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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Dec 17 2014, 11:46
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derp-z2
Group: Members
Posts: 455
Joined: 17-September 14

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Greetings Quick question how much effective is bubblegum ? And why does it leave a bad taste in the mouth ..... (in context of wiki (IMG:[ invalid] style_emoticons/default/blink.gif) only 7 turns)
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Dec 17 2014, 11:55
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Dammon
Group: Catgirl Camarilla
Posts: 2,867
Joined: 7-April 07

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QUOTE(derp-z2 @ Dec 17 2014, 01:46)  Greetings Quick question how much effective is bubblegum ? And why does it leave a bad taste in the mouth ..... (in context of wiki (IMG:[ invalid] style_emoticons/default/blink.gif) only 7 turns) It doesn't last long enough to be useful. It'd be better to have a Mana Pot in that slot and cast Heartseeker.
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Dec 17 2014, 11:57
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Dammon @ Dec 17 2014, 10:55)  It doesn't last long enough to be useful. It'd be better to have a Mana Pot in that slot and cast Heartseeker.
Bubble Gum replenishes 20% base mana per turn. But yeah, it's awesome but impractical.
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Dec 17 2014, 12:06
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Headsexplode
Lurker
Group: Recruits
Posts: 9
Joined: 16-November 11

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QUOTE(Dan31 @ Dec 17 2014, 11:11)  OC is mostly useless for mages. You can use Spirit Stance with it to save some mana. And OFC is kinda pointless for them. Always use Haste and Protection. Those buffs are goddamn useful in battle. Don't bother with Item World at your level. Or just get the first few levels of your weapon, like you did. I recommend Mace at your level, seems like you like it already. Prefer good leather over bad shade. In particluar, aim for equipment with all PABs (STR/DEX/AGI/END for light armor). Use Leather of Protection if possible. Don't use shade fragments on such trashy gear, they are worth more than it (~25k nowadays). Buff your WIS a bit, to ~90. Train Pack Rat and Adept Learner. Your aim for now is to level up fast with arenas. Don't bother too much with monsters at your level, and prefer buying them crystals till they reach lvl 200 (second skill attack). I've sent you some stuff (I'm not a mafioso, I swear! (IMG:[ invalid] style_emoticons/default/tongue.gif) ). Thanks man, that's the type of information I was looking for. The mana cost of haste and regen in relation to heal always turned me away from it. My battle items are 1 Heroic Spirit potion, 1 Heroic Mana potion, and the rest Heroic health potions. I try and use heal until I run out of mana, pop the mana potion, do it again, then resort to Health pot + Spirit attack. I'll give Haste and Protection spam a shot and see how I do with it. I've bought a few thousand crystals to get my Giant up to his current level. I was mistaken and thought the second attack came at 150, so I got kind of discouraged when I realized it was 200. Really basic throwaway questions: Is it better to focus on only one or two attributes when it comes tor raising monsters? I'm not sure if I'm messing up my monsters if I just throw any and all crystals into their stats. The way I see it, if I do it that way they'll level up faster, sure, but be a weak "jack of all trades" build and probably just be obliterated by everyone. But if I just try to level my Giant up on Strength and Endurance alone it will take billions of credits to get him there. Thanks for the gear too, I'll check it out tomorrow when I start my arena grind again. No offense, but I'm still guarding my legs, though.
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Dec 17 2014, 13:48
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Headsexplode @ Dec 17 2014, 11:06)  Really basic throwaway questions: Is it better to focus on only one or two attributes when it comes tor raising monsters? I'm not sure if I'm messing up my monsters if I just throw any and all crystals into their stats. The way I see it, if I do it that way they'll level up faster, sure, but be a weak "jack of all trades" build and probably just be obliterated by everyone. But if I just try to level my Giant up on Strength and Endurance alone it will take billions of credits to get him there.
