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post May 5 2014, 22:09
Post #48861
kos9494



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QUOTE(Sky Arc @ May 6 2014, 03:53) *

You do know that it stack with Godslayer right?


Yes I do know that but seriously, 2000 hath for a petty 10% increase? (IMG:[invalid] style_emoticons/default/huh.gif)
If it was something like 25% then I might consider getting it.
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post May 5 2014, 22:20
Post #48862
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QUOTE(kos9494 @ May 5 2014, 22:09) *

Yes I do know that but seriously, 2000 hath for a petty 10% increase? (IMG:[invalid] style_emoticons/default/huh.gif)
If it was something like 25% then I might consider getting it.

but this will let you use FRD even with the Godslayer rank bonus (IMG:[invalid] style_emoticons/default/rolleyes.gif)

but OFC still remains a cheaper choice, it costs about 10% of that perk. maybe when it was introduced Hath cost was very inferior to actual one?

and out of curiosity, is it possible to play with both OFC and FRD active, provided you can supply enough OC?
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post May 5 2014, 22:25
Post #48863
Sky Arc



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QUOTE(Scremaz @ May 5 2014, 13:20) *

but this will let you use FRD even with the Godslayer rank bonus (IMG:[invalid] style_emoticons/default/rolleyes.gif)

but OFC still remains a cheaper choice, it costs about 10% of that perk. maybe when it was introduced Hath cost was very inferior to actual one?

and out of curiosity, is it possible to play with both OFC and FRD active, provided you can supply enough OC?

The only possible way is when you use a soul stone
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post May 5 2014, 22:35
Post #48864
kos9494



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QUOTE(Sky Arc @ May 6 2014, 04:25) *

The only possible way is when you use a soul stone


That'd be too extreme. (IMG:[invalid] style_emoticons/default/heh.gif)
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post May 5 2014, 22:59
Post #48865
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QUOTE(Scremaz @ May 5 2014, 13:20) *

but this will let you use FRD even with the Godslayer rank bonus (IMG:[invalid] style_emoticons/default/rolleyes.gif)

but OFC still remains a cheaper choice, it costs about 10% of that perk. maybe when it was introduced Hath cost was very inferior to actual one?

and out of curiosity, is it possible to play with both OFC and FRD active, provided you can supply enough OC?


For a 1H player, if you invoke FRD when the OC is at maximum, the OC should charge back up to maximum before FRD's cooldown period expires, giving you a chance to use OFC without much delay.
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post May 5 2014, 23:54
Post #48866
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What is everyones average clear time for Trio and the Tree and A Dance with Dragons?

And what difficulty do you play at?

It takes me about 20-30 minutes to clear Trio and the Tree on IWBTH. Takes me about 4 hours to clear dance with dragons on nintendo
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post May 5 2014, 23:57
Post #48867
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QUOTE(darkx @ May 6 2014, 06:54) *

What is everyones average clear time for Trio and the Tree and A Dance with Dragons?

And what difficulty do you play at?


TT PFUDOR - 6min
DwD PFUDOR - 40min

This is with 180ms ping. If connection gets choppy, all bets are off. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 6 2014, 00:00
Post #48868
darkx



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QUOTE(treesloth16 @ May 5 2014, 17:57) *

TT PFUDOR - 6min
DwD PFUDOR - 40min

This is with 180ms ping. If connection gets choppy, all bets are off. (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Woah, so fast!

I need better gear.
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post May 6 2014, 00:32
Post #48869
simrock87



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QUOTE(zen_zen @ May 5 2014, 22:59) *

For a 1H player, if you invoke FRD when the OC is at maximum, the OC should charge back up to maximum before FRD's cooldown period expires, giving you a chance to use OFC without much delay.

The question is why you would want to do that.
For me FRD does ~15k dmg (noncrit) whereas OFC does ~110k dmg (noncrit).

