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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 29 2010, 22:03
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(BlorgAlmighty @ Jan 29 2010, 14:14)  1) Where should I be putting my AP? I'm thinking HT and MT, but I'm trying to make it so that I have enough AP for all 3 EB every tier, as well as the Permanent (Ability / Aura) slots, cures and whatever buffs / debuffs are available per tier. I don't fancy having to reset my Ability too often.
You need Health Tanks. You always need Health Tanks. Those should be your priorities before XP boosts, since they'll let you live longer. A couple of MP tanks will also let you cast Cure and Shield more frequently, which will help in long battles. QUOTE(BlorgAlmighty @ Jan 29 2010, 14:14)  2) I'm currently using mostly Light Armor because I get Resist as well as Evade. Should I be sticking with Light, or should I look for Cloth that have Resist? Also, my Helmet, Body and Feet are much higher than me (197 / 142 / 109). Should I just keep going with those, or get ones closer to my level?
If you can find good Cloth gear with excellent Evade/Resist, swap them out. You'll mostly want Silk, since that's more tuned towards melee than Cotton or Gossamer. Or if you get a hold of Phase, those usually have nice Evade bonuses on them. Basically just equip whatever gives you the best stats that you're looking for, which also goes for over-level equipment. If its scaled stats are better than an equivalent piece near your level, stick with it. QUOTE(BlorgAlmighty @ Jan 29 2010, 14:14)  3) Does Int affect the damage of Poison? Should I just let my Int stay low for now and raise it later, when I decide to cast spells / when it becomes far cheaper than my other stats or should I keep aiming for semi-equal stats?
Read the wiki. Poison even has its own page. QUOTE(BlorgAlmighty @ Jan 29 2010, 14:14)  4) Should I go 1H + Shield or go for a Dual Wield?
Depends on how good your DW pair is and how much Block you can find on a shield. High Block shields give excellent defense against everything, but a solid DW pair can give you high damage output. If you can, try both and see what suits your style more. QUOTE(BlorgAlmighty @ Jan 29 2010, 14:14)  5) Also, tips on battling would be nice. When I generally fight, I tend to avoid using Cure until the last minute, hoping to get Second Winds to last me through. Which means that Mana Gems and Mystic Gems I get early on tend to go to waste and get replaced by Fire / Ice / Storm Gems which aren't nearly as helpful. Should I be using Cure more often, spreading the healing and mana usage out evenly, or what?
6) Is there a specific order in which I should be defeating enemies? I generally go for Scary Ghosts / Tentacle Monsters / Blue Slimes first, and Manticores last (I think I read in the Wiki that the Manticore was the weakest monster in EH, which has caused me to view it with contempt and scorn). I always leave the (mini)boss monsters alone until I've killed everything else, not even bothering to cast Weaken on it. Maybe that's a mistake.
Cast Cure any time you need it. You can't rely on SW because they never appear when you need them and always when you don't. All it takes is a solid crit and you're dead. Take out monsters that are soft but have high damage potential. Tentacle Monsters, Slimes, Cockatrice, Mantitcore. Hamster, Firefox, Peacock, and Whale are tougher. Cast Weaken on hard-hitting Physical minibosses like Manthras and Hedgehogs, while Mind Rapers should always be dead because they hurt the most. Take the small fry out first, since they're easy to kill and that'll reduce the amount of potential damage you could be taking. If you focus on minis first, all the shit mobs will rape your HP while you whittle down the minis. QUOTE(BlorgAlmighty @ Jan 29 2010, 14:14)  7) Oh, and also, how does the Avoidance System work? Is their a priority in Evasion and Parry? And can magical attacks be Parried, or is Resist the only thing capable of preventing magic attacks?
Avoidance is calculated Enemy Accuracy (which is at about 75%, IIRC), Evade, Block, Parry/Resist. Everything up to Block works on all types of attacks. Parry only works on physical, Resist only works on magic, so they're calculated at the same time depending on which is applicable. Read the wiki for more info.