The stats to raise in priority are obviously the highest ones, but you can also raise the other stats in proportion of how high they are. Of course, INT is useless for monsters without magical skills (unless you just want to inflate the PL). The stats alone are not enough, your monsters need a good chaos level to be strong. Quick guide for Monster Lab: QUOTE(Dan31 @ Oct 11 2014, 23:05)  http://ehwiki.org/wiki/Monster_LabFor a start, I recommend you to choose a monster class with a good END and decent STR/DEX (like Giant, Undead, Dragonkin, Mechanoid...). Never choose 'slashing' as basic attack type, because no armor is particularly vulnerable to slash (light armor's melee weakness is pierce, heavy armor's is crush). Feed your monster with monster food, and raise its PL to at least 25 by feeding it crystals (END is the priority, then STR or DEX depending on how high the base stat is). Never raise INT for a monster who can't use magical attacks (unless you just want to inflate the PL). Once it is at least PL 25, name it and it will appear in battles. Name its skill attack (he won't use it otherwise). Regarding chaos upgrades, the most interesting ones are Scavenging, Fortitude, and Brutality. Don't hesitate to take the first chaos level of everything, as it is cheap (only 1 token) and every upgrade reduces the morale bar drain rate. Remember to feed your monsters regularly (like every day or every 2 days), they starve after 3 days otherwise (starving monsters have a higher morale drain). If you take a break or a vacation, don't worry, after 3 days of not playing HV, your monsters will stop losing morale till you get back. Try to raise your monster to PL 200 (at PL 200, monsters gain a second skill attack and get a reduced morale drain). Don't forget to name the second skill. Make a bunch of PL 200 monsters that way. Monsters will regularly give you gifts. If you are lucky, you may get a binding of slaughter (~160k on the market), a binding of destruction (~80k), a crystallized phazon (~240k), a defense matrix modulator (~40k), a shade fragment (~40k), a repurposed actuator (~30k), a binding of protection (~30k), a binding of the ox (~30k), a binding of the cheetah (~40k), a binding of the owl (~30k)... Don't focus too much on monster lab at your level. Try to not buy crystals from the shop, as it is cheaper to buy them from other players (they usually sell them by batch of thousands though).
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Dec 17 2014, 14:30
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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Is there any script or better way for navigating the WTS/WTB forums?
Say I want to buy amnesia shards. It's kinda painful to open up each individual thread to see if they're sold. Searching doesn't help much either cos I get lots of threads where the item stock is zero, or it's not even listed on the first post (probably mentioned in one of the replies), or its being accepted as an alternative form of payment.
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Dec 17 2014, 15:23
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(Dan31 @ Oct 12 2014, 06:05)  http://ehwiki.org/wiki/Monster_LabFor a start, I recommend you to choose a monster class with a good END and decent STR/DEX (like Giant, Undead, Dragonkin, Mechanoid...). Never choose 'slashing' as basic attack type, because no armor is particularly vulnerable to slash (light armor's melee weakness is pierce, heavy armor's is crush). Feed your monster with monster food, and raise its PL to at least 25 by feeding it crystals (END is the priority, then STR or DEX depending on how high the base stat is). Never raise INT for a monster who can't use magical attacks (unless you just want to inflate the PL). Once it is at least PL 25, name it and it will appear in battles. Name its skill attack (he won't use it otherwise). Regarding chaos upgrades, the most interesting ones are Scavenging, Fortitude, and Brutality. Don't hesitate to take the first chaos level of everything, as it is cheap (only 1 token) and every upgrade reduces the morale bar drain rate. Try to raise your monster to PL 200 (at PL 200, monsters gain a second skill attack and get a reduced morale drain). Don't forget to name the second skill. Make a bunch of PL 200 monsters that way. Monsters will regularly give you gifts. If you are lucky, you may get a binding of slaughter (~160k on the market), a binding of destruction (~80k), a crystallized phazon (~240k), a defense matrix modulator (~40k), a shade fragment (~40k), a repurposed actuator (~30k), a binding of protection (~30k), a binding of the ox (~30k), a binding of the cheetah (~40k), a binding of the owl (~30k)... Don't focus too much on monster lab at your level. Try to not buy crystals from the shop, as it is cheaper to buy them from other players (they usually sell them by batch of thousands though). (IMG:[ invalid] style_emoticons/default/faint.gif) seems like I had another bad strategy. Crystal drops/packs are approximately uniformly distributed, so I had this idea of raising monsters so that crystals could be fully utilised. ie, a 'melee' monster would be fed with all the melee crystals, and a 'mage' monsters with all the mage crystals. So, I have a Mechanoid who I've been feeding STR,DEX,END,Elec and a Celestial who I've been feeding AGI,INT,WIS,Dark. It seems that my Mechanoid has accidentally followed your advice. Is there any way to save my Celestial? Gifts are influenced by winning battles and killing blows and PL right? So inflating PL isn't too bad a thing? Maybe one strategy is to only u/g END - stay alive and hope one of the other monsters kills the player. But my record for coming up with useful strategies is pretty dismal (IMG:[ invalid] style_emoticons/default/blink.gif) What do you do with all the leftover crystals for the other attributes? (in your example: INT,WIS and to a lesser extent AGI). Just feed them evenly? Are the mage-type monsters useless? Does the above advice apply for mage-types?
