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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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May 1 2014, 00:56
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hentaivers
Group: Members
Posts: 1,298
Joined: 17-May 13

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QUOTE(Scremaz @ Apr 30 2014, 13:34)  about that, exchanging your godslayer title to gain dovahkiin rank means to forget about 10% evade. but how is this evade counted? if i have 40% given by my armor, then with godslayer rank i'l have 50 or is 40% already including that bonus?
Godslayer title = 10% damage and 3% Evade. Switching to Dovahkin only loses you 3% not 10% evade.
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May 1 2014, 01:00
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,720
Joined: 31-July 10

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QUOTE(n125 @ Apr 30 2014, 12:14)  Nah, elemental rotation wasn't very useful after Imperil was introduced to the game. EDB contributed twice as much to damage as proficiency, so it was better to go full phase and just Imperil specific monsters. The damage multiplier for explosions also had a large range (0.5-1.5). I tried going back to my Elementalist set every now and then but the damage couldn't really keep up with phase and Imperil. Elemental's only advantages back then were very inexpensive equipment and T1 spells. Holy had T2 and T3 spells, while dark had T3 and T4 spells.
As for Imperil, it was nerfed across the board. Initially, it had -50 to elemental specific mitigation, and it was reduced to -40. Dark and Holy Imperil initially had -30, and they were reduced to -25. At the same time though, the effect of proficiency on specific mitigation was enhanced to compensate, albeit (I think) not fully for most people.
Dark really needs a special perk (like holy with Cure), or have its spell costs reduced, all the way down to match elemental, or sit somewhere between elemental and holy.
I did the calculations, the problem is that as you can't go below zero mitigation then you can't capitalise on T3 spell rotation and the additional specific elemental resist reduction to come close to matching a pure elemental build. It would be interesting to have a rainbow build but the current mechanics don't really support it. If you had peerless radiant gear at level 450 plus with 100 in each elemental edb vs 400 in one element, then it comes close but the pure element comes ahead.
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May 1 2014, 01:04
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treesloth
Group: Catgirl Camarilla
Posts: 3,527
Joined: 6-January 13

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QUOTE(n125 @ May 1 2014, 07:14)  Nah, elemental rotation wasn't very useful after Imperil was introduced to the game. EDB contributed twice as much to damage as proficiency, so it was better to go full phase and just Imperil specific monsters.
Dark really needs a special perk (like holy with Cure), or have its spell costs reduced, all the way down to match elemental, or sit somewhere between elemental and holy.
Actually, when I first started playing I was melee, then elemental mage, then dark, now holy. I used to don an Elementalist Staff, and phase gear, 1 each, of surtr, niflheim, freyr, and mjolnir. It was a pain upgrading because then you'd have to find a better piece for a displaced one, and in the correct element. Then I would rotate spells.... it was fun, and colorful, at least. I think Dark should just be able to do 50% more damage than everything else, that would make me happy. And get rid of the whole spec mit floor.
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May 1 2014, 01:05
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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QUOTE get rid of the whole spec mit floor. I'm sure the multi-accounters will find a way to exploit this somehow. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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May 1 2014, 01:20
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Aegnor Alkarin
Group: Members
Posts: 917
Joined: 27-January 12

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QUOTE(qw3rty67 @ May 1 2014, 00:05)  I'm sure the multi-accounters will find a way to exploit this somehow. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) You know I have to wonder, what benefit could I even derive from multi-accounting? The time I spent grinding on the second one could more usefully go to my primary account. Special ev ent prizes, I suppose, but even then, how often do they come along?
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May 1 2014, 01:22
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kos9494
Group: Members
Posts: 837
Joined: 12-September 12

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Feel like going full retarded once in a while.
WITH DOVAHKIIN TITLE, ANYTHING MIGHT WORK.
This post has been edited by kos9494: May 1 2014, 01:22
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May 1 2014, 01:25
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treesloth
Group: Catgirl Camarilla
Posts: 3,527
Joined: 6-January 13

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QUOTE(Aegnor Alkarin @ May 1 2014, 08:20)  You know I have to wonder, what benefit could I even derive from multi-accounting? The time I spent grinding on the second one could more usefully go to my primary account. Special ev ent prizes, I suppose, but even then, how often do they come along?
multi arenas, multiple RoBs
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May 1 2014, 01:57
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zen_zen
Group: Gold Star Club
Posts: 2,177
Joined: 20-June 11

