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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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May 4 2014, 09:01
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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QUOTE(kos9494 @ May 4 2014, 14:57)  Shhhhhh~~~! (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Question for mage. Do low level (<300) mages find gc's mobs VERY VERY hard to kill? (IMG:[ invalid] style_emoticons/default/huh.gif) I mean, they hit hard yes but they aren't all that tough cuz even in PF using DW set I can kill any of them in ~8 hits on average and ~6 when OC is on. Only when there's 3 or more of them I would start casting debuffs. Not rubbing salt on mage colleague of coz. Just want to understand more about mages. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(kos9494 @ May 4 2014, 15:34)  I usually take down gc's mobs and some known Celestial type ones as soon as I see their names. The rest hardly hit hard and they miss their attacks often. (IMG:[ invalid] style_emoticons/default/dry.gif) Generally mage can't do heavy strike on specific enemy, unlike 1H and DW. Targetting with tier-2 or tier-1 means just they're in range of the spell or not. They do same damage to the in-range targets. (of course, ignoring specific spell against specific mitigations here (IMG:[ invalid] style_emoticons/default/rolleyes.gif) ) It's something like 2H, but even 2H has main target which gets more damage than others and has tier 1 that gives damage to a particular enemy. You can debuff specific monsters with Weaken, MagNet, Sleep, Silence, or other deprecatings, though. But you can't kill specific horrible monster like dark mages earlier than other relatively safe monster. Moreover, they have much HP and better mitigations than other monsters. (IMG:[ invalid] style_emoticons/default/cry.gif) This post has been edited by Cats Lover: May 4 2014, 09:04
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May 4 2014, 09:04
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Aegnor Alkarin
Group: Members
Posts: 917
Joined: 27-January 12

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QUOTE(kos9494 @ May 4 2014, 07:34)  The dmg of DW is shit if you don't have certain degree of proficiency. 1 prof = 5 dmg, 200 prof = 1,000atk power and it is not added multiplicatively.  Also, it's best to get your offhand strike chance as high as you can. How do I up the offhand chance, aside from increasing DEX?
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May 4 2014, 09:10
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zen_zen
Group: Gold Star Club
Posts: 2,177
Joined: 20-June 11

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quote name='Aegnor Alkarin' date='May 3 2014, 23:22' post='3235411'] Just decided to switch my light armor set for a lark. Haven't done so this year yet. What's wrong with this picture?  [/quote] Your attributes are still skewed towards maging. For melee, Int can be lowered by about 50-100 points while levelling out the rest more or less evenly including wisdom if you plan to buff/debuff a lot (which you will since your melee prof is below average). Don't let all that exp points gather dust unassigned, distribute them as soon as you can. QUOTE(Aegnor Alkarin @ May 4 2014, 00:04)  How do I up the offhand chance, aside from increasing DEX?
Replace your rapier with a balance rapier that has high accuracy.
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May 4 2014, 09:14
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(Aegnor Alkarin @ May 4 2014, 09:00)  I'm powerleveling on IWBTH REs (so much safer, what the heck?!) So ignore the difficulty setting. Its actually a mix of leather or protection/shade of the fleet.
I dunno, while this is kinda slow compared to maging, I may stick with it for a while, in which case should I keep replacing with Shade of Fleet pieces? Or Shadowdancer/Negation? Or mix them up.
mixing leather/shade is not really that optimal. shade gear is great, due to 0 burden = more evade/more crits. leather is on the other side of the scale, that can "tank" through" damage. Even Mag range leather gear cost ~5-7k each and can provide decent Mitigation. assuming you're DW+shade route, the general consensus is Fleet/Shadowdancer. however, imo, Negations/Arcanist isn't bad when you can Mag quality pretty "cheap" but more expensive than leather. sometimes, between Fleet vs Negations, i'd rather sacrifice that 1% evade & ~5% more resist, but that's just me. (IMG:[ invalid] style_emoticons/default/tongue.gif) for offhand strike %
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May 4 2014, 09:37
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kos9494
Group: Members
Posts: 837
Joined: 12-September 12

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QUOTE(Aegnor Alkarin @ May 4 2014, 15:04)  How do I up the offhand chance, aside from increasing DEX?