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Dec 17 2014, 16:37
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Cinnac @ Dec 17 2014, 04:47)  I could only offer what I'm doing based on what I've seen.. At Archaeologist level 1, I got two figurines...now at level 3 two months later..I've seen none. (IMG:[ invalid] style_emoticons/default/mad.gif) About to add 1 more level. I see on average 2 Precursor every 8hrs. Scavenger is at 27 now...plan to go 35 and pause until 340...drops at 26% of mobs Quartermaster at 8..looking sad. Trying to move this to 13 until 340. My only income is from hv....still have sucky exq equips...slow goings Thanks for the info. I'll keep that in mind. Anyone else has anything else in mind?
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Dec 17 2014, 16:38
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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I have 9 mobs with 30-230 powerlevel and mostly there is no big difference in types. We have limit and we cant delete mobs with 250+ power, so in theory bad composition could kill potential. But mostly it req rly strong mobs with 600 power and more (maybe even 1k+), because there are not so many ppl and they get exp quite fast. Before that they can get kills only by accident sometimes. And we can delete em before 250 (with full mat lose).
I play almost 2 month and even with that bad lab i got 22 binding. Some of em is quite expensive.
BTW. Almost got 300 and it req much more than 2 weeks. Maybe with 150+ or 250+ add exp i could get it faster, but i had only 30 and even now its only near 130.
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Dec 17 2014, 17:11
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(mozilla browser @ Dec 17 2014, 13:30)  Is there any script or better way for navigating the WTS/WTB forums?
Say I want to buy amnesia shards. It's kinda painful to open up each individual thread to see if they're sold. Searching doesn't help much either cos I get lots of threads where the item stock is zero, or it's not even listed on the first post (probably mentioned in one of the replies), or its being accepted as an alternative form of payment.
Here. (I haven't tested it.) QUOTE(mozilla browser @ Dec 17 2014, 14:23)  (IMG:[ invalid] style_emoticons/default/faint.gif) seems like I had another bad strategy. Crystal drops/packs are approximately uniformly distributed, so I had this idea of raising monsters so that crystals could be fully utilised. ie, a 'melee' monster would be fed with all the melee crystals, and a 'mage' monsters with all the mage crystals. So, I have a Mechanoid who I've been feeding STR,DEX,END,Elec and a Celestial who I've been feeding AGI,INT,WIS,Dark. It seems that my Mechanoid has accidentally followed your advice. Is there any way to save my Celestial? Not a bad strat. You Celestial still needs END like any monster though. QUOTE(mozilla browser @ Dec 17 2014, 14:23)  Gifts are influenced by winning battles and killing blows and PL right? So inflating PL isn't too bad a thing? Maybe one strategy is to only u/g END - stay alive and hope one of the other monsters kills the player. But my record for coming up with useful strategies is pretty dismal (IMG:[ invalid] style_emoticons/default/blink.gif) Inflating the PL may be useful, yeah. And END is indeed pretty good. Note that the PL per crystal you gain from the first stat boosts is higher than the one from the later boosts. QUOTE(mozilla browser @ Dec 17 2014, 14:23)  What do you do with all the leftover crystals for the other attributes? (in your example: INT,WIS and to a lesser extent AGI). Just feed them evenly?
Are the mage-type monsters useless? Does the above advice apply for mage-types?
Boost INT and WIS of monsters with magical attacks like Celestials, Elementals, Sprites, Humanoids, Dragons, etc. Celestials have a very high burst thanks to their 2nd skill attack + spirit attack coupled with very high INT & WIS. Very useful for killing heavy armor users notably, if they can survive long enough. WIS is also useful for magical mitigation and resist for monsters without magic.
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Dec 17 2014, 20:46
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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Do the "common" type monsters stop showing up after a while? It's a bit odd seeing a bunch of PL 600-1000+ mobs appear with a Scary Ghost and Blue Slime.
