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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Oct 24 2014, 21:05
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Piscolabis
Group: Gold Star Club
Posts: 417
Joined: 14-November 12

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Recently came back from a 6 month break and im pretty close to 200.
Im a shade user currently wearing a 2 handed mace and I was wondering if I should stay 2 handed or change to 1h+shield or dual wield.
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Oct 24 2014, 22:15
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(ponsez2 @ Oct 24 2014, 21:05)  Recently came back from a 6 month break and im pretty close to 200.
Im a shade user currently wearing a 2 handed mace and I was wondering if I should stay 2 handed or change to 1h+shield or dual wield.
My advice is, train all those styles, and use them for different situations. Use DW for the first three arenas or so, the 210+ arenas (that you have yet to unlock), and the Ring of Blood bosses. Recommended setup: Club of slaughter + Rapier of balance/the nimble. Use 1H for fighting at PFUDOR (the highest difficulty). At your level, it is possible to clear PFUDOR random encounters (!) with a decent 1H/power set (as Twilight Sparkle1998 can attest). 1H/shade is a tankier (thanks to parry + block + evade + resist) but slower variant. Just remember to cast Spark of Life right at the beginning, followed by Haste, Protection, and the other buffs, and some weakens/silences for good measure. Use Cure/Full-Cure when needed, maybe even bring a Health Potion. Unleash perma spirit stance at 50+ OC (if not done yet) and hack them to pieces. Recommended setup: Rapier of slaughter + Force shield with high block + power of slaughter/balance set. Maybe a very good power of warding mixed in, as they are relatively cheap and magic is the weak point of power armor (low MMI and resist). Use 2H for everything else. Recommended weapon: Mace of slaughter for high difficulty, Estoc/Longsword of slaughter for low difficulty. Or you may just use 1H instead, because it gets pretty strong with prof (it can stun more monsters per turn at 100+ and 200+ prof, and you get more block at lvl 250 with an ability). 1H is the most popular melee style for a reason. Train it and make it your main style.
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Oct 24 2014, 22:16
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Aegnor Alkarin
Group: Members
Posts: 917
Joined: 27-January 12

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QUOTE(ponsez2 @ Oct 24 2014, 20:05)  Recently came back from a 6 month break and im pretty close to 200.
Im a shade user currently wearing a 2 handed mace and I was wondering if I should stay 2 handed or change to 1h+shield or dual wield.
It's defnitely time to switch. The custom monsters have grown immensely stronger since youve been gone, and there is much less latitude for using 2H at your level. Usual advice is to go 1H+Heavy, but if your shade set is particularly good, DW Axe of Slaughter/Rapier of Balance is also pretty cool.
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Oct 24 2014, 22:34
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stonewarrior
Group: Members
Posts: 372
Joined: 7-June 13

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QUOTE(Scremaz @ Oct 24 2014, 00:55)  every stat has a max range of variability due to the quality prefix: higher prefixes can unlock higher values for the base stat (for example, the maximum block of a mag force shield is surely higher than the maximum block of an exq correspective), but it's not always granted that higher qualities mean higher values (same example, there are some mag force shields with lesser block than an exq one). also, higher stats means more credits needed for that gear. as in your example, user may be asking for a phase armor with: - EDB around the maximum value for the Legendary class of that gear; note that this is the highest requirement
- INT and WIS superior (or at least equal) to the maximum value for the Exquisite class of that gear
- AGI and Evade superior (or at least equal) to the maximum value for the Superior class of that gear
so basically a Leg phase with very high EDB, medium INT/WIS and decent AGI/EV QUOTE(Dan31 @ Oct 24 2014, 01:01)  What Scremaz said. Also, to determine the range, use the Equipment Comparison script. You may need to visit the Equipment page for it to work (or install Inline Equipment Changer too). Thank you.
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Oct 25 2014, 00:17
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Piscolabis
Group: Gold Star Club
Posts: 417
Joined: 14-November 12