STR doesn't contribute anything to offhand strike chance but Overwhelming strike and Domino strike chance. It's DEX+AGI that pumps offhand strike chance. Still good for pumping attack power. I'm putting AGI and DEX a little higher than STR until I reach the cap. But since your prof and stats are very terrible, put STR ahead of everything else for quick atk power pump. http://ehwiki.org/wiki/Character_StatsIMO if you're only using Shades for DW, don't bother about STR too much unless you're going to play 2H+Shade. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(Aegnor Alkarin @ May 4 2014, 15:00)  I'm powerleveling on IWBTH REs (so much safer, what the heck?!) So ignore the difficulty setting. Its actually a mix of leather or protection/shade of the fleet.
I dunno, while this is kinda slow compared to maging, I may stick with it for a while, in which case should I keep replacing with Shade of Fleet pieces? Or Shadowdancer/Negation? Or mix them up.
If you're using DW, go full Shade and get ethereal weapon or use featherweight on elemental ones cuz Evade is very very very crucial to your survival, even a ~10% evade can make a very big difference when playing in PF. Well at least for me. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) It's always better to get Shadowdancer with high EVD and 3~4 PABs but you can also use Fleet with high EVD + 3~4 PABs too. Additionally, you can add some Arcanist pieces with 5~6 PABs if you want to pump your SP, MP pool Magic Acc. and MMI a little further. Negation is kinda shitty for me. If it weren't for that ExMax ADB+LMax EVD and 4PABs I won't have bought my Shade breastplate. (IMG:[ invalid] style_emoticons/default/dry.gif) A mix of Fleet,SD and Arcanist is still viable. Well again, at least for me. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by kos9494: May 4 2014, 10:03
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May 4 2014, 14:22
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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Apparently our Admin-kun had decided to drop a bombshell and decided to reveal his newest form of HV Credit tax: equipment deterioration and repair costs. Long story short, many a few elite HV players thought there is too much HV currencies to go around, and this happened. QUOTE(Tenboro @ May 4 2014, 15:39)  If we stop creating credits, you'll just have a bunch of people who have hoarded tons of credits in the past, while most new people won't ever be able to obtain the riches of the previous generation.
Much like in the real world.
The only way to curb inflation in a fair way is to add additional taps, which is why I'm adding repair costs. Soon
Oh, and people will complain about that too of course, but at least that's just whining and not genuine concern about making a stark divide between old and new players.
As for how the repair cost could be implemented, I could anticipate these in mind: 1. Dusting+Rusting Equip StocksBasically, if you're hoarding an equipment without using it for an extended period of time, it would either become nerfed/unusuable/completely broken in battle if not repaired. The most evil equip deterioration for shopkeepers and collectors, as they add to the maintenance overhead. On the other hand, the repairs is likely to require scraps... probably. 2. Forged Arsenal Maintenance CostSuggested by quite a few players in the request thread thingy, the more you forge the more expensive it would be to maintain your equip in good condition, some even goes as far as demanding the requirement for special materials like phazons just to repair the special armaments. 3. Breakable Weapons+ArmorsWell, exactly what it says on the tin. That's right, the armors and weapons can break mid-battle if you aren't careful. Usually that'll only happen when you have an equip in a less-than-optimum state or your stamina is too low, but when it does, the penalty is hard and harsh, as the weapon/armor itself is destroyed for good. Even if you can repair said broken equip, most likely, you'll only be able to repair it once or twice at most. And of course, MoogleMail wouldn't be bothered to repair your equip in transit. I don't even know why anyone would even bother to ask.
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May 4 2014, 14:58
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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leaving alone all that chit-chat between rich and poors, mocking etc it seems to me that these are impartial enough arguments: QUOTE(holy_demon @ May 4 2014, 10:24)  And, much like real world, middle class stuck between rich and poor will be punished the hardest (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Also, if repair cost punished rich, high level player too severely, it would actually encourage more multiaccounting (IMG:[ invalid] style_emoticons/default/duck.gif) QUOTE(Colman @ May 4 2014, 10:24)  I think a better balance between 1H/2H/DW/different kind of mage is more important than credits sink atm. Some inflation is due to the unbalance forcing people to go all in for a specific gear. If all gears are same, or at least work in some case, the bid in auction will not be that crazy.
