QUOTE(LeFlame-Befoe @ May 30 2014, 04:59)

You didn't really explain how 1H or DW are better than 2H so I'm gonna have to guess: 1H with its shield has block and DW has higher damage vs 2H? "While stunned mobs unable to dodge, but the one that aren't, can." This applies to the 1H club as well. "At higher level/difficulty, the mob will have high mitigation too. Even PA using Estoc won't help because of evade and parry from mobs.
" So DW for the higher damage with 2 slaughters vs a single slaughter 2H? I can see the advantage of having a club with stun and a rapier with penetrated armor for the massive damage.
I'll tell you the reason why 1H has become a bandwagon style and how it is more viable compared to the other 3 melee at high difficulty.
Permanent Spirit Stance: Each successful Counter Attack adds 5~10% Overcharge even when you're already in Spirit Stance. When there's ~7 or more mobs around you actually
GAIN Overcharge even when in SS mode just from counter-attack where as the other 3 melee style
LOSE OC. All melee damage is doubled in Spirit Stance, so it's natural that people would prefer not to toggling around Stance.
*Orbital Friendship Cannon takes away 200% (or 210% in Stance) Overcharge so 1H shines even harder due to its
FAST OVERCHARGE STOCK-UP if you have it. Crazy fact: You can still stock up enough OC from 100% to 210% and cast OFC without having to turn off Stance when there's a big spawn of mobs.
*Despite dealing better burst damage than 1H , DW is still no match for 1H when it comes to long-term dps as it can't keep Spirit Stance on permanently.
Anti-Parry: 1H's Overwhelming Strike has a base 20% Counter-Parry, with up to 100% at 5 stack. It cancels all the possibility a monster can parry your attack, stunned or not. DW 2H Niten can still do this if weapons have Overpower potency in them but that's still not close to 1H in terms of Counter-Parry.
Block: It's a treasure, nuff said. It works better than Evade since it can proc Counter Attack and unlike Evade it doesn't get lowered down by Compromise stat namely Burden. It syncs well with any kinds of armors.
Safety + AoE: Counter Attack is simply better than 2H's Domino Strike becoz first, you don't have to worry about some strong mobs staying alive out of your AoE range (5 or 7) while the rest are dead becoz Counter Attack proc. as long as these monsters' attacks are countered/parried, killing them without having you to target them. Second, 2H doesn't offer Block chance and 2H weapons do not have parry, which means your parry only comes from your DEX or 2H Parry ability. DW has good parry and with Shade it has Evade too but evading alone doesn't stun monsters like 1H does (1H's Counter Attack can actually stun monsters you see).
In fact for DW, people rarely use Slaughter suffixed weapon as offhand simply because Balance/Nimble (High Offhand Strike/ High Parry) can be much more efficient for DW. Club is good for stun, Axe is good for damage and Rapier is good for offhand as it has PA, high accuracy and parry. (Though, Club can be much better at PFUDOR difficulty to offset that extra parry chance from mob.)
Well I guess that's all I know.
-Off topic-
I tried equipping stuffs with the best ADB output I have and this is what I got. (IMG:[
invalid]
style_emoticons/default/biggrin.gif)
(Power of Slaughter set + DW with 270 prof.)
(IMG:[
puu.sh]
http://puu.sh/96KIA/eb91f99e8d.png)
This post has been edited by kos9494: May 30 2014, 01:57