Anyway, theory first:
Depending on blocks you gain 10 OC average per turn when out of spirit stance, so 25 turns to full (with some variation depending on luck). With spirit stance active you gain/lose 5 points on average, depending on how many blocks you get (since you pay 10 OC upkeep cost for stance).
After FRD everything is stunned for 5 turns, so in these 5 turns you won't gain any block, so the only OC gains come from attacking, since no attacks mean no blocks (IMG:[invalid] style_emoticons/default/wink.gif) Thus OC generation drops to 5 OC avg during these rounds.
So 110 - 5*5 = 75 OC left, so 9 turns + 5 stunned turns = 14 turns to use FRD again (with spirit stance) if you start from 0.

OFC recharge is 50 turns, so if we fit 2 FRD in there, this would leave us with 22 turns to recharge OC for OFC.
As we only need 210OC to fire OFC again this should theoretically fit. Assuming we don't need to cast anything and can concentrate on attacking alone.

Now back to the practical application:
Since we are only focusing on rebuilding OC with the 2FRD 1OFC thing we miss out on normal Spirit Stance hits in this time thus reducing the normal hit damage by 50% (spirit stance doubles the damage).
I'll go with my damage values for now...
noncrit hit w/o ss = ~3k
crit hit w/o ss = ~7k
noncrit hit w ss = ~6k
crit hit w ss = ~15k (since the +damage from heartseeker also gets doubled somehow)

So, assuming we do as detailed above we lose 50 turns of spirit stance, calculating with just noncrits we get 50*3k = 150k difference. This way FRD would be better damage wise if there are more than 5 mobs.
But when applied we notice that single mobs live a lot longer, so they will use more skills and deal more damage, forcing us to heal more often (even though we have 5 turns respite per FRD).

I don't know where to place FRD, OFC just let's you skip the current round most of the time, whereas FRD ... does a little AoE?

QUOTE(treesloth16 @ May 5 2014, 23:57) *

TT PFUDOR - 6min
DwD PFUDOR - 40min

This is with 180ms ping. If connection gets choppy, all bets are off. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

You are holy mage aren't you? (IMG:[invalid] style_emoticons/default/wink.gif) (seriously, i forget >.<)
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post May 6 2014, 01:10
Post #48870
something



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QUOTE(kos9494 @ May 5 2014, 16:09) *

Yes I do know that but seriously, 2000 hath for a petty 10% increase? (IMG:[invalid] style_emoticons/default/huh.gif)
If it was something like 25% then I might consider getting it.


considering that it takes ~9M to get 10% more damage by forging a weapon, it's not that bad of a deal if you use multiple sets and can't be bothered to forge all of them

my math might be faulty on that one, but i'm too lazy to check it.

This post has been edited by something: May 6 2014, 01:11
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post May 6 2014, 01:21
Post #48871
Cats Lover



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QUOTE(kos9494 @ May 6 2014, 05:09) *

Yes I do know that but seriously, 2000 hath for a petty 10% increase? (IMG:[invalid] style_emoticons/default/huh.gif)
If it was something like 25% then I might consider getting it.

After you have forged decent gear, 2000 Hath for 10% damage is the cheapest one. (IMG:[invalid] style_emoticons/default/smile.gif)
And it is applied to whatever you're equipped, as well. Forging specific weapon only applied when you're using it, though.

QUOTE(darkx @ May 6 2014, 06:54) *

What is everyones average clear time for Trio and the Tree and A Dance with Dragons?

And what difficulty do you play at?

It takes me about 20-30 minutes to clear Trio and the Tree on IWBTH. Takes me about 4 hours to clear dance with dragons on nintendo

1H Heavy, ping: 350~400ms on good condition, generally 400+ ms.
13~14 min for T&T PFUDOR
48 min for DwD PFUDOR
No infusions nor shards use.

This post has been edited by Cats Lover: May 6 2014, 01:28
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post May 6 2014, 02:46
Post #48872
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QUOTE(simrock87 @ May 5 2014, 15:32) *

The question is why you would want to do that.


