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Dec 2 2014, 11:53
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(tetron @ Dec 2 2014, 02:16)  In PFUDOR, only Evade isn't going to save you every time. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Correct. Damage-ignorant defense can be nerfed through chaos upgrade. Everybody feels the mobs are growing stronger lately. I even feel my 32% counter-parry now is useless, again. This post has been edited by Dead-ed: Dec 2 2014, 11:57
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Dec 2 2014, 12:00
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Centifolia
Newcomer
  Group: Members
Posts: 53
Joined: 17-November 12

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I just got my first figurine....and I want to sell it off. Is there a thread here where I can sell off the figurine at maximum profit?
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Dec 2 2014, 12:26
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(tetron @ Dec 2 2014, 20:16)  In PFUDOR, only Evade isn't going to save you every time. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) 99 evade and 0 blocking/pmi/mmi/resist/parry else is still better than 50 everything. For physical attack(I won't discuss magical attack cos resist estimation is complicated), the former would receive (1-0.99)(1-0)(1-0)=0.01=1% damage on average, where as the latter would would receive (1-0.5)^4=6.25% What saves you in pfudor isn't your defensive stats, but spirit shield, and spark of life. The defensive stats only serve to reduce Mana and Spirit upkeep. They won't keep you alive, as that 1% chance of OHKO will happen if you're not having spirit shield or spark up. This post has been edited by holy_demon: Dec 2 2014, 12:33
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Dec 2 2014, 12:55
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Centifolia @ Dec 2 2014, 11:00)  I just got my first figurine....and I want to sell it off. Is there a thread here where I can sell off the figurine at maximum profit?
keep an eye to WTB section once in a while, but afaik there's nobody buying them at the moment. keep it for a while [edit]: here they are valued 40k. is it enough? This post has been edited by Scremaz: Dec 2 2014, 12:57
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Dec 2 2014, 13:14
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Centifolia @ Dec 2 2014, 11:00)  I just got my first figurine....and I want to sell it off. Is there a thread here where I can sell off the figurine at maximum profit?
They are valued at 50~55k nowadays.
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Dec 2 2014, 13:41
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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nvm
This post has been edited by Dead-ed: Dec 2 2014, 13:44
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Dec 2 2014, 14:06
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kumosu
Group: Members
Posts: 428
Joined: 11-July 14

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QUOTE(holy_demon @ Dec 2 2014, 19:26)  99 evade and 0 blocking/pmi/mmi/resist/parry else is still better than 50 everything. For physical attack(I won't discuss magical attack cos resist estimation is complicated), the former would receive (1-0.99)(1-0)(1-0)=0.01=1% damage on average, where as the latter would would receive (1-0.5)^4=6.25%
What saves you in pfudor isn't your defensive stats, but spirit shield, and spark of life. The defensive stats only serve to reduce Mana and Spirit upkeep. They won't keep you alive, as that 1% chance of OHKO will happen if you're not having spirit shield or spark up.
Don't confuse Evade/block/resist/parry with PMI/MMI, one group is Chance, while other is Mitigation with 100% chance to happen. For example if enemies can deal 20k damage and you only have 19k HP: With 99 evade and 0 everything else you'll have 1% chance to die/spark from full 20k With 50 all, you'll have 6.25% chance to get hit by 10k damage and able to heal back. I won't say which one is better because it's complicate when mix up chance with defensive like that, but you definitely want enough PMI, MMI and HP to not 2 hits die by mobs every turns.
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Dec 2 2014, 14:22
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Dead-ed @ Dec 2 2014, 15:23)  Everybody feels the mobs are growing stronger lately.
So irritatingly true. (IMG:[ invalid] style_emoticons/default/dry.gif) QUOTE(holy_demon @ Dec 2 2014, 15:56)  99 evade
Please tell me how to achieve it. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Dec 2 2014, 14:42
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(kumosu @ Dec 2 2014, 23:06)  Don't confuse Evade/block/resist/parry with PMI/MMI, one group is Chance, while other is Mitigation with 100% chance to happen. For example if enemies can deal 20k damage and you only have 19k HP: With 99 evade and 0 everything else you'll have 1% chance to die/spark from full 20k With 50 all, you'll have 6.25% chance to get hit by 10k damage and able to heal back. I won't say which one is better because it's complicate when mix up chance with defensive like that, but you definitely want enough PMI, MMI and HP to not 2 hits die by mobs every turns.
er in any difficulty above hell, there will be certain monsters with spirit attack that can 1hko you with 2x your max health (of course, there will be more of them on pfudor). PMI/MMI pretty much doesn't matter at that point, either SS or spark must be on all the time. And you should only care about how the stats benefits you in average. Of course, the problem is different for players under level 300, since their SS/spark are not yet maxed, but that's also one of the many reasons people tell you to prioritize getting to 300 over gears.
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Dec 2 2014, 14:48
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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When depended on luck based defensive states such as evade and block, it is necessary to have a large HP pool as buffer, even if the expected (average) incoming damage is lower.
BTW, since monster have some anti-block/evade, it is better to even out everything in stead of focus on one stat. In general, shade is better than plate and leather at high level. However, you need to have VV + some Jug.
This post has been edited by Colman: Dec 2 2014, 14:49
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Dec 2 2014, 15:17
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(Colman @ Dec 2 2014, 05:48)  When depended on luck based defensive states such as evade and block, it is necessary to have a large HP pool as buffer, even if the expected (average) incoming damage is lower.
BTW, since monster have some anti-block/evade, it is better to even out everything in stead of focus on one stat. In general, shade is better than plate and leather at high level. However, you need to have VV + some Jug.
or regen+regeneration combo for lazy player (IMG:[ invalid] style_emoticons/default/wub.gif)
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Dec 2 2014, 16:18
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-Hiiro-
Group: Gold Star Club
Posts: 2,465
Joined: 24-November 14

