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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Oct 14 2014, 16:14
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(djackallstar @ Oct 14 2014, 20:32)  Quoted from EHWiki: Physical Damage = (base_weapon_damage + attack_damage_bonus + prof_bonus + 2*STR + DEX) * (1 + hath_bonus) * (1 + crit_mod) * (1 + heartseeker_bonus) * (1 + spirit_stance_bonus)) * (defense_mit) Q1: Which part of the above formula is affected by Bubble-Gum (+100% AD) and Flower Vase (+25% AD)? Q2: What happens after using 2 Bubble-Gums and 3 Flower Vases? +275% AD or what? I cannot make sure the str and dex are correctly applied as the equation. Anyone can tell me?
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Oct 14 2014, 16:16
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(Colman @ Oct 14 2014, 14:14)  I cannot make sure the str and dex are correctly applied as the equation. Anyone can tell me?
Thats cause str and dex go through a logarithmic equation now. Use formula from character stats page. This post has been edited by skillchip: Oct 14 2014, 16:23
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Oct 14 2014, 16:20
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(djackallstar @ Oct 14 2014, 12:32)  Quoted from EHWiki: Physical Damage = (base_weapon_damage + attack_damage_bonus + prof_bonus + 2*STR + DEX) * (1 + hath_bonus) * (1 + crit_mod) * (1 + heartseeker_bonus) * (1 + spirit_stance_bonus)) * (defense_mit) Q1: Which part of the above formula is affected by Bubble-Gum (+100% AD) and Flower Vase (+25% AD)? Q2: What happens after using 2 Bubble-Gums and 3 Flower Vases? +275% AD or what? Q1 previous post. Use formula from character stats page. And I think both are additional multipliers, so 2x and 1.25x. Have not possessed enough to test. Q2. 2.5x if my assumptions are right since they dont stack up from multiple uses from what I know This post has been edited by skillchip: Oct 14 2014, 16:23
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Oct 14 2014, 16:40
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(djackallstar @ Oct 14 2014, 06:48)  Forget about 1 and 2. Forge No.3. Zircon is a very good prefix for shields. (IMG:[ invalid] style_emoticons/default/smile.gif) Speaking of which, is "Reinforced" Prefix available to Force Shields? (IMG:[ invalid] style_emoticons/default/huh.gif) QUOTE(skillchip @ Oct 14 2014, 19:50)  Q2. 2.5x if my assumptions are right since they dont stack up from multiple uses from what I know
They don't stack? Then are they viable anywhere? My only guess is RoB. Am I wrong? (IMG:[ invalid] style_emoticons/default/huh.gif)
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Oct 14 2014, 16:42
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djackallstar
Group: Gold Star Club
Posts: 8,220
Joined: 23-July 14

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QUOTE(skillchip @ Oct 14 2014, 22:20)  Q1 previous post. Use formula from character stats page. And I think both are additional multipliers, so 2x and 1.25x. Have not possessed enough to test. Q2. 2.5x if my assumptions are right since they dont stack up from multiple uses from what I know
Thank you. (IMG:[ invalid] style_emoticons/default/smile.gif) I don't quite get the red part, though. Can you please use my stats as an example to calculate my Physical Damage? (IMG:[ i.imgur.com] http://i.imgur.com/sb3ZAF6.png) (IMG:[ i.imgur.com] http://i.imgur.com/fl90c42.png) And what's the logarithmic equation you refer to?
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Oct 14 2014, 17:28
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Al2aNoS @ Oct 14 2014, 14:51)  how does haste work??
I want to know about haste ability.
it's a sort of attack speed bonus, you can basically deal more than a hit per turn. depending on the level of the slotted bility and without considering the bonus from AGI we are speaking of switching from 1 hit/turn to 1.3~1.5 hits per turn. aftermath is that there's a better control on damage from mobs and your spells will last longer too QUOTE(Al2aNoS @ Oct 14 2014, 14:51)  and Is the spike shield good? If it good,which spike shield is best?
as for damage, is basically ininfluent (though i don't know if it's affected by elemental prof). what you really should care about is the proc effect, and you should choose the one that take advantages from the strike of your weapon or depending on the effect you like to apply on mobs: for example, i use storm because i'd like the idea of mobs missing their hit from time to time, but maybe when i'll forge my shield a bit more i'll change to fire to make them deal less damage per hit. throwing APs on that ability also raise your specific mitigation, so you may again like Fire because you'll have +25% mitigation against dragonkins attacks. QUOTE(tetron @ Oct 14 2014, 16:40)  Speaking of which, is "Reinforced" Prefix available to Force Shields? (IMG:[ invalid] style_emoticons/default/huh.gif) no. only bucklers and kites QUOTE(djackallstar @ Oct 14 2014, 16:42)  And what's the logarithmic equation you refer to?
CODE Base physical damage = (log(3330 + STR * 2 + DEX , 1.0003) - 27039.81) + (weapon_prof * TYPE) + (equipment_Attack_Damage_Bonus)
where TYPE = 4 for 1-Handed, 3 for Staff, 2-Handed, and Niten, and 5 for Dual Wielding. reference here
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Oct 14 2014, 17:29
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(djackallstar @ Oct 14 2014, 20:12)  -snip-
You didn't even touch Light/Cloth armor, and you made it to Lv.340+ with Deprecating Prof lower than 30! You sir have my respect! QUOTE(Scremaz @ Oct 14 2014, 20:58)  no. only bucklers and kites
Aww. That's a shame. (IMG:[ invalid] style_emoticons/default/sad.gif) This post has been edited by tetron: Oct 14 2014, 17:30
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Oct 14 2014, 17:40
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Al2aNoS
Newcomer
 Group: Members
Posts: 40
Joined: 24-October 12

