1. I'm not really into IW yet, but the reforge section in wiki contains a line I can't understand: "Any potencies that had stats further increased via Forging will become latent (inactive but still present) if the potencies are removed in this manner." Would appreciate any short examples, thanks:)
2. If I want to have a specific elemental strike on an ethereal weapon, does that mean "Doing IW for a ridiculous number of times, while messing up other unlocked potentials"?
1. I'm not really into IW yet, but the reforge section in wiki contains a line I can't understand: "Any potencies that had stats further increased via Forging will become latent (inactive but still present) if the potencies are removed in this manner." Would appreciate any short examples, thanks:)
2. If I want to have a specific elemental strike on an ethereal weapon, does that mean "Doing IW for a ridiculous number of times, while messing up other unlocked potentials"?
1. Use weapon for example. If you obtain +10% ADB via IW, and +35% via forging. Your weapon final ADB will be 110% * 135% = 148.5%.
2. You need to max (level 10) it via IW to get a random strike. If you get something to don't want, reset and do again. You can expected an exq+ weapon is impossible for your level. Me, for example, started IWing an exq weapon at level ~220 and it reach level 10 when I reached level ~260. I did nothing else in the process.
This post has been edited by Colman: Nov 20 2014, 15:31
2. If I want to have a specific elemental strike on an ethereal weapon, does that mean "Doing IW for a ridiculous number of times, while messing up other unlocked potentials"?
2. You need to max (level 10) it via IW. You can expected an exq+ weapon is impossible for your level. Me, for example, started IWing an exq weapon at level ~220 and it reach level 10 at when level ~260. I did nothing else in the process.
2. You need to max (level 10) it via IW. You can expected an exq+ weapon is impossible for your level. Me, for example, started IWing an exq weapon at level ~220 and it reach level 10 at when level ~260. I did nothing else in the process.
I did not really care what it was at that moment. The damage increased by the elemental strike may be even less than extra 1% of crit chance and/or 1% PA chance. BTW, there was no reset yet when I IWed my first level 10 weapon.
This post has been edited by Colman: Nov 20 2014, 15:30
1. Use weapon for example. If you obtain +10% ADB via IW, and +35% via forging. Your weapon final ADB will be 110% * 135% = 148.5%.
Does that mean it may be interesting to get Butcher lvl 5 (ADB +10%), then forge attack to max, then reforge and get other potencies, losing only the +10% base ADB in the process?
Edit: Actually, I'm getting the feeling that Colman misunderstood the question and just stated how Butcher + ADB upgrades work together.
This post has been edited by Dan31: Nov 20 2014, 16:14
Does that mean it may be interesting to get Butcher lvl 5 (ADB +10%), then forge attack to max, then reforge and get other potencies, losing only the +10% base ADB in the process?
1. I'm not really into IW yet, but the reforge section in wiki contains a line I can't understand: "Any potencies that had stats further increased via Forging will become latent (inactive but still present) if the potencies are removed in this manner." Would appreciate any short examples, thanks:)
2. If I want to have a specific elemental strike on an ethereal weapon, does that mean "Doing IW for a ridiculous number of times, while messing up other unlocked potentials"?
1. Maybe you could forge stats given by potencies in the past? In that case, it's just saying that losing the potencies will not remove the forge levels (ie if you get the potency back, the forge levels are still applied). It's also saying that Butcher and ADB upgrades (for example) work as Colman stated (?).
2. Yes.
This post has been edited by Dan31: Nov 20 2014, 20:24
1. Maybe you could forge stats given by potencies in the past?
Correct. When a stat was added to an item as a potency, like an Agility PAB to a staff, it could be upgraded in the forge. Resetting potencies would deactivate any upgrades performed on them. Being able to upgrade stats gained as potencies was not intended behavior, and was corrected in 0.73. That line in the wiki should probably be updated to reflect this to avoid confusion.
Does that mean it may be interesting to get Butcher lvl 5 (ADB +10%), then forge attack to max, then reforge and get other potencies, losing only the +10% base ADB in the process?
Edit: Actually, I'm getting the feeling that Colman misunderstood the question and just stated how Butcher + ADB upgrades work together.
interesting is hentaiverse separate from e-hentai site?
Well, they share the same IP address. As for the server, afaik the whole site + hentaiverse is all on a single server, the archive and image server seems to be located on other servers.
They host it on a hosting provider somewhere in the West which allows porn and have their DCs in Amsterdam. And you know datacenters run all of their servers 24/7.
