Welcome Guest ( Log In | Register )

5153 Pages V « < 2929 2930 2931 2932 2933 > »   
Closed TopicStart new topic
> Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions

 
post Nov 1 2014, 12:19
Post #58601
malkatmp



┬─┬ ︵ /(.□. \)
********
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12
Level 408 (Godslayer)


QUOTE(kumosu @ Nov 1 2014, 12:07) *

Ok, thank for the input, mine is 1H with 170% mana consumption (hallowed weapon) so mana is quite troublesome for those latest SG arenas. I will try some featherweight shards to see if the time play can be improve by using less mana pots.
For now I will fix my post as "depend". LV300 seem to open up to many variable that I can't cover all of the situations.


imo, for 1H, you don't really need to worry that much about mana, because you cast everything on Spirit Stance (25% mana reduction). just focus on lvling and improving ADB & block.

killing stuff faster = less buff rds. = less mana
killing stuff faster = less damage = less cure/heal = less mana

lastly, getting more HP actually saves you MP. (IMG:[invalid] style_emoticons/default/duck.gif)

This post has been edited by malkatmp: Nov 1 2014, 12:21
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 1 2014, 12:45
Post #58602
kumosu



Nazchu~
****
Group: Members
Posts: 428
Joined: 11-July 14
Level 300 (Hero)


QUOTE(malkatmp @ Nov 1 2014, 19:19) *

imo, for 1H, you don't really need to worry that much about mana, because you cast everything on Spirit Stance (25% mana reduction). just focus on lvling and improving ADB & block.

killing stuff faster = less buff rds. = less mana
killing stuff faster = less damage = less cure/heal = less mana

lastly, getting more HP actually saves you MP. (IMG:[invalid] style_emoticons/default/duck.gif)

Alright, thanks. I guess if SG arenas cost me 4-5 times the amount of time I need to finish other then it not really worth it. I will just do haft arena until SG show up for the exp bonus then.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 1 2014, 13:39
Post #58603
m118w11



Cool Guy
*******
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11
Level 500 (Godslayer)


QUOTE(kumosu @ Nov 1 2014, 12:45) *

Alright, thanks. I guess if SG arenas cost me 4-5 times the amount of time I need to finish other then it not really worth it. I will just do haft arena until SG show up for the exp bonus then.


SG arenas aren't really worth doing until you have very high LotD. Although at this time, since credits are so hard to get, it is probably better to just buy gear with the money you would have spend training it.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 1 2014, 18:36
Post #58604
malkatmp



┬─┬ ︵ /(.□. \)
********
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12
Level 408 (Godslayer)


got a quick question:

what's the difference between Gossamer and Cloth stuff?

it seems like Gossamer has 4PAB, but don't have Resist & Attack Accuracy. everything else the ranges seems pretty similar.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 1 2014, 18:53
Post #58605
Cats Lover



Peerless Cat's Lover of 1H Power (since 0 lvl)
********
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13
Level 500 (Godslayer)


QUOTE(malkatmp @ Nov 2 2014, 01:36) *

got a quick question:

what's the difference between Gossamer and Cloth stuff?

it seems like Gossamer has 4PAB, but don't have Resist & Attack Accuracy. everything else the ranges seems pretty similar.

As you said, Gossamer does not have Attack Accuracy and Resist, with a bit lower PMI than cotton.
So Gossamer with high proficiency and good 4PAB can be better than cotton if you can find decent one and don't care about Resist and PMI since additional DEX is also good for mages. (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by Cats Lover: Nov 1 2014, 18:55
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 1 2014, 19:10
Post #58606
djackallstar



ดีjackallstar
**********
Group: Gold Star Club
Posts: 8,220
Joined: 23-July 14
Level 500 (Godslayer)


Quoted from here:
Potencies
All potencies give roughly 2% bonus per potency level (then scaled according to player's level) except for mitigation potencies which give 4 base points. Economizer gives 5% mana conservation per level.


