack and the SP attack, leaving the first (weaker) MP attack blank. It worked, and the monster was able to participate in battle and everything.

I haven't taken care to know if it's still possible to get away with this, nor did I ever bother trying to find out if it really was advantageous.


^^ This is what I meant. (IMG:[invalid] style_emoticons/default/wink.gif)
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post Dec 22 2014, 15:45
Post #60370
colosseum_guy



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1.Is IA2 "totally worth it" or "optional"?
2.Is VV "totally worth it" or "optional"?
3.For the 4 loot related training, at which levels you stopped at?
Just want to know everyone's choice when there is no well known absolute guidelines (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Dec 22 2014, 15:57
Post #60371
Dammon



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QUOTE(colosseum_guy @ Dec 22 2014, 05:45) *

1.Is IA2 "totally worth it" or "optional"?
2.Is VV "totally worth it" or "optional"?
3.For the 4 loot related training, at which levels you stopped at?
Just want to know everyone's choice when there is no well known absolute guidelines (IMG:[invalid] style_emoticons/default/rolleyes.gif)


1. totally worth it
2. optional
3. stopped at around 80%
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post Dec 22 2014, 16:05
Post #60372
Dan31



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QUOTE(n125 @ Dec 22 2014, 14:06) *

I actually had a monster with only two skills. I deliberately avoided activating its skills until it was over PL 400 and all three skill slots were available. I only named the second (stronger) MP attack and the SP attack, leaving the first (weaker) MP attack blank. It worked, and the monster was able to participate in battle and everything.

I haven't taken care to know if it's still possible to get away with this, nor did I ever bother trying to find out if it really was advantageous.

WHAAAAAAAT!? (IMG:[invalid] style_emoticons/default/blink.gif)

That's a big oversight IMHO. (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Dec 22 2014, 16:21
Post #60373
Hoheneim



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QUOTE(Dan31 @ Dec 22 2014, 15:05) *

WHAAAAAAAT!? (IMG:[invalid] style_emoticons/default/blink.gif)

That's a big oversight IMHO. (IMG:[invalid] style_emoticons/default/mellow.gif)


Think about it: who'd ever think some random user would avoid using a non-essential yet useful feature as soon as possible... and just for for the hell of it?!? (IMG:[invalid] style_emoticons/default/blink.gif)

What's more, it doesn't really have an impact on the gameplay. At all.
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post Dec 22 2014, 16:21
Post #60374
Koaen



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That sounds like it needs to be fixed. I'm sure there's armies of monsters out there that have this setup.
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post Dec 22 2014, 16:23
Post #60375
Koaen



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QUOTE(Hoheneim @ Dec 22 2014, 09:21) *

Think about it: who'd ever think some random user would avoid using a non-essential yet useful feature as soon as possible... and just for for the hell of it?!? (IMG:[invalid] style_emoticons/default/blink.gif)

What's more, it doesn't really have an impact on the gameplay. At all.


That has a huge impact on gameplay.. the strength of mp skills is much less than sp skills. Having sp skills trigger all the time gives an advantage to those mobs.
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post Dec 22 2014, 16:30
Post #60376
Dead-ed



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If citizen buzz about unexpected advantages from the rules & system, the gov will nerf it for sure *sober, not drunk
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post Dec 22 2014, 16:53
Post #60377
mozilla browser



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Trying to decide which spike shield to use... Of the four status effects (-10% dmg, -10% speed, +10% miss, -10% evade/resist) that can be proc'ed by spike shields, is there any that is generally "better"?
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post Dec 22 2014, 17:03
Post #60378
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QUOTE(mozilla browser @ Dec 23 2014, 00:53) *

Trying to decide which spike shield to use... Of the four status effects (-10% dmg, -10% speed, +10% miss, -10% evade/resist) that can be proc'ed by spike shields, is there any that is generally "better"?


Just go with fire. That's what I do.
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post Dec 22 2014, 17:18
Post #60379
Dan31



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QUOTE(mozilla browser @ Dec 22 2014, 15:53) *

Trying to decide which spike shield to use... Of the four status effects (-10% dmg, -10% speed, +10% miss, -10% evade/resist) that can be proc'ed by spike shields, is there any that is generally "better"?

The type of Spike Shield you should use depends on your style.

Light armor -> Frost spike
Heavy armor -> Flame or Frost spike
Fire mage -> Shock spike
Cold mage -> Flame spike
Elec mage -> Storm spike
Wind mage -> Frost spike
Holy/Dark mage -> Any, though I have a preference for Flame and Frost

In general, Flame is a solid choice since it mitigates the worst (and most common) case (monsters hitting you).
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post Dec 22 2014, 17:35
Post #60380
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QUOTE(mozilla browser @ Dec 22 2014, 22:53) *

Trying to decide which spike shield to use... Of the four status effects (-10% dmg, -10% speed, +10% miss, -10% evade/resist) that can be proc'ed by spike shields, is there any that is generally "better"?

Personally I follow Cats Lover's suggestion.
https://forums.e-hentai.org/index.php?s=&am...t&p=3261894
https://forums.e-hentai.org/index.php?s=&am...t&p=3261945
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