QUOTE(holy_demon @ May 4 2014, 10:59)  So if theres too many credits, too many hath, and too many materials, what is really being inflated? Equipment? That's more a problem of the game being grossly imbalanced rather than inflation. When a rapier of slaughter can go for 1000x the price of a rapier of Illithid, you have to question why Illithid was even there in the first place.
as i wrote in the other topic, credits building is a must if you want to go for training/building, you can't speak about inflation if you make credits sinks of such entity. maybe a better way would be to not allow over-a-certain-amount transitions? or it will become another way to encourage multi-accounts? QUOTE(LostLogia4 @ May 4 2014, 13:42)  Say the equipment deterioration is applied to all equips in the inventory in the "literally grinding dust and rust" fashion and the weapons and armors that the players did use will eventually break (as in, irrepairably broken for good without a trace but a scrap) from overuse then that'll severely trouble the shopkeepers and grindfesters if equipment deterioration and repair cost is implemented wantonly. That's before mentioning the forged weapon&armor maintenance cost, but that's a story for another time.
yep, time to go and liquidate all the stocks in my shop? sell to bazaar? salvage them? nobody that needs a full exq 4PAB leather set? (IMG:[ invalid] style_emoticons/default/unsure.gif) This post has been edited by Scremaz: May 4 2014, 15:01
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May 4 2014, 15:19
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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QUOTE(Scremaz @ May 4 2014, 20:58)  maybe a better way would be to not allow over-a-certain-amount transitions? or it will become another way to encourage multi-accounts? What? you mean, like a credit card limit? Not practical, there's always installment for that... QUOTE(Scremaz @ May 4 2014, 20:58)  yep, time to go and liquidate all the stocks in my shop? sell to bazaar? salvage them? nobody that needs a full exq 4PAB leather set? (IMG:[ invalid] style_emoticons/default/unsure.gif) Just repair them whenever someone came about and buys them... That should be good enough a loophole to get around maintaining everything, unless if our Admin-kun gone totally nuts and literally sic the equipment eaters on our warehouse that would literally decomposed them into scraps. Also, what do you think about my new Miku-chan-sama avatar? This post has been edited by LostLogia4: May 4 2014, 15:24
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May 4 2014, 15:31
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(Scremaz @ May 4 2014, 14:58)  yep, time to go and liquidate all the stocks in my shop? sell to bazaar? salvage them? nobody that needs a full exq 4PAB leather set? (IMG:[ invalid] style_emoticons/default/unsure.gif) like some others have suggested, hv 1 set of everything™ (1h/2h/DW/niten/leather/shade/power/plate/cloth/phase/etc). though, it's more practical to hv a few "practical" backups. ie a Plan B & C or maybe D&E. buy a Cheap but good Mag Axe, & you can easily switch between 1H/DW or a Full Mag Leather/Plate set is 20-50k total. though, i'd assume, you already hv a decent shade set & power set too. also, try to figure out a way to reliably do TT & SG arena @PF. you'll get much better drops that you can sell in auctions. the benefit of doing the 1st SG arena@PF is huge. (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by malkatmp: May 4 2014, 15:32
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May 4 2014, 15:38
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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QUOTE(malkatmp @ May 4 2014, 21:31)  like some others have suggested, hv 1 set of everything™ (1h/2h/DW/niten/leather/shade/power/plate/cloth/phase/etc). though, it's more practical to hv a few "practical" backups. ie a Plan B & C or maybe D&E. buy a Cheap but good Mag Axe, & you can easily switch between 1H/DW or a Full Mag Leather/Plate set is 20-50k total. though, i'd assume, you already hv a decent shade set & power set too. Not a practical choice for everyone, for obvious reasons. QUOTE(malkatmp @ May 4 2014, 21:31)  also, try to figure out a way to reliably do TT & SG arena @PF. you'll get much better drops that you can sell in auctions. the benefit of doing the 1st SG arena@PF is huge. (IMG:[ invalid] style_emoticons/default/smile.gif) Think your 1H Heavy equips is good enough for the job? (IMG:[ invalid] style_emoticons/default/tongue.gif) And if you're right, then I'll do exactly that once I managed to get the holy mage setup to work. Not gonna challenge PFUDOR DwD without the power of the dragonborn, but after that is fair of a Mark of the Magi I think. Just curious, what's the minimum required LoTD tier for the PFUDOR DwD to worth it? This post has been edited by LostLogia4: May 4 2014, 15:42
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May 4 2014, 15:49
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(LostLogia4 @ May 4 2014, 15:38)  Not a practical choice for everyone, for obvious reasons.