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Jan 30 2010, 01:52
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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QUOTE(cmal @ Jan 29 2010, 12:03)  Avoidance is calculated Enemy Accuracy (which is at about 75%, IIRC), Evade, Block, Parry/Resist. 2 things to respond here: 1) Since Evade affects both magical and physical attacks, it's a far more desirable stat than Resist, so choosing to stick with Light armor for it's higher resist stat isn't a very sound strategy. 2) I recently spoke with Sonic and Tenboro about Enemy Accuracy. It's pretty much the same as player accuracy: it starts at 75% with 0 stats, and goes up the monsters' AGI and DEX increase, just like it does for us. So, you can make a pretty decent estimate for the accuracy of monsters at your level by figuring out what your own accuracy is without any bonuses from gear, auras, or Snowflake.
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Jan 30 2010, 15:49
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loressan
Group: Members
Posts: 1,787
Joined: 11-July 09

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is that right time to fight on ring of blood i just reach 50
and which legendary monster good for fight first
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Jan 30 2010, 19:37
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(coredumperror @ Jan 29 2010, 15:52)  2) I recently spoke with Sonic and Tenboro about Enemy Accuracy. It's pretty much the same as player accuracy: it starts at 75% with 0 stats, and goes up the monsters' AGI and DEX increase, just like it does for us. So, you can make a pretty decent estimate for the accuracy of monsters at your level by figuring out what your own accuracy is without any bonuses from gear, auras, or Snowflake.
While that is probably true, I'm pretty sure enemy stats scale at a slower rate than ours do. How they compare, I don't know, but if they did not, then things would not get easier. QUOTE(loressan @ Jan 30 2010, 05:49)  is that right time to fight on ring of blood i just reach 50
and which legendary monster good for fight first
People have been successful in fighting bosses at level 50. Check the legendary thread for more info.
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Jan 30 2010, 20:54
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Zorbius
Group: Members
Posts: 306
Joined: 2-August 09

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Question about the spells.
Currently, I have: Cure, Weaken, Poison, Slow and Haste.
I didn't put point into sleep, because I don't currently have enough.
I'm wondering, which of these spells are more useless than others, which could be left out, and AP spent on something else.
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Jan 30 2010, 20:58
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loressan
Group: Members
Posts: 1,787
Joined: 11-July 09

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my experience for slow
i have slow but i just use for boss or mini boss
so its less used its also need 11mp
This post has been edited by loressan: Jan 30 2010, 21:01
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Jan 30 2010, 21:59
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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I need some help here, just to clarify some things on my head. I put a request here: https://forums.e-hentai.org/index.php?showt...mp;#entry605429Now the reason that I request is this: I use 1HS with a rapier which have 19,70% ADM (less 13,22% than the club I referred above), but if I switch the rapier with the club maintaining the same set of Armour and shield, I can get more rounds with the rapier (probably it's because of PA) Now facts: -There are rapiers with more ADM than mine, so I don't think in terms of ADM it's the best around(or rare). -This club was founded is the shop (I bought it, pre 4.0 I think), so there's axes with better ADM, since axes are the strongest 1H weapons. If there's no club with better ADM than that, (without being extremely rare) then clubs from now on, don't worth nothing to me. If there's no axe with better ADM than that, (without being extremely rare) then they only are worth it if they have a very good bleeding (IMG:[ invalid] style_emoticons/default/huh.gif) I'm surely it's missing something (rapiers cannot be that superior), so I really appreciate if someone explains. PS:ADM = attack damage multiplier
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Jan 30 2010, 22:03
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(cmdct @ Jan 30 2010, 11:59)  (rapiers cannot be that superior)
Rapier ARE that superior (at least in every day use. The ability to kill gods with high bleed throws a wrench into that). Change that to rapiers SHOULD not be that superior, then I might agree with you.
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Jan 30 2010, 22:20
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Boggyb @ Jan 30 2010, 20:03)  Rapier ARE that superior (at least in every day use. The ability to kill gods with high bleed throws a wrench into that). Change that to rapiers SHOULD not be that superior, then I might agree with you.