I don't know - I don't have OFC, I was simply responding to scremaz' question. Just call it bantering between those have-nots, daydreaming about nearly unattainable superpower weapon. (IMG:[invalid] style_emoticons/default/smile.gif)

How many AP are needed to acquire maxed for my level, Spirit Theft?
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post May 6 2014, 02:59
Post #48873
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Off-topic... but does anyone know if the EquipCompare script works with Firefox 29?

Not sure if it's just me but can't seem to get it to work after I had to re-create my Firefox profile.

Got GreaseMonkey installed and enabled and 0.6.3.3 of the Equipment Comparison script. HV is set to custom fonts too; had this issue in the past then it started working randomly, and now I can't get it to work again.
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post May 6 2014, 03:02
Post #48874
Kazetenshi



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QUOTE(iDShaDoW @ May 6 2014, 02:59) *

Off-topic... but does anyone know if the EquipCompare script works with Firefox 29?

Not sure if it's just me but can't seem to get it to work after I had to re-create my Firefox profile.

Got GreaseMonkey installed and enabled and 0.6.3.3 of the Equipment Comparison script. HV is set to custom fonts too; had this issue in the past then it started working randomly, and now I can't get it to work again.


If this is the script you're talking about [userscripts.org] http://userscripts.org/scripts/show/182890 then it works on my end using FF 29. Though I'm not sure if there's another equipment comparison script.
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post May 6 2014, 03:20
Post #48875
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QUOTE(Scremaz @ May 6 2014, 04:06) *
not sure because i have two sets and really don't want to waste credits on something that eventually will come by itself, but at my level, with only one set and Ability Boost lv40 you should be pretty good to go...

btw, a few pages ago someone said how to grind magic prof with heavy armor, but i can't find it anymore...

Gotta do some serious digging, but here it is...
QUOTE(simrock87 @ May 4 2014, 03:06) *
QUOTE(LostLogia4 @ May 4 2014, 01:28) *
QUOTE(kawaiikun @ May 4 2014, 01:20) *
QUOTE(LostLogia4 @ May 4 2014, 01:08) *
QUOTE(kawaiikun @ May 4 2014, 00:58) *
Hi guys, right now im trying to get a lot of deprecating/Elmental magic profficiency, do you have any kind of tips to do it fast and secure, should i get light armor and a staff? (anyone haves superior/ exquisites cloth armor to spare some time please?)

Edit: im just spaming weaken and drain right now (with a script) on a average item world on normal with heavy armor and a battlecaster mace
For depreciating prof you can get the highest Faster Weaken Ability and Mind Control as high as you could and Sleep-em and spam the Weaken on them till your MP pools gives out in the first rounds of Grindfest.

Elemental profs is a bit harder, as you need to grind really hard for it. You'll need to use T2 spells once it's available, and since Coalesced Mana did half your chance of getting prof (but you can indeed spam a spell twice to make it even), you wouldn't make that your main target. Cloth and Light Armor is fair game, but heavy armor isn't.

Also, no offense, something, but elemental, divine/forbidden spell prof isn't as easy to grind as you might think.
Case in point, it takes all my maging career to get Elemental 150 and days just to grind 50 prof for Divine/Forbidden.
So it does take a whole of time to do it :s
Theoretically you can get them within hours of full-time playing with a good Net connection if your level is high enough, but even at my level the Divine+Forbidden prof is quite a pain in the arse to raise... (IMG:[invalid] style_emoticons/default/cry.gif)
Just a hint, since i had to go through this just a couple days ago...
Grab some (defensive) heavy armor and a focus staff, load up with as many mana potions as you can, then go into the highest difficulty GF where your Regen is enough to restore the damage you take (Hell for me) and spam away.

You won't do much damage since you're lacking +dmg, thus more spells per round and less stamina used (IMG:[invalid] style_emoticons/default/wink.gif)
Also the spell costs are high, so you gain prof more easily and take less damage from plate armor.
Just keep Regen and Haste up and you should be fine.
This gave me about 10 prof per 20 rounds (rarely got any further before running out of pots (IMG:[invalid] style_emoticons/default/tongue.gif))

When prof gains start to slow down, swith the focus staff for something with high interference (do note, that 1h blocks also deal damage) to up the mana cost and subsequently prof gain chances.
If you need to raise light armor (doesn't work as good with cloth) as well, just switch the heavy armor for leather and maybe fiddle around with the buffs to make sure you still survive.