Does anyone know the formula to calculate the exact stat after IWing, instead of "roughly 2%"?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 1 2014, 20:19
Post #58607
derp-z2



Casual Poster
****
Group: Members
Posts: 455
Joined: 17-September 14
Level 300 (Ascended)


Greetings Grandmasters

I have already posted this question but due to its over generalized nature i got a simple generalized response for which i am greatfull but now i am going to be specific.

my inventory has reached 536/1000.

Most of it is crude/average .

previously i asked about salvage to which majority of grandmaster answered .

have average and below WILL SALVAGE DEFINITELY (IMG:[invalid] style_emoticons/default/laugh.gif)

but the dilemma also is i am not playing at NIghtmare+ level RE or for that matter normal level arenas simply repeating lvl 1- 100 arenas daily even though my level should now be to fave and kill a god .

so i do get superior drops rarely even at this gameplay and this abilities trained 6-scavenger 2-LootDrop Quality 1-QuarterMaster 1-Archaeologist

the thing is there are so many average variants of armor with 2-3 PAB in cloth light and heavy armor

and weapons are also good but i want to salvage them

so is there some UNOFFICIAL criteria i should keep in mind before salvaging them

like PAB > mitigations / damage for weapons > attack acc parry > ... etc

just like for monster lab training chaos upgrade wiki SEMI (UN) OFFCIAL criteria a player should keep in mind.

and secondly dan31 did posted me GIF on this board showing HV item manager salvaging tutorial . Can i get the link to HV Item Manager USER MANUAL please. Thankyou





User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 1 2014, 20:21
Post #58608
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,315
Joined: 18-January 07
Level 500 (Ponyslayer)


QUOTE(malkatmp @ Nov 1 2014, 17:36) *

got a quick question:

what's the difference between Gossamer and Cloth stuff?

it seems like Gossamer has 4PAB, but don't have Resist & Attack Accuracy. everything else the ranges seems pretty similar.

iirc gossamer was the armor with proficiency, while cotton hadn't (and could provide mitigations at most). gossamer should have been replaced when cotton of proficiency was introduced but not sure. also, what are the peculiarities of silk? (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(djackallstar @ Nov 1 2014, 18:10) *

Quoted from here:
Potencies
All potencies give roughly 2% bonus per potency level (then scaled according to player's level) except for mitigation potencies which give 4 base points. Economizer gives 5% mana conservation per level.


Does anyone know the formula to calculate the exact stat after IWing, instead of "roughly 2%"?

it depends on the stat. for example, fatality gives exactly 2% bonus crit, while swift gives 1.92 attack speed

QUOTE(derp-z2 @ Nov 1 2014, 19:19) *

so is there some UNOFFICIAL criteria i should keep in mind before salvaging them

like PAB > mitigations / damage for weapons > attack acc parry > ... etc

you *may* find that a 3PAB average has better overall stats than a 2PAB superior, but surely it won't have a prefix (you can still hope superior has it), which is already a good reason for not thinking too much about it. if you really want to compare a non-prefixed superior with an average, feel free to do it. but since you have a large stock (536 gears) and you don't run a shop, i'd simply salvage all crude/averages and superiors with a less-than-optimal number of PAB (3 for melee weapons, shields and cloth/heavy armors, 2 for staffs, 4 for light armors)

This post has been edited by Scremaz: Nov 1 2014, 20:29
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 1 2014, 20:40
Post #58609
derp-z2



Casual Poster
****
Group: Members
Posts: 455
Joined: 17-September 14
Level 300 (Ascended)


QUOTE(Scremaz @ Nov 1 2014, 20:21) *

you *may* find that a 3PAB average has better overall stats than a 2PAB superior, but surely it won't have a prefix (you can still hope superior has it), which is already a good reason for not thinking too much about it. if you really want to compare a non-prefixed superior with an average, feel free to do it. but since you have a large stock (536 gears) and you don't run a shop, i'd simply salvage all crude/averages and superiors with a less-than-optimal number of PAB (3 for melee weapons, shields and cloth/heavy armors, 2 for staffs, 4 for light armors)


Greetings Scremaz

i am afraid to admit it but here is my WORST FEAR

THE system is not awarding me superior prefix gear due to difficulty cap and only some of average gear has good stats which i locked up very early . since then i became a cash cow earning credits only and before i knew the situation changed exponentially after i trained the quartermaster now i have a ton of cloth armor and heavy possiblt due to my hybrid equipment set 1 before i took your suggesstion for leather gothic style .

