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post Feb 12 2011, 05:00
Post #5081
PommyN64



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QUOTE(darciisfyer @ Feb 11 2011, 21:55) *

So, what exactly are the benefits of using the healer in bazaar as opposed to loading up with surplus lesser potions and chugging them in a round of cakefest? Is it just the time saved by clicking a lot less (in return for higher cost)?


Pretty much - for the people who don't feel like waiting before they move on to the next activity, it provides a nice little insta-heal option. If you heal often enough there, you'll also sometimes receive a potion free of charge.

You make a good point about the potion idea, but what I do myself is just go into a Cake Grindfest, and dump whatever remaining MP I have into my HP using Cure to fill it out, then flee. The cost to refill MP (at least for me) is always much lower per MP point than per HP point, so I save a great deal as opposed to if I'd healed both.

This post has been edited by PommyN64: Feb 12 2011, 05:02
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post Feb 12 2011, 05:33
Post #5082
Raidy



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i only ever heal MP, never needed to heal HP since i do pretty much what you just said
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post Feb 12 2011, 05:36
Post #5083
Draylof



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Hey everyone, I just noticed the following change from the HentaiVerse 0.5.0 Thread:

"Pierced Armor no longer affects magical defenses."

Does that mean the Rapier-PA/Poison combo won't be as effective any more? Since the the poison damage will now be hitting the monster's full magical barrier rating, as opposed to the zero barrier rating for penetrated armor as described in the wiki?

Also, a question about the following dual wielding weapon mechanic:

"The proc chance is combined multiplicatively, as (1 - ((1 - mainhand_chance) * (1 - offhand_chance)))"

So if I have a rapier with a 24% proc chance in my main hand, and a rapier with a 21% proc chance in my off hand, would that have a better PA proc chance than if I had the 24% rapier and a shield? Assuming that the proficiencies of Dual Wield, One-Handed, and Shield are all at the same level. Any ideas on the actual proc chance number if I dual wield the 24% and 21% rapier?

This post has been edited by Draylof: Feb 12 2011, 05:38
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post Feb 12 2011, 05:42
Post #5084
grumpymal



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QUOTE(darciisfyer @ Feb 11 2011, 21:55) *

So, what exactly are the benefits of using the healer in bazaar as opposed to loading up with surplus lesser potions and chugging them in a round of cakefest? Is it just the time saved by clicking a lot less (in return for higher cost)?

Or you could just use a Token of Healing, which are exceedingly plentiful.

QUOTE(Draylof @ Feb 11 2011, 22:36) *

Hey everyone, I just noticed the following change from the HentaiVerse 0.5.0 Thread:

"Pierced Armor no longer affects magical defenses."

Does that mean the Rapier-PA/Poison combo won't be as effective any more? Since the the poison damage will now be hitting the monster's full magical barrier rating, as opposed to the zero barrier rating for penetrated armor as described in the wiki?

Yes.

QUOTE(Draylof @ Feb 11 2011, 22:36) *

Also, a question about the following dual wielding weapon mechanic:

"The proc chance is combined multiplicatively, as (1 - ((1 - mainhand_chance) * (1 - offhand_chance)))"

So if I have a rapier with a 24% proc chance in my main hand, and a rapier with a 21% proc chance in my off hand, would that have a better PA proc chance than if I had the 24% rapier and a shield? Assuming that the proficiencies of Dual Wield, One-Handed, and Shield are all at the same level. Any ideas on the actual proc chance number if I dual wield the 24% and 21% rapier?

Why don't you equip them and find out? The display on the Equips page shows what the adjusted chance is.
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post Feb 12 2011, 05:50
Post #5085
Draylof



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QUOTE(cmal @ Feb 11 2011, 22:42) *

Or you could just use a Token of Healing, which are exceedingly plentiful.
Yes.
Why don't you equip them and find out? The display on the Equips page shows what the adjusted chance is.


Alright, I took your advice, and now my report on the actual numbers:

24%/3 Turn PA Rapier + 21%/4 Turn PA Rapier = 40%/3 Turn PA

24%/3 Turn PA Rapier + Shield = 24%/3 Turn PA (Obviously)

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post Feb 12 2011, 07:05
Post #5086
Raidy



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when you proc CM mana cost for spells are halved.

when you proc ET and cast a spell on a monster, is the mana cost also halved?
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post Feb 12 2011, 07:11
Post #5087
dekslam



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QUOTE(Raidy @ Feb 12 2011, 12:05) *

when you proc CM mana cost for spells are halved.

when you proc ET and cast a spell on a monster, is the mana cost also halved?


no, It's cost normally but it can proc channeling.
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post Feb 12 2011, 07:44
Post #5088
Raidy



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ok, thanks
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post Feb 12 2011, 11:17
Post #5089
tribalspirit



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what is the difference in quality of the loot dropped between unicorn horn and noodly appendage?
i found out that i'm able to farm IPU using godly mana and spirit potions (thanks to the awesome trice blessed drop yesterday)
it's worth burning my blood token waiting to be able to destroy FSU?
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post Feb 12 2011, 13:22
Post #5090
Rakanishu



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QUOTE(darciisfyer @ Feb 12 2011, 03:55) *

So, what exactly are the benefits of using the healer in bazaar as opposed to loading up with surplus lesser potions and chugging them in a round of cakefest? Is it just the time saved by clicking a lot less (in return for higher cost)?

