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post Dec 14 2014, 18:33
Post #60161
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QUOTE(Hoheneim @ Dec 14 2014, 20:55) *

Which just worked even more in favour of this peculiar strategy, though I personally can't see any merit in getting riddles wrong on purpose. If you want to keep your stamina down you just have to play more. Besides, you'd rather level up quickly to improve your stats, the proficiencies will catch up with you eventually, you just have to... play more.

Anyways, when the pony is virtually unrecognizable it's Fluttershy, with an error margin of about 0.001%.


Wrong or otherwise, my thinking went like this...
- my equipment drops are, at best, superior crap.
- i was only getting equipment from freeshop. Except for one lottery win, but you can't really count on lotteries
- so, I'd better stay remain within freeshop qualifications. at least until i complete one set of equipment
- that means i need to stay below Lvl 200 for a few more weeks.
- I could stay below Lvl 200 by not playing, but then i don't get credit, drops or proficiency. So I tried to minimise xp gain instead
- Running stamina down from 100 to 80 was pretty easy, but +100% xp was gained during this time
- Running stamina down below 80 was not so easy as stamina consumption halves.
- Some nights I fell asleep with stamina at 60+ or 70+. So it recharges to 80+ by the next day.
- So, I was really aiming to get a number of riddles wrong to get down to 40-50, so that I would safely be below 80 the next day.
- but going into grindworld, playing half asleep, getting a series of difficult riddles and suddenly my stamina drops more than i intended.

I'm about to fall asleep now again (IMG:[invalid] style_emoticons/default/smile.gif)
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post Dec 14 2014, 19:44
Post #60162
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Is there any scenario, in the current state of the hentaiverse, that someone would recommend using bleeding wound over PA or stun?
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post Dec 14 2014, 19:55
Post #60163
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QUOTE(Draylof @ Dec 14 2014, 18:44) *

Is there any scenario, in the current state of the hentaiverse, that someone would recommend using bleeding wound over PA or stun?

high-quality with IW10 and maximum stat shortsword of slaughter vs crude rapier of balance with 12%/1 turn PA (IMG:[invalid] style_emoticons/default/duck.gif)

or more seriously:
  • for 1H starters with low budget: axes can be a viable option because of their high ADB and cheaper than rapiers; shortswords may be even better because of their parry, lower BUR and higher ACC;
  • for high-level DW: boosting your parry in a DW set with a waki of nimble, but main hand should still be rapier of slaughter. old wakis with WIS to boost both MP tank and resist highly appreciated, but not strictly needed


This post has been edited by Scremaz: Dec 14 2014, 19:58
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post Dec 14 2014, 20:09
Post #60164
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QUOTE(Scremaz @ Dec 14 2014, 08:12) *

you may search in past auctions, i remember some leg of illithid weapons being sold for quite a few, maybe the owner already forged it. and it may even lent you to try (IMG:[invalid] style_emoticons/default/rolleyes.gif)

illithid mace used to be in demand it seems. Haven't seen the forged one, for compensation of damage loss.
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post Dec 14 2014, 20:14
Post #60165
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QUOTE(Dead-ed @ Dec 14 2014, 19:09) *

illithid mace used to be in demand it seems. Haven't seen the forged one, for compensation of damage loss.

leg rapiers of illithid are also quite appreciated. however, based on wiki infos, full forge should give you roughly +67% base ADB and +36% in all other stats, if that's your doubt
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post Dec 14 2014, 20:37
Post #60166
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QUOTE(Scremaz @ Dec 14 2014, 19:55) *

high-quality with IW10 and maximum stat shortsword of slaughter vs crude rapier of balance with 12%/1 turn PA (IMG:[invalid] style_emoticons/default/duck.gif)

or more seriously:
  • for 1H starters with low budget: axes can be a viable option because of their high ADB and cheaper than rapiers; shortswords may be even better because of their parry, lower BUR and higher ACC;
  • for high-level DW: boosting your parry in a DW set with a waki of nimble, but main hand should still be rapier of slaughter. old wakis with WIS to boost both MP tank and resist highly appreciated, but not strictly needed


imo, 1H(Axe) is quite good @ <BT difficulties. also, Leg Axe are very affordable & it's quite good after those "free" 5 forges.