As i already mentioned i have a scrooge syndrome and i do not want to loose a good piece of average qualtiy item but i cannot spend my real life time scrutinizing each piece so i am asking for guidance in that retrospect a sort of quick guide to conquer the living room cleaning (IMG:[invalid] style_emoticons/default/rolleyes.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by derp-z2: Nov 1 2014, 20:44
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 1 2014, 20:51
Post #58610
Dan31



Chilling around
********
Group: Members
Posts: 4,399
Joined: 26-March 12
Level 489 (Godslayer)


QUOTE(derp-z2 @ Nov 1 2014, 19:19) *

so is there some UNOFFICIAL criteria i should keep in mind before salvaging them

For average and below: see if the sell price of the scrap (on the market) you would get is higher or lower than the sell price of the gear (at the bazaar). If it is higher, salvage, otherwise, sell at the bazaar. You get roundup(sell_price/100) scraps for each salvaged piece. For example, a piece of equipment worth 200c gives 2 scraps, and one worth 201c gives 3 scraps.

For Superior and higher: same deal, ie see if the scraps and graded material you would get is higher or lower, and act accordingly. You get a low grade material for superior, a mid grade for exquisite, and a high grade for magnificent and above, plus round_up(sell_price/500). You will usually get only 1 scrap by salvaging, so only salvage if the sell price is low (less than the price of the graded mat + 1 scrap). Of course, if the piece of equipment is worth something on the market, keep it.

QUOTE(derp-z2 @ Nov 1 2014, 19:19) *

and secondly dan31 did posted me GIF on this board showing HV item manager salvaging tutorial . Can i get the link to HV Item Manager USER MANUAL please. Thankyou

It is on the script page, as I said the first time.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 1 2014, 21:04
Post #58611
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,315
Joined: 18-January 07
Level 500 (Ponyslayer)


QUOTE(derp-z2 @ Nov 1 2014, 19:40) *

As i already mentioned i have a scrooge syndrome and i do not want to loose a good piece of average qualtiy item but i cannot spend my real life time scrutinizing each piece so i am asking for guidance in that retrospect a sort of quick guide to conquer the living room cleaning (IMG:[invalid] style_emoticons/default/rolleyes.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)

worry not, nobody wants averages, unless they are quite rare obsoletes - you're basically hoarding them for nothing. only doubt is whether they may earn you more money as bazaar fodder or as scraps (as dan implicitly pointed out): as far as i saw on WTB people are buying scrap cloth/wood, so as a quick criteria you may also consider to sell all average lights + salvage some 1H/2H/heavy and sell some others + salvage all cloth/staffs/shields.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 1 2014, 21:14
Post #58612
derp-z2



Casual Poster
****
Group: Members
Posts: 455
Joined: 17-September 14
Level 300 (Ascended)


greetings dan31

QUOTE(Dan31 @ Nov 1 2014, 20:51) *

For average and below: see if the sell price of the scrap (on the market) you would get is higher or lower than the sell price of the gear (at the bazaar). If it is higher, salvage, otherwise, sell at the bazaar. You get roundup(sell_price/100) scraps for each salvaged piece. For example, a piece of equipment worth 200c gives 2 scraps, and one worth 201c gives 3 scraps.



i have too many commitments IRL . I simply intent to salvage the items.

i was asking for quick glance through specs to assist me in locking items that may be of some use .
i have 1 crude power armor 2 avg shade armor 1 avg phase armor pieces locked away.

Now i am using scremaz suggestion

PAB + profieciency for cloth armor screw the rest [distinction]

PAB + mitigation for light & heavy armor screw the rest [semi -distinction] vs evade &resist chance(for light armor only)

for weapons i am having trouble

PAB [definitely]

damage ,parry chance, attack crit vs burden & interference [main issue]

please guide

all superior + equipment is under lockdown regardless until my situation improves.