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QUOTE(Scremaz @ Apr 30 2014, 10:34)  about that, exchanging your godslayer title to gain dovahkiin rank means to forget about 10% evade. but how is this evade counted? if i have 40% given by my armor, then with godslayer rank i'l have 50 or is 40% already including that bonus?
It says I lose 10% damage and 3% Evade to play as Dovahkiin... I started out as Dovahkiin because at near zero 1H prof, the chained attack was unavailable to me but Fus Ro Dah was. After playing with FRD, I've come to like it quite a bit as most players have said the damage you get from FRD is pretty dismal but what I like is the Stun that gets applied to the mob up to 5 turns. That's enough time to recover full health while I hammer at the mob and a turn or two after that I can trigger FRD once more, which wipes out most of the low level to mid level monsters. Hammering away after that against 3 or 4 surviving mob, recharges the OC to full or nearly so. Is there any particular circumstances in which to use the 1H chained skill? Another reason for sticking with Dovahkiin instead of Godslayer is because the 1H chained skill seem to be even less effective than FRD. I've tried using it when the mob count is high and low but the damage from the last skill doesn't seem to change unlike the Frenzied Blows from DW which become more potent when the mob count is low.
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May 1 2014, 02:00
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(zen_zen @ May 1 2014, 01:57)  It says I lose 10% damage and 3% Evade to play as Dovahkiin... I started out as Dovahkiin because at near zero 1H prof, the chained attack was unavailable to me but Fus Ro Dah was. After playing with FRD, I've come to like it quite a bit as most players have said the damage you get from FRD is pretty dismal but what I like is the Stun that gets applied to the mob up to 5 turns. That's enough time to recover full health while I hammer at the mob and a turn or two after that I can trigger FRD once more, which wipes out most of the low level to mid level monsters. Hammering away after that against 3 or 4 surviving mob, recharges the OC to full or nearly so.
Is there any particular circumstances in which to use the 1H chained skill? Another reason for sticking with Dovahkiin instead of Godslayer is because the 1H chained skill seem to be even less effective than FRD. I've tried using it when the mob count is high and low but the damage from the last skill doesn't seem to change unlike the Frenzied Blows from DW which become more potent when the mob count is low.
lol, actually i'm also not a fan of chained skill. well, i guess i'll give DwD a chance as soon as i can then (IMG:[ invalid] style_emoticons/default/smile.gif)
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May 1 2014, 02:04
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,720
Joined: 31-July 10

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QUOTE(treesloth16 @ Apr 30 2014, 13:04)  I think Dark should just be able to do 50% more damage than everything else, that would make me happy. And get rid of the whole spec mit floor.
Then everyone would go dark and then Tenboro would nerf dark again. I think it was GC that had the idea that Dark should have an additional utility like holy edb with cure. Like if dark proficiency counted towards depreciating proficiency so that the cost was decreased and depreciating spell counter resist was improved or something.
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May 1 2014, 02:10
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11

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QUOTE(zen_zen @ May 1 2014, 01:57)  Is there any particular circumstances in which to use the 1H chained skill? Another reason for sticking with Dovahkiin instead of Godslayer is because the 1H chained skill seem to be even less effective than FRD. I've tried using it when the mob count is high and low but the damage from the last skill doesn't seem to change unlike the Frenzied Blows from DW which become more potent when the mob count is low.
Well, the first is for stun the second is for damage the third is an execute if the mob (any mob) is below 25%HP and has a bleeding effect (usually from the 2nd chain) I usually use the third one only in RoB on FSM or dragons, since it's quite alot faster than wacking them the usual way (IMG:[ invalid] style_emoticons/default/wink.gif)
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May 1 2014, 02:11
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doesntmatterasd
Newcomer
 Group: Recruits
Posts: 10
Joined: 5-April 14

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QUOTE(kos9494 @ Apr 30 2014, 22:45)  Hath Perk: Get Innate 1 if you have 50hath.
Training: Raise Adept Learner if you want to rush level. Raise Ability point if you need them. Raise Pack Pat as much as you can. Raise Scavenger to ~20, LotD and Quartermaster to as much as you can. If you're after artifact, raise Archaeologist to ~Lv.6. The rest are shits, for now. Ability: HP tank, MP tank, SP tank, 2H prof., Light/Heavy armor prof. (stick to one single type of armor!!!), Cure, Regen, Protection, Shadow Veil. The rest are shits if you go melee for now. Stats: Up your STR and DEX as much as you can. END comes second. AGI and WIS comes tier third if you're using Light armors. AGI becomes fourth if you're using heavy. INT... get it to your level-100.
Explanation on stats: STR and DEX are your primary stats to pump domino strike chance and damage, very crucial. END for HP pool and physical def, WIS for MP pool and magic def. AGI to pump attack speed/evade by utilize low burden from Light armor and to get a little more damage. INT purely for pumping your SP.
Thanks for such informative post, answers the most questions I had. If you don't mind I'll ask you the few remaining ones ;p How important Inhate is? I mean 450k credits is a lot for me, my entire equipment set is around 400k(I think so at least). The spell that it'll cast automatically won't use my mana? If it don't intake mana(hp?) then it definitely worth it to collect 50 haths asap. I've been training extra ability points most of time until now... Had mixed armor recently , but after hints from Scremaz/threeslot I've switched on full shade. Thanks to you now I know what else to train... And these are my stats... should I be getting int up now?
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May 1 2014, 02:13
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Andog
Group: Members
Posts: 1,231
Joined: 15-May 13

