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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 24 2014, 00:52
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Dead-ed @ Nov 23 2014, 23:45)  DW is dead. Is there any particular reason to raise it?
DW isn't so dead, some higher-levels-than-me still use it as main set; for all the others it may still be useful for REs and as a backup set to do long, boring, non-dangerous tasks such as low-difficulty SG marathons without lowering the condition of their main set... but maybe he wants to do it to try niten style
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Nov 24 2014, 02:16
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(Scremaz @ Nov 23 2014, 15:52)  DW isn't so dead, some higher-levels-than-me still use it as main set; for all the others it may still be useful for REs and as a backup set to do long, boring, non-dangerous tasks such as low-difficulty SG marathons without lowering the condition of their main set...
but maybe he wants to do it to try niten style
i was thinking about using it in grindfest at highest possible difficulty. It's more efficient to clear arena (including sg) with mage, or am i wrong?
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Nov 24 2014, 02:28
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Dead-ed @ Nov 24 2014, 01:16)  i was thinking about using it in grindfest at highest possible difficulty.
hmmm... you can try, but you'd better having quite a high evade (shade of fleet)... or maybe decent evade, high parry (rapier of slaughter + hallowed/demonic waki of nimble) and high resist (shade of negation)... negation are quite cheap nowadays, it may be a good experiment QUOTE(Dead-ed @ Nov 24 2014, 01:16)  It's more efficient to clear arena (including sg) with mage, or am i wrong?
they all say yes, but i'm too lazy to grind prof to try it. also too poor to buy decent freyr pieces (IMG:[ invalid] style_emoticons/default/heh.gif) actually i'm quite satisfied with my 1H set, i guess i'll go on with that for a while
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Nov 24 2014, 03:56
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colosseum_guy
Group: Members
Posts: 228
Joined: 12-June 10

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Ahhhh....the system keeps droping leather stuffs. Is there any option other than selling them to bazaar? I don't see any big demand for scrap and low-grade leather.....
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Nov 24 2014, 07:11
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Silver_Night
Newcomer
 Group: Members
Posts: 39
Joined: 24-October 14

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Hello experts, how much does void damage compensate for quality? I mean if i have a superior ethereal weapon and an exquisite elemental weapon, which one will do more damage? example: This weapon Acompare to Weapon Bor Weapon CAlso, how much does a decent ethereal mace worth? Thanks for answering my questions! This post has been edited by Silver_Night: Nov 24 2014, 07:12
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Nov 24 2014, 08:24
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xcaliber9999
Group: Catgirl Camarilla
Posts: 2,822
Joined: 22-December 09