This post has been edited by derp-z2: Nov 1 2014, 21:44
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 1 2014, 23:14
Post #58613
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,315
Joined: 18-January 07
Level 500 (Ponyslayer)


QUOTE(derp-z2 @ Nov 1 2014, 20:14) *

greetings dan31
i have too many commitments IRL . I simply intent to salvage the items.

i was asking for quick glance through specs to assist me in locking items that may be of some use .
i have 1 crude power armor 2 avg shade armor 1 avg phase armor pieces locked away.

Now i am using scremaz suggestion

PAB + profieciency for cloth armor screw the rest [distinction]

PAB + mitigation for light & heavy armor screw the rest [semi -distinction] vs evade &resist chance(for light armor only)

for weapons i am having trouble

PAB [definitely]

damage ,parry chance, attack crit vs burden & interference [main issue]

please guide

all superior + equipment is under lockdown regardless until my situation improves.

uhm... let's see, ADB is surely a nice parameter for slaughter weapons/shade and power armors, but sometimes is better to lose a bunch of attack points for the sake of parry (especially for rapiers, which can compensate with PA and for 1H, which relies on parry to counter)
ADB scale better than PAB, which scale better than crit/block/parry etc, so in the long run priority *should* be given to gears which stats scale better and are more expensive to forge. source here. also, since scaling is a linear function there's no way that a gear with less base ADB than another will ever have more ADB than the first: EMax ADB is always better than SMax ADB; though overall damage is given also by STR and DEX, so it's possible that a gear with low ADB and high STR/DEX may be better than another one with high ADB but low PABs. similarly for parry and ACC, which are boosted by DEX but both scale very slowly if compared with PABs. not regarding speed though, since it doesn't scale at all and you should only judge base stat + base AGI.
finally, consider also that PA/BW/stun duration scales very slowly, while the chance doesn't scale at all: a rapier with 10% PA chance is useless regardless the level, while one with 25% chance/4 turns *may* still be useful.

this is the basical logic behind all you asked, but not limited only to this. if you really want to do all these kind of reasonings you're welcome, otherwise you'll do it level by level and change your gears whenever you'll find a better one at your current level at a reasonable price (IMG:[invalid] style_emoticons/default/tongue.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 1 2014, 23:46
Post #58614
nec1986



Veteran Poster
********
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14
Level 500 (Godslayer)


I have also few questions about gear. I got few new interesting 2h swords and dont know which one is better. I tried on mobs, but there are too many different factors.

Ok. I`m using 2h+light armor and playing mostly fest arout x9-15 difficulte.

1. Average mace of slaughter. 23% chance to stun for 3 turns. 385 Crushing damage. 6% accuracy, 5.1% crit rate, 22STR, 16.5DEX, 23/10 burden/interf.
-The reason why i like mace is stun effect, It rly helps vs strong enemy.

2. Exquisite mace of the illithid. 30% chance to stun for 3 turns, 16% chance to drain 1.9MP, 294 Crushing damage, 10% AA, 5% ACC, 31.5 STR, 18 DEX 19/10 bu/interf.
-So this one has lower damage a bit, but look at the stats and this stun chance is so good.

3. Superior ethereal estoc of slaughter. This one has 24% chance to penetrate for 4 turns. 371 void damave, void strike, 25STR, 10DEX, 9AGI, 7% AA, 4.5% ACC.
-This one has void damage. I dont rly know about that type, but i noticed all weapons with effect has additional damage. So actually this one hits quite good.

4. Exquistite shocking estoc of slaughter. Something like last one, but with Elec strike. 20% chance 4 turns, 32.5STR, 17DEX, 9AGI, 7%AA, 6%ACC.
-A bit better stats, but lower chanse and damage. It also has different type and i dunno what is the difference. But this one looks not rly good.