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I have a Q I think I screwed up my Ability slots. I unlocked the top to 9 and added them at the start of HV. And same go’s for the bottom never really touched them until today. (IMG:[ invalid] style_emoticons/default/sad.gif) And was wondering what should I put up in them to help me out better? (IMG:[ invalid] style_emoticons/default/unsure.gif) Before posting this did a RE to see something and found that my Regen needs a lot more Mane to use. It was one of them that I moved up today to. It was like under 86 points for 25-30 rounds now its 184 mane points to use. It is now my 2nd high costing spell. (IMG:[ invalid] style_emoticons/default/mad.gif) What happened? (IMG:[ invalid] style_emoticons/default/blink.gif) These r what I have. 1 handed is maxed and light armor I only need two more Light HP/MP then maxed. And in Deprecating 2, Better and Faster Drain r maxed.  And I was also wondering what I can do to help get some mane back when doing Hellfest? Can only go for 310 rounds until I’m out of mane pots and spirit pots. And rat pack is maxed to.
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May 1 2014, 02:17
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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QUOTE(Scremaz @ May 1 2014, 02:34)  about that, exchanging your godslayer title to gain dovahkiin rank means to forget about 10% evade. but how is this evade counted? if i have 40% given by my armor, then with godslayer rank i'l have 50 or is 40% already including that bonus?
First, Godslayer gives 3% evade, not 10% (IMG:[ invalid] style_emoticons/default/smile.gif) Evade is calcualated as other bonuses which are added multiplicatively. Your evade with Godslayer will be 41.8% if you have already 40% by your armor and AGI. 1 - (1 - 0.40) * (1 - 0.03) = 0.418 QUOTE(Andog @ May 1 2014, 09:13)  I have a Q I think I screwed up my Ability slots. I unlocked the top to 9 and added them at the start of HV. And same go’s for the bottom never really touched them until today. (IMG:[ invalid] style_emoticons/default/sad.gif) And was wondering what should I put up in them to help me out better? (IMG:[ invalid] style_emoticons/default/unsure.gif) Before posting this did a RE to see something and found that my Regen needs a lot more Mane to use. It was one of them that I moved up today to. It was like under 86 points for 25-30 rounds now its 184 mane points to use. It is now my 2nd high costing spell. (IMG:[ invalid] style_emoticons/default/mad.gif) What happened? (IMG:[ invalid] style_emoticons/default/blink.gif) These r what I have. 1 handed is maxed and light armor I only need two more Light HP/MP then maxed. And in Deprecating 2, Better and Faster Drain r maxed.  And I was also wondering what I can do to help get some mane back when doing Hellfest? Can only go for 310 rounds until I’m out of mane pots and spirit pots. And rat pack is maxed to. You should unlock your ability slots by using master point, and put the ability to the slot to enable it. That means the abilities you does not slotted - Better Mana Pots, Better Spirit Pots, Shadow Veil, and Better Absorb have no effect at the moment. Major Ability Slots (Red) = General, Weapon, Armor, Spells Supportive Ability (Green) = Supportive, Deprecating If you feel lack of ability points, get rid of Better Health Pots ability because you don't need to rely on health potions at your level. This post has been edited by Cats Lover: May 1 2014, 02:30
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May 1 2014, 02:22
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kos9494
Group: Members
Posts: 837
Joined: 12-September 12

