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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Dec 3 2014, 18:34
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(tetron @ Dec 3 2014, 20:49)  Maybe for the PMI gain through END stat?
PMI gain through Rapier-tier END PAB is soo miniscule. Better get it through the armor. And anyway END is not that important for 300+ players (I'm talking about melee), no? When I changed my armor, half of new (power slaughter) pieces were without END. And I'm still very okay. Much better than before, in fact. Talking about PABs, STR/DEX is more important - and still no STR and good ADB is better than meh STR PAB and meh ADB. This is my opinion, of course I might be wrong.QUOTE(hujan86 @ Dec 3 2014, 14:02)  I seem to have quite an attachment to 1H weapons with 4 PAB. (IMG:[ invalid] style_emoticons/default/heh.gif) Now that is understandable (IMG:[ invalid] style_emoticons/default/rolleyes.gif) My old club was 4PAB, and I bought it exactly for being 4PAB. This post has been edited by kserox: Dec 3 2014, 18:36
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Dec 3 2014, 18:39
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(kserox @ Dec 4 2014, 00:34)  PMI gain through Rapier-tier END PAB is soo miniscule. Better get it through the armor. And anyway END is not that important for 300+ players (I'm talking about melee), no? When I changed my armor, half of new (power slaughter) pieces were without END. And I'm still very okay. Much better than before, in fact.
Talking about PABs, STR/DEX is more important - and still no STR and good ADB is better than meh STR PAB and meh ADB.
This is my opinion, of course I might be wrong.
For arena, I agree with you as a shield is sufficient to make you no need to heal at all. For GF, I dun think so. It is because STR/DEX have poor point-to-damage ratio at higher level but END is contribute to both PMI(could be ignore after a certain point) and HP (linearly grow) at a better rate. I do think END is more important if someone intent to play GF. This post has been edited by Colman: Dec 3 2014, 18:40
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Dec 3 2014, 18:44
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(Colman @ Dec 3 2014, 21:39)  For arena, I agree with you as a shield is sufficient to make you no need to heal at all.
For GF, I dun think so. It is because STR/DEX have poor point-to-damage ratio at higher level but END is contribute to both PMI(could be ignore after a certain point) and HP (linearly grow) at a better rate. I do think END is more important if someone intent to play GF.
Huh... Are we talking about BT/IWBTH or PFUDOR fest? Added: And anyway we prioritize HP, right? PAB-END-PMI is still not quite important. This post has been edited by kserox: Dec 3 2014, 18:51
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Dec 3 2014, 19:19
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kumosu
Group: Members
Posts: 428
Joined: 11-July 14

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Don't forget about 1-2 extra Spirit Point from 4PAB. I know it's very small, but all style rely a lot in Spirit shield and 1H is desperate need SP for they Stance, so it's still something. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Dec 3 2014, 19:22
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Colman @ Dec 3 2014, 22:09)  For arena, I agree with you as a shield is sufficient to make you no need to heal at all.
For GF, I dun think so. It is because STR/DEX have poor point-to-damage ratio at higher level but END is contribute to both PMI(could be ignore after a certain point) and HP (linearly grow) at a better rate. I do think END is more important if someone intent to play GF.
Yep. QUOTE(kserox @ Dec 3 2014, 22:14)  Huh... Are we talking about BT/IWBTH or PFUDOR fest?
Yep. QUOTE(kserox @ Dec 3 2014, 22:14)  Added: And anyway we prioritize HP, right? PAB-END-PMI is still not quite important.
Nope.
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Dec 3 2014, 20:12
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(tetron @ Dec 3 2014, 22:22)  Yep.
So which one?
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Dec 3 2014, 20:37
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(kserox @ Dec 3 2014, 23:42)  So which one?
HP is just as important as PMI. For IWBTH/PFUDOR GF and PFUDOR TT&T, every point counts. (IMG:[ invalid] style_emoticons/default/laugh.gif) Arena however, as Colman said, does not require much defense (Except maybe DwD).
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Dec 3 2014, 23:06
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TygerTyger
Group: Gold Star Club
Posts: 1,952
Joined: 6-January 11