5. Exquisite longsword of slaughter. 21% change 4 turns, 29% dot. 497 slashing damage, 7%AA, 6.5%ACC, 26/15 burden/interf. Also 22DEX, 9AGI
- So this one has huge damage, but again without element it seems like weaker. It also has huge amount of burden and interference.

So as u can see i like stun effect, but void type seems a bit stronger. But i`m new player and dont know many stuffs.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 2 2014, 00:07
Post #58615
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,315
Joined: 18-January 07
Level 500 (Ponyslayer)


QUOTE(nec1986 @ Nov 1 2014, 22:46) *

I have also few questions about gear. I got few new interesting 2h swords and dont know which one is better. I tried on mobs, but there are too many different factors.

Ok. I`m using 2h+light armor and playing mostly fest arout x9-15 difficulte.

1. Average mace of slaughter. 23% chance to stun for 3 turns. 385 Crushing damage. 6% accuracy, 5.1% crit rate, 22STR, 16.5DEX, 23/10 burden/interf.
-The reason why i like mace is stun effect, It rly helps vs strong enemy.

2. Exquisite mace of the illithid. 30% chance to stun for 3 turns, 16% chance to drain 1.9MP, 294 Crushing damage, 10% AA, 5% ACC, 31.5 STR, 18 DEX 19/10 bu/interf.
-So this one has lower damage a bit, but look at the stats and this stun chance is so good.

3. Superior ethereal estoc of slaughter. This one has 24% chance to penetrate for 4 turns. 371 void damave, void strike, 25STR, 10DEX, 9AGI, 7% AA, 4.5% ACC.
-This one has void damage. I dont rly know about that type, but i noticed all weapons with effect has additional damage. So actually this one hits quite good.

4. Exquistite shocking estoc of slaughter. Something like last one, but with Elec strike. 20% chance 4 turns, 32.5STR, 17DEX, 9AGI, 7%AA, 6%ACC.
-A bit better stats, but lower chanse and damage. It also has different type and i dunno what is the difference. But this one looks not rly good.

5. Exquisite longsword of slaughter. 21% change 4 turns, 29% dot. 497 slashing damage, 7%AA, 6.5%ACC, 26/15 burden/interf. Also 22DEX, 9AGI
- So this one has huge damage, but again without element it seems like weaker. It also has huge amount of burden and interference.

So as u can see i like stun effect, but void type seems a bit stronger. But i`m new player and dont know many stuffs.

my personal opinions here.

maces: they are both nothing special, but i may prefer 2 over 1. it has higher proc chance, the bonus MP drain, better stats, better PAB and less BUR (which means less penalty to evade). ADB is lower, but nothing that the 5 free forge levels and maybe 1/2 butcher can compensate. i would have chosen this without doubts if it has had an elemental strike (whatever it may have been)

estocs: 3, without a doubt. they both have a supplemental strike but void is really more useful (since no monster has mitigation against it) and has a slightly higher chance. no BUR/ITR are appreciated too.

longsword: undoubtly weaker without the second strike, especially since you already have those others.

long story short, if i were you i'd keep 2 and 3 (with a bit of ADB forging on 2 to make pair for the lower ADB) and bazaar all the others

This post has been edited by Scremaz: Nov 2 2014, 00:08
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 2 2014, 00:31
Post #58616
nec1986



Veteran Poster
********
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14
Level 500 (Godslayer)


Scremaz. yeah, thanks for answer.

I checked em also. Mace has quite nice stun, but actually damage isnt rly high. Its often near 500-700. Anyway its safe way.

Void type has awesome damage. Its rate to see lower than 600+300-400, and sometimes its up almost to 1.4k. I also get some damage (but regen+protection+curse allows to stay alive).

