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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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May 30 2014, 21:21
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Caia
Group: Gold Star Club
Posts: 13,442
Joined: 18-January 14

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QUOTE(malkatmp @ May 31 2014, 03:14)  um... ...iirc, a Leg Rapier of Slaughter goes for 3-5mil. i'd assume an Ethereal one can probably go for 10mil, but i could be way off again. (IMG:[ invalid] style_emoticons/default/unsure.gif) 10M? I wish.
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May 30 2014, 21:24
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(simrock87 @ May 30 2014, 21:07)  -snip-
damn. just damn. you definitely put a lot more thought into this game than i do. (IMG:[ invalid] style_emoticons/default/ohmy.gif) QUOTE(Scremaz @ May 30 2014, 21:12)  nah, first grab all power, then start looking for an ethereal rapier. but 7-8 more burden isn't a problem, so i'd go with a fully IW hallowed rapier of slaughter, this way you would also have bonus cure...
unless GC shoot us in the foot this time: (IMG:[ invalid] style_emoticons/default/mellow.gif) QUOTE(gc00018 @ May 30 2014, 19:31)  How about making the cure amount inpendent from Holy EDB and creating a new ability let prof buff cure? Beacuse, currently, Melee players (except shield one) are forced to use holy weapons. Changing it may give other weapon more chance and value. (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(Scremaz @ May 30 2014, 21:17)  i'd say private transactions only, and if auctioned that'd be only camarillas-range bread...
QUOTE(Caia @ May 30 2014, 21:21)  i'm way off again. (IMG:[ invalid] style_emoticons/default/tongue.gif) though, i guess it's safer to assume Ethereal Weapons are 10x as much as non-Ethereal ones. This post has been edited by malkatmp: May 30 2014, 21:25
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May 30 2014, 21:26
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kos9494
Group: Members
Posts: 837
Joined: 12-September 12

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QUOTE(wwgenesis @ May 31 2014, 02:58)  S-S-Senpai .. ? 大好きです!!!!!!!!!!!!!!!!! :3
I'll happily take everything but the armor. I requested for a power armor from the free shop a few days ago and am waiting on that!
Alright then, I'll send them to you once I'm done with my Arenas. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Also, I'd IW some potencies on the Rapier of Slaughter I just gave you if you want. Just return it to me and I'll do it. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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May 30 2014, 21:35
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(malkatmp @ May 30 2014, 21:24)  unless GC shoot us in the foot this time: (IMG:[ invalid] style_emoticons/default/mellow.gif) he's a troll. there aren't many other explanations. troll or maso...
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May 30 2014, 21:41
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Kazetenshi
Group: Members
Posts: 314
Joined: 8-August 12

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QUOTE(Caia @ May 30 2014, 12:21)  40m for one weapon, I'm guessing for the majority of the playerbase it's better to settle for a magnificent quality and fully forge it instead? Cause it'll probably still be cheaper in the end compared to buying an unforged legendary. Or is it that once you hit level 400+ you suddenly have an unlimited source of credits? This post has been edited by Kazetenshi: May 30 2014, 21:42
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May 30 2014, 21:42
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(Scremaz @ May 30 2014, 21:35)  he's a troll. there aren't many other explanations. troll or maso...
coming up this Summer along with the next patch: "In Memory of Holy Mages xyz" (IMG:[ invalid] style_emoticons/default/duck.gif) QUOTE(Kazetenshi @ May 30 2014, 21:41)  40m for one weapon, I'm guessing for the majority of the playerbase it's better to settle for a magnificent quality and fully forge it instead? Cause it'll probably still be cheaper in the end compared to buying an unforged legendary.
Or is it that once you hit level 400+ you suddenly have an unlimited source of credits?
imo, dnbdave is not part of the majority of the playerbase. (IMG:[ invalid] style_emoticons/default/duck.gif) though, if you're willing to sink 100 Binding of Slaughter @200k each (or 20 MILLION total worth of binding excluding Metals), you might as well get Leg+ stuff. though, for Mmax stuff, i think partially forged is still good enough for most of us. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by malkatmp: May 30 2014, 21:48
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May 30 2014, 21:49
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kos9494
Group: Members
Posts: 837
Joined: 12-September 12