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QUOTE(Dan31 @ Oct 24 2014, 22:15)  My advice is, train all those styles, and use them for different situations. Use DW for the first three arenas or so, the 210+ arenas (that you have yet to unlock), and the Ring of Blood bosses. Recommended setup: Club of slaughter + Rapier of balance/the nimble. Use 1H for fighting at PFUDOR (the highest difficulty). At your level, it is possible to clear PFUDOR random encounters (!) with a decent 1H/power set (as Twilight Sparkle1998 can attest). 1H/shade is a tankier (thanks to parry + block + evade + resist) but slower variant. Just remember to cast Spark of Life right at the beginning, followed by Haste, Protection, and the other buffs, and some weakens/silences for good measure. Use Cure/Full-Cure when needed, maybe even bring a Health Potion. Unleash perma spirit stance at 50+ OC (if not done yet) and hack them to pieces. Recommended setup: Rapier of slaughter + Force shield with high block + power of slaughter/balance set. Maybe a very good power of warding mixed in, as they are relatively cheap and magic is the weak point of power armor (low MMI and resist). Use 2H for everything else. Recommended weapon: Mace of slaughter for high difficulty, Estoc/Longsword of slaughter for low difficulty. Or you may just use 1H instead, because it gets pretty strong with prof (it can stun more monsters per turn at 100+ and 200+ prof, and you get more block at lvl 250 with an ability). 1H is the most popular melee style for a reason. Train it and make it your main style. QUOTE(Aegnor Alkarin @ Oct 24 2014, 22:16)  It's defnitely time to switch. The custom monsters have grown immensely stronger since youve been gone, and there is much less latitude for using 2H at your level. Usual advice is to go 1H+Heavy, but if your shade set is particularly good, DW Axe of Slaughter/Rapier of Balance is also pretty cool.
Thanks to both of you for the advice. This is my current set: -weapon-helmet-body-gloves-pants-bootsI havent spent a lot on gear so i have about 650k credits budget. Im a bit lost so i was wondering if it would be better to go for 1h with power armor or 1h with shade gear. I dont mind changing to power if its going to allow me to do better. This post has been edited by ponsez2: Oct 25 2014, 00:17
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Oct 25 2014, 01:37
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KOR DayDream
Group: Members
Posts: 146
Joined: 21-November 12

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QUOTE(ponsez2 @ Oct 25 2014, 07:17)  Thanks to both of you for the advice. This is my current set: -weapon-helmet-body-gloves-pants-bootsI havent spent a lot on gear so i have about 650k credits budget. Im a bit lost so i was wondering if it would be better to go for 1h with power armor or 1h with shade gear. I dont mind changing to power if its going to allow me to do better. 1h power is like school uniform now-everybody wears it, who don't are either mages or strong people who got bored at it. 1h shade may be great for survive but lacks too much damage, so buy some power slaughter if able.
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Oct 25 2014, 02:05
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(ponsez2 @ Oct 25 2014, 00:17)  Thanks to both of you for the advice. This is my current set: -weapon-helmet-body-gloves-pants-bootsI havent spent a lot on gear so i have about 650k credits budget. Im a bit lost so i was wondering if it would be better to go for 1h with power armor or 1h with shade gear. I dont mind changing to power if its going to allow me to do better. 1H doesn't have as much attack damage from weapons as DW or 2H, so it relies more on attack damage from armor than the other melee styles, especially with overwhelming strikes giving a multiplier to attack, plus the perma spirit stance. That's why power is great for 1H, with its high attack damage (especially the slaughter variant), crit chance (especially the balance variant), crit damage (about +1% per piece, savage prefix adds +2% more), STR and DEX. And while power's mitigations are somewhat low, the block of the shield, the parry of the rapier, and the stun from counters take care of most of the defense. In other words, power has a good very synergy with 1H. Being heavy armor, you don't have much attack speed, but counters disregard your speed. You may even say that the slower you are, the more damage you can do per turn, thanks to counters (except that they aren't that damaging and are more of a mean to stun monsters). With power, you will deal much more damage per action than with shade, and thus be faster in real time (which is what matters most). Attack speed in HV is more of a defensive stat than an offensive one. Weak points: magic (low MMI and resist) (watch out for those celestials), crush (somewhat). Let's look at 1H/shade. Shade still gives some attack damage, but not quite as much as power. However, it is hands down the most tanky build, with evade, block, parry, resist, stun from counters, attack speed, shield's IW elemental mitigations and prefix... Evading attacks makes you counter less though, so you lose some damage and stun compared to power. Weak point: 0 piercing mit, unless you pick a force shield of deflection, and even then it's not much higher. Well, monsters have to hit you in the first place... Frankly, I find 1H/power to be much stronger than 1H/shade. I advise you to buy cheap superior power of slaughter and exquisite power of balance pieces with STR/DEX/END to make a set, and try it out along with an EMax+ block force shield with STR/DEX/END and a rapier of slaughter with STR/DEX. Raise your prof, because stuns from counters add a lot to defense.
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Oct 25 2014, 06:03
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tuypo
Group: Members
Posts: 178
Joined: 6-January 14

