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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Apr 17 2011, 02:20
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zhen0n
Group: Members
Posts: 980
Joined: 30-September 09

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QUOTE(Bunker Buster @ Apr 17 2011, 07:12)  I just need some general suggestions on what to do, if I should rebuild or improve on anything or what. I'd also really like to know if I'm going for entirely the wrong equipment types or suffixes, and if I'm using the wrong weapons. Currently the issue I have is that I'm coming across increasing amounts of trouble with enemies dealing really large blows, and that happens often in Arenas and the Grindfest. Level 47 Stats: STR 43+7+0 DEX 47+10+0 AGI 41+7+1 END 55+2+0 INT 20+0+0 WIS 32+0+0 Dual Wielding 42.70 Light Armor 43.70 Supportive 16.11 Curative 39.63 Ability: -Everything on the rightmost two columns taken -Spirit-Overcharge taken whenever possible -Spending points in Holy just to get better heal efficiency (is this a bad idea?) Equipment: Axe mainhand, dagger offhand Using mainly Light Armor Equipment links: http://hentaiverse.org/pages/showequip.php...;key=1b9c90bddc Fine Axe of the Raccoon http://hentaiverse.org/pages/showequip.php...;key=86c811c190 Fine Dagger of the Cheetah http://hentaiverse.org/pages/showequip.php...;key=59159d7369 Fine Leather Helmet of Warding (need to replace this) http://hentaiverse.org/pages/showequip.php...;key=77c51b13ba Superior Leather Breastplate of Protection http://hentaiverse.org/pages/showequip.php...;key=71c066bcc6 Fine Leather Gauntlets of the Spirit-Ward (need to replace this) http://hentaiverse.org/pages/showequip.php...;key=d88620afb9 Fine Leather Leggings of Protection http://hentaiverse.org/pages/showequip.php...;key=9c72acb44d Average Leather Boots of Protection Currently skimmed over the thread and found that magic is apparently the way to go at high levels. When would it be ideal for me to make the switch then? if you are using light armor i suggest you look for dragonhide or kevlar with a nice suffix for the weapon use a axe of slaughter and for the dagger look for of nimble for parry.. I switched to mage when I get tier 2 elemental spells aboul lvl 60 if you're planning to switch increase your int and wis This post has been edited by zhen0n: Apr 17 2011, 02:22
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Apr 17 2011, 08:31
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PSPhreak
Group: Members
Posts: 2,590
Joined: 24-August 09

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QUOTE(coredumperror @ Apr 15 2011, 17:47)  Also, before you think about going Mage, get some "of the Elementalist" Gossamer gear.
thats easier said than done, no one is gonna just sell it to him and at his level i doubt he has the credits to buy even a single piece at auction. hes gonna have to settle for sub-par equips that dont go up for auction unless he gets lucky by checking the equipment thread and making offers for drops as people get them. he might find someone magnanimous enough to let him make a fair first offer before next auction. thats how i got this staff from 4EverLost. im not saying how much i paid for it but i can say with absolute certainty that it would have gotten a lot more at auction.
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Apr 18 2011, 04:59
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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Got a couple questions for the really high levels folks:
1) How do Slow and MagNet interact? 2) How effective is Lifesteam, compared to Regen II's healing and Poison's damage? 3) Is a strong Fox cloth piece equally powerful compared to a decently strong prof/EBD piece?
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Apr 18 2011, 05:47
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(coredumperror @ Apr 17 2011, 22:59)  Got a couple questions for the really high levels folks:
1) How do Slow and MagNet interact? 2) How effective is Lifesteam, compared to Regen II's healing and Poison's damage? 3) Is a strong Fox cloth piece equally powerful compared to a decently strong prof/EBD piece?
1) You can cast both. If you've got Haste up, you can take several turns before your average enemy gets an attack in, and then you go for a few more turns of consecutive hits. Faster enemies, like Rares, can naturally get more hits in. By the time you GET Magnet, though, the accuracy effect doesn't do much since your natural accuracy should be pretty high by then. I don't see much use for it in normal play. 2) Lifestream becomes less effective over time, since it takes a percentage of their current HP, and is really only effective on mobs with a lot of HP. Not really recommended unless you plan on spending a long time chipping away at one enemy with a mammoth HP bar. 3) Your mileage may vary. I find my Fox suit better in the Legendary slogs (at least on Norma) than my DF suit when I'm spamming Soul Fire+Burst, but I'm not really a mage with proper gear like say hito or Conquest.
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Apr 18 2011, 06:40
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Kusen
Newcomer
 Group: Recruits
Posts: 13
Joined: 17-April 11

