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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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May 14 2014, 21:48
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darkx
Group: Members
Posts: 1,197
Joined: 3-December 06

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QUOTE(boulay @ May 14 2014, 15:39)  You need to cast drain when rippened soul has proc'ed after casting a dark spell to trigger the spirit theft.
That's the thing that sucks about it, you can only do it to one monster and only after ripened soul activates
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May 14 2014, 21:49
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something
Group: Members
Posts: 1,106
Joined: 14-January 07

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QUOTE(Kazetenshi @ May 14 2014, 14:16)  Wait, imperil isn't needed when using rapiers? I feel like I've been wasting mana all along...
it's still useful on bosses since it can temporarily reduce PMI to 0% if you have 3x PA. that extra 25% lets me get ~500k off a backstab, compared to ~350k without it.
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May 14 2014, 21:49
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Gasior
Group: Members
Posts: 2,667
Joined: 20-October 10

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QUOTE(Mikey_Mike @ May 14 2014, 19:40)  How many credits would it take to get to 300 adept learning from 180?
3 834 745
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May 14 2014, 22:21
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TygerTyger
Group: Gold Star Club
Posts: 1,952
Joined: 6-January 11

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QUOTE(Gasior @ May 14 2014, 21:49)  3 834 745
Well.....time to start saving lol....
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May 15 2014, 01:06
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EpicSoup
Group: Members
Posts: 210
Joined: 1-October 13

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[obeject xraywrapper [object event]] what is this? it keeps popping up every few rounds
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May 15 2014, 01:19
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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QUOTE(EpicSoup @ May 15 2014, 00:06)  [obeject xraywrapper [object event]] what is this? it keeps popping up every few rounds
Which scripts are you using?
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May 15 2014, 01:24
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EpicSoup
Group: Members
Posts: 210
Joined: 1-October 13

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QUOTE(blue penguin @ May 14 2014, 18:19)  Which scripts are you using?
hv random encounter notification hv cool down hv statistics tracking tool hv monster sensor hv better equipment shop i dont even remember what equipment shop and monster sensor does lol *monster sensor is for when a rare mob shows up its a different color* This post has been edited by EpicSoup: May 15 2014, 01:32
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May 15 2014, 01:55
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zen_zen
Group: Gold Star Club
Posts: 2,177
Joined: 20-June 11

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QUOTE(boulay @ May 14 2014, 12:39)  You need to cast drain when rippened soul has proc'ed after casting a dark spell to trigger the spirit theft.
QUOTE(darkx @ May 14 2014, 12:48)  That's the thing that sucks about it, you can only do it to one monster and only after ripened soul activates
Under what conditions does Ripened Soul process - I just can't seem to grasp the Spirit Theft process at all.
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May 15 2014, 02:04
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darkx
Group: Members
Posts: 1,197
Joined: 3-December 06

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QUOTE(zen_zen @ May 14 2014, 19:55)  Under what conditions does Ripened Soul process - I just can't seem to grasp the Spirit Theft process at all.
You cast any dark spell, hope for it to activate ripened soul. Once the monster has ripened soul then you use drain and spirit theft will activate.
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May 15 2014, 02:12
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11

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QUOTE(zen_zen @ May 15 2014, 01:55)  Under what conditions does Ripened Soul process - I just can't seem to grasp the Spirit Theft process at all.
1. You need to have Points in Abilities > Forbidden > Ripened Soul and have the ability slotted. Check the Ripened Soul Ability for chances to produce the debuff. Higher Tier Spells have a higher chance to proc the debuff. (optional): put some ability points in the highest tier forbidden spell you can use and slot it as well. This makes the spell hit more targets if present, so it also increases the chance to proc ripened soul. More targets hit also gives you some choice in targets, in case 2 or more ripened soul procs occur, to cast Drain on a higher HP target to benefit longer from drain. (really optional): Once you get comfortable with the whole process, it may be a good idea to put some points into faster and better drain, so you can suck more often if needed and, in case the actual drain effect works for once, to extend the life-drain debuff. 2. In battle, cast the highest Tier forbidden spell you have available and hope for a ripened soul proc 3. If a target is affected with ripened soul, cast drain on it. If none is affected go back to step 2. From personal experience i'd advise to get at least the Tier2 Spell (Disintegrate) as the T1 Spell has a woefully low chance to produce a proc. // edit: meh, too slow, i should write less ^^ This post has been edited by simrock87: May 15 2014, 02:12
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May 15 2014, 02:50
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zen_zen
Group: Gold Star Club
Posts: 2,177
Joined: 20-June 11

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QUOTE(simrock87 @ May 14 2014, 17:12)  1. You need to have Points in Abilities > Forbidden > Ripened Soul and have the ability slotted. Check the Ripened Soul Ability for chances to produce the debuff. Higher Tier Spells have a higher chance to proc the debuff. (optional): put some ability points in the highest tier forbidden spell you can use and slot it as well. This makes the spell hit more targets if present, so it also increases the chance to proc ripened soul. More targets hit also gives you some choice in targets, in case 2 or more ripened soul procs occur, to cast Drain on a higher HP target to benefit longer from drain. (really optional): Once you get comfortable with the whole process, it may be a good idea to put some points into faster and better drain, so you can suck more often if needed and, in case the actual drain effect works for once, to extend the life-drain debuff. 2. In battle, cast the highest Tier forbidden spell you have available and hope for a ripened soul proc 3. If a target is affected with ripened soul, cast drain on it. If none is affected go back to step 2.
From personal experience i'd advise to get at least the Tier2 Spell (Disintegrate) as the T1 Spell has a woefully low chance to produce a proc.
// edit: meh, too slow, i should write less ^^
Thanks for this explanation, it's starting to get a lot clearer now. Boy, what a messy spell this is. So many ifs - even if Ripened Soul is processed, there's the chance that Drain could be resisted and/or fail to connect. Which means 17 turns cool down before I can try again. Although if all goes well, this could be the key to the challenge for M3 at PF.
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May 15 2014, 02:52
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eltk
Group: Catgirl Camarilla
Posts: 375
Joined: 7-April 13