Thanks, good idea.
I also think it's mostly convinience, two clicks and an insignificant amount of C later I can run into my next battle. Furthermore as Pommy mentioned, the healer gives out free potions to frequent customers.

QUOTE(Draylof @ Feb 12 2011, 04:36) *

Hey everyone, I just noticed the following change from the HentaiVerse 0.5.0 Thread:

"Pierced Armor no longer affects magical defenses."

Does that mean the Rapier-PA/Poison combo won't be as effective any more? Since the the poison damage will now be hitting the monster's full magical barrier rating, as opposed to the zero barrier rating for penetrated armor as described in the wiki?

Also, a question about the following dual wielding weapon mechanic:

"The proc chance is combined multiplicatively, as (1 - ((1 - mainhand_chance) * (1 - offhand_chance)))"

So if I have a rapier with a 24% proc chance in my main hand, and a rapier with a 21% proc chance in my off hand, would that have a better PA proc chance than if I had the 24% rapier and a shield? Assuming that the proficiencies of Dual Wield, One-Handed, and Shield are all at the same level. Any ideas on the actual proc chance number if I dual wield the 24% and 21% rapier?

cmal pretty much answered that for equipment you already own.
If you're looking at something you haven't bought yet, don't be afraid of the math. Actually put in numbers and you'll understand the formula.
(1 - ((1 - mainhand_chance) * (1 - offhand_chance)))
(1 - ((1 - 24%) * (1 - 21%)))
(1 - ((1 - 0.24) * (1 - 0.21)))
(1 - (0.76 * 0.79))
(1 - 0.6)
0.4
40%

The duration average may be more problematic. Since it can increase with item level (IW), I assume that it is actually a rounded or floored stat with fractions. It's also possible that that is not the case or that the normal number is used for the formula.
Has anyone got a combination where mainhand 3 turns + offhand 4 turns results in 4 turns?

Edit: Is there a minimum level for encountering legendary beasts boss monsters? I met White Bunneh the first time at lvl 42 and now again at 44.

This post has been edited by Rakanishu: Feb 13 2011, 09:23
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post Feb 12 2011, 18:00
Post #5091
Sayo Aisaka



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QUOTE(Rakanishu @ Feb 12 2011, 11:22) *

The duration average may be more problematic. Since it can increase with item level (IW), I assume that it is actually a rounded or floored stat with fractions. It's also possible that that is not the case or that the normal number is used for the formula.
Has anyone got a combination where mainhand 3 turns + offhand 4 turns results in 4 turns?

Duration is stored as a fraction. The value you see is rounded (note that for some reason you always get one more turn than it says). I would expect the fractional values to be used in the calculation.

I could test it out... maybe. I'm not sure if I have enough info on the base duration of any of my weapons.
QUOTE

Edit: Is there a minimum level for encountering legendary beasts? I met White Bunneh the first time at lvl 42 and now again at 44.

There's no minimum AFAIK. Minimum difficulty is Normal, though.
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post Feb 12 2011, 18:46
Post #5092
Rakanishu



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QUOTE(Sayo Aisaka @ Feb 12 2011, 17:00) *

Duration is stored as a fraction. The value you see is rounded (note that for some reason you always get one more turn than it says). I would expect the fractional values to be used in the calculation.

I could test it out... maybe. I'm not sure if I have enough info on the base duration of any of my weapons.

There's no minimum AFAIK. Minimum difficulty is Normal, though.

The additional turns comes from having the duration persist for turn 0.
Thanks, normal+ explains it since I've been in hard IWs lately.
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post Feb 12 2011, 18:54
Post #5093
PommyN64



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QUOTE(Rakanishu @ Feb 12 2011, 11:46) *

The additional turns comes from having the duration persist for turn 0.
Thanks, normal+ explains it since I've been in hard IWs lately.


Is it possible for legendaries to show up in Normal+ IW's? I've been doing one several times over the last couple of days, but have yet to see anything beyond an Uncommon...
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post Feb 12 2011, 20:20
Post #5094
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a question to the trest'yins (holy ones/masters)
I'm trying to build a well rounded char. and am wondering if I'm going in the right/wrong direction (IMG:[invalid] style_emoticons/default/sad.gif)

what attribute(s) should I be focusing more/less on?
Attached Image

what about my equipment, up to par or should I get something heavier/lighter?
Attached Image

as you can see I focus more on defensive/supportive abilities then I do elemental. is this a bad thing?
Attached Image
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post Feb 12 2011, 23:28
Post #5095
KamuiSeph



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Hey guys, which of these rapiers is the best in your opinion?