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I've only read the advice wiki and just to be sure I was wondering if I did anything wrong
Sorry new person here...
Str 4
Dex 4
Agi 4
End 4 [+2]
Int 4
Wis 4
[was told to keep them even at this level (3 currently)]
I have no proficiencies save for deprecating 1.64
Attack Accuracy 75% Attack Crit Chance 3% Attack Rating 9 Magic Rating 9 Health Points 93 Magic Points 17 Spirit Points 8 Action Speed 101 Magic Accuracy 75% Magic Crit Chance 3% Shield Rating 11 Barrier Rating 12 Health Regen 21.2 Magic Regen 5.16 Spirit Regen 1.04 Overcharge 100
Wind is 2% everything elemental wise is 0%
My Aura is set to green
I have poison[1], experience bonus [1] and aura slot set as abilities
Am I going the right way with this?
This post has been edited by Kusen: Apr 18 2011, 06:42
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Apr 19 2011, 03:43
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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QUOTE(coredumperror @ Apr 17 2011, 19:59)  Got a couple questions for the really high levels folks:
1) How do Slow and MagNet interact? 2) How effective is Lifesteam, compared to Regen II's healing and Poison's damage? 3) Is a strong Fox cloth piece equally powerful compared to a decently strong prof/EBD piece?
This is sorta late, but I did a test for you. (IMG:[ invalid] style_emoticons/default/tongue.gif) 1) MagNet kinda sucks. Not worth it by the time you get it. 2) See above. 3) Test done vs Ryouko on IWBTH difficulty. My Demon-Fiend set has unusually good INT/WIS boosts though. AF+Nerf. No channelings. Soul. Full Demon-Fiend set. Destruction Katalox staff. Magic rating 883. +267.91 Forbidden 96 Turns Spell Crits: 33/83 (39.76%), Avg hit dmg: 0|61782.78, Avg crit dmg: 0|97904.55, Avg dmg: 0|76144.45 Soul. Full Fox set. Same Staff used from above. Magic rating 988. +46.69 Forbidden 112 Turns Spell Crits: 46/100 (46.00%), Avg hit dmg: 0|49356.67, Avg crit dmg: 0|77502.54, Avg dmg: 0|62303.77 This post has been edited by Conquest101: Apr 19 2011, 03:47
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Apr 19 2011, 18:49
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foolboy
Group: Members
Posts: 920
Joined: 5-May 10

