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post Apr 24 2014, 21:09
Post #47921
Colman



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QUOTE(malkatmp @ Apr 25 2014, 00:45) *

imo, your set up is pretty great. though, with 1H your overcharge builds up quite fast with counters. hence, more OFC & skills (ie using 25 cost shield bash to stun enemies is great).

though, iirc, Colman SG @PF with DW+power. (IMG:[invalid] style_emoticons/default/faint.gif)

ps. i still can't do BT DwD, still hvn't got my Dovahkiin title. still hv trouble dealing with 2+SGs. (IMG:[invalid] style_emoticons/default/anime_cry.gif)

I do SG @ PF with 1H power. DW power is only for fun. (IMG:[invalid] style_emoticons/default/smile.gif)
BTW, I'm not playing HV recently.

This post has been edited by Colman: Apr 24 2014, 21:14
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post Apr 24 2014, 21:16
Post #47922
kuro009



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QUOTE(treesloth16 @ Apr 25 2014, 00:34) *

And nowadays, mage isn't that great. Only 5 mobs can spark me now..... It really just depends on what you want to do: kill fast in a limited number of rnds, or kill slower (not that slow if forged and slaughter power) for an eternity. The choices have been narrowed down to mage or 1H.

But Heavy armor sucks out MP like there's no tomorrow! (IMG:[invalid] style_emoticons/default/wacko.gif)

QUOTE(treesloth16 @ Apr 25 2014, 00:34) *

@ kuro009, I'm using arial 9.

Thanks for letting me know. I was trying out Arial 10.

QUOTE(varst @ Apr 25 2014, 00:38) *

It depends, I'd keep both since SP shield use up less SP and has a low cast time.

It's hard to tell. The only thing I wouldn't use as a mage is sleep. Then...
-> weaken -> good against normal attacks
-> slow -> good against all attacks but won't lessen the damage
-> silence -> good against MP/SP attacks

So it depends on the monsters' attack type and frequency.

That reminds me, how good is MagNet? My Deprecating Proficiency is around 70, so I don't have it. (IMG:[invalid] style_emoticons/default/huh.gif)
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post Apr 24 2014, 21:25
Post #47923
Cats Lover



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QUOTE(e-Stark @ Apr 25 2014, 03:01) *

Some questions to 1H users... (IMG:[invalid] style_emoticons/default/tongue.gif)

I'm taking out the dust of my 1H set to make some test on GF... so which leggings should be better to use... this or this?...

It depends. I prefer attack power (ADB and STR) to any other things for power slaughter gears, though. (for just exquisite one, because at least Mag+ power slaughter could have 3PAB + high ADB)
QUOTE

And... about TTT RoB... what is the best strategy... OFC, 1H skills or Spirit Stance Hack 'n Slash?
Thanks in advance... (IMG:[invalid] style_emoticons/default/smile.gif)

OFC does not help on TT&T RoB, I'd say to 1H skill combo, Shield Bash - Vital Strike to them.
My order of preference: Yggdrasil -> 3 dragons -> FSM -> the rest, but it really does not matter for 1H (who have a decent shield) except Yggdrasil.
If you feel you're suffering too much pain, use Weaken and Silence.
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post Apr 24 2014, 21:50
Post #47924
Owyn



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QUOTE(varst @ Apr 24 2014, 23:08) *

It depends, I'd keep both since SP shield use up less SP and has a low cast time.

It's hard to tell. The only thing I wouldn't use as a mage is sleep. Then...
-> weaken -> good against normal attacks
-> slow -> good against all attacks but won't lessen the damage
-> silence -> good against MP/SP attacks

So it depends on the monsters' attack type and frequency.

well, slow lessens overall damage and damage per turn, no?

I use sleep on top or bottom 3 monsters when RE gives me full pack of monsters, so I don't hit those while killing others. Maybe this works now only cuz I have one tier1 spell so far.

+doesn't weaken reduce damage of MP\SP attacks?
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post Apr 24 2014, 21:55
Post #47925
varst



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QUOTE(kuro009 @ Apr 25 2014, 03:16) *

That reminds me, how good is MagNet? My Deprecating Proficiency is around 70, so I don't have it. (IMG:[invalid] style_emoticons/default/huh.gif)


It's a must if you're a mage and would like to go past the dragons in the last arena. Other than that, I don't see it's a must.

QUOTE(Owyn @ Apr 25 2014, 03:50) *

well, slow lessens overall damage and damage per turn, no?

