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post Dec 2 2014, 11:53
Post #59781
Dead-ed



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QUOTE(tetron @ Dec 2 2014, 02:16) *

In PFUDOR, only Evade isn't going to save you every time. (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Correct. Damage-ignorant defense can be nerfed through chaos upgrade. Everybody feels the mobs are growing stronger lately.
I even feel my 32% counter-parry now is useless, again.

This post has been edited by Dead-ed: Dec 2 2014, 11:57
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post Dec 2 2014, 12:00
Post #59782
Centifolia



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I just got my first figurine....and I want to sell it off.
Is there a thread here where I can sell off the figurine at maximum profit?
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post Dec 2 2014, 12:26
Post #59783
holy_demon



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QUOTE(tetron @ Dec 2 2014, 20:16) *

In PFUDOR, only Evade isn't going to save you every time. (IMG:[invalid] style_emoticons/default/rolleyes.gif)


99 evade and 0 blocking/pmi/mmi/resist/parry else is still better than 50 everything. For physical attack(I won't discuss magical attack cos resist estimation is complicated), the former would receive (1-0.99)(1-0)(1-0)=0.01=1% damage on average, where as the latter would would receive (1-0.5)^4=6.25%

What saves you in pfudor isn't your defensive stats, but spirit shield, and spark of life. The defensive stats only serve to reduce Mana and Spirit upkeep. They won't keep you alive, as that 1% chance of OHKO will happen if you're not having spirit shield or spark up.

This post has been edited by holy_demon: Dec 2 2014, 12:33
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post Dec 2 2014, 12:55
Post #59784
Cleavs



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QUOTE(Centifolia @ Dec 2 2014, 11:00) *

I just got my first figurine....and I want to sell it off.
Is there a thread here where I can sell off the figurine at maximum profit?

keep an eye to WTB section once in a while, but afaik there's nobody buying them at the moment. keep it for a while

[edit]: here they are valued 40k. is it enough?

This post has been edited by Scremaz: Dec 2 2014, 12:57
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post Dec 2 2014, 13:14
Post #59785
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QUOTE(Centifolia @ Dec 2 2014, 11:00) *

I just got my first figurine....and I want to sell it off.
Is there a thread here where I can sell off the figurine at maximum profit?

They are valued at 50~55k nowadays.
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post Dec 2 2014, 13:41
Post #59786
Dead-ed



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nvm

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post Dec 2 2014, 14:06
Post #59787
kumosu



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QUOTE(holy_demon @ Dec 2 2014, 19:26) *

99 evade and 0 blocking/pmi/mmi/resist/parry else is still better than 50 everything. For physical attack(I won't discuss magical attack cos resist estimation is complicated), the former would receive (1-0.99)(1-0)(1-0)=0.01=1% damage on average, where as the latter would would receive (1-0.5)^4=6.25%

What saves you in pfudor isn't your defensive stats, but spirit shield, and spark of life. The defensive stats only serve to reduce Mana and Spirit upkeep. They won't keep you alive, as that 1% chance of OHKO will happen if you're not having spirit shield or spark up.

Don't confuse Evade/block/resist/parry with PMI/MMI, one group is Chance, while other is Mitigation with 100% chance to happen. For example if enemies can deal 20k damage and you only have 19k HP:
With 99 evade and 0 everything else you'll have 1% chance to die/spark from full 20k
With 50 all, you'll have 6.25% chance to get hit by 10k damage and able to heal back.
I won't say which one is better because it's complicate when mix up chance with defensive like that, but you definitely want enough PMI, MMI and HP to not 2 hits die by mobs every turns.
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post Dec 2 2014, 14:22
Post #59788
tetron



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QUOTE(Dead-ed @ Dec 2 2014, 15:23) *

Everybody feels the mobs are growing stronger lately.

So irritatingly true. (IMG:[invalid] style_emoticons/default/dry.gif)

QUOTE(holy_demon @ Dec 2 2014, 15:56) *

99 evade

Please tell me how to achieve it. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Dec 2 2014, 14:36
Post #59789
Cleavs



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QUOTE(tetron @ Dec 2 2014, 13:22) *

Please tell me how to achieve it. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

guess it's only a guess. but i'm curious myself... (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Dec 2 2014, 14:42
Post #59790
holy_demon



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QUOTE(kumosu @ Dec 2 2014, 23:06) *

Don't confuse Evade/block/resist/parry with PMI/MMI, one group is Chance, while other is Mitigation with 100% chance to happen. For example if enemies can deal 20k damage and you only have 19k HP:
With 99 evade and 0 everything else you'll have 1% chance to die/spark from full 20k
With 50 all, you'll have 6.25% chance to get hit by 10k damage and able to heal back.
I won't say which one is better because it's complicate when mix up chance with defensive like that, but you definitely want enough PMI, MMI and HP to not 2 hits die by mobs every turns.