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QUOTE(Silver_Night @ Nov 24 2014, 10:41)  Hello experts, how much does void damage compensate for quality? I mean if i have a superior ethereal weapon and an exquisite elemental weapon, which one will do more damage? example: This weapon Acompare to Weapon Bor Weapon CAlso, how much does a decent ethereal mace worth? Thanks for answering my questions! You won't see much difference in lower level but as you keep going up the void is the best choice for damage. Also try to go for anything with ethereal slaughter to get maximum damage. They are expensive compared to balance but worth it. As for decent ethereal mace they are not very expensive. Just look around the WTS section and you will find one without much problem QUOTE(colosseum_guy @ Nov 24 2014, 07:26)  Ahhhh....the system keeps droping leather stuffs. Is there any option other than selling them to bazaar? I don't see any big demand for scrap and low-grade leather.....
Dump them all into the bazaar. At least that's what I do This post has been edited by xcaliber9999: Nov 24 2014, 08:34
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Nov 24 2014, 08:37
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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QUOTE(gynew @ Nov 24 2014, 06:27)  Currently, which is the fastest way to increase Dual Wielding proficiency?
QUOTE(Scremaz @ Nov 24 2014, 06:35)  raise in proficiency depends on the number of hits that you inflict, so i guess to enter a match which implies enemies with the chance of regenerating themselves, like the last match of Trio and Tree or TT&T and not kill yggdrasil too soon, so the match will go on indefinitely
also, doing matches with very resilient enemies quite often, like SG marathons or PF FSM. or again, hit-and-run GF
Yep, like this. (IMG:[ invalid] style_emoticons/default/laugh.gif) 
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Nov 24 2014, 09:50
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(Cats Lover @ Nov 23 2014, 22:37)  Yep, like this. (IMG:[ invalid] style_emoticons/default/laugh.gif) [attachembed=54416 Curious -- What are those blue and orange boxes at the top there? Is it from HV Stat?
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Nov 24 2014, 09:57
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(n125 @ Nov 24 2014, 18:50)  Curious -- What are those blue and orange boxes at the top there? Is it from HV Stat?
it's an old script from Lement iirc. https://forums.e-hentai.org/index.php?showt...60#post-2497070This post has been edited by holy_demon: Nov 24 2014, 09:58
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Nov 24 2014, 11:48
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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About spike shields. Which one is better with 1h?
Fire has 10% damage reduction. is it full reduction? Sounds quite good. Elec has evade/resist debuff, but i dont think i rly need it. 1h has quite solid accuracy. Freeze and air have similar effect. 10% speed reduction allows us get less attacks and 10% miss chance doing the same.
Atm im using frozen, but actually i think its not the best. So its the same damage, but with some pauses between it. Its like take thing and just mix it. Last mobs anyway gonna hit me, first one cant, because i gonna kill em faster and only in mid range ll be a small difference. 10% miss chance is a bit better, its like deleting some parts of incoming damage. So first mobs gonna miss sometimes, mid and last one also. Mostly i mean powerful hits, because small damage cant do big difference. But maybe i dont rly wanna missing it because my counter attacks? And finally fire which effect is same as cut-off peak of any damage. But at the same time its not full reduction. I mean mob can cast spell and hit me for 40% of my max health. 10% reduction gonna decrease to 36% and its not big difference. I dont wanna that high damage at all and maybe miss chance is better?
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Nov 24 2014, 12:37
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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QUOTE(nec1986 @ Nov 24 2014, 18:48)  About spike shields. Which one is better with 1h?
Fire has 10% damage reduction. is it full reduction? Sounds quite good. Elec has evade/resist debuff, but i dont think i rly need it. 1h has quite solid accuracy. Freeze and air have similar effect. 10% speed reduction allows us get less attacks and 10% miss chance doing the same.
Atm im using frozen, but actually i think its not the best. So its the same damage, but with some pauses between it. Its like take thing and just mix it. Last mobs anyway gonna hit me, first one cant, because i gonna kill em faster and only in mid range ll be a small difference. 10% miss chance is a bit better, its like deleting some parts of incoming damage. So first mobs gonna miss sometimes, mid and last one also. Mostly i mean powerful hits, because small damage cant do big difference. But maybe i dont rly wanna missing it because my counter attacks? And finally fire which effect is same as cut-off peak of any damage. But at the same time its not full reduction. I mean mob can cast spell and hit me for 40% of my max health. 10% reduction gonna decrease to 36% and its not big difference. I dont wanna that high damage at all and maybe miss chance is better?
Well, they don't make much differences after all. If you really want to analyze it, however, here's some opinions ignoring which element strike you're using and which specific mitigation you want to raise: First, I also don't recommend Elec for 1H Heavy as you said. Now there're Fire, Cold, Wind. They all have similar 10% overall defensive effect by 10% direct damage reduction, 10% slower action, and 10% miss chance. 1. Damage mechanism is done by 1) enemy's attack turn -> 2) calculate hit or miss -> 3) calculate damage. And 1) Cold, 2) Wind, 3) Fire affect for each step. So Cold can be better if you're the one who believes that "the cut" should be done at the earlier step. 2. Note that 1H Heavy relies on counter-attacks. Interestingly, it's ironic that you need more "being attacked" to proc more counter-attacks. Cold or Wind is bad from that view since they fundamentally help shutting out the chance of being attacked. Of course, this is on the premise that you have already enough defensive stats against 5~6+ monsters. Again that's the ironic. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Personally I'm using Cold right now because my Cold mitigation is lower than others, but in general Fire is also good for 1H Heavy due to Fire mitigation against Dragonkins. Again they don't make much difference after all, so you don't have to worry so much about that. (IMG:[ invalid] style_emoticons/default/smile.gif) WTB Wind also has synergy with light armor's evasion if you're 1H Light. This post has been edited by Cats Lover: Nov 24 2014, 12:39
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Nov 24 2014, 14:05
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jackalo
Group: Gold Star Club
Posts: 705
Joined: 23-July 13