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Dec 17 2014, 21:19
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derp-z2
Group: Members
Posts: 455
Joined: 17-September 14

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QUOTE(tetron @ Dec 17 2014, 16:37)  Thanks for the info. I'll keep that in mind.
Anyone else has anything else in mind?
I wanted to comment earlier basically on cinnac info given . its a law of diminishing return situation for rare figurines vs "basic" artifacts and QM vs Artifact drop relativity - you keep archaeologist up you are going to get more weapon drops then you can count . i expect vice versa to be true but do not know same is case with Scavenger vs Which difficulty (single or hybrid mix for all arenas unlocked) you play at and maintain for some time . the key is to have basic probability knowledge and apply it to loot drop roles flow chart at wiki and remember " THE EFFING SYSTEM IS AGAINST YOU ITS JOB IS TO MAKE / EXPLOIT YOUR GREED AND LUST AND EVEN NECESSITY TO GET WHAT YOU DESIRE / REQUIRE SO IT CAN BENEFIT FROM YOUR SUPPORT" ......because how many pc games you have replayed after you completed its single player campaign (IMG:[ invalid] style_emoticons/default/tongue.gif) this is my opinion Peace out This post has been edited by derp-z2: Dec 17 2014, 21:26
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Dec 17 2014, 21:27
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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Monster Lab Baby Sitter Script is working improperly for me. Auto Feed Happy-Pill is not working. Everything else are okay. Please Help. (IMG:[ invalid] style_emoticons/default/sad.gif)
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Dec 17 2014, 21:31
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(p3epe @ Dec 17 2014, 19:46)  Do the "common" type monsters stop showing up after a while? It's a bit odd seeing a bunch of PL 600-1000+ mobs appear with a Scary Ghost and Blue Slime.
I haven't seen them in a while. The last I saw was Ceiling Alligator some time ago.
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Dec 17 2014, 22:19
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(treesloth @ Dec 17 2014, 03:08)  Power armor of warding can be had for almost nothing, and it's probably better than power of protection for 1H.
it actually is. i noted that warding armors have obviously better MMI than protection ones, but tend also to have not so less PMI, so basically you improve MMI quite a bit without sacrificing PMI too much QUOTE(mozilla browser @ Dec 17 2014, 04:40)  what should i spend my overcharge on? i assume concussive strike is generally useless. So when I've saved 200+ overcharge, should i activate spirit stance or unleash the cannon?
the best (well, maybe the only) style that can proficiently use OFC is 1H. all the others are condemned to use either it or spirit stance, so i'd rather prefer to use SS than OFC - cast it at half bar for 1H (since the rest will be gradually filled by itself), and at full bar for 2H/DW. no use for maging. and OFC should be casted during spirit stance as well to raise its firepower, btw QUOTE(Headsexplode @ Dec 17 2014, 08:54)  - snip, too long -
QUOTE(Headsexplode @ Dec 17 2014, 09:34)  Ack, that's a bummer. Someone recommended aiming for Shade armor(can't remember here or on another website) so I just kind of went for it whenever I saw it. Here I thought that would be the one thing I did right, getting a set of Shade gear. Oh well, that'll give me something new to focus on besides just grinding arena. Guess I'll start paying attention to my leather armor drops again, thanks.