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QUOTE(Kazetenshi @ May 31 2014, 03:41)  40m for one weapon, I'm guessing for the majority of the playerbase it's better to settle for a magnificent quality and fully forge it instead? Cause it'll probably still be cheaper in the end compared to buying an unforged legendary.
Or is it that once you hit level 400+ you suddenly have an unlimited source of credits?
To be precise it's 40m for one ETHEREAL rapier of slaughter. (IMG:[ invalid] style_emoticons/default/heh.gif) I browsed through some shops and found that some Leg. Elemental Rapier of Slaughter are only <10m.
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May 30 2014, 21:54
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wwgenesis
Group: Members
Posts: 188
Joined: 2-August 13

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Holy crap. Well, there goes my hopes and dreams of ever getting one this year.
The only weapon I saw more expensive was this Legendary Demonic Estoc of Slaughter full IW being sold for 60m by a level 400+ user.
Sent back to you, Senpai! Rofl I just did a run of IW in normal to see how long it'd take to max it.
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May 30 2014, 22:29
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Aegnor Alkarin
Group: Members
Posts: 917
Joined: 27-January 12

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"You try to scream, but terror takes the sound before you make it, You start to freeze, as horror looks you right between the eyes, You're paralyzed....
CAUSE THIS IS H-VEEE!!!"
Holy shit, 40m for one weapon?
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May 30 2014, 23:57
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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doublepost
This post has been edited by Scremaz: May 31 2014, 00:06
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May 31 2014, 00:00
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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triplepost
This post has been edited by Scremaz: May 31 2014, 00:06
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May 31 2014, 00:54
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(simrock87 @ May 31 2014, 05:07)  How'd you notice? (IMG:[ invalid] style_emoticons/default/laugh.gif) I think stamina is probably the most precious resource in HV. At 30k per Energy Drink/ 10 Stamina, so 1 Stamina would be worth about 3k. If you do all 2nd Page Arenas, that's 980 rounds, you use 30.1 Stamina (19 sta rested => 475 rounds, 10.1 sta normal => 505 rounds), at least in theory, in praxis it's more since you still regen during/after fights. My goal is to get as much exp during the initial 19 stamina for the bonus. To achieve the maximum usage of these it'd be best to stop after consuming 24 stamina to make maximum use of the base regen. But when doing the whole 2nd page, you're using more than that, so it'd be best to get down to 34 stamina used so you can chug 1 Energy drink (valued at 30k, remember) and still be maxed 24h after. So when i go prof grinding (always do this below 80 stamina btw) every 50 rounds is 1 stamina, every 500 rounds is 10 stamina => 30k. So even prof grinding has a monetary value attached (IMG:[ invalid] style_emoticons/default/smile.gif) So when i can cut down from 1000 rounds to 500 rounds, i just saved 30k (IMG:[ invalid] style_emoticons/default/biggrin.gif) It's actually more complicated than that (and it constitutes the whole, what is the best difficulty for festing argument). Essentially, if you finish round faster, your rate of getting artifacts will be also faster, and they usually can make up for your ED expense (or more: 1000 rounds->20 stamina~60k->at least 5 artifacts to make even - I usually get more than that at 6 archeologist). In fact, the determining factor of choosing difficulty is actually not stamina, but your value of crystal/blood/chaos token (the higher, the more in favor of lower difficulty), vs the small chance of getting good gear (in favor of higher difficulty). Arena with arena bonus and IW with potency bonus, favor high difficulty. GF is still up for experimental though (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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May 31 2014, 01:00
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(malkatmp @ May 31 2014, 05:42)  coming up this Summer along with the next patch: "In Memory of Holy Mages xyz" (IMG:[ invalid] style_emoticons/default/duck.gif) imo, dnbdave is not part of the majority of the playerbase. (IMG:[ invalid] style_emoticons/default/duck.gif) though, if you're willing to sink 100 Binding of Slaughter @200k each (or 20 MILLION total worth of binding excluding Metals), you might as well get Leg+ stuff. though, for Mmax stuff, i think partially forged is still good enough for most of us. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I'm currently borrowing his weapon to test out speed on GF. The improvement is definitely less than 10%. (145m to 135min for hellfest, 195 to 180 for nintendofest). Daemon Duality is probably a more efficient choice (~17m) Note: Im using slaughter armor, which together contributes more ADB than the rapier alone. 1H Shade user might find updating the rapier more useful. This post has been edited by holy_demon: May 31 2014, 01:02
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May 31 2014, 01:30
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Drakewyn
Group: Members
Posts: 2,526
Joined: 11-July 13