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QUOTE(Cats Lover @ May 1 2014, 08:17)  First, Godslayer gives 3% evade, not 10% (IMG:[ invalid] style_emoticons/default/smile.gif) Evade is calcualated as other bonuses which are added multiplicatively. Your evade with Godslayer will be 41.8% if you have already 40% by your armor and AGI. 1 - (1 - 0.40) * (1 - 0.03) = 0.418 So in that case, won't Dovahkiin title actually be better than Godslayer? (IMG:[ invalid] style_emoticons/default/ohmy.gif) QUOTE(doesntmatterasd @ May 1 2014, 08:11)  Thanks for such informative post, answers the most questions I had. If you don't mind I'll ask you the few remaining ones ;p How important Inhate is? I mean 450k credits is a lot for me, my entire equipment set is around 400k(I think so at least). The spell that it'll cast automatically won't use my mana? If it don't intake mana(hp?) then it definitely worth it to collect 50 haths asap. I've been training extra ability points most of time until now... Had mixed armor recently , but after hints from Scremaz/threeslot I've switched on full shade. Thanks to you now I know what else to train... And these are my stats... should I be getting int up now?  I can't tell you for sure. To me IA really saves my ass cuz I don't have to waste my turns casting buffs on critical moments where I might be KO'd by mass of mobs. It makes all kinds of runs much more quickly too. As for stats, at your level, you can easily up a few level in just few hours so I'd recommend you focus on your main PABs and keep INT lower than the rest of your stats. This post has been edited by kos9494: May 1 2014, 02:38
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May 1 2014, 02:40
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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QUOTE(kos9494 @ May 1 2014, 09:22)  So in that case, won't Dovahkiin title actually be better than Godslayer? (IMG:[ invalid] style_emoticons/default/ohmy.gif) Dovahkiin's FRD is good in specific case, but generally I like Godslayer than it for 10% additional damage bonus. (Godslayer is worth about 2000 Hath as Daemon Duality Hath perk. (IMG:[ invalid] style_emoticons/default/duck.gif)) There was speed bug on PFUDOR (now fixed), stun effect lasts 10 turns so you can infinitely stun enemies. On Hellfest FRD would make some help at the latter half rounds when you barely make ends meet on it.
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May 1 2014, 02:44
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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Reminds me that the Godslayer damage bonus doesn't work for mages, and it will probably stay that way until titles get revamped. (IMG:[ invalid] style_emoticons/default/sleep.gif)
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May 1 2014, 02:45
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kos9494
Group: Members
Posts: 837
Joined: 12-September 12

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QUOTE(Cats Lover @ May 1 2014, 08:40)  Dovahkiin's FRD is good in specific case, but generally I like Godslayer than it for 10% additional damage bonus. (Godslayer is worth about 2000 Hath as Daemon Duality Hath perk. (IMG:[ invalid] style_emoticons/default/duck.gif)) There was speed bug on PFUDOR (now fixed), stun effect lasts 10 turns so you can infinitely stun enemies. On Hellfest FRD would make some help at the latter half rounds when you barely make ends meet on it. Those 2H and Niten masters are probably utilizing FRD to survive...
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May 1 2014, 02:51
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zen_zen
Group: Gold Star Club
Posts: 2,177
Joined: 20-June 11

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QUOTE(Scremaz @ Apr 30 2014, 17:00)  lol, actually i'm also not a fan of chained skill. well, i guess i'll give DwD a chance as soon as i can then (IMG:[ invalid] style_emoticons/default/smile.gif) You only need to do it in BT to get the title and you should be able to do that within 10 levels of obtaining Lv300.
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May 1 2014, 02:59
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zen_zen
Group: Gold Star Club
Posts: 2,177
Joined: 20-June 11

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QUOTE(Andog @ Apr 30 2014, 17:13)  I have a Q I think I screwed up my Ability slots. I unlocked the top to 9 and added them at the start of HV. And same go’s for the bottom never really touched them until today. (IMG:[ invalid] style_emoticons/default/sad.gif) And was wondering what should I put up in them to help me out better? (IMG:[ invalid] style_emoticons/default/unsure.gif) Before posting this did a RE to see something and found that my Regen needs a lot more Mane to use. It was one of them that I moved up today to. It was like under 86 points for 25-30 rounds now its 184 mane points to use. It is now my 2nd high costing spell. (IMG:[ invalid] style_emoticons/default/mad.gif) What happened? (IMG:[ invalid] style_emoticons/default/blink.gif) These r what I have. 1 handed is maxed and light armor I only need two more Light HP/MP then maxed. And in Deprecating 2, Better and Faster Drain r maxed.  And I was also wondering what I can do to help get some mane back when doing Hellfest? Can only go for 310 rounds until I’m out of mane pots and spirit pots. And rat pack is maxed to. What are you doing, saving your AP and MP for rainy days? (IMG:[ invalid] style_emoticons/default/blink.gif) Open up all the slots that you can (up and down), slot all the related skills of HP, MP and SP then max them using the AP. That should give you more breathing space when you are playing the long arenas at PF. QUOTE(Cats Lover @ Apr 30 2014, 17:40)  Dovahkiin's FRD is good in specific case, but generally I like Godslayer than it for 10% additional damage bonus. (Godslayer is worth about 2000 Hath as Daemon Duality Hath perk. (IMG:[ invalid] style_emoticons/default/duck.gif)) There was speed bug on PFUDOR (now fixed), stun effect lasts 10 turns so you can infinitely stun enemies. On Hellfest FRD would make some help at the latter half rounds when you barely make ends meet on it. Are you saying that I would get 10 turns of stun after the fix, I am only seeing 5 max whenever I trigger FRD. Next time you do an Hellfest run, can you post a series of screen caps (1 every 100 should be good). The plateau in IW when the mob strength levels off comes pretty quickly, I am wondering when that happens in HF. This post has been edited by zen_zen: May 1 2014, 03:15
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