Ok, now I get it (IMG:[ invalid] style_emoticons/default/ohmy.gif) In that case I'm gonna remove my request right now, Thanks Boggyb (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by cmdct: Jan 30 2010, 22:20
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Jan 30 2010, 22:24
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(cmdct @ Jan 30 2010, 12:20)  Ok, now I get it (IMG:[ invalid] style_emoticons/default/ohmy.gif) In that case I'm gonna remove my request right now, Thanks Boggyb (IMG:[ invalid] style_emoticons/default/biggrin.gif) You are going to completely base your game play on a comment I make? Yes, most people use Rapiers because PA is freaking awesome, but there are other strategies. Hell, as no one uses axes, you could probably get a very, very good one.
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Jan 30 2010, 22:58
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Boggyb @ Jan 30 2010, 15:24)  You are going to completely base your game play on a comment I make? Yes, most people use Rapiers because PA is freaking awesome, but there are other strategies. Hell, as no one uses axes, you could probably get a very, very good one.
I use an axe. Its my mainhand for DW and offhand for Ring fights. It gives me the damage component, while a rapier (only time I ever use one is DW) gives me the accuracy/defense component. Normally, I use a shortsword for 1HS since it gives me the best balance between damage, accuracy, and parry and it usually gives STR/DEX bonuses. PA is only as good as your chance to proc it, how long it lasts, and whether or not you can get a hit while its up.
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Jan 30 2010, 23:35
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Boggyb @ Jan 30 2010, 20:24)  You are going to completely base your game play on a comment I make? Yes, most people use Rapiers because PA is freaking awesome, but there are other strategies. Hell, as no one uses axes, you could probably get a very, very good one.
It's not only for your comment, it's also for what I see: For 1HS, I need a very very strong axe to be more affective than my rapier, which I'm not gonna get.(Looks like people still use axes, also I already have one with a decent bleed and Attack damage) QUOTE(cmal @ Jan 30 2010, 20:58)  I use an axe. Its my mainhand for DW and offhand for Ring fights. It gives me the damage component, while a rapier (only time I ever use one is DW) gives me the accuracy/defense component. Normally, I use a shortsword for 1HS since it gives me the best balance between damage, accuracy, and parry and it usually gives STR/DEX bonuses. PA is only as good as your chance to proc it, how long it lasts, and whether or not you can get a hit while its up.
hum, just give me a few ideas here for DW to try (IMG:[ invalid] style_emoticons/default/happy.gif) (I have a Fine Sword Chucks with +7.13 STR) (IMG:[ invalid] style_emoticons/default/laugh.gif) I already tried using my club as mainhand/offhand with a rapier but the damage component didn't compensate the loss of parry, so I toss it and trade for a dagger with the strongest damage component and as much parry possible, which made a better result. Shortswords... nah, I'm not a very good fan of these.
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Jan 31 2010, 05:20
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Alpha 7
Group: Gold Star Club
Posts: 14,999
Joined: 24-October 08

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QUOTE(cmdct @ Jan 30 2010, 16:35)  It's not only for your comment, it's also for what I see: For 1HS, I need a very very strong axe to be more affective than my rapier, which I'm not gonna get.(Looks like people still use axes, also I already have one with a decent bleed and Attack damage) hum, just give me a few ideas here for DW to try (IMG:[ invalid] style_emoticons/default/happy.gif) (I have a Fine Sword Chucks with +7.13 STR) (IMG:[ invalid] style_emoticons/default/laugh.gif) I already tried using my club as mainhand/offhand with a rapier but the damage component didn't compensate the loss of parry, so I toss it and trade for a dagger with the strongest damage component and as much parry possible, which made a better result. Shortswords... nah, I'm not a very good fan of these. My normal set-up (and high Arena set-up) is Balance Rapier + Cheetah Dagger DW. I get high accuracy and parry from this set-up plus 117 bleed, 3 turn PA and +1.3 Action Speed. As I level-up the bonuses will only get better. These are the weapons I used in the Ring of Blood and Endgame. Also, I have encountered Boss in Item World using various different weapons -- Staff+Magic, Longsword, and 1H+S -- and the Rapier+Dagger kills them much faster then the other weapons.