How do you gain 55% block chance anyways? Someone mentioned weeks ago that you need whooping 55% for 1H to be viable...

This post has been edited by LostLogia4: May 6 2014, 03:34
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post May 6 2014, 03:33
Post #48876
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I watched a video of a higher-level player playing on a high difficulty and farming EXP (presumably). I'm curious how all of the buffs are maintained, considering they burn 1/3 of my MP every set. (Of my 194 MP, Protection takes 25 and Regen takes 35). How do you guys keep MP high?
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post May 6 2014, 03:45
Post #48877
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QUOTE(kuro009 @ May 6 2014, 03:58) *

Any of you got the Dæmon Duality hath perk tree (or above)? How much difference does it make?


You will clear 10% faster. for instance my DwD time drops from 75 to 68 mins and my T&T drops from 22 to 20 mins (IMG:[invalid] style_emoticons/default/heh.gif)
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post May 6 2014, 03:47
Post #48878
something



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QUOTE(LostLogia4 @ May 5 2014, 21:20) *

How do you gain 55% block chance anyways? Someone mentioned weeks ago that you need whooping 55% for 1H to be viable...


forging + maybe shielding plate, but mostly forging
also, i think 55% block only applies to 1H axe + full slaughter since you have to make up for the lost parry
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post May 6 2014, 03:50
Post #48879
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QUOTE(something @ May 6 2014, 09:47) *
forging + maybe shielding plate, but mostly forging
also, i think 55% block only applies to 1H axe + full slaughter since you have to make up for the lost parry
Can anyone with level 300+ show give a screenshot for their shields? Either that, or how much forging does it takes for it to get to 50% block chance on a force shield? iirc 1H block ability only gives 2.5% block chance per 100 1H prof...

QUOTE(TheRapture @ May 6 2014, 09:33) *
I watched a video of a higher-level player playing on a high difficulty and farming EXP (presumably). I'm curious how all of the buffs are maintained, considering they burn 1/3 of my MP every set. (Of my 194 MP, Protection takes 25 and Regen takes 35). How do you guys keep MP high?
Which video? I can't really answer until I know which one... but I have over 1000 MP, over 1500 in my mage setup.

Also a little tips on mana conservation technique...
1. Innate Arcana, which keeps your buff up as long as you have a little MP to spare
2. Abilities, slotting associated supportive ability not only increases it's effectiveness, but also increases it's duration and reduces MP cost as well (except Regen, higher tier costs more).
3. Supportive Proficiency, high proficiency reduces your MP cost iirc...

Long story short, just focus on leveling up and slotting every abilities that you will use. I used to be in the same page as you when I started maging 200 levels ago.

QUOTE(holy_demon @ May 6 2014, 09:45) *
You will clear 10% faster. for instance my DwD time drops from 75 to 68 mins and my T&T drops from 22 to 20 mins (IMG:[invalid] style_emoticons/default/heh.gif)
(IMG:[www.screwattack.com] http://www.screwattack.com/sites/default/files/image/images/News/2011/0826/m52544_do_want.jpg)
(except that 2k Hath is goddamned forbidding...)

This post has been edited by LostLogia4: May 6 2014, 04:13
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post May 6 2014, 04:22
Post #48880
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QUOTE(treesloth16 @ May 5 2014, 11:57) *

TT PFUDOR - 6min
DwD PFUDOR - 40min

This is with 180ms ping. If connection gets choppy, all bets are off. (IMG:[invalid] style_emoticons/default/rolleyes.gif)



TT PFUDOR - 15 mins
DwD PFUDOR - 2-3 hours
DWD Hell -22 mins


320 ping.

Mjolnir is so useless on schoolgirls.
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