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so i'm a little new to this game and had a few questions. right now i'm currently using all heavy armor, 1h wep, and a shield. should i consider using some leather to reduce my burden and interference?
also i'm having trouble upgrading my gear. i never rarely find any material to salvage so i only have 1 or 2 upgrades on one weapon. am i doing something wrong or is it supposed to be really hard to upgrade?
btw im lvl 70 right now
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Nov 24 2014, 14:06
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Now its a bit more clear for me. Thx, Cats Lover.
Probably i ll take fire. Its quite common, also reduce damage, so its actually like have 10% additional health. And also it gives more counterattacks.
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Nov 24 2014, 14:20
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DC_TB
Newcomer
 Group: Members
Posts: 20
Joined: 23-November 14

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QUOTE(jackalo @ Nov 24 2014, 13:05)  so i'm a little new to this game and had a few questions. right now i'm currently using all heavy armor, 1h wep, and a shield. should i consider using some leather to reduce my burden and interference?
also i'm having trouble upgrading my gear. i never rarely find any material to salvage so i only have 1 or 2 upgrades on one weapon. am i doing something wrong or is it supposed to be really hard to upgrade?
btw im lvl 70 right now
To follow up on his question, since I don't get any dodge once I hit the 90 burden mark, should I simply ignore it completely and focus my survival effort on mitigation and blocking?
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Nov 24 2014, 14:29
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kumosu
Group: Members
Posts: 428
Joined: 11-July 14

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QUOTE(Scremaz @ Nov 21 2014, 01:24)  btw, anyone knows what would happen when you salvage one peerless? one HG material + some scraps or something better?
Ohhh, is that a new challenge for kumosu, DA laboratory dragon test subzect? Since my Peerless piece sell for 2896, the price to buy back is 2896x5x5=72400 credits... Eeyup. If someone pays me full 72400c, I'll be ready to do this Peerless salvaging test at anytime soon. (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(tetron @ Nov 13 2014, 19:17)  You people have lost it! (IMG:[ invalid] style_emoticons/default/heh.gif) (IMG:[ www.troll.me] http://www.troll.me/images/lost/whaat-were-lost.jpg)
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Nov 24 2014, 14:37
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(jackalo @ Nov 24 2014, 14:05)  so i'm a little new to this game and had a few questions. right now i'm currently using all heavy armor, 1h wep, and a shield. should i consider using some leather to reduce my burden and interference?
also i'm having trouble upgrading my gear. i never rarely find any material to salvage so i only have 1 or 2 upgrades on one weapon. am i doing something wrong or is it supposed to be really hard to upgrade?
btw im lvl 70 right now
QUOTE(DC_TB @ Nov 24 2014, 14:20)  To follow up on his question, since I don't get any dodge once I hit the 90 burden mark, should I simply ignore it completely and focus my survival effort on mitigation and blocking?
imo, don't worry about burden/dodge/interference for 1H+force shield+heavy. also, mixing heavy + light is not worth it since you'll miss out on those set bonuses. for now, focus on 1) Maxing out pack rat training, 2) leveling up, 3) slowly gain credits/upgrades. also, there's a freeshop for equipment, just make sure read the rules first.
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Nov 24 2014, 15:03
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jackalo
Group: Gold Star Club
Posts: 705
Joined: 23-July 13

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QUOTE(malkatmp @ Nov 24 2014, 07:37)  imo, don't worry about burden/dodge/interference for 1H+force shield+heavy. also, mixing heavy + light is not worth it since you'll miss out on those set bonuses. for now, focus on 1) Maxing out pack rat training, 2) leveling up, 3) slowly gain credits/upgrades. also, there's a freeshop for equipment, just make sure read the rules first.
what is this freeshop you speak of? i have looked on hentaiverse wiki and i cant find anything about.
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