I use sleep on top or bottom 3 monsters when RE gives me full pack of monsters, so I don't hit those while killing others. Maybe this works now only cuz I have one tier1 spell so far.

+doesn't weaken reduce damage of MP\SP attacks?


Slow won't reduce the damage per hit, it just makes them attack less often.

Sleep won't work when you're going for the T2/3 spells.

Weaken also reduce damage for MP/SP attack, but I'm talking about the general picture here i.e. what the spell's used for.

This post has been edited by varst: Apr 24 2014, 22:00
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post Apr 24 2014, 22:13
Post #47926
darkx



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QUOTE(varst @ Apr 24 2014, 15:55) *

It's a must if you're a mage and would like to go past the dragons in the last arena. Other than that, I don't see it's a must.
Slow won't reduce the damage per hit, it just makes them attack less often.

Sleep won't work when you're going for the T2/3 spells.

Weaken also reduce damage for MP/SP attack, but I'm talking about the general picture here i.e. what the spell's used for.


As a mage which of those spells would you recommend maxing out? Because I haven't upgraded any of them. I was thinking about getting slow so I could get a few more turns to kill the monster before it could hit me, or is it better to weaken them so they do less damage?
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post Apr 24 2014, 22:18
Post #47927
Owyn



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QUOTE
Slow won't reduce the damage per hit, it just makes them attack less often.

per hit -> per turn (IMG:[invalid] style_emoticons/default/happy.gif)

QUOTE
It's a must if you're a mage and would like to go past the dragons in the last arena. Other than that, I don't see it's a must.

I see, but I don't see other spells disabling resist (except of Sleep),so it's a great thing for killing bosses at high dif, like - it's perfect for increasing overall damage to FSM on PFUDOR as a mage
right?

btw, slow + magnet (speed debuff) stack, right?

This post has been edited by Owyn: Apr 24 2014, 22:20
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post Apr 24 2014, 23:52
Post #47928
n125



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QUOTE(darkx @ Apr 24 2014, 13:13) *

As a mage which of those spells would you recommend maxing out? Because I haven't upgraded any of them. I was thinking about getting slow so I could get a few more turns to kill the monster before it could hit me, or is it better to weaken them so they do less damage?


I never use Slow. Imperil, Weaken, Silence, and MagNet are the only Deprecating spells I bothered maxing out. Faster Drain and Spirit Theft are on the to-do list.


QUOTE(Owyn @ Apr 24 2014, 13:18) *

per hit -> per turn (IMG:[invalid] style_emoticons/default/happy.gif)
I see, but I don't see other spells disabling resist (except of Sleep),so it's a great thing for killing bosses at high dif, like - it's perfect for increasing overall damage to FSM on PFUDOR as a mage
right?


Yes. It's also extremely useful for high-difficulty schoolgirl marathons, especially if you aren't a holy/dark mage.
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post Apr 25 2014, 05:02
Post #47929
EsotericSatire



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QUOTE(n125 @ Apr 24 2014, 11:52) *

I never use Slow. Imperil, Weaken, Silence, and MagNet are the only Deprecating spells I bothered maxing out. Faster Drain and Spirit Theft are on the to-do list.
Yes. It's also extremely useful for high-difficulty schoolgirl marathons, especially if you aren't a holy/dark mage.


Yeah I only use Imperil, Weaken, Silence and magnet. I use magnet on school girls and bosses.
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post Apr 25 2014, 05:55
Post #47930
Kazetenshi



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What's the most optimal weapon to go along with 1H, is it rapier for the PA? Or maybe club/axe? This is the one I'm currently using until I get enough credits to buy a good weapon http://hentaiverse.org/pages/showequip.php...;key=9b137b36d8

On a side note though, it's such a pain doing IW since Nightmare is the highest difficulty I can do until I get more item slots (IMG:[invalid] style_emoticons/default/sad.gif)

Also, are spike shields useful on melee or are they just a waste of ability/mastery points?

This post has been edited by Kazetenshi: Apr 25 2014, 05:58
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post Apr 25 2014, 06:35
Post #47931
EsotericSatire



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QUOTE(Kazetenshi @ Apr 24 2014, 17:55) *

Also, are spike shields useful on melee or are they just a waste of ability/mastery points?