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QUOTE(PSPhreak @ Apr 17 2011, 02:31)  thats easier said than done, no one is gonna just sell it to him and at his level i doubt he has the credits to buy even a single piece at auction. hes gonna have to settle for sub-par equips that dont go up for auction unless he gets lucky by checking the equipment thread and making offers for drops as people get them. he might find someone magnanimous enough to let him make a fair first offer before next auction. thats how i got this staff from 4EverLost. im not saying how much i paid for it but i can say with absolute certainty that it would have gotten a lot more at auction. That seems very good. 40% chance!? Damn I am jealous. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Apr 20 2011, 05:13
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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1) How does enemy resist chance work? If any enemy has 10% resist for example, does it just simply have a 10% chance at resisting each of my spells, or does the game factor in one of my stats as well, like Magic Accuracy? I wasn't able to find the answer on the wiki.
2) Prior to 0.5.0 I was planning on learning all of Tier 1 and 2 Electric and Fire. But now, is it better to diversify elements? For example, I could take all of Tier 1 and 2 Electric, Tier 1 Fire, and Tier 1 Holy or Cold. This way I'd almost always have something to use against an enemy since it's unlikely that they'd be resistant to all three of my elements.
This post has been edited by n125: Apr 20 2011, 05:14
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Apr 20 2011, 05:22
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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1) monsters have 0% resist. Your magic accuracy is the only stat that determines spe hit chance.
2) elec and fire are enough. It jsu so happens that most monsters resistant to elec are weak to fire. And after casting an elec aoe you can take advantage of deep burns, which reduces fire resist and explodes for extra damage when a fire spell hits the affected target.
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Apr 20 2011, 05:22
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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1) Monsters have 0% resist. Your magic accuracy is the only stat that determines spell hit chance.
2) Elec and fire are enough. It just so happens that most monsters resistant to elec are weak to fire. And after casting an elec aoe you can take advantage of Deep Burns, which reduces fire resist and explodes for extra damage when a fire spell hits the affected target.
This post has been edited by coredumperror: Apr 20 2011, 06:25
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Apr 20 2011, 07:03
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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Level 19 and getting myself killed. I've been basically going at it with sword and board, mainly doing Arena challenges at the highest difficulty I can. I've been speccing Poison and Slow to make up for the low accuracy that low-level characters enjoy, and because I tend to play at higher difficulties that give enemies endless HP bars, so Poison's damage adds up. I've found recently that enemies hit a lot harder, where I would previously take 5-10 damage I'm taking 30+ per hit and I just can't keep enough potions in stock to handle that long term. Stats 235 HP 45 MP 18 Spirit STR: 17 DEX: 17 AGI: 17 END: 17 INT: 16 WIS: 16 Profs One Hand: 7.73 Shield: 5.50 Light Armor: 6.48 Elemental: 1.70 Deprecating: 5.38 Curative: 5.51 Derived Stats: Attack & Magic Accuracy: 76% Attack & Magic Crit Chance: 4% Attack Rating: 42 Magic Rating: 33 Shield Rating: 39 Barriar Rating: 35 Action Speed: 106 Elemental ratings are all 0, except fire at 2% All abilities on the right have been taken, and I've sunk 4 points each into Poison and Slow, 1 into Fireball, 1 into Inferno and 6 into Experience Bonus. Equipment is Average Shortsword of BalanceAverage Kite Shield of the BarrierAverage Leather Helmet of NegationAverage Leather Breastplate of ProtectionAverage Leather Gauntlets of NegationFine Leather Leggings of ProtectionFair Leather Boots of WardingIt comes to about 6 points absorbed and 8% mitigation for both physical and magical, and 42.6 interference and 48.9 burden (which is enough to make my effective proficiencies negative). Is this set any good for a novice? Would going to full heavy or heavy/cloth combination improve mitigation against the heavy hitters I now have to deal with enough to matter when fighting custom mobs at higher difficulties? Looking for help to get back to kicking down the doors of arena challenges on levels above Heroic with a hope of success. This post has been edited by PK678353: Apr 20 2011, 07:09
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Apr 20 2011, 12:00
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(PK678353 @ Apr 19 2011, 22:03)  Level 19 and getting myself killed.
I've been basically going at it with sword and board, mainly doing Arena challenges at the highest difficulty I can. I've been speccing Poison and Slow to make up for the low accuracy that low-level characters enjoy, and because I tend to play at higher difficulties that give enemies endless HP bars, so Poison's damage adds up. I've found recently that enemies hit a lot harder, where I would previously take 5-10 damage I'm taking 30+ per hit and I just can't keep enough potions in stock to handle that long term.
[...]
Elemental ratings are all 0, except fire at 2%
All abilities on the right have been taken, and I've sunk 4 points each into Poison and Slow, 1 into Fireball, 1 into Inferno and 6 into Experience Bonus.
[...]
It comes to about 6 points absorbed and 8% mitigation for both physical and magical, and 42.6 interference and 48.9 burden (which is enough to make my effective proficiencies negative). Is this set any good for a novice? Would going to full heavy or heavy/cloth combination improve mitigation against the heavy hitters I now have to deal with enough to matter when fighting custom mobs at higher difficulties?
Looking for help to get back to kicking down the doors of arena challenges on levels above Heroic with a hope of success.
I would personally do an ability reset and invest my AP into Health and Magic Tanks, as well as Cure, and Weaken, which will become available at level 20. Putting AP into Experience Bonuses is a personal preference, but I wouldn't put priority on them over Health and Magic Tanks. Poison is useful for bosses since it cuts their MP and Spirit regeneration rates, so start putting AP into it later. To this point I haven't found a use for Slow, but it might be useful against the gods or something. Weaken is what you eventually want to use against uncommon enemies and custom monsters that you know will hit hard. It's important to have a lot of MP regardless of what fighting style you choose. I'd also grab the Green Aura because the occasional Second Wind is extremely handy whenever it kicks in and restores your Health or MP. As for equipment, if you're going to continue as a melee, get an axe with high proc chance and high Bleed, or a rapier with a high proc chance and a PA that lasts a couple of turns. You might be able to get away with using heavy armor with the Protection suffix in the arenas for now (and in this case you might not need to use Weaken if Physical Absorb and Mitigation are high enough), but eventually you'll probably want to switch to all cloth armor with Fleet suffix with high evade so that you evade hits entirely instead of taking damage from each enemy. If you're still having trouble then you should just reduce the game difficulty to Normal or Hard.
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Apr 21 2011, 00:42
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Kusen
Newcomer
 Group: Recruits
Posts: 13
Joined: 17-April 11