That longsword couldnt beat even with so high slashing damage. So i gonna keep that 2 for different ways. But seems i also should look for mace with element.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 2 2014, 00:59
Post #58617
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,315
Joined: 18-January 07
Level 500 (Ponyslayer)


QUOTE(nec1986 @ Nov 1 2014, 23:31) *

I checked em also. Mace has quite nice stun, but actually damage isnt rly high. Its often near 500-700. Anyway its safe way.

mace is safe way because it (mass-)stuns enemies. however be careful when there are many of them because they tend to wake up all in the same turn (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(nec1986 @ Nov 1 2014, 23:31) *

Void type has awesome damage. Its rate to see lower than 600+300-400, and sometimes its up almost to 1.4k. I also get some damage (but regen+protection+curse allows to stay alive).

every second strike is about half of the damage. only difference is that while other elements may have different effects regarding the class of the mob, void surely hit with the same ratio all classes - sort of a jolly

QUOTE(nec1986 @ Nov 1 2014, 23:31) *

That longsword couldnt beat even with so high slashing damage. So i gonna keep that 2 for different ways. But seems i also should look for mace with element.

past a certain level/difficulty longswords are highly inefficient (regardless their very high ADB) simply because their effect is quite shitty compared to penetrated armor and stun: the first dramatically lowers enemies mitigations (basically is like having more powerful hits), while the second make the mob go to sleep (so it can't evade your hits anymore). the strong point of bleeding wound is that it may help you to kill an enemy without phisically hitting it but there's no real good point in having it if you already have domino strike. it may be slightly more useful in DW, but still in this version is a bit crappy...
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 2 2014, 02:10
Post #58618
ceawhadsf



Newcomer
**
Group: Members
Posts: 59
Joined: 28-March 13
Level 276 (Godslayer)


Looking for a critique.


Equipment and stats
Attached Image
EXQUISITE FIERY ESTOC OF BALANCE
MAGNIFICENT LEATHER HELMET OF DAMPENING
EXQUISITE LEATHER BREASTPLATE OF DAMPENING
MAGNIFICENT AGILE LEATHER GAUNTLETS OF PROTECTION
MAGNIFICENT LEATHER LEGGING OS STONESKIN
EXQUISITE AGILE LEATHER BOOTS OF WARDING


Character stats and other stats
Attached Image


Monsters
Attached Image

Weapon is LVL 10
Armor is all LVL 0 with random-ish upgrade
Also Battle Toads is the highest difficulty i can consistently clear random encounters.

This post has been edited by ceawhadsf: Nov 2 2014, 02:13
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 2 2014, 02:38
Post #58619
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,315
Joined: 18-January 07
Level 500 (Ponyslayer)


you are at a level that allows you to have the maximum possible benefits from 1H. you should really consider to switch imo, at least to raise difficulty level and complete quests with less efforts

if you really intend to go on with 2H light for whatever reason (too expensive to change the whole weapon + armor set? you like it? whatever...) you should lower INT (since it only gives you cheap SP points) and raise DEX, at least like STR (since it boosts attack and parry). AGI too, since it boosts evade
search for an estoc of slaughter (possibly ethereal, but not mandatory) to raise your ADB also, higher PA chance as possible.
replace your random armors with 4PAB leather of protection or warding (gauntlets seem good, btw). prefix reinforced (for higher mitigations) or savage (for higher crit) suggested. you may also want to consider to switch to shade for bonus ADB/stats: personally i like shade of fleet/shadowdancer for its evade, but at that point you would need feathers or ethereal weapon.

This post has been edited by Scremaz: Nov 2 2014, 02:39
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 2 2014, 03:04
Post #58620
ceawhadsf



Newcomer
**
Group: Members
Posts: 59
Joined: 28-March 13
Level 276 (Godslayer)


So I should switch to heavy armor with sword and shield? or
stick with the light and use a one hand with no shield?

As far as my play style goes. I used the two hand to clear the arenas quickly. And similarly I only play so as to buy hath. So i try to limit my purchases as much as possible. Also there is no way in hell i am going to LVL another weapon again and spending 1mil+ isn't going to happen either.

Maybe a better question would be. What is the best credit generation per time (effort?) spent?

Also this is a stupid fucking retarded game and i hate it. (and yet i seem to be addicted to it... well at least until i rage quit again) and even when i inevitably rage quit i will probably come back to it.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


5153 Pages V « < 2929 2930 2931 2932 2933 > » 
Closed TopicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 9th August 2025 - 11:17