A 'free' debuff against enemies that hit you and a little bit of extra defense is pretty useful.
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post Apr 25 2014, 06:57
Post #47932
holy_demon



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QUOTE(varst @ Apr 25 2014, 05:55) *

It's a must if you're a mage and would like to go past the dragons in the last arena. Other than that, I don't see it's a must.
Slow won't reduce the damage per hit, it just makes them attack less often.

Sleep won't work when you're going for the T2/3 spells.

Weaken also reduce damage for MP/SP attack, but I'm talking about the general picture here i.e. what the spell's used for.


Wait the dragons are a problem for mage O.o I'm under the impression that you guys can lolpwn them just as easily as melee can :/

This post has been edited by holy_demon: Apr 25 2014, 06:58
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post Apr 25 2014, 07:08
Post #47933
n125



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QUOTE(holy_demon @ Apr 24 2014, 21:57) *

Wait the dragons are a problem for mage O.o I'm under the impression that you guys can lolpwn them just as easily as melee can :/


They aren't. The dragons have a higher-than-normal resist chance though, and if you're fighting them on PFUDOR, there's that resist bonus on top as well. So against them in particular, MagNet is very useful, but ultimately not essential.
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post Apr 25 2014, 07:49
Post #47934
varst



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QUOTE(Owyn @ Apr 25 2014, 04:18) *

per hit -> per turn (IMG:[invalid] style_emoticons/default/happy.gif)
I see, but I don't see other spells disabling resist (except of Sleep),so it's a great thing for killing bosses at high dif, like - it's perfect for increasing overall damage to FSM on PFUDOR as a mage
right?

btw, slow + magnet (speed debuff) stack, right?


You can be hit twice if you're using some long-ass spells and the timing isn't correct.

I don't run IWBTH schoolgirl arenas, and I'm a holy mage, so I only use magnet on dragons. :3

Yes they stacks.

QUOTE(n125 @ Apr 25 2014, 13:08) *

They aren't. The dragons have a higher-than-normal resist chance though, and if you're fighting them on PFUDOR, there's that resist bonus on top as well. So against them in particular, MagNet is very useful, but ultimately not essential.


Well it does save some mana and time...it's not as essential as 'kill the tree first!' in Trio, but hey, why not? (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 25 2014, 08:27
Post #47935
LostLogia4



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Speaking of lolpwn, that reminds me of Accelolita's lolpwn laugh...

QUOTE(EsotericSatire @ Apr 25 2014, 12:35) *
A 'free' debuff against enemies that hit you and a little bit of extra defense is pretty useful.
From ehwiki:
Searing Skin - Damage reduction: 10%
Freezing Limbs - Speed reduction: 10%
Turbulent Air - Miss chance increase: 10%
Deep Burns - Evade and Resist reduction: 10%

I prefer Turbulent Air for my holy/dark mage setup. but whatever catches your drift goes.

QUOTE(varst @ Apr 25 2014, 13:49) *
You can be hit twice if you're using some long-ass spells and the timing isn't correct.
Which spells count as long-ass spells?

QUOTE(varst @ Apr 25 2014, 13:49) *
I don't run IWBTH schoolgirl arenas, and I'm a holy mage, so I only use magnet on dragons. :3
Funny, cuz I'm changing to holy mage setup as well. With this staff. Gonna send it to danixxx tomorrow for IW.

QUOTE(varst @ Apr 25 2014, 13:49) *
Well it does save some mana and time...it's not as essential as 'kill the tree first!' in Trio, but hey, why not? (IMG:[invalid] style_emoticons/default/tongue.gif)
Cause they're gonna be a bit of a pain in the ass otherwise, that's why. (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by LostLogia4: Apr 25 2014, 08:51
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post Apr 25 2014, 08:40
Post #47936
something



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QUOTE(Kazetenshi @ Apr 24 2014, 23:55) *

What's the most optimal weapon to go along with 1H, is it rapier for the PA? Or maybe club/axe? This is the one I'm currently using until I get enough credits to buy a good weapon http://hentaiverse.org/pages/showequip.php...;key=9b137b36d8

On a side note though, it's such a pain doing IW since Nightmare is the highest difficulty I can do until I get more item slots (IMG:[invalid] style_emoticons/default/sad.gif)

Also, are spike shields useful on melee or are they just a waste of ability/mastery points?


the jury is still out on axe v rapier for 1H, but some say that you only need rapier for SG runs(you'll unlock those soon). everywhere else though, an axe will work just fine as long as you're strong enough to kill everything in about 5 hits while in spirit stance and have enough block(i think you need ~50% to play on PFUDOR with axe but 42% should work just fine everywhere else)

clubs and wakis are pretty useless. shortswords can be pretty nice too if damage is high enough.