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1,555,176 (@ 534,554)
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May 15 2014, 02:53
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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QUOTE(zen_zen @ May 15 2014, 08:50)  Thanks for this explanation, it's starting to get a lot clearer now. Boy, what a messy spell this is. So many ifs - even if Ripened Soul is processed, there's the chance that Drain could be resisted and/or fail to connect. Which means 17 turns cool down before I can try again. Although if all goes well, this could be the key to the challenge for M3 at PF. Dunno if Ether/Spirit Theft have 100% chance proc on mons with Burning/Ripened Soul status effect, but at least you'll be able to proc that even if Drain is resisted afaik.
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May 15 2014, 03:07
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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Chance to get Burning Soul/Ripened Soul
Soul Fire/Ripened Soul 1 (Req: Lv 150) - Smite/Corruption 4% - Banishment/Disintegrate 10% - Paradise Lost/Ragnarok 20%
Soul Fire/Ripened Soul 2 (Req: Lv 300) - Smite/Corruption 7% - Banishment/Disintegrate 20% - Paradise Lost/Ragnarok 40%
Soul Fire/Ripened Soul 3 (Req: Lv 450) - Smite/Corruption 10% - Banishment/Disintegrate 25% - Paradise Lost/Ragnarok 50%
So I suggest at least 40% chance with Lv 300+ (to set 2nd level of Soul Fire/Ripened Soul ability) and relevant proficiency 200+ (to get 3rd tier spell)
Fortunately, it procs 100% when you use Drain to the monster with Burning Soul/Ripened Soul, even Drain itself has resisted/evaded.
This post has been edited by Cats Lover: May 15 2014, 03:08
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May 15 2014, 03:30
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zen_zen
Group: Gold Star Club
Posts: 2,177
Joined: 20-June 11

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Thanks all for your help, much appreciated. It's going to be long term solution to the Spirit loss in battle, as my Forbidden prof is almost non-existent at 1.5 and at 7% chance of processing Ripened Soul, is not something that I can reliably count on. At least I might be able to get a taste of what Spirit Theft will be like. (IMG:[ invalid] style_emoticons/default/smile.gif)
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May 15 2014, 03:44
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Lunarika
Group: Gold Star Club
Posts: 331
Joined: 2-April 12

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QUOTE(malkatmp @ May 13 2014, 00:20)  imo, Maxed out the Hallowed one for now. & save up a bit to buy a Legendary one latter in auctions & sink every binding in them. generally, they got for 150-300k (for now). (IMG:[ invalid] style_emoticons/default/tongue.gif) Is a Hallowed or Ethereal one a better use of my money, and how much does a Leg hallowed/Eth axe of slaughter run for nowadays? I've seen one or two for absolutely absurd prices (20mil around), and I'm wondering if that's the norm or if the person is just highballing.
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May 15 2014, 04:07
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Drakewyn
Group: Members
Posts: 2,526
Joined: 11-July 13

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QUOTE(HNTI @ May 14 2014, 07:22)  It's not In memory on... that kills me, it's mana combined with spirit, but mostly mana consumption.
Feather your armors (two feathers per, for 2 hours of effect). That will reduce mana consumption by a noticeable amount. You've got a good weapon with the best level 10 Strike on it, so add Infusions of Darkness on it for Dark Strike. You'll need 4 infusions per hour... the additional Strike should reduce clearing time by 10-15%. QUOTE(Lunarika @ May 14 2014, 18:44)  Is a Hallowed or Ethereal one a better use of my money, and how much does a Leg hallowed/Eth axe of slaughter run for nowadays? I've seen one or two for absolutely absurd prices (20mil around), and I'm wondering if that's the norm or if the person is just highballing.
If you're already in Heavy armor, then Hallowed is probably better... as long as you IW the weapon up to level 10 eventually. A Hallowed weapon will have a +Holy Damage bonus as well, which affects casting Cure. Otherwise, Ethereal is better... especially if you luck into Hallowforged (for Holy Strike) or Darkforged (for Dark Strike) when you IW it to level 10.
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May 15 2014, 04:15
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Lunarika
Group: Gold Star Club
Posts: 331
Joined: 2-April 12

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Is the no burden that much more important for shade armored dual weild, or is it okay to go with a hallowed weapon for the cure boost and the savings on not having to reroll for holy/dark strike on ethereal?
Also, for monsters, is it better to raise a bunch of low level monsters or one high level monster?
This post has been edited by Lunarika: May 15 2014, 04:19
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May 15 2014, 04:21
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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QUOTE(EpicSoup @ May 15 2014, 00:24)  hv random encounter notification hv cool down hv statistics tracking tool hv monster sensor hv better equipment shop
i dont even remember what equipment shop and monster sensor does lol
*monster sensor is for when a rare mob shows up its a different color*
disable each of them in a round robin fashion to find the exact script that gives you the error.
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May 15 2014, 04:54
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darkx
Group: Members
Posts: 1,197
Joined: 3-December 06

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