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Thx a lot Scremaz.
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Oct 14 2014, 17:48
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(tetron @ Oct 14 2014, 23:29)  You didn't even touch Light/Cloth armor, and you made it to Lv.340+ with Deprecating Prof lower than 30! You sir have my respect!
I didn't use Deprecating spell until level 390 (IMG:[ invalid] style_emoticons/default/rolleyes.gif) There is no reason to use Deprecating spells when your defense is high enough and your weapon have PA. This post has been edited by Colman: Oct 14 2014, 17:49
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Oct 14 2014, 18:10
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Colman @ Oct 14 2014, 21:18)  I didn't use Deprecating spell until level 390 (IMG:[ invalid] style_emoticons/default/rolleyes.gif) There is no reason to use Deprecating spells when your defense is high enough and your weapon have PA. You sir also have my respect! QUOTE(Colman @ Oct 14 2014, 21:18)  There is no reason to use Deprecating spells when your defense is high enough and your weapon have PA.
Maybe not for 1H, but my experience says at least Imperil is a must for all Mages (Except for Holy).
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Oct 14 2014, 18:11
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djackallstar
Group: Gold Star Club
Posts: 8,220
Joined: 23-July 14

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QUOTE(tetron @ Oct 14 2014, 22:40)  Speaking of which, is "Reinforced" Prefix available to Force Shields? (IMG:[ invalid] style_emoticons/default/huh.gif) Quoted from EHWikiAgile Attack Speed (Buckler and Kite Shields only) Reinforced Crushing/Slashing/Piercing Mitigation (Buckler and Kite Shields only) And I wonder whether a force shield can have a non-elemental prefix. I haven't even seen a Mithril-prefixed force shield yet. QUOTE(Scremaz @ Oct 14 2014, 23:28)  CODE Base physical damage = (log(3330 + STR * 2 + DEX , 1.0003) - 27039.81) + (weapon_prof * TYPE) + (equipment_Attack_Damage_Bonus) where TYPE = 4 for 1-Handed, 3 for Staff, 2-Handed, and Niten, and 5 for Dual Wielding. reference hereThanks, yet another formula I haven't never seen lol.
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Oct 14 2014, 18:50
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TygerTyger
Group: Gold Star Club
Posts: 1,952
Joined: 6-January 11

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QUOTE(tetron @ Oct 15 2014, 02:10)  You sir also have my respect!
I did about the same until 300 you didn't use to need to have high depreciating prof for silence and imperil.... This post has been edited by TygerTyger: Oct 14 2014, 18:50
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Oct 14 2014, 19:06
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(tetron @ Oct 14 2014, 14:40)  Forget about 1 and 2. Forge No.3. Zircon is a very good prefix for shields. (IMG:[ invalid] style_emoticons/default/smile.gif) Speaking of which, is "Reinforced" Prefix available to Force Shields? (IMG:[ invalid] style_emoticons/default/huh.gif) They don't stack? Then are they viable anywhere? My only guess is RoB. Am I wrong? (IMG:[ invalid] style_emoticons/default/huh.gif) Dont stack as in you cant use 4 of each to get 4x the effect of each
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Oct 14 2014, 19:19
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Al2aNoS @ Oct 14 2014, 14:51)  how does haste work??
I want to know about haste ability. and Is the spike shield good? If it good,which spike shield is best? Sorry If I use wrong grammar.
Haste gives you +25% action speed (up to +50% with maxed Better Haste, thanks Scremaz). From your point of view, it means that monsters will be 20% slower, and that buffs and debuffs will last 20% longer. Use either Flame or Frost Spike Shield if you use heavy armor, or Frost Spike Shield if you use light armor. If you have an elemental weapon or use elemental magic, try picking the corresponding element (spike shield inflicts a debuff that reduces mitigations to a certain element, see the wiki for the list). This post has been edited by Dan31: Oct 14 2014, 23:14
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Oct 14 2014, 19:22
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Dan31 @ Oct 14 2014, 19:19)  Haste gives you +25% action speed, plain and simple.
at its minimum, right?
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Oct 14 2014, 19:32
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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Is there a way to stop the "Blinking" in Iron 28?
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Oct 14 2014, 19:49
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erwtsnert
Group: Gold Star Club
Posts: 1,768
Joined: 19-November 11

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QUOTE(Scremaz @ Oct 14 2014, 19:22)  at its minimum, right?
Yep, with the maximum being 60%, but that's exclusive to the scroll. This post has been edited by erwtsnert: Oct 14 2014, 19:50
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Oct 14 2014, 19:58
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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currently i have 195.6% magic hit chance. any idea how many forge levels would i need on my Peerless Ethereal Oak Staff of Focus in order reach 200% magic hit chance?
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Oct 14 2014, 20:20
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(tetron @ Oct 15 2014, 01:32)  Is there a way to stop the "Blinking" in Iron 28?
use iron v27? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) BTW, there is a script to stop all blinking icon. You need to ask others to point you to the page. This post has been edited by Colman: Oct 14 2014, 20:22
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Oct 14 2014, 20:33
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Colman @ Oct 14 2014, 23:50)  use iron v27? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) BTW, there is a script to stop all blinking icon. You need to ask others to point you to the page. Can't you simply tell me the page link? And what is that script's name?
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