i'm not saying get ALL Mag/Leg stuff, but have something that's good enough as backups. ie Exquisite. so if something happens you'll still hv options. currently, i've a decent Axe/Rapier (main & offhand)/Mace/Longsword/Estoc/etc & a full leather/shade/power/plate set. a lot of them are sold for 5-10k each anyway. QUOTE Think your 1H Heavy equips is good enough for the job? (IMG:[ invalid] style_emoticons/default/tongue.gif) And if you're right, then I'll do exactly that once I managed to get the holy mage setup to work. i've been doing almost daily 1st SG@PF already. the Clear Bonus is actually quite good, especially, when you get a decent amount of Lotd. got ~4mags for doing TT&1st SG @PF daily for a week. QUOTE Just curious, what's the minimum required LoTD tier for the PFUDOR DwD to worth it? don't know. haven't really bothered with the 2nd/3rd SG@PF. i just know my current gear is not good enough. (IMG:[ invalid] style_emoticons/default/sad.gif) maybe, i can do the 2nd SG with some tinkering, but it's not that reliably & within a reasonable time. i'd rather just do more other arenas for tokens. ps. just got this today from 1st SG arena clear bonus. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by malkatmp: May 4 2014, 15:58
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May 4 2014, 15:52
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,720
Joined: 31-July 10

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QUOTE(LostLogia4 @ May 4 2014, 02:22)  As for how the repair cost could be implemented, I could anticipate these in mind: 1. Bad
2. Worse
3. Worst
I think those ideas are extreme anti-fun.
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May 4 2014, 16:16
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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QUOTE(malkatmp @ May 4 2014, 21:49)  ps. just got this today from 1st SG arena clear bonus. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) That usually sells for 6-digit figure... and I'm drooling to buy that... QUOTE(EsotericSatire @ May 4 2014, 21:52)  I think those ideas are extreme anti-fun. Yeah, you think so, right, RIGHT? This post has been edited by LostLogia4: May 4 2014, 16:19
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May 4 2014, 16:26
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(LostLogia4 @ May 4 2014, 15:19)  Just repair them whenever someone came about and buys them... That should be good enough a loophole to get around maintaining everything, unless if our Admin-kun gone totally nuts and literally sic the equipment eaters on our warehouse that would literally decomposed them into scraps.
i really hope that. but if meanwhile item loses some of its stats (maybe a random one! (IMG:[ invalid] style_emoticons/default/wacko.gif) )... QUOTE(LostLogia4 @ May 4 2014, 15:19)  Also, what do you think about my new Miku-chan-sama avatar?
do you want my e-xtremely-H, my moderately-H or my absolutely-not-H opinion? (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(malkatmp @ May 4 2014, 15:31)  like some others have suggested, hv 1 set of everything™ (1h/2h/DW/niten/leather/shade/power/plate/cloth/phase/etc). though, it's more practical to hv a few "practical" backups. ie a Plan B & C or maybe D&E. buy a Cheap but good Mag Axe, & you can easily switch between 1H/DW or a Full Mag Leather/Plate set is 20-50k total. though, i'd assume, you already hv a decent shade set & power set too.
yep. a set for almost everything except heavy plate and maging (IMG:[ invalid] style_emoticons/default/smile.gif) the matter is only how to locate APs... (IMG:[ invalid] style_emoticons/default/dry.gif) QUOTE(malkatmp @ May 4 2014, 15:49)  ps. just got this today from 1st SG arena clear bonus. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) i'm really curious, what difficulty? and trainings?
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May 4 2014, 16:35
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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QUOTE(Scremaz @ May 4 2014, 22:26)  do you want my e-xtremely-H, my moderately-H or my absolutely-not-H opinion? (IMG:[ invalid] style_emoticons/default/laugh.gif) Just chill out dude... this avatar is nothing NSFW, so absolutely-not-H opinion like a gentlemen would do. She don't take perverted fans well, ya see. QUOTE(Scremaz @ May 4 2014, 22:26)  i'm really curious, what difficulty? and trainings? PFUDOR, EoD, LotD >15 I take it. This post has been edited by LostLogia4: May 4 2014, 16:35
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May 4 2014, 16:44
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(LostLogia4 @ May 4 2014, 16:35)  Just chill out dude... this avatar is nothing NSFW, so absolutely-not-H opinion like a gentlemen would do. She don't take perverted fans well, ya see.
but i'm A certain pervert™, i can see H almost everywhere... (IMG:[ invalid] style_emoticons/default/laugh.gif) heck, i should ask tenboro to make it a new special skill! (IMG:[ invalid] style_emoticons/default/ohmy.gif) QUOTE(LostLogia4 @ May 4 2014, 16:35)  PFUDOR, EoD, LotD >15 I take it.
alright, i've got LotD 15 and completed EoD at Hard, i can do it! (IMG:[ invalid] style_emoticons/default/laugh.gif)
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May 4 2014, 16:46
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(Scremaz @ May 4 2014, 16:26)  the matter is only how to locate APs... (IMG:[ invalid] style_emoticons/default/dry.gif) i'm just using the free resets now. (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE i'm really curious, what difficulty? and trainings?