some people recommend Shortswords as they can be pretty good. however, i found good Shortswords unusually rare. (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Dec 14 2014, 21:33
Post #60167
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QUOTE(malkatmp @ Dec 14 2014, 19:37) *

imo, 1H(Axe) is quite good @ <BT difficulties. also, Leg Axe are very affordable & it's quite good after those "free" 5 forges.

some people recommend Shortswords as they can be pretty good. however, i found good Shortswords unusually rare. (IMG:[invalid] style_emoticons/default/unsure.gif)

not that good axes are so frequent, especially if you don't look at ADB only; also, big part of ADB is given by T3 armors (either shade or power), so as soon as you switch from plain to T3 and acquire void strike in whichever way you may find +15% parry and less BUR more interesting than 300 ADB
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post Dec 14 2014, 22:03
Post #60168
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QUOTE(mozilla browser @ Dec 14 2014, 17:33) *

Wrong or otherwise, my thinking went like this...
- my equipment drops are, at best, superior crap.
- i was only getting equipment from freeshop. Except for one lottery win, but you can't really count on lotteries
- so, I'd better stay remain within freeshop qualifications. at least until i complete one set of equipment
- that means i need to stay below Lvl 200 for a few more weeks.
- I could stay below Lvl 200 by not playing, but then i don't get credit, drops or proficiency. So I tried to minimise xp gain instead
- Running stamina down from 100 to 80 was pretty easy, but +100% xp was gained during this time
- Running stamina down below 80 was not so easy as stamina consumption halves.
- Some nights I fell asleep with stamina at 60+ or 70+. So it recharges to 80+ by the next day.
- So, I was really aiming to get a number of riddles wrong to get down to 40-50, so that I would safely be below 80 the next day.
- but going into grindworld, playing half asleep, getting a series of difficult riddles and suddenly my stamina drops more than i intended.

I'm about to fall asleep now again (IMG:[invalid] style_emoticons/default/smile.gif)

It's like refusing a job so you can earn unemployment benefit that pays far less and requires more work somehow.

This post has been edited by Dan31: Dec 14 2014, 22:15
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post Dec 15 2014, 02:48
Post #60169
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a question about monster lab: judging from this page, END raises monster's HP and that's good. WIS (and on a lesser extent INT) boosts MP and every stat boosts also SP, much like it happens with char.
but is there a real utility in raising MP and SP? disadvantages are that there's more room for player's siphon processes and it will take more time to fill bars, but can we also say that higher amounts of MP/SP used mean stronger special attacks?
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post Dec 15 2014, 03:35
Post #60170
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QUOTE(Dan31 @ Dec 15 2014, 04:03) *

It's like refusing a job so you can earn unemployment benefit that pays far less and requires more work somehow.


Touche.

If I maxed any 3 of Better Spark, Better Shadow Veil, Better Haste and Better Protection, which should I place in my 3 innate arcana slots?

I'm thinking of dropping shadow veil... If my base evade chance is 26.4%, does shadow veil add 25% to make it 51.4%? Or does it make it 26.4 * 1.25 = 33%?

Also, when you suggested raising AGI to my END level, were you referring to base or effective stats? Switching to the dark set, my effective stats are:

111 Strength
130 Dexterity
182 Agility
169 Endurance
356 Intelligence
337 Wisdom

Based on wiki saying that additional levels tend to u/g existing potency rather than add new ones, if I wanted to maximize a particular IW potency (like economizer) from scratch, I would probably reforge if I don't get it within the first couple of levels, right?
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post Dec 15 2014, 03:40
Post #60171
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This might be question that is out of the Hentaiverse but you see...

I wanted to buy the hath perk 'Multi-Page Viewer'. However, does it also work on g.e-hentai?

This post has been edited by Centifolia: Dec 15 2014, 03:49
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post Dec 15 2014, 03:57
Post #60172
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QUOTE(mozilla browser @ Dec 15 2014, 02:35) *

Based on wiki saying that additional levels tend to u/g existing potency rather than add new ones, if I wanted to maximize a particular IW potency (like economizer) from scratch, I would probably reforge if I don't get it within the first couple of levels, right?

yup. also, it's cheaper to do it as soon as possible (first levels are easier to gain and every amnesia costs 10~15k)

QUOTE(Centifolia @ Dec 15 2014, 02:40) *

I wanted to buy the hath perk 'Multi-Page Viewer'. However, does it also work on g.e-hentai?

i guess it works ONLY on g.e-hentai
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post Dec 15 2014, 05:12
Post #60173
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QUOTE(Scremaz @ Dec 15 2014, 03:57) *

yup. also, it's cheaper to do it as soon as possible (first levels are easier to gain and every amnesia costs 10~15k)
i guess it works ONLY on g.e-hentai

Oh wait, no
I meant "g.e-hentai" EX!