1.Fine Diamond Rapier of Balance
2.Fine Rapier of Slaughter
3.Superior Prism Rapier of Slaughter

Scaled to my lvl,
1.
Attack Damage Multiplier: 13.03
Attack Accuracy Bonus: 36.72
Attack Critical Bonus: 5.04
Parry Chance: 6.62
Burden: 8.71
Interference: 5.66
DEX: 1.92
AGI: 1.92
PA: 20% 4 Turns

2. Is already below my level,
so for reference just use the unscaled stats on the equip link.

3.
Attack Damage Multiplier: 26.78
Attack Accuracy Bonus: 18.78
Attack Critical Bonus: 2.69
Parry Chance: 9.27
Burden: 9.53
Interference: 6.18
DEX: 1.92
AGI: 1.43
PA: 21% 3 Turns


Also, I can't seem to find the "which equip is better" thread, if anyone can point me to it that would be great.

This post has been edited by (Cheater) KamuiSeph: Feb 12 2011, 23:29
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post Feb 12 2011, 23:34
Post #5096
hyl



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the superior slaughter, you will do more damage than the others and the proc % and the no. of turns is alright

edit it also has the best parry of the 3 rapiers

This post has been edited by hyl: Feb 12 2011, 23:35
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post Feb 12 2011, 23:42
Post #5097
hyl



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QUOTE(HallowReaper @ Feb 12 2011, 19:20) *

a question to the trest'yins (holy ones/masters)
I'm trying to build a well rounded char. and am wondering if I'm going in the right/wrong direction (IMG:[invalid] style_emoticons/default/sad.gif)

what attribute(s) should I be focusing more/less on?
Attached Image

what about my equipment, up to par or should I get something heavier/lighter?
Attached Image

as you can see I focus more on defensive/supportive abilities then I do elemental. is this a bad thing?
Attached Image

stats are looking good

i can't see the burden or the interference from your screenshot, but i think you have too high burden. This will make you act slower and you will get attacked more than once before you can act.
Also don't use a scythe at this moment, they have low accuracy modifiers and at your level your hit should be not that high.
As for the skills, you will need weaken when you are going to encounter mini bosses and bosses, slow is optional but very usefull but get weaken first

edit: oops this wasn't suppose to happen. I wanted this to be editted on my previous post

This post has been edited by hyl: Feb 12 2011, 23:43
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post Feb 13 2011, 00:13
Post #5098
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QUOTE(PommyN64 @ Feb 12 2011, 10:54) *

Is it possible for legendaries to show up in Normal+ IW's? I've been doing one several times over the last couple of days, but have yet to see anything beyond an Uncommon...


To correct a mistake in an earlier post, you don't encounter Legendary monsters in IWs or grindfests. You encounter Boss monsters, i.e. monsters will a yellow background where the Monster Letter and Level is.

Yes, you have a very low chance of finding one in IWs or Grindfests if you play them or Normal difficulty or higher. They are the same as Mini-bosses (Uncommon), but have a lot more HP and are more resistant to different kinds of spells.

Mithra is weak to Holy and resistant to most other types of spells.
Dalek is weak to Electric and resistant to the other spells.
Manbearpig is weak to Fire and resistant to the other spells.
White Bunneh is weak to Cold and resistant to other spells.
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post Feb 13 2011, 00:21
Post #5099
hyl



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QUOTE(Razorflame @ Feb 12 2011, 23:13) *

To correct a mistake in an earlier post, you don't encounter Legendary monsters in IWs or grindfests. You encounter Boss monsters, i.e. monsters will a yellow background where the Monster Letter and Level is.

Yes, you have a very low chance of finding one in IWs or Grindfests if you play them or Normal difficulty or higher. They are the same as Mini-bosses (Uncommon), but have a lot more HP and are more resistant to different kinds of spells.

Mithra is weak to Holy and resistant to most other types of spells.
Dalek is weak to Electric and resistant to the other spells.
Manbearpig is weak to Fire and resistant to the other spells.
White Bunneh is weak to Cold and resistant to other spells.

they are not resistant to soul damage, my main spell against bosses when i don't have the correct elemental spell
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post Feb 13 2011, 00:26
Post #5100
Razorflame



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QUOTE(hyl @ Feb 12 2011, 16:21) *

they are not resistant to soul damage, my main spell against bosses when i don't have the correct elemental spell


Yeah, but I was assuming that they didn't have any access to the Soul spells at the levels that they are at.

In fact, Soul spells are my main choice against Konata, because unlike the other girls, she isn't weak to Holy. XD
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