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is there a way to get a basic idea of how good a piece of equipment is without having to check how many rounds are in each pieces item world
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Oct 25 2014, 06:14
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in memory
Group: Gold Star Club
Posts: 1,991
Joined: 18-November 11

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QUOTE(tuypo @ Oct 25 2014, 06:03)  is there a way to get a basic idea of how good a piece of equipment is without having to check how many rounds are in each pieces item world
http://ehwiki.org/wiki/equipment_range
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Oct 25 2014, 06:24
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ariosty
Group: Catgirl Camarilla
Posts: 1,317
Joined: 12-December 12

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QUOTE(tuypo @ Oct 25 2014, 00:03)  is there a way to get a basic idea of how good a piece of equipment is without having to check how many rounds are in each pieces item world
The number of IW rounds gives an extremely rough, if not useless information about how good the equipment is.
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Oct 25 2014, 07:29
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RibbonsCan
Group: Members
Posts: 485
Joined: 1-November 13

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So, I've got a question.
I have a 36.83% block shield, and a Exquisite Shielding piece with 5.53% block.
Effective block rate reads as 40.3%
Is that a bug?
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Oct 25 2014, 07:39
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ariosty
Group: Catgirl Camarilla
Posts: 1,317
Joined: 12-December 12

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QUOTE(RibbonsCan @ Oct 25 2014, 01:29)  So, I've got a question.
I have a 36.83% block shield, and a Exquisite Shielding piece with 5.53% block.
Effective block rate reads as 40.3%
Is that a bug?
No. Block percentage is multiplicative.
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Oct 25 2014, 07:44
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RibbonsCan
Group: Members
Posts: 485
Joined: 1-November 13

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Okay, makes sense.
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Oct 25 2014, 07:50
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djackallstar
Group: Gold Star Club
Posts: 8,220
Joined: 23-July 14

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QUOTE(RibbonsCan @ Oct 25 2014, 13:29)  So, I've got a question.
I have a 36.83% block shield, and a Exquisite Shielding piece with 5.53% block.
Effective block rate reads as 40.3%
Is that a bug?
0.3683+(1-0.3683)*0.0553 = 0.40323301 ~ 40.3%
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Oct 25 2014, 11:16
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(tuypo @ Oct 25 2014, 06:03)  is there a way to get a basic idea of how good a piece of equipment is without having to check how many rounds are in each pieces item world
Use the Equipment Comparison script. You may need to visit the Equipment page for it to work (or install Inline Equipment Changer).
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Oct 25 2014, 11:57
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kumosu
Group: Members
Posts: 428
Joined: 11-July 14

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QUOTE(djackallstar @ Oct 25 2014, 10:12)  Hmm, you're pretty good at this. Is there a search function I'm missing or did you note all shop items and equips down (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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