as many other before me suggested, don't IW and don't forge at your level. also, mace + leather is still a valid (and very cheap!) option for you; only, try to pick gears with the highest possible number of PABs. shades will become useful only at higher levels - 1H too, and prefer to use a rapier since you already have stun thanks to counters. oh, silly question: you spent APs on your abilities, but are they slotted as well? QUOTE(Headsexplode @ Dec 17 2014, 09:15)  I'm trying to avoid the Freeshop if at all possible.. I have this weird thing against gifts. (IMG:[ invalid] style_emoticons/default/tongue.gif) I feel like one of you will show up at my door afterwards and break my legs. I'm Italian, that type of paranoia runs in my blood! [...] Give a man a fish, feed him for a day. Teach him to fish, feed him for a life time. That kind of thing. all that you want, but nobody force you to ask more than one piece only (IMG:[ invalid] style_emoticons/default/tongue.gif) also, i'm a FS operator and i can grant you we never broke any leg. we only ban someone when we feel he is too greedy or is trolling, but it's clearly written we can (IMG:[ invalid] style_emoticons/default/cool.gif) so please, read rules carefully, we put some efforts in writing them oh, and i'm italian as well, but too northern to be mafioso, so worry not (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(mozilla browser @ Dec 17 2014, 14:23)  (IMG:[ invalid] style_emoticons/default/faint.gif) seems like I had another bad strategy. Crystal drops/packs are approximately uniformly distributed, so I had this idea of raising monsters so that crystals could be fully utilised. ie, a 'melee' monster would be fed with all the melee crystals, and a 'mage' monsters with all the mage crystals. So, I have a Mechanoid who I've been feeding STR,DEX,END,Elec and a Celestial who I've been feeding AGI,INT,WIS,Dark. It seems that my Mechanoid has accidentally followed your advice. Is there any way to save my Celestial? Gifts are influenced by winning battles and killing blows and PL right? So inflating PL isn't too bad a thing? Maybe one strategy is to only u/g END - stay alive and hope one of the other monsters kills the player. But my record for coming up with useful strategies is pretty dismal (IMG:[ invalid] style_emoticons/default/blink.gif) What do you do with all the leftover crystals for the other attributes? (in your example: INT,WIS and to a lesser extent AGI). Just feed them evenly? Are the mage-type monsters useless? Does the above advice apply for mage-types? mage-type aren't useless: actually, because of the bad resist chance offered by heavy armors, most of the damage is dealt by celestials, elementals and other magic-based mobs. also, check this page: monster stats work similarly to how player's stats do, so they have different uses. for example, you can see a giant like a big, silly heavy warrior: END raises its HP tank, STR and DEX boost its attack power (since they are all physical) but all the rest is useless. elementals are a bit like mages: they have only magical attacks, so WIS and INT are a must. AGI and END are quite useful too, while STR and DEX are useless. finally, hybrid-type monsters like celestials (who have both physical and magical attacks) can use all stats, yet you may want to prefer magical-based attacks since they are the highest available for that category
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Dec 18 2014, 01:48
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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I don't seem to see significant dmg difference between my Disintegrate and Corruption spells. According to Wiki, they have spell_data factor of 6 and 4.5 respectively but I don't know the damage_range. Also, the wiki says the formula is outdated. Is the damage_range published somewhere? Is proficiency a factor in spell damage? QUOTE(Dan31 @ Dec 17 2014, 23:11)  Here. (I haven't tested it.) Thanks! Not quite what I was looking for (works on per-thread basis, rather than crawling all the recent threads to bring back the offers), but interesting still. QUOTE(Scremaz @ Dec 18 2014, 04:19)  the best (well, maybe the only) style that can proficiently use OFC is 1H. all the others are condemned to use either it or spirit stance, so i'd rather prefer to use SS than OFC - cast it at half bar for 1H (since the rest will be gradually filled by itself), and at full bar for 2H/DW. no use for maging. and OFC should be casted during spirit stance as well to raise its firepower, btw
Is SS absolutely useless for mages? I thought the mana savings and additional damage would be a bonus, and it lasts 25 rounds. Didn't think about OFC during SS. That would also practically consume all OC at once, but takes an extra turn. Hmm. Checked the wiki. It says SS boosts physical damage by 100%. OFC is void damage; is this also boosted? QUOTE mage-type aren't useless: actually, because of the bad resist chance offered by heavy armors, most of the damage is dealt by celestials, elementals and other magic-based mobs. also, check this page: monster stats work similarly to how player's stats do, so they have different uses. for example, you can see a giant like a big, silly heavy warrior: END raises its HP tank, STR and DEX boost its attack power (since they are all physical) but all the rest is useless. elementals are a bit like mages: they have only magical attacks, so WIS and INT are a must. AGI and END are quite useful too, while STR and DEX are useless. finally, hybrid-type monsters like celestials (who have both physical and magical attacks) can use all stats, yet you may want to prefer magical-based attacks since they are the highest available for that category Ok, I can continue with my celestial, but need to feed it END and AGI as well.. I guess that means an overall shortage of END crystals, since all monsters need it.