End of Days @PF with Lotd 21. hopefully, 23 this week. imo, it might not seem like it'll worth it, because of its cost. But it's actually pays for itself pretty fast. iirc, starting at Lotd 18, i'm getting more Exq. even most of them are cotton/plate/leather, they can be all great potential HG material which you can easily sell in WTB. where as Exq equip might stay in your shop for weeks. also, there's more average/superior phase/kite shield/shade/power stuff that you can sell for thousands in the Bazaar. every lvl just nudges the "average" pxp a bit high for arena clear bonuses & almost all my Mag stuff are from TT or End of Days @PF. though, End of Days seems to hv a much better clear bonus than TT. ie this week, 3 Mags from End of Days & 1 from TT. YMMV. This post has been edited by malkatmp: May 4 2014, 16:49
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May 4 2014, 16:55
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(malkatmp @ May 4 2014, 16:46)  End of Days @PF with Lotd 21. hopefully, 23 this week.
doh! very long, long way to go... QUOTE(malkatmp @ May 4 2014, 16:46)  imo, it might not seem like it'll worth it, because of its cost. But it's actually pays for itself pretty fast. iirc, starting at Lotd 18, i'm getting more Exq. even most of them are cotton/plate/leather, they can be all great potential HG material which you can easily sell in WTB. where as Exq equip might stay in your shop for weeks. also, there's more average/superior phase/kite shield/shade/power stuff that you can sell for thousands in the Bazaar.
ture enough, even though imo leather/metal HG isn't worth the gamble... btw, is it only my impression or really the price of HG lowered in the past weeks?
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May 4 2014, 16:56
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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QUOTE(Scremaz @ May 4 2014, 22:44)  but i'm A certain pervert™, i can see H almost everywhere... (IMG:[ invalid] style_emoticons/default/laugh.gif) Uh, okay. I'll hear out your comment for the girl in her black bra in my sig instead... QUOTE(malkatmp @ May 4 2014, 22:46)  imo, it might not seem like it'll worth it, because of its cost. But it's actually pays for itself pretty fast. iirc, starting at Lotd 18, i'm getting more Exq. even most of them are cotton/plate/leather, they can be all great potential HG material which you can easily sell in WTB. where as Exq equip might stay in your shop for weeks. also, there's more average/superior phase/kite shield/shade/power stuff that you can sell for thousands in the Bazaar.
every lvl just nudges the "average" pxp a bit high for arena clear bonuses & almost all my Mag stuff are from TT or End of Days @PF. though, End of Days seems to hv a much better clear bonus than TT. ie this week, 3 Mags from End of Days & 1 from TT. YMMV. Is that so? Then I'll make sure to invest on that once I got Dovahkiin title. This post has been edited by LostLogia4: May 4 2014, 16:58
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May 4 2014, 16:57
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10

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QUOTE(Cats Lover @ May 4 2014, 11:01)  Generally mage can't do heavy strike on specific enemy, unlike 1H and DW. Targetting with tier-2 or tier-1 means just they're in range of the spell or not. They do same damage to the in-range targets. (of course, ignoring specific spell against specific mitigations here (IMG:[ invalid] style_emoticons/default/rolleyes.gif) ) It's something like 2H, but even 2H has main target which gets more damage than others and has tier 1 that gives damage to a particular enemy. You can debuff specific monsters with Weaken, MagNet, Sleep, Silence, or other deprecatings, though. But you can't kill specific horrible monster like dark mages earlier than other relatively safe monster. Moreover, they have much HP and better mitigations than other monsters. (IMG:[ invalid] style_emoticons/default/cry.gif) I've seen range damage multiplier in damage formula in wiki, like from 0.6 to 1.0 depending on the range, no? +mages just kill stuff fast and without big problems, you just have to debuff the hell out of them first.
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