Does it also work there?

I can't believe the edit did not saved

EDIT: I notice it now. the word "e-x-hentai" is filtered and will turn into g.e.hentai.
Anyway, does Multi-page viewer works on sadpanda?

This post has been edited by Centifolia: Dec 15 2014, 05:15
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post Dec 15 2014, 06:48
Post #60174
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QUOTE(Centifolia @ Dec 15 2014, 14:12) *

Anyway, does Multi-page viewer works on sadpanda?


it works everywhere, but the settings aren't shared across domains

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post Dec 15 2014, 07:03
Post #60175
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QUOTE(holy_demon @ Dec 15 2014, 06:48) *

it works everywhere, but the settings aren't shared across domains


Thank god. I really wanted to use it on sadpanda
Thanks
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post Dec 15 2014, 07:50
Post #60176
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QUOTE(mozilla browser @ Dec 14 2014, 18:35) *

If I maxed any 3 of Better Spark, Better Shadow Veil, Better Haste and Better Protection, which should I place in my 3 innate arcana slots?

IA offers the benefits of not wasting turns casting buffs and a reduction in upkeep per turn for each spell. To get the most benefit out of it you would obviously pick ones that you don't want to waste turns casting early in the round, have short durations or have high mana costs per turn. In that regard, protection is probably the weakest choice for innate arcana.
QUOTE
I'm thinking of dropping shadow veil... If my base evade chance is 26.4%, does shadow veil add 25% to make it 51.4%? Or does it make it 26.4 * 1.25 = 33%?


It's multiplicative. With 26.4% base evade there is a 73.6% chance for a hit to bypass your base evade. Of those 73.6% attacks, 25% will be evaded with shadow veil, resulting in 55.2% of attacks hitting you.

26.4% base evade + 25% shadow veil should theoretically result in 44.8% total evade.
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post Dec 15 2014, 09:34
Post #60177
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How does the reduction of player's Block/Evade and Parry/Resist (from mobs )work?
Suppose you have encountered 10 Mob with Full-Chaos. So how much of your Block, Parry, Evade and Resist are gonna be deducted?
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post Dec 15 2014, 09:39
Post #60178
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QUOTE(nec1986 @ Dec 13 2014, 04:27) *

Which lvl i need for PF fest clear? 450+?


mage 450+ and 1h power slaughter 380+
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post Dec 15 2014, 09:57
Post #60179
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QUOTE(mozilla browser @ Dec 15 2014, 02:35) *

Also, when you suggested raising AGI to my END level, were you referring to base or effective stats? Switching to the dark set, my effective stats are:

111 Strength
130 Dexterity
182 Agility
169 Endurance
356 Intelligence
337 Wisdom

Based on wiki saying that additional levels tend to u/g existing potency rather than add new ones, if I wanted to maximize a particular IW potency (like economizer) from scratch, I would probably reforge if I don't get it within the first couple of levels, right?

I'm speaking of your base AGI.

That's right.

QUOTE(tetron @ Dec 15 2014, 08:34) *

How does the reduction of player's Block/Evade and Parry/Resist (from mobs )work?
Suppose you have encountered 10 Mob with Full-Chaos. So how much of your Block, Parry, Evade and Resist are gonna be deducted?

The number of mobs is irrelevant, it works for each monster individually. And that's 20% anti-block/parry, etc., so if you have 50% evade for example, for that monster it's like you have only 40%.

This post has been edited by Dan31: Dec 15 2014, 09:57
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post Dec 15 2014, 12:14
Post #60180
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QUOTE(Dan31 @ Dec 15 2014, 13:27) *

The number of mobs is irrelevant, it works for each monster individually. And that's 20% anti-block/parry, etc., so if you have 50% evade for example, for that monster it's like you have only 40%.

Glad to know that. I was under the impression that every monster was invisibly buffing each other this way! (IMG:[invalid] style_emoticons/default/laugh.gif)
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