This post has been edited by something: Apr 25 2014, 08:44
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post Apr 25 2014, 08:46
Post #47937
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QUOTE(Kazetenshi @ Apr 25 2014, 05:55) *

What's the most optimal weapon to go along with 1H, is it rapier for the PA? Or maybe club/axe? This is the one I'm currently using until I get enough credits to buy a good weapon http://hentaiverse.org/pages/showequip.php...;key=9b137b36d8

On a side note though, it's such a pain doing IW since Nightmare is the highest difficulty I can do until I get more item slots (IMG:[invalid] style_emoticons/default/sad.gif)

Also, are spike shields useful on melee or are they just a waste of ability/mastery points?


the more popular choice of weapon 1H is rapier. for PA & the good enough parries. though, i don't know about wakis. it has a simular damage as my rapier, but with a ~4% more parry.

Axe is also great due to high damage, but you sacrifice a ~10-15% of parry. though, it's great when you've a good enough shield or play lower difficulties. also, they're cheap. in the pass couple auctions, you can get a Legendary Axe for 150-250k. though, you might want to use a featherweight shards to lower the burden & improve your crits%.an un-IW &un- forged Leg Axe do ~600 more damage than my lv10 Rapier for ~15% less parries.

Shortsword is also good, because it's somewhat a mix between rapier & axe. some parries & more damage. also, they're cheaper.

Clubs might work, but i'd imagine it's too safe/slow?! it doesn't do enough damage as an axe & there's no parry bonus.

Honorable mention: Dangers.

QUOTE(something @ Apr 25 2014, 08:40) *

the jury is still out on axe v rapier for 1H, but some say that you only need rapier for SG runs(you'll unlock those soon). everywhere else though, an axe will work just fine as long as you're strong enough to kill everything in about 5 hits while in spirit stance and have enough block(i think you need ~50% to play on PFUDOR with axe but 42% should work just fine everywhere else)

clubs and wakis are pretty useless. shortswords can be pretty nice too if damage is high enough.


still hvn't tried it out yet, MMax shield is still too expensive. but it seems like 50% block will do for Axe for non-SG @PF.

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post Apr 25 2014, 09:46
Post #47938
varst



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QUOTE(LostLogia4 @ Apr 25 2014, 14:27) *

Which spells count as long-ass spells?

Funny, cuz I'm changing to holy mage setup as well. With this staff. Gonna send it to danixxx tomorrow for IW.

Cause they're gonna be a bit of a pain in the ass otherwise, that's why. (IMG:[invalid] style_emoticons/default/laugh.gif)


Those which you'll notice a significant drop in health. (IMG:[invalid] style_emoticons/default/tongue.gif)

I'd prefer an hollowed oak of heimdall. Supportive prof + more holy EDB + counter-resist = easy start

Tree's absorbing ward is passive, it can't be cancelled by silence. So the only thing you can do is to kill the tree first.
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post Apr 25 2014, 11:06
Post #47939
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QUOTE(something @ Apr 24 2014, 23:40) *

the jury is still out on axe v rapier for 1H, but some say that you only need rapier for SG runs(you'll unlock those soon). everywhere else though, an axe will work just fine as long as you're strong enough to kill everything in about 5 hits while in spirit stance and have enough block(i think you need ~50% to play on PFUDOR with axe but 42% should work just fine everywhere else)

clubs and wakis are pretty useless. shortswords can be pretty nice too if damage is high enough.

Strange you should say that...

This Hammer vs. This Axe on IWBTH REs... the Hammer wins every time.
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post Apr 25 2014, 11:31
Post #47940
Owyn



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QUOTE(n125 @ Apr 25 2014, 01:52) *

I never use Slow. Imperil, Weaken, Silence, and MagNet are the only Deprecating spells I bothered maxing out.


I recently found slow more pwning than silence, so I don't use silence anymore (IMG:[invalid] style_emoticons/default/happy.gif)

+ about Staffs - I asked this some pages ago but there were no answers - why do you prefer staff of Heimdaill and not of Destruction?

Recently got myself this http://hentaiverse.org/pages/showequip.php...;key=8e11058baa , thinking about IWing it to lvl10 with any bonuses ( I have pots for mana )

This post has been edited by Owyn: Apr 25 2014, 11:32
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