er in any difficulty above hell, there will be certain monsters with spirit attack that can 1hko you with 2x your max health (of course, there will be more of them on pfudor). PMI/MMI pretty much doesn't matter at that point, either SS or spark must be on all the time. And you should only care about how the stats benefits you in average. Of course, the problem is different for players under level 300, since their SS/spark are not yet maxed, but that's also one of the many reasons people tell you to prioritize getting to 300 over gears.
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post Dec 2 2014, 14:48
Post #59791
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When depended on luck based defensive states such as evade and block, it is necessary to have a large HP pool as buffer, even if the expected (average) incoming damage is lower.

BTW, since monster have some anti-block/evade, it is better to even out everything in stead of focus on one stat. In general, shade is better than plate and leather at high level. However, you need to have VV + some Jug.

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post Dec 2 2014, 14:52
Post #59792
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QUOTE(tetron @ Dec 2 2014, 21:22) *

Please tell me how to achieve it. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Wait for the next equip quality: Peerful (IMG:[invalid] style_emoticons/default/rolleyes.gif)
...with 1/billion drop chance
...or salvage 1000 Peerless equipments and get it from Trollflake.

(IMG:[memeblender.com] http://memeblender.com/wp-content/uploads/2013/04/back-to-the-future-bacon.jpg)
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post Dec 2 2014, 15:17
Post #59793
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QUOTE(Colman @ Dec 2 2014, 05:48) *

When depended on luck based defensive states such as evade and block, it is necessary to have a large HP pool as buffer, even if the expected (average) incoming damage is lower.

BTW, since monster have some anti-block/evade, it is better to even out everything in stead of focus on one stat. In general, shade is better than plate and leather at high level. However, you need to have VV + some Jug.

or regen+regeneration combo for lazy player (IMG:[invalid] style_emoticons/default/wub.gif)
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post Dec 2 2014, 16:18
Post #59794
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Ok just wanted to thank you guys who have replied to my previous comment, will try what you said soon. (Cause i'm a bit busy at the moment)
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post Dec 2 2014, 17:21
Post #59795
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QUOTE(Dead-ed @ Dec 2 2014, 07:17) *

or regen+regeneration combo for lazy player (IMG:[invalid] style_emoticons/default/wub.gif)

I think high evade and Mace 2H have the same weakness:
A damage peak at one single unfortunate turn, then boom! Sudden death.
So regen isn't pointing to the right way.
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post Dec 2 2014, 18:23
Post #59796
Cleavs



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QUOTE(colosseum_guy @ Dec 2 2014, 16:21) *

I think high evade and Mace 2H have the same weakness:
A damage peak at one single unfortunate turn, then boom! Sudden death.
So regen isn't pointing to the right way.

uh, not at all. regen indeed IS the way: it can compensate small damages (or even quite high ones within 3-4 turns) without making you worry too much about HP.
the real big deal with maces is that stunned mobs keep growing their MP/SP bars, and in the turn in which they wake up they have a bonus action. they are great at low levels (when mobs haven't big HP tanks), but you can understand that with higher levels (= stronger mobs) if you have to deal with 4~5 of them, all stunned in the same turn (= which all wake up 4 turns later at best) and all of them with MP/SP attacks ready... (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Dec 2 2014, 18:32
Post #59797
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I just recently saw someone earn a Etheral Rapirer in the lottery. Mine's "just" Magnificent

Congratulations to that guy. You beat us all.

Now, my, probably hunderth question is this: Is it worth it to train the EXP earning training beyond 230? I think it is, but i wouldn't spend hath on it. What do you peeps think of it? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Dec 2 2014, 18:34
Post #59798
Cleavs



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QUOTE(Strykarkatt @ Dec 2 2014, 17:32) *

I just recently saw someone earn a Etheral Rapirer in the lottery. Mine's "just" Magnificent

lucky you, mine is just exquisite (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Dec 2 2014, 19:01
Post #59799
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Mine is superior. But good one cost too much in wts, so i keep it until loot one better.
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post Dec 2 2014, 19:19
Post #59800
Colman



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QUOTE(Strykarkatt @ Dec 3 2014, 00:32) *

I just recently saw someone earn a Etheral Rapirer in the lottery. Mine's "just" Magnificent

Congratulations to that guy. You beat us all.

Now, my, probably hunderth question is this: Is it worth it to train the EXP earning training beyond 230? I think it is, but i wouldn't spend hath on it. What do you peeps think of it? (IMG:[invalid] style_emoticons/default/huh.gif)

If your target is exp/credit, get the first exp hath perk would be more efficient.
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