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QUOTE(botafogo @ May 30 2014, 12:10)  I've spent some time lurking around this thread, and saw advises on spell spamming for proficiency gains sake. This made me wonder, what exactly triggers armor proficiency?
Getting hit, parrying, blocking and Evading... So... Stuns actively reduce your rate of armor proficiency gain. Thus, I swapped out my club for an axe for my DW set. I'm thinking of switching to the hallowed short sword I have in my shop & hallowed rapier in off-hand instead of the ethereal weapons I'm using now. QUOTE(wwgenesis @ May 30 2014, 12:54)  Holy crap. Well, there goes my hopes and dreams of ever getting one this year.
The only weapon I saw more expensive was this Legendary Demonic Estoc of Slaughter full IW being sold for 60m by a level 400+ user.
Sent back to you, Senpai! Rofl I just did a run of IW in normal to see how long it'd take to max it.
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May 31 2014, 01:34
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Drakewyn @ May 31 2014, 09:30)  Getting hit, parrying, blocking and Evading...
So... Stuns actively reduce your rate of armor proficiency gain. Thus, I swapped out my club for an axe for my DW set. I'm thinking of switching to the hallowed short sword I have in my shop & hallowed rapier in off-hand instead of the ethereal weapons I'm using now.
unless there's a ninja updated, missed/evaded/blocked/parried/resisted attacks still grant prof
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May 31 2014, 01:38
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11

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QUOTE(holy_demon @ May 31 2014, 00:54)  It's actually more complicated than that (and it constitutes the whole, what is the best difficulty for festing argument). Essentially, if you finish round faster, your rate of getting artifacts will be also faster, and they usually can make up for your ED expense (or more: 1000 rounds->20 stamina~60k->at least 5 artifacts to make even - I usually get more than that at 6 archeologist). In fact, the determining factor of choosing difficulty is actually not stamina, but your value of crystal/blood/chaos token (the higher, the more in favor of lower difficulty), vs the small chance of getting good gear (in favor of higher difficulty). Arena with arena bonus and IW with potency bonus, favor high difficulty. GF is still up for experimental though (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Hmm ... for a money oriented approach: GF would then boil down to crystal/minute (cpm). Since Artifact, Chaos and Blood Token drop chances are fixed, only equip and crystals are left over. - The clear bonus wouldn't really factor in, as 5k is hardly noticable. But let's just assign it as 0.05 crystal packs(valued at 100k for ease of calculation), so 600 bonus crystals on clear. - Blood Tokens can be valued at 8k (2x 60k Noodlies for 15 tokens) up to 15 tokens per day, so 0.08 packs or 960 crystals. I'd say every blood token over 15 is better saved and used sometime in the future, but for calculation purposes has a value of 0. Now there're 2 approaches left: 1. Count on lucky equipment drops 2. Don't do 1 and go for the safe money So for approach 1 it'd be optimal to do the highest difficulty possible for the better multiplier. And approach 2 is based on the highest cpm, which may also be stopping GF somewhere in the middle and starting a new one. Given ample raw data (read: time spent per difficulty and (every) round) it should be possible to find the high-point for cpm. On the other hand, who'd be willing to collect all that data (IMG:[ invalid] style_emoticons/default/tongue.gif) The average crystal drop chance per round can be extrapolated from the cut-offs in the wiki. But there's so many numbers involved, that it sounds more like a skillchip job (IMG:[ invalid] style_emoticons/default/cool.gif)
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May 31 2014, 01:51
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darkx
Group: Members
Posts: 1,197
Joined: 3-December 06

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QUOTE(simrock87 @ May 30 2014, 19:38)  GF would then boil down to crystal/minute (cpm). Since Artifact, Chaos and Blood Token drop chances are fixed, only equip and crystals are left over.
- Blood Tokens can be valued at 8k (2x 60k Noodlies for 15 tokens) up to 15 tokens per day, so 0.08 packs or 960 crystals. I'd say every blood token over 15 is better saved and used sometime in the future, but for calculation purposes has a value of 0.
Oh god another abbreviation, but very informative (IMG:[ invalid] style_emoticons/default/smile.gif) Is there anybody buying noodles for 60k currently? All I see are people buying for 55k.
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