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QUOTE(Scremaz @ Dec 4 2014, 03:13)  btw, what's a realistic price for gold stars nowadays?
Honestly, my countries dollar is still going down, and doesn't look like it's going to stop declining... (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Dec 3 2014, 23:15
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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oh, another question: wiki says that the magical-based skill of a monster is boosted by its INT: is it useful to raise its WIS as well? and for physical attacks (which are boosted by DEX) is it useful to raise STR?
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Dec 3 2014, 23:25
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Scremaz @ Dec 3 2014, 22:15)  oh, another question: wiki says that the magical-based skill of a monster is boosted by its INT: is it useful to raise its WIS as well? and for physical attacks (which are boosted by DEX) is it useful to raise STR?
WIS raises the magic crit rate, and STR is still useful for normal attacks.
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Dec 3 2014, 23:45
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Dan31 @ Dec 3 2014, 22:25)  WIS raises the magic crit rate, and STR is still useful for normal attacks.
then they work less or more like player's stats...
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Dec 3 2014, 23:50
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Scremaz @ Dec 3 2014, 22:45)  then they work less or more like player's stats...
See the detail here: http://ehwiki.org/wiki/Monster_Stats
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Dec 3 2014, 23:52
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Dan31 @ Dec 3 2014, 22:50)  (IMG:[ invalid] style_emoticons/default/blink.gif) that's news to me, many thanks [edit]: oh, also i suppose that the more the MP/SP used the strongest the attack, so it's actually good for the monster to have a big MP/SP pool This post has been edited by Scremaz: Dec 4 2014, 00:02
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Dec 4 2014, 01:35
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Scremaz @ Dec 3 2014, 22:52)  [edit]: oh, also i suppose that the more the MP/SP used the strongest the attack, so it's actually good for the monster to have a big MP/SP pool
If I have to take a wild guess, I would say MP/SP values only matter for Drain.
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Dec 4 2014, 03:42
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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QUOTE(tetron @ Dec 3 2014, 23:49)  Advertise on newspapers. (IMG:[ invalid] style_emoticons/default/duck.gif) That's just plain overkill just to find a friend... (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(Scremaz @ Dec 4 2014, 00:13)  is she nice? busty? i may help you in this case (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Maybe she is now, but all I had is her nickname and an image of her childhood face... deep inside somewhere inside my brain. She's just a plain-ol innocent loli back when I was little, so I haven't the slightest clue about her cup size. QUOTE(Scremaz @ Dec 4 2014, 00:13)  btw, what's a realistic price for gold stars nowadays? Around 21 Megacredits QUOTE(TygerTyger @ Dec 4 2014, 05:06)  Honestly, my countries dollar is still going down, and doesn't look like it's going to stop declining... (IMG:[ invalid] style_emoticons/default/unsure.gif) Singapore Dollar? (IMG:[ invalid] style_emoticons/default/duck.gif) Seriously though, just a friendly reminder that USA isn't the only country that calls their currency as [ en.wikipedia.org] dollars. This post has been edited by LostLogia4: Dec 4 2014, 03:57
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Dec 4 2014, 05:01
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lolwutusay
Newcomer
 Group: Members
Posts: 22
Joined: 16-June 13

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When doing normal difficulty arenas if you don't use haste, which make the enemies attack you more often, will you get more armor skillups?
Edit: basically asking if armor has a chance to skillup for each attack you take/avoid or is it a fixed chance per round?
This post has been edited by lolwutusay: Dec 4 2014, 05:13
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Dec 4 2014, 06:17
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(lolwutusay @ Dec 4 2014, 11:01)  When doing normal difficulty arenas if you don't use haste, which make the enemies attack you more often, will you get more armor skillups?
Edit: basically asking if armor has a chance to skillup for each attack you take/avoid or is it a fixed chance per round?
Yes, it will. However, armor prof will reach the cap naturally so there is no reason to train them.
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Dec 4 2014, 09:21
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durdy
Group: Members
Posts: 124
Joined: 14-June 13

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While we're on the subject of monster stats, anyone know exactly what this does? Monsters seem to have near-100% accuracy anyway. It does not appear to give any sort of anti-evade like the the player accuracy stat. It does not appear to have any affect to counteract blind. Is it just there for eating chaos tokens / building chaos level?
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Dec 4 2014, 12:56
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TygerTyger
Group: Gold Star Club
Posts: 1,952
Joined: 6-January 11

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QUOTE(LostLogia4 @ Dec 4 2014, 12:42)  Singapore Dollar? (IMG:[ invalid] style_emoticons/default/duck.gif) Seriously though, just a friendly reminder that USA isn't the only country that calls their currency as [ en.wikipedia.org] dollars. 'Straya
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