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Ok just wanted to thank you guys who have replied to my previous comment, will try what you said soon. (Cause i'm a bit busy at the moment)
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Dec 2 2014, 17:21
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colosseum_guy
Group: Members
Posts: 228
Joined: 12-June 10

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QUOTE(Dead-ed @ Dec 2 2014, 07:17)  or regen+regeneration combo for lazy player (IMG:[ invalid] style_emoticons/default/wub.gif) I think high evade and Mace 2H have the same weakness: A damage peak at one single unfortunate turn, then boom! Sudden death. So regen isn't pointing to the right way.
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Dec 2 2014, 18:23
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(colosseum_guy @ Dec 2 2014, 16:21)  I think high evade and Mace 2H have the same weakness: A damage peak at one single unfortunate turn, then boom! Sudden death. So regen isn't pointing to the right way.
uh, not at all. regen indeed IS the way: it can compensate small damages (or even quite high ones within 3-4 turns) without making you worry too much about HP. the real big deal with maces is that stunned mobs keep growing their MP/SP bars, and in the turn in which they wake up they have a bonus action. they are great at low levels (when mobs haven't big HP tanks), but you can understand that with higher levels (= stronger mobs) if you have to deal with 4~5 of them, all stunned in the same turn (= which all wake up 4 turns later at best) and all of them with MP/SP attacks ready... (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Dec 2 2014, 18:32
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Strykarkatt
Group: Gold Star Club
Posts: 345
Joined: 12-December 09

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I just recently saw someone earn a Etheral Rapirer in the lottery. Mine's "just" Magnificent Congratulations to that guy. You beat us all. Now, my, probably hunderth question is this: Is it worth it to train the EXP earning training beyond 230? I think it is, but i wouldn't spend hath on it. What do you peeps think of it? (IMG:[ invalid] style_emoticons/default/huh.gif)
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Dec 2 2014, 18:34
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Strykarkatt @ Dec 2 2014, 17:32)  I just recently saw someone earn a Etheral Rapirer in the lottery. Mine's "just" Magnificent
lucky you, mine is just exquisite (IMG:[ invalid] style_emoticons/default/anime_cry.gif)
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Dec 2 2014, 19:01
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Mine is superior. But good one cost too much in wts, so i keep it until loot one better.
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Dec 2 2014, 19:19
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Strykarkatt @ Dec 3 2014, 00:32)  I just recently saw someone earn a Etheral Rapirer in the lottery. Mine's "just" Magnificent Congratulations to that guy. You beat us all. Now, my, probably hunderth question is this: Is it worth it to train the EXP earning training beyond 230? I think it is, but i wouldn't spend hath on it. What do you peeps think of it? (IMG:[ invalid] style_emoticons/default/huh.gif) If your target is exp/credit, get the first exp hath perk would be more efficient.
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