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Dec 18 2014, 02:12
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(mozilla browser @ Dec 18 2014, 00:48)  Is SS absolutely useless for mages? I thought the mana savings and additional damage would be a bonus, and it lasts 25 rounds.
let's put it this way: spells don't give OC, so if you're maging and your OC bar is quickly filled (only exception being staff proficiency grinding) you'd better going melee since you're doing something wrong (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(mozilla browser @ Dec 18 2014, 00:48)  That would also practically consume all OC at once, but takes an extra turn. Hmm.
Checked the wiki. It says SS boosts physical damage by 100%. OFC is void damage; is this also boosted?
yup and yup: OFC damage is boosted (as all other attacks) by SS, heartseeker, PA, imperil... and also by its own perk. you can try it by yourself by going onto a PF RE: with SS OFC you may be able to almost-kill all the mobs around, while without SS you will only tickle them, or little more. also, it's indeed true that one single cast of OFC will almost-empty your OC bar, but if you're with 1H and you start a new round immediately after you still have chance to keep SS QUOTE(mozilla browser @ Dec 18 2014, 00:48)  Ok, I can continue with my celestial, but need to feed it END and AGI as well.. I guess that means an overall shortage of END crystals, since all monsters need it.
yup. many mobs need AGI as well. consider celestials one of the most easy-going crystal eaters (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Dec 18 2014, 03:21
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(Scremaz @ Dec 18 2014, 08:12)  let's put it this way: spells don't give OC, so if you're maging and your OC bar is quickly filled (only exception being staff proficiency grinding) you'd better going melee since you're doing something wrong (IMG:[ invalid] style_emoticons/default/smile.gif) Ok, so here's another idea I was following. Corruption costs quite a bit of mana, and (at least with current equipment) doesn't do that much damage than arcane strike (with staff dmg ability). So, I might start bashing the monster in some circumstances, such as: - when i'm down to one monster. or the monsters are too far apart to be affected by a spell. - when I still have Ether Tapx2 valid for a couple of turns and there's a monster with coaleseced mana, I might bash around it so that I can renew my Ether Tap just before it expires, and maximising the period I'm on Ether Tap. Some of the above work better on lower difficulty, where I can bash the monster to death with my staff. And mana husbandry let me get to grindfest 300+ without using any pots (IMG:[ invalid] style_emoticons/default/blink.gif) Ok, please unleash your comments. (IMG:[ invalid] style_emoticons/default/duck.gif) QUOTE yup and yup: OFC damage is boosted (as all other attacks) by SS, heartseeker, PA, imperil... and also by its own perk. you can try it by yourself by going onto a PF RE: with SS OFC you may be able to almost-kill all the mobs around, while without SS you will only tickle them, or little more. also, it's indeed true that one single cast of OFC will almost-empty your OC bar, but if you're with 1H and you start a new round immediately after you still have chance to keep SS yup. many mobs need AGI as well. consider celestials one of the most easy-going crystal eaters (IMG:[ invalid] style_emoticons/default/tongue.gif) As a mage, I'd never charge up enough OC to fire OFC on a random encounter. As it is, I'm using quite a lot of pots to get through IWBTH random encounters. Alright, so OFC is near useless for me. And, maybe I should change my play style to stop bashing monsters with my staff.
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Dec 18 2014, 08:06
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m118w11
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11

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QUOTE(derp-z2 @ Dec 17 2014, 11:46)  Greetings Quick question how much effective is bubblegum ? And why does it leave a bad taste in the mouth ..... (in context of wiki (IMG:[ invalid] style_emoticons/default/blink.gif) only 7 turns) [ tvtropes.org] http://tvtropes.org/pmwiki/pmwiki.php/Main/TooAwesomeToUseSame with elixirs, flower vase. They end up being worthless because the games too long. For example DwD on PFU takes ~12000 turns for me, 7 turns of double damage is nothing. I also spend >20,000 turns in PFUFest such a small duration makes it useless. QUOTE(p3epe @ Dec 17 2014, 20:46)  Do the "common" type monsters stop showing up after a while? It's a bit odd seeing a bunch of PL 600-1000+ mobs appear with a Scary Ghost and Blue Slime.
Scan them to see, 10bro apparently removed all the non-player created monsters a while back, I like to name some of my monsters with extremely generic names.
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Dec 18 2014, 09:43
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(m118w11 @ Dec 18 2014, 07:06)  (...) I like to name some of my monsters with extremely generic names.
Like "Gifting Giant"? I'm just guessing... I've stopped scanning critters long ago, so I wouldn't know.
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