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Nevermind, I'll just look at the wiki from now on.
This post has been edited by Kusen: Apr 21 2011, 00:43
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Apr 23 2011, 06:03
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ForbiddenOne
Group: Members
Posts: 135
Joined: 15-November 06

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Should I bother with points in fireball and Inferno once I have access to flare and Meteor, or should I just invest in both of the flame tounge abilities?
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Apr 23 2011, 06:12
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monkey08881
Group: Members
Posts: 772
Joined: 26-September 08

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Are mages a lot stronger than if you are to go melee because I always see people posting about mages I have never tried bc all my magic is at about 20 pof and ive been melee is it worth switching.
Which gear would be the most effective for melee?
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Apr 23 2011, 06:32
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Namespoofer
Group: Members
Posts: 1,056
Joined: 10-March 09

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QUOTE(ForbiddenOne @ Apr 23 2011, 06:03)  Should I bother with points in fireball and Inferno once I have access to flare and Meteor, or should I just invest in both of the flame tounge abilities?
It's worth it to increase your fire rating. It potentially is the difference between a 1 hit-ko and a 2 hit spam (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Apr 23 2011, 07:19
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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QUOTE(ForbiddenOne @ Apr 22 2011, 21:03)  Should I bother with points in fireball and Inferno once I have access to flare and Meteor, or should I just invest in both of the flame tounge abilities? Once you have enough AP to be able to afford all 11 AP in that tier (in addition to the other magics you use), I definitely recommend picking it up. The last 5 points in each elemental tier, the ones which give "Fire/Elec/Frost/Wind Rating", increase all of your elemental damage of that type by 2% per point. A 10% increase is a very potent bonus. QUOTE(monkey08881 @ Apr 22 2011, 21:12)  Are mages a lot stronger than if you are to go melee because I always see people posting about mages I have never tried bc all my magic is at about 20 pof and ive been melee is it worth switching. The reason there's so much talk of Mageing is that the highest levels players find Mage builds to be more powerful and more sustainable than Melee. There are hardcore melee players amongst the top level folks, but they're a minority. For folks who've been leveling entirely as melee for a long time (like yourself), it's somewhat difficult to get into Mageing. Your elemental proficiencies are quite important, and it takes quite a while to get them up to a decent level. But, if you're up for a bit of proficiency grinding, it's worth doing. Having more options for how you play the game makes it more fun! For quite a while, back before I took a hiatus from HV, I would switch back and forth between melee and mage, and the variety was really nice. Eventually I went full-time mage, but I do miss my days as a hack and slash tanker. I'm thinking about putting together a new melee set soon, though.
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