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Jan 31 2010, 07:17
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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QUOTE(Boggyb @ Jan 30 2010, 09:37)  While that is probably true, I'm pretty sure enemy stats scale at a slower rate than ours do. How they compare, I don't know, but if they did not, then things would not get easier.
Don't forget that monsters don't get auras, equipment, titles, hath perks, or stat bonuses from turning in artifacts. I'm currently getting a total bonus of +99 primary stats, as well as +4% physical damage, +10% physical accuracy, +5% evade, +6 physical absorb, +4 magical absorb, +6% magic damage, +15% magic accuracy, +10% HP and MP, +100% regen, 30% reduced mana cost on my auto-cast spells, and all the direct bonuses that my equipment provides. That's an enormous advantage that I'm gaining which monsters cannot get. I would also guess that enemy stats rise slower with their levels than ours do, but likely not all that much slower. QUOTE(cmal @ Jan 30 2010, 12:58)  PA is only as good as your chance to proc it, [and] how long it lasts... That's true of every proc. I'd have to say that PA is by far the best proc (except maybe for extremely high bleed axes). Here's why: 1) Stun is worthless. It provides no bonus damage, so all it does is very slightly reduce the incoming damage you take. However, that's made up for by the additional time it takes you to kill the stunned monster (since you get no bonus damage), during which time the other monsters get to attack you more. 2) When combined with Slow, PA gets significantly better, while bleed gets worse. PA gets better because it only ticks down when the monster takes its own turn, which happens less often in relation to your own attacks. Since the bleed only ticks when a monster takes a turn, and even then only after the monster takes its turn, slowing the monster's turns means the bleed deals damage more slowly. 3) PA affects both Physical and Magical attacks. It makes a large enough difference on magical attacks as to enable the PA+Spell style for bosses, where spells would otherwise be nearly worthless. It also makes Poison strong enough to have a meaningful damage component. 4) A long PA proc is better than a long bleed proc. If you have a high chance to proc a long bleed, you're likely to continually re-proc the bleed before the previous proc has worn off, which means you've lost some of your bleed damage. Re-procing PA while it's still up doesn't suffer from that problem, because all the bonus damage you gain from it is from your actual attack hits.
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Jan 31 2010, 22:31
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(coredumperror @ Jan 30 2010, 21:17)  3) PA affects both Physical and Magical attacks. It makes a large enough difference on magical attacks as to enable the PA+Spell style for bosses, where spells would otherwise be nearly worthless. It also makes Poison strong enough to have a meaningful damage component.
And this is why I use DW with Dual Rapiers rather than Niten which does a lot more damage in general.
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Feb 1 2010, 01:40
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Alpha 7 @ Jan 31 2010, 03:20)  My normal set-up (and high Arena set-up) is Balance Rapier + Cheetah Dagger DW. I get high accuracy and parry from this set-up plus 117 bleed, 3 turn PA and +1.3 Action Speed. As I level-up the bonuses will only get better. These are the weapons I used in the Ring of Blood and Endgame. Also, I have encountered Boss in Item World using various different weapons -- Staff+Magic, Longsword, and 1H+S -- and the Rapier+Dagger kills them much faster then the other weapons. yes, Boss in IW are killed faster with Rapier+Dagger then the other weapons, but I still found my usual 1HS set ( rapier+ shield) better, and the reason it's simple: It's an high block shield, and I have a low AGI. Since I'm raising AGI, tomorrow I'll try with full high evasion silk to see if finally my 2W gets better (IMG:[ invalid] style_emoticons/default/happy.gif) There's a reason why with rapiers we do more damage than the others: Were too low level, and that makes the difference of damage component between then (rapiers vs others) too little, making PA an huge decisive difference. More we level up, the difference of damage component gets bigger, making PA a less decisive difference (because it's only when procs), so probably at level 200 rapiers are less effective than others 1H (I mean equal) Of course it still depends on the configuration of the player (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Feb 1 2010, 01:56
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(cmdct @ Jan 31 2010, 15:40)  There's a reason why with rapiers we do more damage than the others: Were too low level, and that makes the difference of damage component between then (rapiers vs others) too little, making PA an huge decisive difference. More we level up, the difference of damage component gets bigger, making PA a less decisive difference (because it's only when procs), so probably at level 200 rapiers are less effective than others 1H (I mean equal) Of course it still depends on the configuration of the player (IMG:[ invalid] style_emoticons/default/laugh.gif) The difference in damage between my DW setup and Niten is 21%. I'm not sure it is going to be that much of a difference at level 200. Maybe the difference is 30%? Even if it was 40%, Rapiers would still be better because that +40% difference does not ACTUALLY come out to 40% more damage.