QUOTE(Dead-ed @ Nov 20 2014, 23:48)
i hope 10b move it to earth core for fair ping
Better solution would be to setup some servers in US and Asia. Not that 10b would give a single damn since it's just a free2pay game.
This post has been edited by LostLogia4: Nov 20 2014, 18:30
If you obtain +10% ADB via IW, and +35% via forging. Your weapon final ADB will be 110% * 135% = 148.5%.
Interesting. So Butcher is multiplicative, eh? Is that the same for Archmage too? (IMG:[invalid] style_emoticons/default/huh.gif)
QUOTE(Colman @ Nov 20 2014, 18:58)
I did not really care what it was at that moment. The damage increased by the elemental strike may be even less than extra 1% of crit chance and/or 1% PA chance. BTW, there was no reset yet when I IWed my first level 10 weapon.
Seems like Dark Strike is the best strike and Holy Strike is 2nd best one as of now.
QUOTE(n125 @ Nov 20 2014, 20:16)
Correct. When a stat was added to an item as a potency, like an Agility PAB to a staff, it could be upgraded in the forge. Resetting potencies would deactivate any upgrades performed on them. Being able to upgrade stats gained as potencies was not intended behavior, and was corrected in 0.73. That line in the wiki should probably be updated to reflect this to avoid confusion.
speaking of which, is there a tag to directly implement youtube videos? i'd say it too, with all those celestials around; plus arctic as third. only doubt, which spike shield to use with holy/dark strike?
CODE
[ytw]NaaCOHmAbR0[/ytw]
I use Flame spike shield since I'm using 1H. Light armor users should use Frost spike shield. Holy/Dark mages should use Wind spike shield (?), and elemental mages the spike shield lowering the resistance to their element (see here).
yep, i remember i saw it once in a post of yours. many thanks!
QUOTE(tetron @ Nov 20 2014, 18:40)
Light Armor: Cold Heavy Armor: Flame
QUOTE(Dan31 @ Nov 20 2014, 18:42)
I use Flame spike shield since I'm using 1H. Light armor users should use Frost spike shield.
didn't know they are specific also for armor type. i used frost since i have wind strike on my rapier but i guess flame does make sense too. i'll give a try
Correct. When a stat was added to an item as a potency, like an Agility PAB to a staff, it could be upgraded in the forge. Resetting potencies would deactivate any upgrades performed on them. Being able to upgrade stats gained as potencies was not intended behavior, and was corrected in 0.73. That line in the wiki should probably be updated to reflect this to avoid confusion.
Why wind? Killing faster is the main concern for mages, and Elec Spike Shield gives 10% Resist reduction, making the killing very smooth when it's in effect (The main reason I went for Elec Mage style), and it works great for Holy/Dark. I'm not very convinced about using Wind Spike Shield for Holy/Dark. If you're going defensive, then Flame Spike Shield has the surefire 10% Damage Reduction, which I think is better than a "+10% Miss Chance" from the Wind Spike Shield. (IMG:[invalid] style_emoticons/default/huh.gif)
Why wind? Killing faster is the main concern for mages, and Elec Spike Shield gives 10% Resist reduction, making the killing very smooth when it's in effect (The main reason I went for Elec Mage style), and it works great for Holy/Dark. I'm not very convinced about using Wind Spike Shield for Holy/Dark. If you're going defensive, then Flame Spike Shield has the surefire 10% Damage Reduction, which I think is better than a "+10% Miss Chance" from the Wind Spike Shield. (IMG:[invalid] style_emoticons/default/huh.gif)
Wait, why not use Storm spike shield if you're an elec spike mage? Turbulent Air (proced by the wind spike shield) reduces Elec resistance by 25. Similarly, Fire mages should use Shock spike shield, Cold mages should use Flame spike shield, and wind mages should use Frost spike shield. http://ehwiki.org/wiki/Spells#Status_Effects
(Edit: Oh, I forgot about spell procs. My bad.)
Shock spike shield looks bad compared to the others IMHO. Resist isn't that important with holy/dark since you don't need to use Imperil. Also, it is a debuff that requires you to attack the monster to be useful, while the other debuffs are passive, providing a reduction of incoming damage.
I said Storm (Wind) spike shield because evade is better the less defense you have, and mages have a low defense. But Flame may be better, even for mages, I don't know. Flame is a pretty solid choice since it helps in the worst case (and most common) scenario (monsters hitting you).
This post has been edited by Dan31: Nov 21 2014, 11:42