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Feb 1 2010, 03:13
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Boggyb @ Jan 31 2010, 23:56)  The difference in damage between my DW setup and Niten is 21%. I'm not sure it is going to be that much of a difference at level 200. Maybe the difference is 30%? Even if it was 40%, Rapiers would still be better because that +40% difference does not ACTUALLY come out to 40% more damage.
Well, I don't known, it is just my opinion, but I believe cmal can answer better (after all he said earlier that he use an axe as main-hand) Now, I only talked about the damage component (yes +40% difference does not ACTUALLY come out to 40% more damage), but don't forget that rapiers don't give STR points only DEX, but axes give STR and DEX, so a configuration with axe will result in an higher attack/shield rating (and it gets higher as you level up), on the other side axes don't have parry making a less defensive setup. look at this example with the same dagger as offhand:(same armour as well) 1 rapier(+1,08 DEX) 25% 2-turn 1 club(+1,44 STR) +43 attack damage +52,8 attack damage +53 hit chance +48 hit chance +25,3 parry +18,5 parry 192 attack/shield rating 193 attack/shield rating do: without->250dm ->~350dm with PA->~700dm 4 turns will do 250+700+700+250=1900 4 turns will do 350x4=1400 That's why in my actual set having a rapier in my main-hand is much better than with my club. BUTclubs and axes only differs on is procs so lets see this example case:(it's only a fake axe) 1 axe(+2,5 STR, 1DEX) (having 2-turns with 25% change of 114 bleed) +52,8 attack damage +48 hit chance +18,5 parry bleed damage = 160 with my proficiency 195 attack/, 194 shield rating do probably: ->~375dm (I believe it was what I could get) 4 turns will do:375+(375+bleed)+(375+bleed)+375=1500+2xbleed=1820 which is close to 1900 from the rapier setup. I don't have this axe, but is totally possible to exist, and if you level up you can do much damage with the axe than the rapier in this config. (more proficiency = more bleed damage, +STR and +attack damage= more damage) This is probably the poorest example that someone ever posted in here, but you can get the idea (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by cmdct: Feb 1 2010, 03:14
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Feb 1 2010, 04:33
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MasakiLHW
Group: Members
Posts: 2,136
Joined: 10-October 09

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Sorry to interrupt this awesome equip discussion with a noob question...
From wiki: "If you use the Healer frequently, you will occasionally receive healing items when you pay for healing."
I used the healer for 10x straight, and didn't receive anything. Is there a minimum credit you need to spend for a chance to receive something? Some rule against spam unequip and equip to lose a little health and spend only 1 credit at Healer?
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Feb 1 2010, 04:35
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(_MSK_ @ Jan 31 2010, 21:33)  Sorry to interrupt this awesome equip discussion with a noob question...
From wiki: "If you use the Healer frequently, you will occasionally receive healing items when you pay for healing."
I used the healer for 10x straight, and didn't receive anything. Is there a minimum credit you need to spend for a chance to receive something? Some rule against spam unequip and equip to lose a little health and spend only 1 credit at Healer?
Its based on credits spent, not frequency. Using a token counts towards Healer items, as well.
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